mirror of
https://github.com/roytam1/palemoon27.git
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96836f9b35
- Bug 1149185 - override GetMessageLoop() r=nical (42bec9405) - Add a "blacklisted" property to d3d11 telemetry. (bug 1187453, r=mattwoodrow) (83bcb0e8e) - Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow) (c03d496a6) - Bug 1168889 - ContentClientSingleBuffered needs to upload during the transaction. r=nical (35171fe14) - Bug 1176077 - Only recompute PaintedLayer item visibility when display list has changed. r=mattwoodrow (0ea691594) - Bug 1179298. ClientTiledPaintedLayer should allow empty transactions to succeed if it doesn't need to draw anything. r=mattwoodrow (4aaad97b2) - Bug 1169200 - Send OpRemoveTextureAsync before actor destroyed r=nical (86007156c) - Bug 1158838 - Add some gfxCriticalError logging. r=milan (32bf80848) - Bug 1129871 - Avoid copying TileClient when not necessary. r=BenWa (1ac30bcc2) - Bug 1186911 - Fix progressive paint when using tiled-drawtarget. r=nical (87649fb8d) - Bug 1118876 - Add edge padding with DrawTargetTiled. r=jrmuizel (64b12cf6a) - Bug 1157677 - Fix uninitialized members warning in ClientTiledLayerBuffer. r=nical (d11d0da30) - Bug 1151071 - Make sure low-resolution tiles are transparent. r=mattwoodrow (164446378) - Bug 1170390 - Use Optimal2DFormatForContent over OptimalFormatForContent to avoid enum conversions. r=jrmuizel (db7ee2c31) - Bug 1180326 - Part 1: Abstract parts of the client side tiling that we need. r=jrmuizel (0ad7651fe) - Bug 1179987 - Remove painted region from SurfaceDescriptorTiles since it isn't used any more. r=nical (653e9389e) - Bug 1180326 - Part 2: Add support for variable tile sizes. r=jrmuizel (081349a5e) - Bug 1180326 - Part 3: Move repeated code into GetBackBuffer. r=jrmuizel (2e9091ae1) - Bug 1180326 - Part 4: Add new content client. r=jrmuizel (7362d805b) - Bug 1180326 - Part 5: Support HWC with tiling when we only have 1 tile. r=jrmuizel (09ce93b7e) - Bug 1152461 - Don't use tiled layers for overflow:hidden scroll frames. r=tn (804a683a1) - Bug 961887 - Add some reftest fuzz. (dcd707004) - Bug 1186061 patch 1 - Add feature to reftest harness to allow skipping the flush. r=mattwoodrow (8cefe9640) - Bug 1176969 - Disable OMT animation for any frame in a preserve-3d scene rather than only frames whose parent and child are in a preserve-3d scene. r=mattwoodrow (693d0a518) - Bug 1176969 followup - Annotate new reftests as intermittently fuzzy on Mac. (0269d5d8f) - Bug 1176969 followup - Increase error amounts for intermittent fuzzy-if(cocoaWidget). (116039ed0) - Bug 1176969 followup - Mark test as random for now until I have a chance to rewrite it. (8ba561f83) - Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable. (f3ffc93cd) - Bug 1186061 patch 2 - Disable compositor thread animation of transforms when backface-visibility is hidden. r=mattwoodrow (e67bed9fb) - Bug 1169666 - Mark reftests failing due to scrollbar transparency random on GTK3. r=karlt (0c6080d55) - Bug 1180326 - Part 6: Use SingleTiledContentClient for non-scrollable layers on b2g and OSX. r=jrmuizel (079951f0a) - Bug 1189261 - Mark tile invalid region in coordinates relative to the tile. r=jrmuizel (7e696c911) - Bug 1187619 - Only optmimize FrameLayerBuilder visibility calculations if correct. r=mattwoodrow (05228ad31) - Bug 1190950: Check mappings and surfaces for UpdateFromSurface more robustly. r=mattwoodrow (c00adba10) - Remove the backend flag to TextureClient::CreateForDrawing. (bug 1183910 part 9, r=mattwoodrow) (5df1d964c) - Bug 1135935 - Part 1: Don't implement ISurfaceAllocator for the texture recycler. r=sotaro (bcba93d3d) - Bug 1135935 - Part 2: Merge TextureClientRecycleAllocator into base class. r=sotaro (8f4e7b6b1) - Bug 1135935 - Part 3: Allow overriding of allocations for texture client recycling. r=sotaro (35d7499e9) - Bug 1135935 - Part 4: Move IDirect3DTexture9 allocations and ownership into the TextureClient. r=jrmuizel (e62cf9acf) - Bug 1135935 - Part 5: Add D3D9 texture recycler. r=jrmuizel (8ab85b064) - Bug 1135935 - Part 6: Wait for the compositor to stop using textures before recycling them. r=jrmuizel (ae0c45cfd)
141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
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#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
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#include "mozilla/gfx/Types.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/RefPtr.h"
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#include "TextureClient.h"
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#include "nsITimer.h"
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#include <stack>
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namespace mozilla {
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namespace layers {
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class ISurfaceAllocator;
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class TextureClientAllocator
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{
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protected:
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virtual ~TextureClientAllocator() {}
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public:
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NS_INLINE_DECL_REFCOUNTING(TextureClientAllocator)
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virtual already_AddRefed<TextureClient> GetTextureClient() = 0;
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/**
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* Return a TextureClient that is not yet ready to be reused, but will be
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* imminently.
