Files
palemoon27/dom/canvas/WebGL2ContextFramebuffers.cpp
T
roytam1 cbff465051 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1167420 - Handle fallible AppendElement call in netwerk/base/Dashboard.cpp. r=valentin (a485b8990)
- Bug 968520 - Add mozilla::fallible to FallibleTArray::AppendElement calls. r=froydnj (12a529a0e)
- Bug 1172584 - Avoid coping FallibleTArray in SendRequestRunnable constructor. r=dragana (c3a4a4253)
- Bug 948466: Rename gfxPangoFonts to gfxFontconfigFonts. r=nical (43eed1f5f)
- Bug 968520 - Add mozilla::fallible to more FallibleTArray calls. r=froydnj (339968a1d)
- Bug 1166544 - Assume successful InsertElementAt calls in DOMSVG*List::MaybeInsertNullInAnimValListAt. r=dholbert (cf687dad7)
- Bug 968520 - Add mozilla::fallible to FallibleTArray::InsertElementAt calls. r=froydnj (cc5c68ff2)
- Bug 968520 - Add mozilla::fallible to more FallibleTArray::InsertElementsAt calls. r=froydnj (66df1d034)
- Bug 1165735 - Make ThreadSharedFloatArrayBufferList::mContents infallible. r=roc (eda2839db)
- Bug 1166544 - Use ReplaceElementAt instead of Clear and InsertElementAt in SVGMotionSMILType::Add. r=dholbert (474887a8c)
- Bug 1167418 - Check AppendElement call in MediaQueryList. r=heycam (b6ed6d153)
- Bug 1167418 - Use nsTArray instead of FallibleTArray in MediaQueryList. r=heycam (c9e3816d0)
- Bug 1167418 - Follow-up: Fix bustage (5015e91ce)
- Bug 1174220 - Part 1: Remove capacity constructor of MediaLargeByteBuffer. r=jya (66819d3e4)
- Bug 1179282 - Use nsTArray::Assign instead of the assignment operator in dom/svg/. r=dholbert (cb3d43c19)
- Bug 968520 - Add nsTArray::Assign. r=froydnj (e5eccf354)
- Bug 1182277, don't leak when using nsAutoTArray inside nsTArray, r=nfroyd (bba32394c)
- Bug 1143575. Avoid including Android's GraphicBuffer.h from LayersTypes.h. r=nical (99e4e2816)
- Bug 1143575. Avoid use of COMPARE macro which can clash with Android headers. r=bent (99cfc74c4)
- Bug 1143575. Add RefBase #include to stagefright stubs. r=cpearce (f9e327600)
- Bug 1143575. test_HaveMetadataUnbufferedSeek should not wait for canplay since preload='metadata' elements may not fire canplay. r=cpearce (f1b0eee27)
- Bug 1143575. Make GL context current before cleaning up programs. r=nical (d7b05b2bd)
- partial Bug 1143575. Android's screenshotting code should invalidate the LayrManagerComposite to ensure composition will actually happen. r=nical (58fb296ab)
- Bug 1143575. Remove unused Image::IsSentToCompositor tracking. r=nical (808d0b3f0)
- Bug 1143575. Remove unused CompositionNotifySink. r=nical (98a332305)
- Bug 1143575. Remove unused VideoFrameContainer::Reset. r=nical (e292bc722)
- Bug 1143575. Rename mAsyncTransactionTrackeres to mAsyncTransactionTrackers. r=nical (df71ebf4f)
- Bug 1143575. Remove unused ImageContainer::ResetPaintCount. r=nical (a92c5bf6e)
- Bug 1143575. Remove unused VideoFrameContainer::ClearCurrentFrame aResetSize parameter. r=nical (5d3c9b83a)
- Bug 1143575. Remove unused ReturnReleaseFence. r=nical (9d6ea92b5)
- Bug 1143575. LayerManagerComposite can't get END_NO_COMPOSITE. r=mattwoodrow (0c5c364b5)
- Bug 1143575. Remove unused AttachAsyncCompositable overload. r=nical (5fd3d4f6d)
