mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:18:48 +00:00
ca19b65a80
- Bug 1250873 - Rename HasInternalBuffer into HasIntermediateBuffer in layers. r=sotaro (578235105f) - Bug 1256045 - Add a null-check in BufferTextureHost::EnsureWrappingTextureSource. r=jnicol (943c73559d) - Bug 1251726 - Check if Compositor is set r=nical (550d5b0164) - Bug 1251427 - Require a full update when a TextureHost switches from a TextureSource to another. r=sotaro (bc59ac4cd7) - Bug 1256693 - ISurfaceAllocator cleanup. r=sotaro (098e824d4d) - Bug 1257939 - initialize BGRX alpha channel to opaque when clearing and ignore uninitialized alpha in texture clients. r=mchang (73d778496f) - more of reapply Bug 1200595 - Consolidate the TextureClient's destruction logic (74517415ed) - Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro (e81f2dd923) - Bug 1236112 - Block on d3d9 video frames to complete before returning them from the decoder. r=cpearce (25114bb3c4) - Bug 1196409 - Disable D3D11-DXVA for resolutions not supported in hardware. r=jya (3007b1ebff) - Bug 1196411 - Disable DXVA on 60fps 1080p videos for AMD cards that can't decode quick enough. r=jya (9f8f67e12b) - Bug 1200775 - Check intel specific h264 decoder when checking for DXVA support. r=cpearce (e7bcbb10be) - Bug 1257013 - Part 1: Use readback to synchronize d3d9 video. r=cpearce,Bas (d247a9bed6) - Bug 1257013 - Part 2: Use readback to synchronize d3d11 video. r=cpearce,Bas (43883c1607) - missing bit of Bug 1206568: P2 (58de11b22f) - Bug 1239093 - Add pref to allow overriding of hardcoded DXVA blacklist. r=jrmuizel (dfd5e57c2f) - Bug 1217185: To allow for sandboxing, use null HWNDs when creating the D3D device for video decoding. r=mattwoodrow (0c96e66a47) - Bug 1200775 - Followup to fix typo and indent issues (b1d1c76788) - bits of Bug 1207245 - part 3 (52a1939b74) - Bug 1224199 - Don't make the TextureClient wait for compositor recycle if the GLContext is shutting down - r=nical (9a0081f217) - more of Bug 1200595 (047201fd60) - Bug 1253094, part 2 - Stop using DebugOnly for class/struct members in gfx/. r=Bas (bab6569366)
139 lines
4.8 KiB
C++
139 lines
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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// * This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
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#define MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
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#ifdef MOZ_WIDGET_GONK
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/FenceUtils.h" // for FenceHandle
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#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
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#include <ui/GraphicBuffer.h>
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namespace android {
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class MediaBuffer;
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};
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namespace mozilla {
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namespace gl {
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class SharedSurface;
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}
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namespace layers {
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/// A TextureData implementation based on android::GraphicBuffer (also referred to
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/// as "gralloc").
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///
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/// Gralloc lets us map texture data in memory (accessible through pointers)
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/// and also use it directly as an OpenGL texture without the cost of texture
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/// uploads.
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/// Gralloc buffers can also be shared accros processes.
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///
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/// More info about Gralloc here: https://wiki.mozilla.org/Platform/GFX/Gralloc
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///
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/// This is only used in Firefox OS
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class GrallocTextureData : public TextureData {
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public:
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typedef uint32_t AndroidFormat;
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virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
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virtual bool Lock(OpenMode aMode, FenceHandle* aFence) override;
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virtual void Unlock() override;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
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virtual bool CanExposeMappedData() const override { return true; }
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virtual bool BorrowMappedData(MappedTextureData& aMap) override;
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virtual bool SupportsMoz2D() const override { return true; }
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virtual bool HasIntermediateBuffer() const override { return false; }
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virtual bool HasSynchronization() const override { return true; }
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virtual void Deallocate(ClientIPCAllocator*) override;
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virtual void Forget(ClientIPCAllocator*) override;
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static GrallocTextureData* CreateForDrawing(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2dBackend,
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ClientIPCAllocator* aAllocator);
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static GrallocTextureData* CreateForYCbCr(gfx::IntSize aYSize, gfx::IntSize aCbCrSize,
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ClientIPCAllocator* aAllocator);
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static GrallocTextureData* CreateForGLRendering(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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ClientIPCAllocator* aAllocator);
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static GrallocTextureData* Create(gfx::IntSize aSize, AndroidFormat aFormat,
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gfx::BackendType aMoz2DBackend, uint32_t aUsage,
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ClientIPCAllocator* aAllocator);
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static already_AddRefed<TextureClient>
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TextureClientFromSharedSurface(gl::SharedSurface* abstractSurf, TextureFlags flags);
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virtual TextureData*
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CreateSimilar(ClientIPCAllocator* aAllocator,
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TextureFlags aFlags = TextureFlags::DEFAULT,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
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// use TextureClient's default implementation
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virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
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/// Hold android::MediaBuffer.
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/// MediaBuffer needs to be add refed to keep MediaBuffer alive while the texture
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/// is in use.
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///
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/// TODO - ideally we should be able to put the MediaBuffer in the texture's
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/// constructor and not expose these methods.
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void SetMediaBuffer(android::MediaBuffer* aMediaBuffer) { mMediaBuffer = aMediaBuffer; }
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android::MediaBuffer* GetMediaBuffer() { return mMediaBuffer; }
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android::sp<android::GraphicBuffer> GetGraphicBuffer() { return mGraphicBuffer; }
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virtual void WaitForFence(FenceHandle* aFence) override;
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~GrallocTextureData();
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virtual TextureFlags GetTextureFlags() const override;
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virtual GrallocTextureData* AsGrallocTextureData() { return this; }
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protected:
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GrallocTextureData(MaybeMagicGrallocBufferHandle aGrallocHandle,
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2DBackend);
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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gfx::BackendType mMoz2DBackend;
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MaybeMagicGrallocBufferHandle mGrallocHandle;
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android::sp<android::GraphicBuffer> mGraphicBuffer;
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// Points to a mapped gralloc buffer between calls to lock and unlock.
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// Should be null outside of the lock-unlock pair.
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uint8_t* mMappedBuffer;
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android::MediaBuffer* mMediaBuffer;
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};
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gfx::SurfaceFormat SurfaceFormatForPixelFormat(android::PixelFormat aFormat);
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} // namespace layers
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} // namespace mozilla
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#endif // MOZ_WIDGET_GONK
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#endif
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