Files
palemoon27/gfx/layers/client/TextureClientPool.h
T
roytam1 96836f9b35 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1149185 - override GetMessageLoop() r=nical (42bec9405)
- Add a "blacklisted" property to d3d11 telemetry. (bug 1187453, r=mattwoodrow) (83bcb0e8e)
- Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow) (c03d496a6)
- Bug 1168889 - ContentClientSingleBuffered needs to upload during the transaction. r=nical (35171fe14)
- Bug 1176077 - Only recompute PaintedLayer item visibility when display list has changed. r=mattwoodrow (0ea691594)
- Bug 1179298. ClientTiledPaintedLayer should allow empty transactions to succeed if it doesn't need to draw anything. r=mattwoodrow (4aaad97b2)
- Bug 1169200 - Send OpRemoveTextureAsync before actor destroyed r=nical (86007156c)
- Bug 1158838 - Add some gfxCriticalError logging. r=milan (32bf80848)
- Bug 1129871 - Avoid copying TileClient when not necessary. r=BenWa (1ac30bcc2)
- Bug 1186911 - Fix progressive paint when using tiled-drawtarget. r=nical (87649fb8d)
- Bug 1118876 - Add edge padding with DrawTargetTiled. r=jrmuizel (64b12cf6a)
- Bug 1157677 - Fix uninitialized members warning in ClientTiledLayerBuffer. r=nical (d11d0da30)
- Bug 1151071 - Make sure low-resolution tiles are transparent. r=mattwoodrow (164446378)
- Bug 1170390 - Use Optimal2DFormatForContent over OptimalFormatForContent to avoid enum conversions. r=jrmuizel (db7ee2c31)
- Bug 1180326 - Part 1: Abstract parts of the client side tiling that we need. r=jrmuizel (0ad7651fe)
- Bug 1179987 - Remove painted region from SurfaceDescriptorTiles since it isn't used any more. r=nical (653e9389e)
- Bug 1180326 - Part 2: Add support for variable tile sizes. r=jrmuizel (081349a5e)
- Bug 1180326 - Part 3: Move repeated code into GetBackBuffer. r=jrmuizel (2e9091ae1)
- Bug 1180326 - Part 4: Add new content client. r=jrmuizel (7362d805b)
- Bug 1180326 - Part 5: Support HWC with tiling when we only have 1 tile. r=jrmuizel (09ce93b7e)
- Bug 1152461 - Don't use tiled layers for overflow:hidden scroll frames. r=tn (804a683a1)
- Bug 961887 - Add some reftest fuzz. (dcd707004)
- Bug 1186061 patch 1 - Add feature to reftest harness to allow skipping the flush. r=mattwoodrow (8cefe9640)
- Bug 1176969 - Disable OMT animation for any frame in a preserve-3d scene rather than only frames whose parent and child are in a preserve-3d scene. r=mattwoodrow (693d0a518)
- Bug 1176969 followup - Annotate new reftests as intermittently fuzzy on Mac. (0269d5d8f)
- Bug 1176969 followup - Increase error amounts for intermittent fuzzy-if(cocoaWidget). (116039ed0)
- Bug 1176969 followup - Mark test as random for now until I have a chance to rewrite it. (8ba561f83)
- Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable. (f3ffc93cd)
- Bug 1186061 patch 2 - Disable compositor thread animation of transforms when backface-visibility is hidden. r=mattwoodrow (e67bed9fb)
- Bug 1169666 - Mark reftests failing due to scrollbar transparency random on GTK3. r=karlt (0c6080d55)
- Bug 1180326 - Part 6: Use SingleTiledContentClient for non-scrollable layers on b2g and OSX. r=jrmuizel (079951f0a)
- Bug 1189261 - Mark tile invalid region in coordinates relative to the tile. r=jrmuizel (7e696c911)
- Bug 1187619 - Only optmimize FrameLayerBuilder visibility calculations if correct. r=mattwoodrow (05228ad31)
- Bug 1190950: Check mappings and surfaces for UpdateFromSurface more robustly. r=mattwoodrow (c00adba10)
- Remove the backend flag to TextureClient::CreateForDrawing. (bug 1183910 part 9, r=mattwoodrow) (5df1d964c)
- Bug 1135935 - Part 1: Don't implement ISurfaceAllocator for the texture recycler. r=sotaro (bcba93d3d)
- Bug 1135935 - Part 2: Merge TextureClientRecycleAllocator into base class. r=sotaro (8f4e7b6b1)
- Bug 1135935 - Part 3: Allow overriding of allocations for texture client recycling. r=sotaro (35d7499e9)
- Bug 1135935 - Part 4: Move IDirect3DTexture9 allocations and ownership into the TextureClient. r=jrmuizel (e62cf9acf)
- Bug 1135935 - Part 5: Add D3D9 texture recycler. r=jrmuizel (8ab85b064)
- Bug 1135935 - Part 6: Wait for the compositor to stop using textures before recycling them. r=jrmuizel (ae0c45cfd)
2021-10-12 09:46:43 +08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
#include "mozilla/gfx/Types.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/RefPtr.h"
#include "TextureClient.h"
#include "nsITimer.h"
#include <stack>
namespace mozilla {
namespace layers {
class ISurfaceAllocator;
class TextureClientAllocator
{
protected:
virtual ~TextureClientAllocator() {}
public:
NS_INLINE_DECL_REFCOUNTING(TextureClientAllocator)
virtual already_AddRefed<TextureClient> GetTextureClient() = 0;
/**
* Return a TextureClient that is not yet ready to be reused, but will be
* imminently.
