mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:18:48 +00:00
2fdb3f6084
- Bug 1048721 - Implement WebGL2Sync. r=jgilbert (b15a0a106) - Bug 1156626 - Add ES3 buffer binding values to strong type. r=jgilbert (2495c6e3b) - Bug 1144889 - Do proper sRGB detection. - r=kamidphish (db7956d1c) - Bug 1159117 - Enable support for legacy formats. r=jgilbert (8a1cc3f16) - Bug 974832 - Implement necessary GL features to provide timer queries. r=dglastonbury (eaed796c8) - Bug 974832 - Add support for WebGL's EXT_disjoint_timer_query. r=dglastonbury, r=smaug (35f1a540c) - Bug 974832 - Add tests for WebGL's EXT_disjoint_timer_query. r=dglastonbury (a7201f461) - Bug 1167504 - Part 9: Remove BindableName - Queries. r=jgilbert (c5e304f55) - Bug 1168845 - Update WebGL interface names to follow the spec. r=smaug, r=dglastonbury (494859b27) - Bug 1150310 - Return context cached value for stencil* queries. r=jgilbert (f5afa0562) - Bug 1150310 - Only check stencil LSB 8bit value. r=jgilbert (fa9506d8b) - Bug 1167504 - Part 10: Remove WebGLBindableName.h. r=jgilbert (dc1fee18e) - Bug 1048745 - Non square UniformMatrix. r=jgilbert (0dac5c36b) - Bug 1048745 - Uniform with GLuint. r=jgilbert (41de94bc1) - Bug 1048745 - Uniform array with Uint32Array. r=jgilbert, r=smaug (0fa503e7e) - Bug 1048745 - Query GL for glGetUniformuiv function. r=jgilbert (8086c9053) - Bug 1145501 - Extend validation of BufferData usage. r=jgilbert (5f57241fc) - Bug 1155470 - Fix queries. r=jgilbert (ccf7dad00) - Bug 1153386 - All the GLES3 uniform types. r=jgilbert (2b223ed42) - Bug 1048747 - Cleanup how uniform interface blocks are handled. r=jgilbert (6ac86d50e) - Bug 1048724 - Sort out Transform Feedback Varyings. r=jgilbert (bcdd6dfdf) - Bug 1167504 - Part 12: Return new buffer binding points from getParameter. r=jgilbert (3d01ff848) - Bug 1170855 - Part 1: Extract WebGL 2 specific pnames. r=jgilbert (935a74b45) - Bug 1170855 - Part 2: Be consistent when handling pnames from extensions. r=jgilbert (06522e47b) - Bug 1170855 - Part 3: Cleanup and better comments. r=jgilbert (3e422adf8) - Bug 1170855 - Part 4: Pour in the WebGL 2 pnames. r=jgilbert (2119d2f3d) - Bug 1170855 - Part 5: Correctly load glGetInteger64v. r=jgilbert (3e44d32e3) - Bug 1009734 - Wait until draw to warn about texture completeness. - r=kamidphish (d7dc3eaa8) - Bug 1170855 - Part 6: Implement Sampler binding tracking. r=jgilbert (6f1a1e713) - Bug 1170855 - Part 7: Implement MAX_CLIENT_WAIT_TIMEOUT_WEBGL. r=jgilbert, r=smaug (7ca761b1f) - Bug 1170855 - Part 8: MAX_SERVER_WAIT_TIMEOUT is unsigned. r=jgilbert (16939ba9f) - Bug 1170855 - Part 9: MAX_VARYING_COMPONENTS workaround. r=jgilbert (2cc7e870c) - Bug 1170855 - Part A: Don't error on MAX_ELEMENT_INDEX. r=jgilbert (acefb1580) - Bug 1170855 - Part B: READ_BUFFER requires emulation for default FB. r=jgilbert (795bb5793) - Bug 1170855 - Part C: Move _WEBGL GLenums from GLConsts.h to WebGLContext.h. r=jgilbert (3eada1f47) - Bug 1182950 - Fix compile error in non-unified build. r=botond (018bb21ea)
178 lines
5.9 KiB
C++
178 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "WebGLContextUtils.h"
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namespace mozilla {
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JS::Value
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WebGL2Context::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
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{
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// The following cases are handled in WebGLContext::GetParameter():
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// case LOCAL_GL_MAX_COLOR_ATTACHMENTS:
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// case LOCAL_GL_MAX_DRAW_BUFFERS:
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// case LOCAL_GL_DRAW_BUFFERi:
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if (IsContextLost())
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return JS::NullValue();
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MakeContextCurrent();
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switch (pname) {
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/* GLboolean */
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case LOCAL_GL_RASTERIZER_DISCARD:
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case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
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case LOCAL_GL_SAMPLE_COVERAGE:
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case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED:
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case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE:
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case LOCAL_GL_UNPACK_SKIP_IMAGES:
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case LOCAL_GL_UNPACK_SKIP_PIXELS:
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case LOCAL_GL_UNPACK_SKIP_ROWS: {
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realGLboolean b = 0;
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gl->fGetBooleanv(pname, &b);
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return JS::BooleanValue(bool(b));
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}
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/* GLenum */
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case LOCAL_GL_READ_BUFFER: {
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if (mBoundReadFramebuffer) {
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GLint val = LOCAL_GL_NONE;
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gl->fGetIntegerv(pname, &val);
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return JS::Int32Value(val);
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}
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return JS::Int32Value(LOCAL_GL_BACK);
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}
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case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
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/* fall through */
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/* GLint */
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case LOCAL_GL_MAX_3D_TEXTURE_SIZE:
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case LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS:
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case LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS:
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case LOCAL_GL_MAX_ELEMENTS_INDICES:
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case LOCAL_GL_MAX_ELEMENTS_VERTICES:
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case LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS:
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case LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
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case LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
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case LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET:
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case LOCAL_GL_MAX_SAMPLES:
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case LOCAL_GL_MAX_TEXTURE_LOD_BIAS:
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case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
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case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
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case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
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case LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS:
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case LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS:
