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42 lines
1.3 KiB
HTML
42 lines
1.3 KiB
HTML
<!--
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Copyright (c) 2011 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL Resource Sharing.</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../resources/js-test-pre.js"></script>
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<script src="../resources/webgl-test.js"> </script>
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<script src="../../debug/webgl-debug.js"> </script>
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</head>
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<body>
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<canvas id="example1" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
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<canvas id="example2" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("Tests that resources can not be shared.");
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debug("");
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var gl1 = create3DContext(document.getElementById("example1"));
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var gl2 = create3DContext(document.getElementById("example2"));
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assertMsg(gl1 && gl2,
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"Got 3d context.");
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var vertexObject = gl1.createBuffer();
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gl2.bindBuffer(gl2.ARRAY_BUFFER, vertexObject);
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assertMsg(
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gl2.getError() == gl2.INVALID_OPERATION,
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"attempt to use a resource from the wrong context should fail with INVALID_OPERATION");
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successfullyParsed = true;
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</script>
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<script>finishTest();</script>
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</body>
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</html>
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