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39 lines
1.2 KiB
HTML
39 lines
1.2 KiB
HTML
<!--
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Copyright (c) 2011 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL getShaderSource conformance test.</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../resources/js-test-pre.js"></script>
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<script src="../resources/webgl-test.js"> </script>
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<script src="../resources/webgl-test-utils.js"> </script>
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</head>
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<body>
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<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script>
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<script>
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description("Tests that the source that goes into a shader is what comes out.");
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var wtu = WebGLTestUtils;
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var gl = wtu.create3DContext("example");
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var original = document.getElementById("vshader").text;
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var shader = gl.createShader(gl.VERTEX_SHADER);
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gl.shaderSource(shader, original);
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var source = gl.getShaderSource(shader);
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shouldBe("source", "original");
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glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
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successfullyParsed = true;
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</script>
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<script>finishTest();</script>
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</body>
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</html>
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