- Bug 1143575. Rename ImageBridgeChild's AutoRemoteTextures to AutoRemoveTexturesFromImageBridge to avoid clashes with later work. r=nical (34d67fcc0)
- Bug 1143575. Fix some code formatting. r=nical (1d7f30f60)
- Bug 1143575. Move mLayer from ImageClientBridge up into its superclass ImageClient. r=nical (40c902a36)
- Bug 1127336 - Label HW-decoded frames with correct origin. - r=vlad (fd1580bcd)
- Bug 1167504 - Part 1: Remove BindableName - Framebuffer. r=jgilbert (b3133eee6)
- Bug 1167504 - Part 2: Remove BindableName - Renderbuffer. r=jgilbert (155a7e796)
- Bug 1167504 - Part 3: Remove BindableName - Sampler. r=jgilbert (8c5c68960)
- Bug 1167504 - Part 4: Remove BindableName - Texture. r=jgilbert (28077db04)
- Bug 1167504 - Part 5: Remove BindableName - Transform Feedback. r=jgilbert (4fd839598)
- Bug 1170454: Fix up instance type for VAOs. r=smaug,r=jgilbert (cc62d993a)
- Bug 1167504 - Part 6: Remove BindableName - Vertex Array. r=jgilbert (1d54d5bc1)
- Bug 1048724 - Implement GetBufferSubData. r=jgilbert, r=smaug (06570aa84)
- Bug 1167504 - Part 7: Remove BindableName - Buffer. r=jgilbert (b2ddf3fc6)
2021-03-18 11:57:10 +08:00

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "GLContext.h"
#include "WebGLContextUtils.h"
using namespace mozilla;
using namespace mozilla::dom;
// Returns one of FLOAT, INT, UNSIGNED_INT.
// Fixed-points (normalized ints) are considered FLOAT.
static GLenum
ValueTypeForFormat(GLenum internalFormat)
{
switch (internalFormat) {
// Fixed-point
case LOCAL_GL_R8:
case LOCAL_GL_RG8:
case LOCAL_GL_RGB565:
case LOCAL_GL_RGB8:
case LOCAL_GL_RGBA4:
case LOCAL_GL_RGB5_A1:
case LOCAL_GL_RGBA8:
case LOCAL_GL_RGB10_A2:
case LOCAL_GL_ALPHA8:
case LOCAL_GL_LUMINANCE8:
case LOCAL_GL_LUMINANCE8_ALPHA8:
case LOCAL_GL_SRGB8:
case LOCAL_GL_SRGB8_ALPHA8:
case LOCAL_GL_R8_SNORM:
case LOCAL_GL_RG8_SNORM:
case LOCAL_GL_RGB8_SNORM:
case LOCAL_GL_RGBA8_SNORM:
// Floating-point
case LOCAL_GL_R16F:
case LOCAL_GL_RG16F:
case LOCAL_GL_RGB16F:
case LOCAL_GL_RGBA16F:
case LOCAL_GL_ALPHA16F_EXT:
case LOCAL_GL_LUMINANCE16F_EXT:
case LOCAL_GL_LUMINANCE_ALPHA16F_EXT:
case LOCAL_GL_R32F:
case LOCAL_GL_RG32F:
case LOCAL_GL_RGB32F:
case LOCAL_GL_RGBA32F:
case LOCAL_GL_ALPHA32F_EXT:
case LOCAL_GL_LUMINANCE32F_EXT:
case LOCAL_GL_LUMINANCE_ALPHA32F_EXT:
case LOCAL_GL_R11F_G11F_B10F:
case LOCAL_GL_RGB9_E5:
return LOCAL_GL_FLOAT;
// Int
case LOCAL_GL_R8I:
case LOCAL_GL_RG8I:
case LOCAL_GL_RGB8I:
case LOCAL_GL_RGBA8I:
case LOCAL_GL_R16I:
case LOCAL_GL_RG16I:
case LOCAL_GL_RGB16I:
case LOCAL_GL_RGBA16I:
case LOCAL_GL_R32I:
case LOCAL_GL_RG32I:
case LOCAL_GL_RGB32I:
case LOCAL_GL_RGBA32I:
return LOCAL_GL_INT;
// Unsigned int
case LOCAL_GL_R8UI:
case LOCAL_GL_RG8UI:
case LOCAL_GL_RGB8UI:
case LOCAL_GL_RGBA8UI:
case LOCAL_GL_R16UI:
case LOCAL_GL_RG16UI:
case LOCAL_GL_RGB16UI:
case LOCAL_GL_RGBA16UI:
case LOCAL_GL_R32UI:
case LOCAL_GL_RG32UI:
case LOCAL_GL_RGB32UI:
case LOCAL_GL_RGBA32UI:
case LOCAL_GL_RGB10_A2UI:
return LOCAL_GL_UNSIGNED_INT;
default:
MOZ_CRASH("Bad `internalFormat`.");
}
}
// -------------------------------------------------------------------------
// Framebuffer objects
static bool
GetFBInfoForBlit(const WebGLFramebuffer* fb, WebGLContext* webgl,
const char* const fbInfo, GLsizei* const out_samples,
