Files
palemoon27/gfx/layers/opengl/GrallocTextureClient.h
T
roytam1 ca19b65a80 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1250873 - Rename HasInternalBuffer into HasIntermediateBuffer in layers. r=sotaro (578235105f)
- Bug 1256045 - Add a null-check in BufferTextureHost::EnsureWrappingTextureSource. r=jnicol (943c73559d)
- Bug 1251726 - Check if Compositor is set r=nical (550d5b0164)
- Bug 1251427 - Require a full update when a TextureHost switches from a TextureSource to another. r=sotaro (bc59ac4cd7)
- Bug 1256693 - ISurfaceAllocator cleanup. r=sotaro (098e824d4d)
- Bug 1257939 - initialize BGRX alpha channel to opaque when clearing and ignore uninitialized alpha in texture clients. r=mchang (73d778496f)
- more of reapply Bug 1200595 - Consolidate the TextureClient's destruction logic (74517415ed)
- Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro (e81f2dd923)
- Bug 1236112 - Block on d3d9 video frames to complete before returning them from the decoder. r=cpearce (25114bb3c4)
- Bug 1196409 - Disable D3D11-DXVA for resolutions not supported in hardware. r=jya (3007b1ebff)
- Bug 1196411 - Disable DXVA on 60fps 1080p videos for AMD cards that can't decode quick enough. r=jya (9f8f67e12b)
- Bug 1200775 - Check intel specific h264 decoder when checking for DXVA support. r=cpearce (e7bcbb10be)
- Bug 1257013 - Part 1: Use readback to synchronize d3d9 video. r=cpearce,Bas (d247a9bed6)
- Bug 1257013 - Part 2: Use readback to synchronize d3d11 video. r=cpearce,Bas (43883c1607)
- missing bit of Bug 1206568: P2 (58de11b22f)
- Bug 1239093 - Add pref to allow overriding of hardcoded DXVA blacklist. r=jrmuizel (dfd5e57c2f)
- Bug 1217185: To allow for sandboxing, use null HWNDs when creating the D3D device for video decoding. r=mattwoodrow (0c96e66a47)
- Bug 1200775 - Followup to fix typo and indent issues (b1d1c76788)
- bits of  Bug 1207245 - part 3 (52a1939b74)
- Bug 1224199 - Don't make the TextureClient wait for compositor recycle if the GLContext is shutting down - r=nical (9a0081f217)
- more of Bug 1200595 (047201fd60)
- Bug 1253094, part 2 - Stop using DebugOnly for class/struct members in gfx/. r=Bas (bab6569366)
2024-02-01 10:25:42 +08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
#define MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
#ifdef MOZ_WIDGET_GONK
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/FenceUtils.h" // for FenceHandle
#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
#include <ui/GraphicBuffer.h>
namespace android {
class MediaBuffer;
};
namespace mozilla {
namespace gl {
class SharedSurface;
}
namespace layers {
/// A TextureData implementation based on android::GraphicBuffer (also referred to
/// as "gralloc").
///
/// Gralloc lets us map texture data in memory (accessible through pointers)
/// and also use it directly as an OpenGL texture without the cost of texture
/// uploads.
/// Gralloc buffers can also be shared accros processes.
///
/// More info about Gralloc here: https://wiki.mozilla.org/Platform/GFX/Gralloc
///
/// This is only used in Firefox OS
class GrallocTextureData : public TextureData {
public:
typedef uint32_t AndroidFormat;
virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
virtual bool Lock(OpenMode aMode, FenceHandle* aFence) override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
virtual bool CanExposeMappedData() const override { return true; }
virtual bool BorrowMappedData(MappedTextureData& aMap) override;
virtual bool SupportsMoz2D() const override { return true; }
virtual bool HasIntermediateBuffer() const override { return false; }
virtual bool HasSynchronization() const override { return true; }
virtual void Deallocate(ClientIPCAllocator*) override;
virtual void Forget(ClientIPCAllocator*) override;
static GrallocTextureData* CreateForDrawing(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2dBackend,
ClientIPCAllocator* aAllocator);
static GrallocTextureData* CreateForYCbCr(gfx::IntSize aYSize, gfx::IntSize aCbCrSize,
ClientIPCAllocator* aAllocator);
static GrallocTextureData* CreateForGLRendering(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
ClientIPCAllocator* aAllocator);
static GrallocTextureData* Create(gfx::IntSize aSize, AndroidFormat aFormat,
gfx::BackendType aMoz2DBackend, uint32_t aUsage,
ClientIPCAllocator* aAllocator);
static already_AddRefed<TextureClient>
TextureClientFromSharedSurface(gl::SharedSurface* abstractSurf, TextureFlags flags);
virtual TextureData*
CreateSimilar(ClientIPCAllocator* aAllocator,
TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
// use TextureClient's default implementation
virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
/// Hold android::MediaBuffer.
/// MediaBuffer needs to be add refed to keep MediaBuffer alive while the texture
/// is in use.
///
/// TODO - ideally we should be able to put the MediaBuffer in the texture's
/// constructor and not expose these methods.
void SetMediaBuffer(android::MediaBuffer* aMediaBuffer) { mMediaBuffer = aMediaBuffer; }
android::MediaBuffer* GetMediaBuffer() { return mMediaBuffer; }
android::sp<android::GraphicBuffer> GetGraphicBuffer() { return mGraphicBuffer; }
virtual void WaitForFence(FenceHandle* aFence) override;
~GrallocTextureData();
virtual TextureFlags GetTextureFlags() const override;
virtual GrallocTextureData* AsGrallocTextureData() { return this; }
protected:
GrallocTextureData(MaybeMagicGrallocBufferHandle aGrallocHandle,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend);
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
gfx::BackendType mMoz2DBackend;
MaybeMagicGrallocBufferHandle mGrallocHandle;
android::sp<android::GraphicBuffer> mGraphicBuffer;
// Points to a mapped gralloc buffer between calls to lock and unlock.
// Should be null outside of the lock-unlock pair.
uint8_t* mMappedBuffer;
android::MediaBuffer* mMediaBuffer;
};
gfx::SurfaceFormat SurfaceFormatForPixelFormat(android::PixelFormat aFormat);
} // namespace layers
} // namespace mozilla
#endif // MOZ_WIDGET_GONK
#endif