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palemoon27/dom/canvas/test/webgl-conformance/conformance/context/resource-sharing-test.html
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<!--
Copyright (c) 2011 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Resource Sharing.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test.js"> </script>
<script src="../../debug/webgl-debug.js"> </script>
</head>
<body>
<canvas id="example1" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
<canvas id="example2" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
description("Tests that resources can not be shared.");
debug("");
var gl1 = create3DContext(document.getElementById("example1"));
var gl2 = create3DContext(document.getElementById("example2"));
assertMsg(gl1 && gl2,
"Got 3d context.");
var vertexObject = gl1.createBuffer();
gl2.bindBuffer(gl2.ARRAY_BUFFER, vertexObject);
assertMsg(
gl2.getError() == gl2.INVALID_OPERATION,
"attempt to use a resource from the wrong context should fail with INVALID_OPERATION");
successfullyParsed = true;
</script>
<script>finishTest();</script>
</body>
</html>