GLenum* const out_colorFormat, GLenum* const out_depthFormat,
GLenum* const out_stencilFormat)
{
auto status = fb->PrecheckFramebufferStatus();
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
webgl->ErrorInvalidOperation("blitFramebuffer: %s is not"
" framebuffer-complete.", fbInfo);
return false;
}
*out_samples = 1; // TODO
if (fb->ColorAttachment(0).IsDefined()) {
const auto& attachement = fb->ColorAttachment(0);
*out_colorFormat = attachement.EffectiveInternalFormat().get();
} else {
*out_colorFormat = 0;
}
if (fb->DepthStencilAttachment().IsDefined()) {
const auto& attachement = fb->DepthStencilAttachment();
*out_depthFormat = attachement.EffectiveInternalFormat().get();
*out_stencilFormat = *out_depthFormat;
} else {
if (fb->DepthAttachment().IsDefined()) {
const auto& attachement = fb->DepthAttachment();
*out_depthFormat = attachement.EffectiveInternalFormat().get();
} else {
*out_depthFormat = 0;
}
if (fb->StencilAttachment().IsDefined()) {
const auto& attachement = fb->StencilAttachment();
*out_stencilFormat = attachement.EffectiveInternalFormat().get();
} else {
*out_stencilFormat = 0;
}
}
return true;
}
void
WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
const GLbitfield validBits = LOCAL_GL_COLOR_BUFFER_BIT |
LOCAL_GL_DEPTH_BUFFER_BIT |
LOCAL_GL_STENCIL_BUFFER_BIT;
if ((mask | validBits) != validBits) {
ErrorInvalidValue("blitFramebuffer: Invalid bit set in mask.");
return;
}
switch (filter) {
case LOCAL_GL_NEAREST:
case LOCAL_GL_LINEAR:
break;
default:
ErrorInvalidEnumInfo("blitFramebuffer: Bad `filter`:", filter);
return;
}
const GLbitfield depthAndStencilBits = LOCAL_GL_DEPTH_BUFFER_BIT |
LOCAL_GL_STENCIL_BUFFER_BIT;
if (mask & depthAndStencilBits &&
filter != LOCAL_GL_NEAREST)
{
ErrorInvalidOperation("blitFramebuffer: DEPTH_BUFFER_BIT and"
" STENCIL_BUFFER_BIT can only be used with"
" NEAREST filtering.");
return;
}
if (mBoundReadFramebuffer == mBoundDrawFramebuffer) {
// TODO: It's actually more complicated than this. We need to check that
// the underlying buffers are not the same, not the framebuffers
// themselves.
ErrorInvalidOperation("blitFramebuffer: Source and destination must"
" differ.");
return;
}
GLsizei srcSamples;
GLenum srcColorFormat;
GLenum srcDepthFormat;
GLenum srcStencilFormat;
if (mBoundReadFramebuffer) {
if (!GetFBInfoForBlit(mBoundReadFramebuffer, this, "READ_FRAMEBUFFER",
&srcSamples, &srcColorFormat, &srcDepthFormat,
&srcStencilFormat))
{
return;
}
} else {
srcSamples = 1; // Always 1.
// TODO: Don't hardcode these.
srcColorFormat = mOptions.alpha ? LOCAL_GL_RGBA8 : LOCAL_GL_RGB8;
if (mOptions.depth && mOptions.stencil) {
srcDepthFormat = LOCAL_GL_DEPTH24_STENCIL8;
srcStencilFormat = srcDepthFormat;
} else {
if (mOptions.depth) {
srcDepthFormat = LOCAL_GL_DEPTH_COMPONENT16;
}
if (mOptions.stencil) {
srcStencilFormat = LOCAL_GL_STENCIL_INDEX8;
}
}
}
GLsizei dstSamples;
GLenum dstColorFormat;
GLenum dstDepthFormat;
GLenum dstStencilFormat;
if (mBoundDrawFramebuffer) {
if (!GetFBInfoForBlit(mBoundDrawFramebuffer, this, "DRAW_FRAMEBUFFER",
&dstSamples, &dstColorFormat, &dstDepthFormat,
&dstStencilFormat))
{
return;
}
} else {
dstSamples = gl->Screen()->Samples();
// TODO: Don't hardcode these.
dstColorFormat = mOptions.alpha ? LOCAL_GL_RGBA8 : LOCAL_GL_RGB8;
if (mOptions.depth && mOptions.stencil) {
dstDepthFormat = LOCAL_GL_DEPTH24_STENCIL8;
dstStencilFormat = dstDepthFormat;
} else {
if (mOptions.depth) {
dstDepthFormat = LOCAL_GL_DEPTH_COMPONENT16;
}
if (mOptions.stencil) {
dstStencilFormat = LOCAL_GL_STENCIL_INDEX8;
}
}
}
if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
const GLenum srcColorType = srcColorFormat ? ValueTypeForFormat(srcColorFormat)
: 0;
const GLenum dstColorType = dstColorFormat ? ValueTypeForFormat(dstColorFormat)
: 0;
if (dstColorType != srcColorType) {
ErrorInvalidOperation("blitFramebuffer: Color buffer value type"
" mismatch.");
return;
}
const bool srcIsInt = srcColorType == LOCAL_GL_INT ||
srcColorType == LOCAL_GL_UNSIGNED_INT;
if (srcIsInt && filter != LOCAL_GL_NEAREST) {
ErrorInvalidOperation("blitFramebuffer: Integer read buffers can only"
" be filtered with NEAREST.");
return;
}
}
/* GLES 3.0.4, p199:
* Calling BlitFramebuffer will result in an INVALID_OPERATION error if
* mask includes DEPTH_BUFFER_BIT or STENCIL_BUFFER_BIT, and the source
* and destination depth and stencil buffer formats do not match.
*
* jgilbert: The wording is such that if only DEPTH_BUFFER_BIT is specified,
* the stencil formats must match. This seems wrong. It could be a spec bug,
* or I could be missing an interaction in one of the earlier paragraphs.
*/
if (mask & LOCAL_GL_DEPTH_BUFFER_BIT &&
dstDepthFormat != srcDepthFormat)
{
ErrorInvalidOperation("blitFramebuffer: Depth buffer formats must match"
" if selected.");
return;
}
if (mask & LOCAL_GL_STENCIL_BUFFER_BIT &&
dstStencilFormat != srcStencilFormat)
{
ErrorInvalidOperation("blitFramebuffer: Stencil buffer formats must"
" match if selected.");
return;
}
if (dstSamples != 1) {
ErrorInvalidOperation("blitFramebuffer: DRAW_FRAMEBUFFER may not have"
" multiple samples.");
return;
}
if (srcSamples != 1) {
if (mask & LOCAL_GL_COLOR_BUFFER_BIT &&
dstColorFormat != srcColorFormat)
{
ErrorInvalidOperation("blitFramebuffer: Color buffer formats must"
" match if selected, when reading from a"
" multisampled source.");
return;
}
if (dstX0 != srcX0 ||
dstX1 != srcX1 ||
dstY0 != srcY0 ||
dstY1 != srcY1)
{
ErrorInvalidOperation("blitFramebuffer: If the source is"
" multisampled, then the source and dest"
" regions must match exactly.");
return;
}
}
MakeContextCurrent();
gl->fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
void
WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
MOZ_CRASH("Not Implemented.");
}
void
WebGL2Context::GetInternalformatParameter(JSContext*, GLenum target, GLenum internalformat, GLenum pname, JS::MutableHandleValue retval)
{
MOZ_CRASH("Not Implemented.");
}
// Map attachments intended for the default buffer, to attachments for a non-
// default buffer.
static bool
TranslateDefaultAttachments(const dom::Sequence<GLenum>& in, dom::Sequence<GLenum>* out)
{
for (size_t i = 0; i < in.Length(); i++) {
switch (in[i]) {
case LOCAL_GL_COLOR:
if (!out->AppendElement(LOCAL_GL_COLOR_ATTACHMENT0, fallible)) {
return false;
}
break;
case LOCAL_GL_DEPTH:
if (!out->AppendElement(LOCAL_GL_DEPTH_ATTACHMENT, fallible)) {
return false;
}
break;
case LOCAL_GL_STENCIL:
if (!out->AppendElement(LOCAL_GL_STENCIL_ATTACHMENT, fallible)) {
return false;
}
break;
}
}
return true;
}
void
WebGL2Context::InvalidateFramebuffer(GLenum target,
const dom::Sequence<GLenum>& attachments,
ErrorResult& aRv)
{
if (IsContextLost())
return;
MakeContextCurrent();
if (!ValidateFramebufferTarget(target, "framebufferRenderbuffer"))
return;
const WebGLFramebuffer* fb;
bool isDefaultFB;
switch (target) {
case LOCAL_GL_FRAMEBUFFER:
case LOCAL_GL_DRAW_FRAMEBUFFER:
fb = mBoundDrawFramebuffer;
isDefaultFB = gl->Screen()->IsDrawFramebufferDefault();
break;
case LOCAL_GL_READ_FRAMEBUFFER:
fb = mBoundReadFramebuffer;
isDefaultFB = gl->Screen()->IsReadFramebufferDefault();
break;
default:
MOZ_CRASH("Bad target.");
}
for (size_t i = 0; i < attachments.Length(); i++) {
if (!ValidateFramebufferAttachment(fb, attachments[i],
"invalidateFramebuffer"))
{
return;
}
}
if (!fb && !isDefaultFB) {
dom::Sequence<GLenum> tmpAttachments;
if (!TranslateDefaultAttachments(attachments, &tmpAttachments)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
gl->fInvalidateFramebuffer(target, tmpAttachments.Length(), tmpAttachments.Elements());
} else {
gl->fInvalidateFramebuffer(target, attachments.Length(), attachments.Elements());
}
}
void
WebGL2Context::InvalidateSubFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments,
GLint x, GLint y, GLsizei width, GLsizei height,
ErrorResult& aRv)
{
if (IsContextLost())
return;
MakeContextCurrent();
if (!ValidateFramebufferTarget(target, "framebufferRenderbuffer"))
return;
const WebGLFramebuffer* fb;
bool isDefaultFB;
switch (target) {
case LOCAL_GL_FRAMEBUFFER:
case LOCAL_GL_DRAW_FRAMEBUFFER:
fb = mBoundDrawFramebuffer;
isDefaultFB = gl->Screen()->IsDrawFramebufferDefault();
break;
case LOCAL_GL_READ_FRAMEBUFFER:
fb = mBoundReadFramebuffer;
isDefaultFB = gl->Screen()->IsReadFramebufferDefault();
break;
default:
MOZ_CRASH("Bad target.");
}
for (size_t i = 0; i < attachments.Length(); i++) {
if (!ValidateFramebufferAttachment(fb, attachments[i],
"invalidateSubFramebuffer"))
{
return;
}
}
if (!fb && !isDefaultFB) {
dom::Sequence<GLenum> tmpAttachments;
if (!TranslateDefaultAttachments(attachments, &tmpAttachments)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
gl->fInvalidateSubFramebuffer(target, tmpAttachments.Length(), tmpAttachments.Elements(),
x, y, width, height);
} else {
gl->fInvalidateSubFramebuffer(target, attachments.Length(), attachments.Elements(),
x, y, width, height);
}
}
void
WebGL2Context::ReadBuffer(GLenum mode)
{
if (IsContextLost())
return;
MakeContextCurrent();
if (mBoundReadFramebuffer) {
bool isColorAttachment = (mode >= LOCAL_GL_COLOR_ATTACHMENT0 &&
mode <= LastColorAttachment());
if (mode != LOCAL_GL_NONE &&
!isColorAttachment)
{
ErrorInvalidEnumInfo("readBuffer: If READ_FRAMEBUFFER is non-null,"
" `mode` must be COLOR_ATTACHMENTN or NONE."
" Was:", mode);
return;
}
gl->fReadBuffer(mode);
return;
}
// Operating on the default framebuffer.
if (mode != LOCAL_GL_NONE &&
mode != LOCAL_GL_BACK)
{
ErrorInvalidEnumInfo("readBuffer: If READ_FRAMEBUFFER is null, `mode`"
" must be BACK or NONE. Was:", mode);
return;
}
gl->Screen()->SetReadBuffer(mode);
}
void
WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLenum internalFormat,
GLsizei width, GLsizei height)
{
RenderbufferStorage_base("renderbufferStorageMultisample", target, samples,
internalFormat, width, height);
}