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case LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS:
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case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS:
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case LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET:
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case LOCAL_GL_PACK_ROW_LENGTH:
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case LOCAL_GL_PACK_SKIP_PIXELS:
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case LOCAL_GL_PACK_SKIP_ROWS:
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case LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
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case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
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case LOCAL_GL_UNPACK_ROW_LENGTH: {
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GLint val;
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gl->fGetIntegerv(pname, &val);
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return JS::Int32Value(val);
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}
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case LOCAL_GL_MAX_VARYING_COMPONENTS: {
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// On OS X Core Profile this is buggy. The spec says that the
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// value is 4 * GL_MAX_VARYING_VECTORS
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GLint val;
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gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &val);
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return JS::Int32Value(4*val);
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}
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/* GLint64 */
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case LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL:
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return JS::NumberValue(0); // TODO
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case LOCAL_GL_MAX_ELEMENT_INDEX:
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// GL_MAX_ELEMENT_INDEX becomes available in GL 4.3 or via ES3
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// compatibility
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if (!gl->IsSupported(gl::GLFeature::ES3_compatibility))
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return JS::NumberValue(0);
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/*** fall through to fGetInteger64v ***/
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case LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
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case LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
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case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE: {
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GLint64 val;
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gl->fGetInteger64v(pname, &val);
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return JS::DoubleValue(static_cast<double>(val));
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}
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/* GLuint64 */
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case LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT: {
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GLuint64 val;
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gl->fGetInteger64v(pname, (GLint64*) &val);
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return JS::DoubleValue(static_cast<double>(val));
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}
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case LOCAL_GL_COPY_READ_BUFFER_BINDING:
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return WebGLObjectAsJSValue(cx, mBoundCopyReadBuffer.get(), rv);
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case LOCAL_GL_COPY_WRITE_BUFFER_BINDING:
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return WebGLObjectAsJSValue(cx, mBoundCopyWriteBuffer.get(), rv);
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case LOCAL_GL_PIXEL_PACK_BUFFER_BINDING:
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return WebGLObjectAsJSValue(cx, mBoundPixelPackBuffer.get(), rv);
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case LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING:
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return WebGLObjectAsJSValue(cx, mBoundPixelUnpackBuffer.get(), rv);
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
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return WebGLObjectAsJSValue(cx, mBoundTransformFeedbackBuffer.get(), rv);
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case LOCAL_GL_UNIFORM_BUFFER_BINDING:
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return WebGLObjectAsJSValue(cx, mBoundUniformBuffer.get(), rv);
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// DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING.
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case LOCAL_GL_READ_FRAMEBUFFER_BINDING:
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return WebGLObjectAsJSValue(cx, mBoundReadFramebuffer.get(), rv);
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case LOCAL_GL_SAMPLER_BINDING:
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return WebGLObjectAsJSValue(cx, mBoundSamplers[mActiveTexture].get(), rv);
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case LOCAL_GL_TEXTURE_BINDING_2D_ARRAY:
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// TODO: Implement gl.TEXTURE_2D_ARRAY
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// return WebGLObjectAsJSValue(cx, mBound2DTextureArrays[mActiveTexture].get(), rv);
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return JS::NullValue();
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case LOCAL_GL_TEXTURE_BINDING_3D:
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return WebGLObjectAsJSValue(cx, mBound3DTextures[mActiveTexture].get(), rv);
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case LOCAL_GL_TRANSFORM_FEEDBACK_BINDING: {
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WebGLTransformFeedback* tf =
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(mBoundTransformFeedback != mDefaultTransformFeedback) ? mBoundTransformFeedback.get() : nullptr;
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return WebGLObjectAsJSValue(cx, tf, rv);
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}
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case LOCAL_GL_VERTEX_ARRAY_BINDING: {
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WebGLVertexArray* vao =
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(mBoundVertexArray != mDefaultVertexArray) ? mBoundVertexArray.get() : nullptr;
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return WebGLObjectAsJSValue(cx, vao, rv);
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}
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case LOCAL_GL_VERSION:
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return StringValue(cx, "WebGL 2.0", rv);
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case LOCAL_GL_SHADING_LANGUAGE_VERSION:
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return StringValue(cx, "WebGL GLSL ES 3.00", rv);
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default:
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return WebGLContext::GetParameter(cx, pname, rv);
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}
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}
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} // namespace mozilla
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