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*/
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virtual void ReturnTextureClientDeferred(TextureClient *aClient) = 0;
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virtual void ReportClientLost() = 0;
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};
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class TextureClientPool final : public TextureClientAllocator
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{
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~TextureClientPool();
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public:
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TextureClientPool(gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
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uint32_t aMaxTextureClients,
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uint32_t aShrinkTimeoutMsec,
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ISurfaceAllocator *aAllocator);
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/**
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* Gets an allocated TextureClient of size and format that are determined
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* by the initialisation parameters given to the pool. This will either be
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* a cached client that was returned to the pool, or a newly allocated
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* client if one isn't available.
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*
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* All clients retrieved by this method should be returned using the return
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* functions, or reported lost so that the pool can manage its size correctly.
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*/
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already_AddRefed<TextureClient> GetTextureClient() override;
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/**
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* Return a TextureClient that is no longer being used and is ready for
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* immediate re-use or destruction.
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*/
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void ReturnTextureClient(TextureClient *aClient);
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/**
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* Return a TextureClient that is not yet ready to be reused, but will be
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* imminently.
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*/
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void ReturnTextureClientDeferred(TextureClient *aClient) override;
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/**
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* Attempt to shrink the pool so that there are no more than
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* mMaxTextureClients clients outstanding.
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*/
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void ShrinkToMaximumSize();
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/**
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* Attempt to shrink the pool so that there are no more than sMinCacheSize
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* unused clients.
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*/
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void ShrinkToMinimumSize();
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/**
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* Return any clients to the pool that were previously returned in
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* ReturnTextureClientDeferred.
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*/
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void ReturnDeferredClients();
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/**
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* Report that a client retrieved via GetTextureClient() has become
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* unusable, so that it will no longer be tracked.
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*/
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virtual void ReportClientLost() override;
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/**
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* Calling this will cause the pool to attempt to relinquish any unused
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* clients.
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*/
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void Clear();
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gfx::SurfaceFormat GetFormat() { return mFormat; }
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private:
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// The minimum size of the pool (the number of tiles that will be kept after
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// shrinking).
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static const uint32_t sMinCacheSize = 0;
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/// Format is passed to the TextureClient for buffer creation.
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gfx::SurfaceFormat mFormat;
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/// The width and height of the tiles to be used.
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gfx::IntSize mSize;
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// The maximum number of texture clients managed by this pool that we want
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// to remain active.
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uint32_t mMaxTextureClients;
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// The time in milliseconds before the pool will be shrunk to the minimum
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// size after returning a client.
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uint32_t mShrinkTimeoutMsec;
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/// This is a total number of clients in the wild and in the stack of
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/// deferred clients (see below). So, the total number of clients in
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/// existence is always mOutstandingClients + the size of mTextureClients.
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uint32_t mOutstandingClients;
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// On b2g gonk, std::queue might be a better choice.
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// On ICS, fence wait happens implicitly before drawing.
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// Since JB, fence wait happens explicitly when fetching a client from the pool.
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std::stack<RefPtr<TextureClient> > mTextureClients;
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std::stack<RefPtr<TextureClient> > mTextureClientsDeferred;
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nsRefPtr<nsITimer> mTimer;
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RefPtr<ISurfaceAllocator> mSurfaceAllocator;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */
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