mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:18:48 +00:00
2fdb3f6084
- Bug 1048721 - Implement WebGL2Sync. r=jgilbert (b15a0a106) - Bug 1156626 - Add ES3 buffer binding values to strong type. r=jgilbert (2495c6e3b) - Bug 1144889 - Do proper sRGB detection. - r=kamidphish (db7956d1c) - Bug 1159117 - Enable support for legacy formats. r=jgilbert (8a1cc3f16) - Bug 974832 - Implement necessary GL features to provide timer queries. r=dglastonbury (eaed796c8) - Bug 974832 - Add support for WebGL's EXT_disjoint_timer_query. r=dglastonbury, r=smaug (35f1a540c) - Bug 974832 - Add tests for WebGL's EXT_disjoint_timer_query. r=dglastonbury (a7201f461) - Bug 1167504 - Part 9: Remove BindableName - Queries. r=jgilbert (c5e304f55) - Bug 1168845 - Update WebGL interface names to follow the spec. r=smaug, r=dglastonbury (494859b27) - Bug 1150310 - Return context cached value for stencil* queries. r=jgilbert (f5afa0562) - Bug 1150310 - Only check stencil LSB 8bit value. r=jgilbert (fa9506d8b) - Bug 1167504 - Part 10: Remove WebGLBindableName.h. r=jgilbert (dc1fee18e) - Bug 1048745 - Non square UniformMatrix. r=jgilbert (0dac5c36b) - Bug 1048745 - Uniform with GLuint. r=jgilbert (41de94bc1) - Bug 1048745 - Uniform array with Uint32Array. r=jgilbert, r=smaug (0fa503e7e) - Bug 1048745 - Query GL for glGetUniformuiv function. r=jgilbert (8086c9053) - Bug 1145501 - Extend validation of BufferData usage. r=jgilbert (5f57241fc) - Bug 1155470 - Fix queries. r=jgilbert (ccf7dad00) - Bug 1153386 - All the GLES3 uniform types. r=jgilbert (2b223ed42) - Bug 1048747 - Cleanup how uniform interface blocks are handled. r=jgilbert (6ac86d50e) - Bug 1048724 - Sort out Transform Feedback Varyings. r=jgilbert (bcdd6dfdf) - Bug 1167504 - Part 12: Return new buffer binding points from getParameter. r=jgilbert (3d01ff848) - Bug 1170855 - Part 1: Extract WebGL 2 specific pnames. r=jgilbert (935a74b45) - Bug 1170855 - Part 2: Be consistent when handling pnames from extensions. r=jgilbert (06522e47b) - Bug 1170855 - Part 3: Cleanup and better comments. r=jgilbert (3e422adf8) - Bug 1170855 - Part 4: Pour in the WebGL 2 pnames. r=jgilbert (2119d2f3d) - Bug 1170855 - Part 5: Correctly load glGetInteger64v. r=jgilbert (3e44d32e3) - Bug 1009734 - Wait until draw to warn about texture completeness. - r=kamidphish (d7dc3eaa8) - Bug 1170855 - Part 6: Implement Sampler binding tracking. r=jgilbert (6f1a1e713) - Bug 1170855 - Part 7: Implement MAX_CLIENT_WAIT_TIMEOUT_WEBGL. r=jgilbert, r=smaug (7ca761b1f) - Bug 1170855 - Part 8: MAX_SERVER_WAIT_TIMEOUT is unsigned. r=jgilbert (16939ba9f) - Bug 1170855 - Part 9: MAX_VARYING_COMPONENTS workaround. r=jgilbert (2cc7e870c) - Bug 1170855 - Part A: Don't error on MAX_ELEMENT_INDEX. r=jgilbert (acefb1580) - Bug 1170855 - Part B: READ_BUFFER requires emulation for default FB. r=jgilbert (795bb5793) - Bug 1170855 - Part C: Move _WEBGL GLenums from GLConsts.h to WebGLContext.h. r=jgilbert (3eada1f47) - Bug 1182950 - Fix compile error in non-unified build. r=botond (018bb21ea)
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLQuery.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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#include "nsContentUtils.h"
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#include "WebGLContext.h"
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namespace mozilla {
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JSObject*
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WebGLQuery::WrapObject(JSContext* cx, JS::Handle<JSObject*> aGivenProto)
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{
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return dom::WebGLQueryBinding::Wrap(cx, this, aGivenProto);
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}
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WebGLQuery::WebGLQuery(WebGLContext* webgl)
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: WebGLContextBoundObject(webgl)
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, mGLName(0)
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, mType(0)
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{
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mContext->mQueries.insertBack(this);
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mContext->MakeContextCurrent();
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mContext->gl->fGenQueries(1, &mGLName);
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}
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void
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WebGLQuery::Delete()
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{
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mContext->MakeContextCurrent();
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mContext->gl->fDeleteQueries(1, &mGLName);
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LinkedListElement<WebGLQuery>::removeFrom(mContext->mQueries);
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}
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bool
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WebGLQuery::IsActive() const
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{
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WebGLRefPtr<WebGLQuery>& targetSlot = mContext->GetQuerySlotByTarget(mType);
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return targetSlot.get() == this;
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}
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLQuery)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLQuery, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLQuery, Release)
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} // namespace mozilla
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