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103 lines
3.5 KiB
HTML
103 lines
3.5 KiB
HTML
<!doctype html>
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<meta charset=utf-8>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../testcommon.js"></script>
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<div id="log"></div>
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<script>
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'use strict';
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async_test(function(t) {
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var div = addDiv(t);
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div.style.transform = 'translate(0px)';
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window.getComputedStyle(div).transform;
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div.style.transition = 'transform 100s';
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div.style.transform = 'translate(10px)';
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window.getComputedStyle(div).transform;
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var player = div.getAnimationPlayers()[0];
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var originalReadyPromise = player.ready;
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player.ready.then(t.step_func(function() {
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assert_equals(player.ready, originalReadyPromise,
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'Ready promise is the same object when playing completes');
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player.pause();
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// TODO: When we implement deferred pausing, change this to
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// assert_not_equals and wait on the new promise before continuing.
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assert_equals(player.ready, originalReadyPromise,
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'Ready promise does not change when pausing (for now)');
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player.play();
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assert_not_equals(player.ready, originalReadyPromise,
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'Ready promise object identity differs after calling'
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+ ' play()');
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t.done();
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}));
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}, 'A new ready promise is created each time play() is called'
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+ ' the animation property');
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async_test(function(t) {
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var div = addDiv(t);
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// Set up pending transition
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div.style.transform = 'translate(0px)';
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window.getComputedStyle(div).transform;
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div.style.transition = 'transform 100s';
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div.style.transform = 'translate(10px)';
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window.getComputedStyle(div).transform;
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var player = div.getAnimationPlayers()[0];
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assert_equals(player.playState, 'pending', 'Player is initially pending');
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// Set up listeners on ready promise
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player.ready.then(t.step_func(function() {
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assert_unreached('ready promise was fulfilled');
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})).catch(t.step_func(function(err) {
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assert_equals(err.name, 'AbortError',
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'ready promise is rejected with AbortError');
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assert_equals(player.playState, 'idle',
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'Player is idle after transition was cancelled');
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})).then(t.step_func(function() {
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t.done();
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}));
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// Now remove transform from transition-property and flush styles
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div.style.transitionProperty = 'none';
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window.getComputedStyle(div).transitionProperty;
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}, 'ready promise is rejected when a transition is cancelled by updating'
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+ ' transition-property');
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async_test(function(t) {
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var div = addDiv(t);
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// Set up pending transition
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div.style.marginLeft = '0px';
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window.getComputedStyle(div).marginLeft;
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div.style.transition = 'margin-left 100s';
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div.style.marginLeft = '100px';
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window.getComputedStyle(div).marginLeft;
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var player = div.getAnimationPlayers()[0];
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assert_equals(player.playState, 'pending', 'Player is initially pending');
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// Set up listeners on ready promise
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player.ready.then(t.step_func(function() {
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assert_unreached('ready promise was fulfilled');
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})).catch(t.step_func(function(err) {
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assert_equals(err.name, 'AbortError',
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'ready promise is rejected with AbortError');
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assert_equals(player.playState, 'idle',
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'Player is idle after transition was cancelled');
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})).then(t.step_func(function() {
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t.done();
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}));
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// Now update the transition to animate to something not-interpolable
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div.style.marginLeft = 'auto';
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window.getComputedStyle(div).marginLeft;
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}, 'ready promise is rejected when a transition is cancelled by changing'
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+ ' the transition property to something not interpolable');
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</script>
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