Files
palemoon27/dom/canvas/WebGLRenderbuffer.cpp
T
roytam1 cbff465051 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1167420 - Handle fallible AppendElement call in netwerk/base/Dashboard.cpp. r=valentin (a485b8990)
- Bug 968520 - Add mozilla::fallible to FallibleTArray::AppendElement calls. r=froydnj (12a529a0e)
- Bug 1172584 - Avoid coping FallibleTArray in SendRequestRunnable constructor. r=dragana (c3a4a4253)
- Bug 948466: Rename gfxPangoFonts to gfxFontconfigFonts. r=nical (43eed1f5f)
- Bug 968520 - Add mozilla::fallible to more FallibleTArray calls. r=froydnj (339968a1d)
- Bug 1166544 - Assume successful InsertElementAt calls in DOMSVG*List::MaybeInsertNullInAnimValListAt. r=dholbert (cf687dad7)
- Bug 968520 - Add mozilla::fallible to FallibleTArray::InsertElementAt calls. r=froydnj (cc5c68ff2)
- Bug 968520 - Add mozilla::fallible to more FallibleTArray::InsertElementsAt calls. r=froydnj (66df1d034)
- Bug 1165735 - Make ThreadSharedFloatArrayBufferList::mContents infallible. r=roc (eda2839db)
- Bug 1166544 - Use ReplaceElementAt instead of Clear and InsertElementAt in SVGMotionSMILType::Add. r=dholbert (474887a8c)
- Bug 1167418 - Check AppendElement call in MediaQueryList. r=heycam (b6ed6d153)
- Bug 1167418 - Use nsTArray instead of FallibleTArray in MediaQueryList. r=heycam (c9e3816d0)
- Bug 1167418 - Follow-up: Fix bustage (5015e91ce)
- Bug 1174220 - Part 1: Remove capacity constructor of MediaLargeByteBuffer. r=jya (66819d3e4)
- Bug 1179282 - Use nsTArray::Assign instead of the assignment operator in dom/svg/. r=dholbert (cb3d43c19)
- Bug 968520 - Add nsTArray::Assign. r=froydnj (e5eccf354)
- Bug 1182277, don't leak when using nsAutoTArray inside nsTArray, r=nfroyd (bba32394c)
- Bug 1143575. Avoid including Android's GraphicBuffer.h from LayersTypes.h. r=nical (99e4e2816)
- Bug 1143575. Avoid use of COMPARE macro which can clash with Android headers. r=bent (99cfc74c4)
- Bug 1143575. Add RefBase #include to stagefright stubs. r=cpearce (f9e327600)
- Bug 1143575. test_HaveMetadataUnbufferedSeek should not wait for canplay since preload='metadata' elements may not fire canplay. r=cpearce (f1b0eee27)
- Bug 1143575. Make GL context current before cleaning up programs. r=nical (d7b05b2bd)
- partial Bug 1143575. Android's screenshotting code should invalidate the LayrManagerComposite to ensure composition will actually happen. r=nical (58fb296ab)
- Bug 1143575. Remove unused Image::IsSentToCompositor tracking. r=nical (808d0b3f0)
- Bug 1143575. Remove unused CompositionNotifySink. r=nical (98a332305)
- Bug 1143575. Remove unused VideoFrameContainer::Reset. r=nical (e292bc722)
- Bug 1143575. Rename mAsyncTransactionTrackeres to mAsyncTransactionTrackers. r=nical (df71ebf4f)
- Bug 1143575. Remove unused ImageContainer::ResetPaintCount. r=nical (a92c5bf6e)
- Bug 1143575. Remove unused VideoFrameContainer::ClearCurrentFrame aResetSize parameter. r=nical (5d3c9b83a)
- Bug 1143575. Remove unused ReturnReleaseFence. r=nical (9d6ea92b5)
- Bug 1143575. LayerManagerComposite can't get END_NO_COMPOSITE. r=mattwoodrow (0c5c364b5)
- Bug 1143575. Remove unused AttachAsyncCompositable overload. r=nical (5fd3d4f6d)
- Bug 1143575. Rename ImageBridgeChild's AutoRemoteTextures to AutoRemoveTexturesFromImageBridge to avoid clashes with later work. r=nical (34d67fcc0)
- Bug 1143575. Fix some code formatting. r=nical (1d7f30f60)
- Bug 1143575. Move mLayer from ImageClientBridge up into its superclass ImageClient. r=nical (40c902a36)
- Bug 1127336 - Label HW-decoded frames with correct origin. - r=vlad (fd1580bcd)
- Bug 1167504 - Part 1: Remove BindableName - Framebuffer. r=jgilbert (b3133eee6)
- Bug 1167504 - Part 2: Remove BindableName - Renderbuffer. r=jgilbert (155a7e796)
- Bug 1167504 - Part 3: Remove BindableName - Sampler. r=jgilbert (8c5c68960)
- Bug 1167504 - Part 4: Remove BindableName - Texture. r=jgilbert (28077db04)
- Bug 1167504 - Part 5: Remove BindableName - Transform Feedback. r=jgilbert (4fd839598)
- Bug 1170454: Fix up instance type for VAOs. r=smaug,r=jgilbert (cc62d993a)
- Bug 1167504 - Part 6: Remove BindableName - Vertex Array. r=jgilbert (1d54d5bc1)
- Bug 1048724 - Implement GetBufferSubData. r=jgilbert, r=smaug (06570aa84)
- Bug 1167504 - Part 7: Remove BindableName - Buffer. r=jgilbert (b2ddf3fc6)
2021-03-18 11:57:10 +08:00

293 lines
9.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLRenderbuffer.h"
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "ScopedGLHelpers.h"
#include "WebGLContext.h"
#include "WebGLTexture.h"
namespace mozilla {
static GLenum
DepthStencilDepthFormat(gl::GLContext* gl)
{
// We might not be able to get 24-bit, so let's pretend!
if (gl->IsGLES() && !gl->IsExtensionSupported(gl::GLContext::OES_depth24))
return LOCAL_GL_DEPTH_COMPONENT16;
return LOCAL_GL_DEPTH_COMPONENT24;
}
static bool
SupportsDepthStencil(gl::GLContext* gl)
{
return gl->IsExtensionSupported(gl::GLContext::EXT_packed_depth_stencil) ||
gl->IsExtensionSupported(gl::GLContext::OES_packed_depth_stencil);
}
static bool
NeedsDepthStencilEmu(gl::GLContext* gl, GLenum internalFormat)
{
MOZ_ASSERT(internalFormat != LOCAL_GL_DEPTH_STENCIL);
if (internalFormat != LOCAL_GL_DEPTH24_STENCIL8)
return false;
return !SupportsDepthStencil(gl);
}
JSObject*
WebGLRenderbuffer::WrapObject(JSContext* cx, JS::Handle<JSObject*> aGivenProto)
{
return dom::WebGLRenderbufferBinding::Wrap(cx, this, aGivenProto);
}
WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext* webgl)
: WebGLContextBoundObject(webgl)
, mPrimaryRB(0)
, mSecondaryRB(0)
, mInternalFormat(0)
, mInternalFormatForGL(0)
, mImageDataStatus(WebGLImageDataStatus::NoImageData)
, mSamples(1)
#ifdef ANDROID
, mIsRB(false)
#endif
{
mContext->MakeContextCurrent();
mContext->gl->fGenRenderbuffers(1, &mPrimaryRB);
if (!SupportsDepthStencil(mContext->gl))
mContext->gl->fGenRenderbuffers(1, &mSecondaryRB);
mContext->mRenderbuffers.insertBack(this);
}
void
WebGLRenderbuffer::Delete()
{
mContext->MakeContextCurrent();
mContext->gl->fDeleteRenderbuffers(1, &mPrimaryRB);
if (mSecondaryRB)
mContext->gl->fDeleteRenderbuffers(1, &mSecondaryRB);
LinkedListElement<WebGLRenderbuffer>::removeFrom(mContext->mRenderbuffers);
#ifdef ANDROID
mIsRB = false;
#endif
}
int64_t
WebGLRenderbuffer::MemoryUsage() const
{
int64_t pixels = int64_t(Width()) * int64_t(Height());
GLenum primaryFormat = InternalFormatForGL();
// If there is no defined format, we're not taking up any memory
if (!primaryFormat)
return 0;
int64_t secondarySize = 0;
if (mSecondaryRB) {
if (NeedsDepthStencilEmu(mContext->gl, primaryFormat)) {
primaryFormat = DepthStencilDepthFormat(mContext->gl);
secondarySize = 1*pixels; // STENCIL_INDEX8
} else {
secondarySize = 1*1*2; // 1x1xRGBA4
}
}
int64_t primarySize = 0;
switch (primaryFormat) {
case LOCAL_GL_STENCIL_INDEX8:
primarySize = 1*pixels;
break;
case LOCAL_GL_RGBA4:
case LOCAL_GL_RGB5_A1:
case LOCAL_GL_RGB565:
case LOCAL_GL_DEPTH_COMPONENT16:
primarySize = 2*pixels;
break;
case LOCAL_GL_RGB8:
case LOCAL_GL_DEPTH_COMPONENT24:
primarySize = 3*pixels;
break;
case LOCAL_GL_RGBA8:
case LOCAL_GL_SRGB8_ALPHA8_EXT:
case LOCAL_GL_DEPTH24_STENCIL8:
case LOCAL_GL_DEPTH_COMPONENT32:
primarySize = 4*pixels;
break;
case LOCAL_GL_RGB16F:
primarySize = 2*3*pixels;
break;
case LOCAL_GL_RGBA16F:
primarySize = 2*4*pixels;
break;
case LOCAL_GL_RGB32F:
primarySize = 4*3*pixels;
break;
case LOCAL_GL_RGBA32F:
primarySize = 4*4*pixels;
break;
default:
MOZ_ASSERT(false, "Unknown `primaryFormat`.");
break;
}
return primarySize + secondarySize;
}
void
WebGLRenderbuffer::BindRenderbuffer() const
{
/* Do this explicitly here, since the meaning changes for depth-stencil emu.
* Under normal circumstances, there's only one RB: `mPrimaryRB`.
* `mSecondaryRB` is used when we have to pretend that the renderbuffer is
* DEPTH_STENCIL, when it's actually one DEPTH buffer `mPrimaryRB` and one
* STENCIL buffer `mSecondaryRB`.
*
* In the DEPTH_STENCIL emulation case, we're actually juggling two RBs, but
* we can only bind one of them at a time. We choose to unconditionally bind
* the depth RB. When we need to ask about the stencil buffer (say, how many
* stencil bits we have), we temporarily bind the stencil RB, so that it
* looks like we're just asking the question of a combined DEPTH_STENCIL
* buffer.
*/
mContext->gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
}
static void
RenderbufferStorageMaybeMultisample(gl::GLContext* gl, GLsizei samples,
GLenum internalFormat, GLsizei width,
GLsizei height)
{
MOZ_ASSERT_IF(samples >= 1, gl->IsSupported(gl::GLFeature::framebuffer_multisample));
MOZ_ASSERT(samples >= 0);
MOZ_ASSERT(samples <= gl->MaxSamples());
if (samples > 0) {
gl->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, samples,
internalFormat, width, height);
} else {
gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, internalFormat, width,
height);
}
}
void
WebGLRenderbuffer::RenderbufferStorage(GLsizei samples, GLenum internalFormat,
GLsizei width, GLsizei height) const
{
MOZ_ASSERT(mContext->mBoundRenderbuffer == this);
InvalidateStatusOfAttachedFBs();
gl::GLContext* gl = mContext->gl;
MOZ_ASSERT(samples >= 0 && samples <= 256); // Sanity check.
GLenum primaryFormat = internalFormat;
GLenum secondaryFormat = 0;
if (NeedsDepthStencilEmu(mContext->gl, primaryFormat)) {
primaryFormat = DepthStencilDepthFormat(gl);
secondaryFormat = LOCAL_GL_STENCIL_INDEX8;
}
RenderbufferStorageMaybeMultisample(gl, samples, primaryFormat, width,
height);
if (!mSecondaryRB) {
MOZ_ASSERT(!secondaryFormat);
return;
}
// We can't leave the secondary RB unspecified either, since we should
// handle the case where we attach a non-depth-stencil RB to a
// depth-stencil attachment point, or attach this depth-stencil RB to a
// non-depth-stencil attachment point.
gl::ScopedBindRenderbuffer autoRB(gl, mSecondaryRB);
if (secondaryFormat) {
RenderbufferStorageMaybeMultisample(gl, samples, secondaryFormat, width,
height);
} else {
RenderbufferStorageMaybeMultisample(gl, samples, LOCAL_GL_RGBA4, 1, 1);
}
}
void
WebGLRenderbuffer::FramebufferRenderbuffer(FBAttachment attachment) const
{
gl::GLContext* gl = mContext->gl;
if (attachment != LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment.get(),
LOCAL_GL_RENDERBUFFER, mPrimaryRB);
return;
}
GLuint stencilRB = mPrimaryRB;
if (NeedsDepthStencilEmu(mContext->gl, InternalFormatForGL())) {
MOZ_ASSERT(mSecondaryRB);
stencilRB = mSecondaryRB;
}
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_DEPTH_ATTACHMENT,
LOCAL_GL_RENDERBUFFER, mPrimaryRB);
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_STENCIL_ATTACHMENT,
LOCAL_GL_RENDERBUFFER, stencilRB);
}
GLint
WebGLRenderbuffer::GetRenderbufferParameter(RBTarget target,
RBParam pname) const
{
gl::GLContext* gl = mContext->gl;
switch (pname.get()) {
case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
if (NeedsDepthStencilEmu(mContext->gl, InternalFormatForGL())) {
if (gl->WorkAroundDriverBugs() &&
gl->Renderer() == gl::GLRenderer::Tegra)
{
return 8;
}
gl::ScopedBindRenderbuffer autoRB(gl, mSecondaryRB);
GLint i = 0;
gl->fGetRenderbufferParameteriv(target.get(), pname.get(), &i);
return i;
}
// Fall through otherwise.
case LOCAL_GL_RENDERBUFFER_WIDTH:
case LOCAL_GL_RENDERBUFFER_HEIGHT:
case LOCAL_GL_RENDERBUFFER_RED_SIZE:
case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
{
GLint i = 0;
gl->fGetRenderbufferParameteriv(target.get(), pname.get(), &i);
return i;
}
}
MOZ_ASSERT(false,
"This function should only be called with valid `pname`.");
return 0;
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLRenderbuffer)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLRenderbuffer, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLRenderbuffer, Release)
} // namespace mozilla