Files
palemoon27/gfx/layers/client/ClientPaintedLayer.cpp
T
roytam1 96836f9b35 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1149185 - override GetMessageLoop() r=nical (42bec9405)
- Add a "blacklisted" property to d3d11 telemetry. (bug 1187453, r=mattwoodrow) (83bcb0e8e)
- Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow) (c03d496a6)
- Bug 1168889 - ContentClientSingleBuffered needs to upload during the transaction. r=nical (35171fe14)
- Bug 1176077 - Only recompute PaintedLayer item visibility when display list has changed. r=mattwoodrow (0ea691594)
- Bug 1179298. ClientTiledPaintedLayer should allow empty transactions to succeed if it doesn't need to draw anything. r=mattwoodrow (4aaad97b2)
- Bug 1169200 - Send OpRemoveTextureAsync before actor destroyed r=nical (86007156c)
- Bug 1158838 - Add some gfxCriticalError logging. r=milan (32bf80848)
- Bug 1129871 - Avoid copying TileClient when not necessary. r=BenWa (1ac30bcc2)
- Bug 1186911 - Fix progressive paint when using tiled-drawtarget. r=nical (87649fb8d)
- Bug 1118876 - Add edge padding with DrawTargetTiled. r=jrmuizel (64b12cf6a)
- Bug 1157677 - Fix uninitialized members warning in ClientTiledLayerBuffer. r=nical (d11d0da30)
- Bug 1151071 - Make sure low-resolution tiles are transparent. r=mattwoodrow (164446378)
- Bug 1170390 - Use Optimal2DFormatForContent over OptimalFormatForContent to avoid enum conversions. r=jrmuizel (db7ee2c31)
- Bug 1180326 - Part 1: Abstract parts of the client side tiling that we need. r=jrmuizel (0ad7651fe)
- Bug 1179987 - Remove painted region from SurfaceDescriptorTiles since it isn't used any more. r=nical (653e9389e)
- Bug 1180326 - Part 2: Add support for variable tile sizes. r=jrmuizel (081349a5e)
- Bug 1180326 - Part 3: Move repeated code into GetBackBuffer. r=jrmuizel (2e9091ae1)
- Bug 1180326 - Part 4: Add new content client. r=jrmuizel (7362d805b)
- Bug 1180326 - Part 5: Support HWC with tiling when we only have 1 tile. r=jrmuizel (09ce93b7e)
- Bug 1152461 - Don't use tiled layers for overflow:hidden scroll frames. r=tn (804a683a1)
- Bug 961887 - Add some reftest fuzz. (dcd707004)
- Bug 1186061 patch 1 - Add feature to reftest harness to allow skipping the flush. r=mattwoodrow (8cefe9640)
- Bug 1176969 - Disable OMT animation for any frame in a preserve-3d scene rather than only frames whose parent and child are in a preserve-3d scene. r=mattwoodrow (693d0a518)
- Bug 1176969 followup - Annotate new reftests as intermittently fuzzy on Mac. (0269d5d8f)
- Bug 1176969 followup - Increase error amounts for intermittent fuzzy-if(cocoaWidget). (116039ed0)
- Bug 1176969 followup - Mark test as random for now until I have a chance to rewrite it. (8ba561f83)
- Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable. (f3ffc93cd)
- Bug 1186061 patch 2 - Disable compositor thread animation of transforms when backface-visibility is hidden. r=mattwoodrow (e67bed9fb)
- Bug 1169666 - Mark reftests failing due to scrollbar transparency random on GTK3. r=karlt (0c6080d55)
- Bug 1180326 - Part 6: Use SingleTiledContentClient for non-scrollable layers on b2g and OSX. r=jrmuizel (079951f0a)
- Bug 1189261 - Mark tile invalid region in coordinates relative to the tile. r=jrmuizel (7e696c911)
- Bug 1187619 - Only optmimize FrameLayerBuilder visibility calculations if correct. r=mattwoodrow (05228ad31)
- Bug 1190950: Check mappings and surfaces for UpdateFromSurface more robustly. r=mattwoodrow (c00adba10)
- Remove the backend flag to TextureClient::CreateForDrawing. (bug 1183910 part 9, r=mattwoodrow) (5df1d964c)
- Bug 1135935 - Part 1: Don't implement ISurfaceAllocator for the texture recycler. r=sotaro (bcba93d3d)
- Bug 1135935 - Part 2: Merge TextureClientRecycleAllocator into base class. r=sotaro (8f4e7b6b1)
- Bug 1135935 - Part 3: Allow overriding of allocations for texture client recycling. r=sotaro (35d7499e9)
- Bug 1135935 - Part 4: Move IDirect3DTexture9 allocations and ownership into the TextureClient. r=jrmuizel (e62cf9acf)
- Bug 1135935 - Part 5: Add D3D9 texture recycler. r=jrmuizel (8ab85b064)
- Bug 1135935 - Part 6: Wait for the compositor to stop using textures before recycling them. r=jrmuizel (ae0c45cfd)
2021-10-12 09:46:43 +08:00

186 lines
6.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ClientPaintedLayer.h"
#include "ClientTiledPaintedLayer.h" // for ClientTiledPaintedLayer
#include <stdint.h> // for uint32_t
#include "GeckoProfiler.h" // for PROFILER_LABEL
#include "client/ClientLayerManager.h" // for ClientLayerManager, etc
#include "gfxContext.h" // for gfxContext
#include "gfxRect.h" // for gfxRect
#include "gfxPrefs.h" // for gfxPrefs
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Matrix.h" // for Matrix
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
#include "mozilla/gfx/Types.h" // for Float, etc
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/Preferences.h"
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "gfx2DGlue.h"
#include "ReadbackProcessor.h"
#ifdef XP_WIN
#include "gfxWindowsPlatform.h"
#endif
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
void
ClientPaintedLayer::PaintThebes()
{
#ifdef XP_WIN
if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
// If our rendering device has reset simply avoid rendering completely.
return;
}
#endif
PROFILER_LABEL("ClientPaintedLayer", "PaintThebes",
js::ProfileEntry::Category::GRAPHICS);
NS_ASSERTION(ClientManager()->InDrawing(),
"Can only draw in drawing phase");
uint32_t flags = RotatedContentBuffer::PAINT_CAN_DRAW_ROTATED;
#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
if (ClientManager()->CompositorMightResample()) {
flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
}
if (!(flags & RotatedContentBuffer::PAINT_WILL_RESAMPLE)) {
if (MayResample()) {
flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
}
}
#endif
PaintState state =
mContentClient->BeginPaintBuffer(this, flags);
mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
if (!state.mRegionToDraw.IsEmpty() && !ClientManager()->GetPaintedLayerCallback()) {
ClientManager()->SetTransactionIncomplete();
return;
}
// The area that became invalid and is visible needs to be repainted
// (this could be the whole visible area if our buffer switched
// from RGB to RGBA, because we might need to repaint with
// subpixel AA)
state.mRegionToInvalidate.And(state.mRegionToInvalidate,
GetEffectiveVisibleRegion());
bool didUpdate = false;
RotatedContentBuffer::DrawIterator iter;
while (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state, &iter)) {
SetAntialiasingFlags(this, target);
nsRefPtr<gfxContext> ctx = gfxContext::ContextForDrawTarget(target);
ClientManager()->GetPaintedLayerCallback()(this,
ctx,
iter.mDrawRegion,
nullptr,
state.mClip,
state.mRegionToInvalidate,
ClientManager()->GetPaintedLayerCallbackData());
ctx = nullptr;
mContentClient->ReturnDrawTargetToBuffer(target);
didUpdate = true;
}
if (didUpdate) {
Mutated();
mValidRegion.Or(mValidRegion, state.mRegionToDraw);
ContentClientRemote* contentClientRemote = static_cast<ContentClientRemote*>(mContentClient.get());
MOZ_ASSERT(contentClientRemote->GetIPDLActor());
// Hold(this) ensures this layer is kept alive through the current transaction
// The ContentClient assumes this layer is kept alive (e.g., in CreateBuffer),
// so deleting this Hold for whatever reason will break things.
ClientManager()->Hold(this);
contentClientRemote->Updated(state.mRegionToDraw,
mVisibleRegion,
state.mDidSelfCopy);
}
}
void
ClientPaintedLayer::RenderLayerWithReadback(ReadbackProcessor *aReadback)
{
RenderMaskLayers(this);
if (!mContentClient) {
mContentClient = ContentClient::CreateContentClient(ClientManager()->AsShadowForwarder());
if (!mContentClient) {
return;
}
mContentClient->Connect();
ClientManager()->AsShadowForwarder()->Attach(mContentClient, this);
MOZ_ASSERT(mContentClient->GetForwarder());
}
nsTArray<ReadbackProcessor::Update> readbackUpdates;
nsIntRegion readbackRegion;
if (aReadback && UsedForReadback()) {
aReadback->GetPaintedLayerUpdates(this, &readbackUpdates);
}
IntPoint origin(mVisibleRegion.GetBounds().x, mVisibleRegion.GetBounds().y);
mContentClient->BeginPaint();
PaintThebes();
mContentClient->EndPaint(&readbackUpdates);
}
already_AddRefed<PaintedLayer>
ClientLayerManager::CreatePaintedLayer()
{
return CreatePaintedLayerWithHint(NONE);
}
already_AddRefed<PaintedLayer>
ClientLayerManager::CreatePaintedLayerWithHint(PaintedLayerCreationHint aHint)
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
if (gfxPrefs::LayersTilesEnabled()
#ifndef MOZ_X11
&& (AsShadowForwarder()->GetCompositorBackendType() == LayersBackend::LAYERS_OPENGL ||
AsShadowForwarder()->GetCompositorBackendType() == LayersBackend::LAYERS_D3D9 ||
AsShadowForwarder()->GetCompositorBackendType() == LayersBackend::LAYERS_D3D11)
#endif
) {
nsRefPtr<ClientTiledPaintedLayer> layer = new ClientTiledPaintedLayer(this, aHint);
CREATE_SHADOW(Painted);
return layer.forget();
} else {
nsRefPtr<ClientPaintedLayer> layer = new ClientPaintedLayer(this, aHint);
CREATE_SHADOW(Painted);
return layer.forget();
}
}
void
ClientPaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
PaintedLayer::PrintInfo(aStream, aPrefix);
if (mContentClient) {
aStream << "\n";
nsAutoCString pfx(aPrefix);
pfx += " ";
mContentClient->PrintInfo(aStream, pfx.get());
}
}
} // namespace layers
} // namespace mozilla