*/
virtual void ReturnTextureClientDeferred(TextureClient *aClient) = 0;
virtual void ReportClientLost() = 0;
};
class TextureClientPool final : public TextureClientAllocator
{
~TextureClientPool();
public:
TextureClientPool(gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
uint32_t aMaxTextureClients,
uint32_t aShrinkTimeoutMsec,
ISurfaceAllocator *aAllocator);
/**
* Gets an allocated TextureClient of size and format that are determined
* by the initialisation parameters given to the pool. This will either be
* a cached client that was returned to the pool, or a newly allocated
* client if one isn't available.
*
* All clients retrieved by this method should be returned using the return
* functions, or reported lost so that the pool can manage its size correctly.
*/
already_AddRefed<TextureClient> GetTextureClient() override;
/**
* Return a TextureClient that is no longer being used and is ready for
* immediate re-use or destruction.
*/
void ReturnTextureClient(TextureClient *aClient);
/**
* Return a TextureClient that is not yet ready to be reused, but will be
* imminently.
*/
void ReturnTextureClientDeferred(TextureClient *aClient) override;
/**
* Attempt to shrink the pool so that there are no more than
* mMaxTextureClients clients outstanding.
*/
void ShrinkToMaximumSize();
/**
* Attempt to shrink the pool so that there are no more than sMinCacheSize
* unused clients.
*/
void ShrinkToMinimumSize();
/**
* Return any clients to the pool that were previously returned in
* ReturnTextureClientDeferred.
*/
void ReturnDeferredClients();
/**
* Report that a client retrieved via GetTextureClient() has become
* unusable, so that it will no longer be tracked.
*/
virtual void ReportClientLost() override;
/**
* Calling this will cause the pool to attempt to relinquish any unused
* clients.
*/
void Clear();
gfx::SurfaceFormat GetFormat() { return mFormat; }
private:
// The minimum size of the pool (the number of tiles that will be kept after
// shrinking).
static const uint32_t sMinCacheSize = 0;
/// Format is passed to the TextureClient for buffer creation.
gfx::SurfaceFormat mFormat;
/// The width and height of the tiles to be used.
gfx::IntSize mSize;
// The maximum number of texture clients managed by this pool that we want
// to remain active.
uint32_t mMaxTextureClients;
// The time in milliseconds before the pool will be shrunk to the minimum
// size after returning a client.
uint32_t mShrinkTimeoutMsec;
/// This is a total number of clients in the wild and in the stack of
/// deferred clients (see below). So, the total number of clients in
/// existence is always mOutstandingClients + the size of mTextureClients.
uint32_t mOutstandingClients;
// On b2g gonk, std::queue might be a better choice.
// On ICS, fence wait happens implicitly before drawing.
// Since JB, fence wait happens explicitly when fetching a client from the pool.
std::stack<RefPtr<TextureClient> > mTextureClients;
std::stack<RefPtr<TextureClient> > mTextureClientsDeferred;
nsRefPtr<nsITimer> mTimer;
RefPtr<ISurfaceAllocator> mSurfaceAllocator;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */