mirror of
https://github.com/roytam1/palemoon27.git
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2228 lines
69 KiB
C++
2228 lines
69 KiB
C++
//
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// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// validationES.h: Validation functions for generic OpenGL ES entry point parameters
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#include "libANGLE/validationES.h"
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#include "libANGLE/validationES2.h"
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#include "libANGLE/validationES3.h"
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#include "libANGLE/Context.h"
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#include "libANGLE/Display.h"
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#include "libANGLE/Texture.h"
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#include "libANGLE/Framebuffer.h"
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#include "libANGLE/FramebufferAttachment.h"
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#include "libANGLE/formatutils.h"
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#include "libANGLE/Image.h"
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#include "libANGLE/Query.h"
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#include "libANGLE/Program.h"
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#include "libANGLE/Uniform.h"
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#include "libANGLE/TransformFeedback.h"
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#include "libANGLE/VertexArray.h"
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#include "common/mathutil.h"
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#include "common/utilities.h"
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namespace gl
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{
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const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index.";
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namespace
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{
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bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex)
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{
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const gl::State &state = context->getState();
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const gl::Program *program = state.getProgram();
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const VertexArray *vao = state.getVertexArray();
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const auto &vertexAttribs = vao->getVertexAttributes();
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size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
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for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
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{
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const VertexAttribute &attrib = vertexAttribs[attributeIndex];
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if (program->isAttribLocationActive(attributeIndex) && attrib.enabled)
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{
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gl::Buffer *buffer = attrib.buffer.get();
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if (buffer)
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{
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GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
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GLint64 maxVertexElement = 0;
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if (attrib.divisor > 0)
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{
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maxVertexElement =
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static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
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}
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else
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{
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maxVertexElement = static_cast<GLint64>(maxVertex);
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}
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// If we're drawing zero vertices, we have enough data.
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if (maxVertexElement > 0)
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{
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// Note: Last vertex element does not take the full stride!
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GLint64 attribSize =
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static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
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GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
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// [OpenGL ES 3.0.2] section 2.9.4 page 40:
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// We can return INVALID_OPERATION if our vertex attribute does not have
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// enough backing data.
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if (attribDataSize > buffer->getSize())
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{
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context->recordError(Error(GL_INVALID_OPERATION));
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return false;
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}
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}
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}
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else if (attrib.pointer == NULL)
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{
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// This is an application error that would normally result in a crash,
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// but we catch it and return an error
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context->recordError(Error(
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GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
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return false;
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}
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}
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}
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return true;
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}
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} // anonymous namespace
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bool ValidCap(const Context *context, GLenum cap)
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{
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switch (cap)
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{
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case GL_CULL_FACE:
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case GL_POLYGON_OFFSET_FILL:
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case GL_SAMPLE_ALPHA_TO_COVERAGE:
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case GL_SAMPLE_COVERAGE:
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case GL_SCISSOR_TEST:
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case GL_STENCIL_TEST:
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case GL_DEPTH_TEST:
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case GL_BLEND:
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case GL_DITHER:
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return true;
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case GL_PRIMITIVE_RESTART_FIXED_INDEX:
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case GL_RASTERIZER_DISCARD:
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return (context->getClientVersion() >= 3);
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default:
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return false;
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}
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}
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bool ValidTextureTarget(const Context *context, GLenum target)
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{
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switch (target)
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{
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case GL_TEXTURE_2D:
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case GL_TEXTURE_CUBE_MAP:
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return true;
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case GL_TEXTURE_3D:
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case GL_TEXTURE_2D_ARRAY:
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return (context->getClientVersion() >= 3);
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default:
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return false;
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}
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}
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// This function differs from ValidTextureTarget in that the target must be
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// usable as the destination of a 2D operation-- so a cube face is valid, but
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// GL_TEXTURE_CUBE_MAP is not.
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// Note: duplicate of IsInternalTextureTarget
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bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
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{
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switch (target)
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{
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case GL_TEXTURE_2D:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return true;
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_3D:
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return (context->getClientVersion() >= 3);
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default:
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return false;
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}
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}
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bool ValidFramebufferTarget(GLenum target)
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{
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static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
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"ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
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switch (target)
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{
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case GL_FRAMEBUFFER: return true;
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case GL_READ_FRAMEBUFFER: return true;
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case GL_DRAW_FRAMEBUFFER: return true;
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default: return false;
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}
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}
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bool ValidBufferTarget(const Context *context, GLenum target)
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{
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switch (target)
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{
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case GL_ARRAY_BUFFER:
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case GL_ELEMENT_ARRAY_BUFFER:
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return true;
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case GL_PIXEL_PACK_BUFFER:
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case GL_PIXEL_UNPACK_BUFFER:
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return (context->getExtensions().pixelBufferObject || context->getClientVersion() >= 3);
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case GL_COPY_READ_BUFFER:
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case GL_COPY_WRITE_BUFFER:
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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case GL_UNIFORM_BUFFER:
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return (context->getClientVersion() >= 3);
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default:
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return false;
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}
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}
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bool ValidBufferParameter(const Context *context, GLenum pname)
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{
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const Extensions &extensions = context->getExtensions();
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switch (pname)
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{
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case GL_BUFFER_USAGE:
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case GL_BUFFER_SIZE:
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return true;
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case GL_BUFFER_ACCESS_OES:
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return extensions.mapBuffer;
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case GL_BUFFER_MAPPED:
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static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
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return (context->getClientVersion() >= 3) || extensions.mapBuffer || extensions.mapBufferRange;
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// GL_BUFFER_MAP_POINTER is a special case, and may only be
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// queried with GetBufferPointerv
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case GL_BUFFER_ACCESS_FLAGS:
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case GL_BUFFER_MAP_OFFSET:
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case GL_BUFFER_MAP_LENGTH:
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return (context->getClientVersion() >= 3) || extensions.mapBufferRange;
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default:
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return false;
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}
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}
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bool ValidMipLevel(const Context *context, GLenum target, GLint level)
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{
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size_t maxDimension = 0;
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switch (target)
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{
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case GL_TEXTURE_2D: maxDimension = context->getCaps().max2DTextureSize; break;
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case GL_TEXTURE_CUBE_MAP:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize; break;
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case GL_TEXTURE_3D: maxDimension = context->getCaps().max3DTextureSize; break;
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case GL_TEXTURE_2D_ARRAY: maxDimension = context->getCaps().max2DTextureSize; break;
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default: UNREACHABLE();
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}
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return level <= gl::log2(static_cast<int>(maxDimension));
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}
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bool ValidImageSizeParameters(const Context *context,
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GLenum target,
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GLint level,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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bool isSubImage)
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{
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if (level < 0 || width < 0 || height < 0 || depth < 0)
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{
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return false;
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}
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// TexSubImage parameters can be NPOT without textureNPOT extension,
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// as long as the destination texture is POT.
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if (!isSubImage && !context->getExtensions().textureNPOT &&
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(level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
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{
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return false;
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}
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if (!ValidMipLevel(context, target, level))
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{
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return false;
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}
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return true;
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}
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bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
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{
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// List of compressed format that require that the texture size is smaller than or a multiple of
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// the compressed block size.
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switch (internalFormat)
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{
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
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return true;
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default:
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return false;
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}
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}
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bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
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{
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const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
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if (!formatInfo.compressed)
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{
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return false;
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}
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if (width < 0 || height < 0)
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{
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return false;
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}
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if (CompressedTextureFormatRequiresExactSize(internalFormat))
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{
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if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth &&
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width % formatInfo.compressedBlockWidth != 0) ||
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(static_cast<GLuint>(height) > formatInfo.compressedBlockHeight &&
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height % formatInfo.compressedBlockHeight != 0))
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{
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return false;
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}
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}
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return true;
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}
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bool ValidQueryType(const Context *context, GLenum queryType)
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{
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static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal.");
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static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal.");
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switch (queryType)
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{
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case GL_ANY_SAMPLES_PASSED:
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case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
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return true;
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case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
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return (context->getClientVersion() >= 3);
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default:
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return false;
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}
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}
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Program *GetValidProgram(Context *context, GLuint id)
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{
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// ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
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// error INVALID_VALUE if the provided name is not the name of either a shader or program object and
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// INVALID_OPERATION if the provided name identifies an object that is not the expected type."
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Program *validProgram = context->getProgram(id);
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if (!validProgram)
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{
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if (context->getShader(id))
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{
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context->recordError(
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Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name"));
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}
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else
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{
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context->recordError(Error(GL_INVALID_VALUE, "Program name is not valid"));
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}
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}
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return validProgram;
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}
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Shader *GetValidShader(Context *context, GLuint id)
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{
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// See ValidProgram for spec details.
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Shader *validShader = context->getShader(id);
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if (!validShader)
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{
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if (context->getProgram(id))
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{
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context->recordError(
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Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name"));
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}
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else
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{
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context->recordError(Error(GL_INVALID_VALUE, "Shader name is invalid"));
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}
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}
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return validShader;
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}
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bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
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{
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if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
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{
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const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
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if (colorAttachment >= context->getCaps().maxColorAttachments)
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{
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context->recordError(Error(GL_INVALID_VALUE));
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return false;
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}
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}
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else
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{
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switch (attachment)
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{
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case GL_DEPTH_ATTACHMENT:
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case GL_STENCIL_ATTACHMENT:
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break;
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case GL_DEPTH_STENCIL_ATTACHMENT:
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if (context->getClientVersion() < 3)
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{
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context->recordError(Error(GL_INVALID_ENUM));
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return false;
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}
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break;
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default:
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context->recordError(Error(GL_INVALID_ENUM));
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return false;
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}
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}
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return true;
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}
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bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width, GLsizei height)
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{
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switch (target)
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{
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case GL_RENDERBUFFER:
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break;
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default:
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context->recordError(Error(GL_INVALID_ENUM));
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return false;
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}
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if (width < 0 || height < 0 || samples < 0)
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{
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context->recordError(Error(GL_INVALID_VALUE));
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return false;
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}
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const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
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if (!formatCaps.renderable)
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{
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context->recordError(Error(GL_INVALID_ENUM));
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return false;
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}
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// ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
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// sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
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// only sized internal formats.
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const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
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if (formatInfo.pixelBytes == 0)
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{
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context->recordError(Error(GL_INVALID_ENUM));
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return false;
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}
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if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
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{
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context->recordError(Error(GL_INVALID_VALUE));
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return false;
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}
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GLuint handle = context->getState().getRenderbufferId();
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if (handle == 0)
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{
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context->recordError(Error(GL_INVALID_OPERATION));
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return false;
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}
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return true;
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}
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bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width, GLsizei height)
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{
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ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
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// ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
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// to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is
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// generated.
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if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
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{
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context->recordError(Error(GL_INVALID_VALUE));
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return false;
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}
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// ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
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// the specified storage. This is different than ES 3.0 in which a sample number higher
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// than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
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// The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
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if (context->getClientVersion() >= 3)
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{
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const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
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if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
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{
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context->recordError(Error(GL_OUT_OF_MEMORY));
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return false;
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}
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}
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return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
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}
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bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
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GLenum renderbuffertarget, GLuint renderbuffer)
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{
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if (!ValidFramebufferTarget(target))
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{
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context->recordError(Error(GL_INVALID_ENUM));
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return false;
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}
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gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
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ASSERT(framebuffer);
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if (framebuffer->id() == 0)
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{
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context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
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return false;
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}
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if (!ValidateAttachmentTarget(context, attachment))
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{
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return false;
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}
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// [OpenGL ES 2.0.25] Section 4.4.3 page 112
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// [OpenGL ES 3.0.2] Section 4.4.2 page 201
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// 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
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// type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
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if (renderbuffer != 0)
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{
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if (!context->getRenderbuffer(renderbuffer))
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|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool IsPartialBlit(gl::Context *context, const gl::FramebufferAttachment *readBuffer, const gl::FramebufferAttachment *writeBuffer,
|
|
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
|
|
{
|
|
if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
|
|
dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
|
|
srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
|
|
{
|
|
return true;
|
|
}
|
|
else if (context->getState().isScissorTestEnabled())
|
|
{
|
|
const Rectangle &scissor = context->getState().getScissor();
|
|
|
|
return scissor.x > 0 || scissor.y > 0 ||
|
|
scissor.width < writeBuffer->getWidth() ||
|
|
scissor.height < writeBuffer->getHeight();
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
|
|
GLenum filter, bool fromAngleExtension)
|
|
{
|
|
switch (filter)
|
|
{
|
|
case GL_NEAREST:
|
|
break;
|
|
case GL_LINEAR:
|
|
if (fromAngleExtension)
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
if (mask == 0)
|
|
{
|
|
// ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
|
|
// buffers are copied.
|
|
return false;
|
|
}
|
|
|
|
if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
|
|
{
|
|
ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
// ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
|
|
// color buffer, leaving only nearest being unfiltered from above
|
|
if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
|
|
{
|
|
if (fromAngleExtension)
|
|
{
|
|
ERR("Blits with the same source and destination framebuffer are not supported by this "
|
|
"implementation.");
|
|
}
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
const gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
|
|
const gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
|
|
|
|
if (!readFramebuffer || !drawFramebuffer)
|
|
{
|
|
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (!readFramebuffer->checkStatus(context->getData()))
|
|
{
|
|
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (!drawFramebuffer->checkStatus(context->getData()))
|
|
{
|
|
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (drawFramebuffer->getSamples(context->getData()) != 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
|
|
|
|
if (mask & GL_COLOR_BUFFER_BIT)
|
|
{
|
|
const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
|
|
const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
|
|
|
|
if (readColorBuffer && drawColorBuffer)
|
|
{
|
|
GLenum readInternalFormat = readColorBuffer->getInternalFormat();
|
|
const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
|
|
|
|
for (size_t i = 0; i < drawFramebuffer->getNumColorBuffers(); i++)
|
|
{
|
|
if (drawFramebuffer->isEnabledColorAttachment(i))
|
|
{
|
|
GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getInternalFormat();
|
|
const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
|
|
|
|
// The GL ES 3.0.2 spec (pg 193) states that:
|
|
// 1) If the read buffer is fixed point format, the draw buffer must be as well
|
|
// 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
|
|
// 3) If the read buffer is a signed integer format, the draw buffer must be as well
|
|
if ( (readFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || readFormatInfo.componentType == GL_SIGNED_NORMALIZED) &&
|
|
!(drawFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || drawFormatInfo.componentType == GL_SIGNED_NORMALIZED))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (readFormatInfo.componentType == GL_UNSIGNED_INT && drawFormatInfo.componentType != GL_UNSIGNED_INT)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (readFormatInfo.componentType == GL_INT && drawFormatInfo.componentType != GL_INT)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (fromAngleExtension)
|
|
{
|
|
const FramebufferAttachment *readColorAttachment = readFramebuffer->getReadColorbuffer();
|
|
if (!readColorAttachment ||
|
|
(!(readColorAttachment->type() == GL_TEXTURE && readColorAttachment->getTextureImageIndex().type == GL_TEXTURE_2D) &&
|
|
readColorAttachment->type() != GL_RENDERBUFFER &&
|
|
readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
for (size_t colorAttachment = 0;
|
|
colorAttachment < drawFramebuffer->getNumColorBuffers(); ++colorAttachment)
|
|
{
|
|
if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
|
|
{
|
|
const FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
|
|
ASSERT(attachment);
|
|
|
|
if (!(attachment->type() == GL_TEXTURE && attachment->getTextureImageIndex().type == GL_TEXTURE_2D) &&
|
|
attachment->type() != GL_RENDERBUFFER &&
|
|
attachment->type() != GL_FRAMEBUFFER_DEFAULT)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
// Return an error if the destination formats do not match
|
|
if (attachment->getInternalFormat() != readColorBuffer->getInternalFormat())
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
int readSamples = readFramebuffer->getSamples(context->getData());
|
|
|
|
if (readSamples != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
|
|
srcX0, srcY0, srcX1, srcY1,
|
|
dstX0, dstY0, dstX1, dstY1))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
|
|
GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
|
|
for (size_t i = 0; i < 2; i++)
|
|
{
|
|
if (mask & masks[i])
|
|
{
|
|
const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
|
|
const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
|
|
|
|
if (readBuffer && drawBuffer)
|
|
{
|
|
if (readBuffer->getInternalFormat() != drawBuffer->getInternalFormat())
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (readBuffer->getSamples() > 0 && !sameBounds)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (fromAngleExtension)
|
|
{
|
|
if (IsPartialBlit(context, readBuffer, drawBuffer,
|
|
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
|
|
{
|
|
ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
|
|
context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
|
|
return false;
|
|
}
|
|
|
|
if (readBuffer->getSamples() != 0 || drawBuffer->getSamples() != 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
|
|
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
|
|
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
|
|
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
|
|
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
|
|
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
|
|
case GL_CURRENT_VERTEX_ATTRIB:
|
|
return true;
|
|
|
|
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
|
|
// Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
|
|
// the same constant.
|
|
static_assert(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
|
|
"ANGLE extension enums not equal to GL enums.");
|
|
return true;
|
|
|
|
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
return true;
|
|
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_WRAP_R:
|
|
case GL_TEXTURE_SWIZZLE_R:
|
|
case GL_TEXTURE_SWIZZLE_G:
|
|
case GL_TEXTURE_SWIZZLE_B:
|
|
case GL_TEXTURE_SWIZZLE_A:
|
|
case GL_TEXTURE_BASE_LEVEL:
|
|
case GL_TEXTURE_MAX_LEVEL:
|
|
case GL_TEXTURE_COMPARE_MODE:
|
|
case GL_TEXTURE_COMPARE_FUNC:
|
|
case GL_TEXTURE_MIN_LOD:
|
|
case GL_TEXTURE_MAX_LOD:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_WRAP_S:
|
|
case GL_TEXTURE_WRAP_T:
|
|
case GL_TEXTURE_WRAP_R:
|
|
switch (param)
|
|
{
|
|
case GL_REPEAT:
|
|
case GL_CLAMP_TO_EDGE:
|
|
case GL_MIRRORED_REPEAT:
|
|
return true;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
switch (param)
|
|
{
|
|
case GL_NEAREST:
|
|
case GL_LINEAR:
|
|
case GL_NEAREST_MIPMAP_NEAREST:
|
|
case GL_LINEAR_MIPMAP_NEAREST:
|
|
case GL_NEAREST_MIPMAP_LINEAR:
|
|
case GL_LINEAR_MIPMAP_LINEAR:
|
|
return true;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
switch (param)
|
|
{
|
|
case GL_NEAREST:
|
|
case GL_LINEAR:
|
|
return true;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_USAGE_ANGLE:
|
|
switch (param)
|
|
{
|
|
case GL_NONE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
|
|
return true;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (!context->getExtensions().textureFilterAnisotropic)
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
// we assume the parameter passed to this validation method is truncated, not rounded
|
|
if (param < 1)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
return true;
|
|
|
|
case GL_TEXTURE_MIN_LOD:
|
|
case GL_TEXTURE_MAX_LOD:
|
|
// any value is permissible
|
|
return true;
|
|
|
|
case GL_TEXTURE_COMPARE_MODE:
|
|
// Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
|
|
switch (param)
|
|
{
|
|
case GL_NONE:
|
|
case GL_COMPARE_REF_TO_TEXTURE:
|
|
return true;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_COMPARE_FUNC:
|
|
// Acceptable function parameters from GLES 3.0.2 spec, table 3.17
|
|
switch (param)
|
|
{
|
|
case GL_LEQUAL:
|
|
case GL_GEQUAL:
|
|
case GL_LESS:
|
|
case GL_GREATER:
|
|
case GL_EQUAL:
|
|
case GL_NOTEQUAL:
|
|
case GL_ALWAYS:
|
|
case GL_NEVER:
|
|
return true;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_SWIZZLE_R:
|
|
case GL_TEXTURE_SWIZZLE_G:
|
|
case GL_TEXTURE_SWIZZLE_B:
|
|
case GL_TEXTURE_SWIZZLE_A:
|
|
switch (param)
|
|
{
|
|
case GL_RED:
|
|
case GL_GREEN:
|
|
case GL_BLUE:
|
|
case GL_ALPHA:
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
return true;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_BASE_LEVEL:
|
|
case GL_TEXTURE_MAX_LEVEL:
|
|
if (param < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
return true;
|
|
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
case GL_TEXTURE_WRAP_S:
|
|
case GL_TEXTURE_WRAP_T:
|
|
case GL_TEXTURE_WRAP_R:
|
|
case GL_TEXTURE_MIN_LOD:
|
|
case GL_TEXTURE_MAX_LOD:
|
|
case GL_TEXTURE_COMPARE_MODE:
|
|
case GL_TEXTURE_COMPARE_FUNC:
|
|
return true;
|
|
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
|
|
{
|
|
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
|
|
ASSERT(framebuffer);
|
|
|
|
if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (context->getState().getReadFramebuffer()->id() != 0 &&
|
|
framebuffer->getSamples(context->getData()) != 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
|
|
if (!readBuffer)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
GLenum currentFormat = framebuffer->getImplementationColorReadFormat();
|
|
GLenum currentType = framebuffer->getImplementationColorReadType();
|
|
GLenum currentInternalFormat = readBuffer->getInternalFormat();
|
|
GLuint clientVersion = context->getClientVersion();
|
|
|
|
bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
|
|
ValidES3ReadFormatType(context, currentInternalFormat, format, type);
|
|
|
|
if (!(currentFormat == format && currentType == type) && !validReadFormat)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
|
|
const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
|
|
|
|
GLsizei outputPitch =
|
|
sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment(),
|
|
context->getState().getPackRowLength());
|
|
// sized query sanity check
|
|
if (bufSize)
|
|
{
|
|
int requiredSize = outputPitch * height;
|
|
if (requiredSize > *bufSize)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
|
|
{
|
|
if (!ValidQueryType(context, target))
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
if (id == 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
// From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
|
|
// of zero, if the active query object name for <target> is non-zero (for the
|
|
// targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
|
|
// the active query for either target is non-zero), if <id> is the name of an
|
|
// existing query object whose type does not match <target>, or if <id> is the
|
|
// active query object name for any query type, the error INVALID_OPERATION is
|
|
// generated.
|
|
|
|
// Ensure no other queries are active
|
|
// NOTE: If other queries than occlusion are supported, we will need to check
|
|
// separately that:
|
|
// a) The query ID passed is not the current active query for any target/type
|
|
// b) There are no active queries for the requested target (and in the case
|
|
// of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
|
|
// no query may be active for either if glBeginQuery targets either.
|
|
if (context->getState().isQueryActive())
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
Query *queryObject = context->getQuery(id, true, target);
|
|
|
|
// check that name was obtained with glGenQueries
|
|
if (!queryObject)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
// check for type mismatch
|
|
if (queryObject->getType() != target)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateEndQuery(gl::Context *context, GLenum target)
|
|
{
|
|
if (!ValidQueryType(context, target))
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
const Query *queryObject = context->getState().getActiveQuery(target);
|
|
|
|
if (queryObject == NULL)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool ValidateUniformCommonBase(gl::Context *context,
|
|
GLenum targetUniformType,
|
|
GLint location,
|
|
GLsizei count,
|
|
const LinkedUniform **uniformOut)
|
|
{
|
|
if (count < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
gl::Program *program = context->getState().getProgram();
|
|
if (!program)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (location == -1)
|
|
{
|
|
// Silently ignore the uniform command
|
|
return false;
|
|
}
|
|
|
|
if (!program->isValidUniformLocation(location))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
const LinkedUniform &uniform = program->getUniformByLocation(location);
|
|
|
|
// attempting to write an array to a non-array uniform is an INVALID_OPERATION
|
|
if (!uniform.isArray() && count > 1)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
*uniformOut = &uniform;
|
|
return true;
|
|
}
|
|
|
|
bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
|
|
{
|
|
// Check for ES3 uniform entry points
|
|
if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
const LinkedUniform *uniform = nullptr;
|
|
if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
GLenum targetBoolType = VariableBoolVectorType(uniformType);
|
|
bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT);
|
|
if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
|
|
GLboolean transpose)
|
|
{
|
|
// Check for ES3 uniform entry points
|
|
int rows = VariableRowCount(matrixType);
|
|
int cols = VariableColumnCount(matrixType);
|
|
if (rows != cols && context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (transpose != GL_FALSE && context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
const LinkedUniform *uniform = nullptr;
|
|
if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (uniform->type != matrixType)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
|
|
{
|
|
if (!context->getQueryParameterInfo(pname, nativeType, numParams))
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
const Caps &caps = context->getCaps();
|
|
|
|
if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
|
|
{
|
|
unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
|
|
|
|
if (colorAttachment >= caps.maxDrawBuffers)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_BINDING_2D:
|
|
case GL_TEXTURE_BINDING_CUBE_MAP:
|
|
case GL_TEXTURE_BINDING_3D:
|
|
case GL_TEXTURE_BINDING_2D_ARRAY:
|
|
if (context->getState().getActiveSampler() >= caps.maxCombinedTextureImageUnits)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
|
|
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
|
|
{
|
|
Framebuffer *framebuffer = context->getState().getReadFramebuffer();
|
|
ASSERT(framebuffer);
|
|
if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
|
|
if (!attachment)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// pname is valid, but there are no parameters to return
|
|
if (numParams == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateCopyTexImageParametersBase(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
|
|
GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border, GLenum *textureFormatOut)
|
|
{
|
|
|
|
if (!ValidTexture2DDestinationTarget(context, target))
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
if (border != 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
if (!ValidMipLevel(context, target, level))
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
|
|
if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
const gl::Caps &caps = context->getCaps();
|
|
|
|
GLuint maxDimension = 0;
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
maxDimension = caps.max2DTextureSize;
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
maxDimension = caps.maxCubeMapTextureSize;
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
maxDimension = caps.max2DTextureSize;
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
|
maxDimension = caps.max3DTextureSize;
|
|
break;
|
|
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
|
|
if (!texture)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (texture->getImmutableFormat() && !isSubImage)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
|
|
|
|
if (formatInfo.depthBits > 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (isSubImage)
|
|
{
|
|
if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
|
|
static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
|
|
static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsCubeMapTextureTarget(target) && width != height)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
int maxLevelDimension = (maxDimension >> level);
|
|
if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
*textureFormatOut = texture->getInternalFormat(target, level);
|
|
return true;
|
|
}
|
|
|
|
static bool ValidateDrawBase(ValidationContext *context,
|
|
GLenum mode,
|
|
GLsizei count,
|
|
GLsizei primcount)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_POINTS:
|
|
case GL_LINES:
|
|
case GL_LINE_LOOP:
|
|
case GL_LINE_STRIP:
|
|
case GL_TRIANGLES:
|
|
case GL_TRIANGLE_STRIP:
|
|
case GL_TRIANGLE_FAN:
|
|
break;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
const State &state = context->getState();
|
|
|
|
// Check for mapped buffers
|
|
if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (context->getLimitations().noSeparateStencilRefsAndMasks)
|
|
{
|
|
const Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
|
|
const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer();
|
|
GLuint stencilBits = stencilBuffer ? stencilBuffer->getStencilSize() : 0;
|
|
GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
|
|
const DepthStencilState &depthStencilState = state.getDepthStencilState();
|
|
if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
|
|
(depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) ||
|
|
state.getStencilRef() != state.getStencilBackRef() ||
|
|
(depthStencilState.stencilMask & minimumRequiredStencilMask) !=
|
|
(depthStencilState.stencilBackMask & minimumRequiredStencilMask))
|
|
{
|
|
// Note: these separate values are not supported in WebGL, due to D3D's limitations. See
|
|
// Section 6.10 of the WebGL 1.0 spec
|
|
ERR(
|
|
"This ANGLE implementation does not support separate front/back stencil "
|
|
"writemasks, reference values, or stencil mask values.");
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const gl::Framebuffer *fbo = state.getDrawFramebuffer();
|
|
if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
gl::Program *program = state.getProgram();
|
|
if (!program)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (!program->validateSamplers(NULL, context->getCaps()))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
// Uniform buffer validation
|
|
for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
|
|
{
|
|
const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
|
|
GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
|
|
const OffsetBindingPointer<Buffer> &uniformBuffer =
|
|
state.getIndexedUniformBuffer(blockBinding);
|
|
|
|
if (uniformBuffer.get() == nullptr)
|
|
{
|
|
// undefined behaviour
|
|
context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."));
|
|
return false;
|
|
}
|
|
|
|
size_t uniformBufferSize = uniformBuffer.getSize();
|
|
if (uniformBufferSize == 0)
|
|
{
|
|
// Bind the whole buffer.
|
|
uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize());
|
|
}
|
|
|
|
if (uniformBufferSize < uniformBlock.dataSize)
|
|
{
|
|
// undefined behaviour
|
|
context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// No-op if zero count
|
|
return (count > 0);
|
|
}
|
|
|
|
bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
|
{
|
|
if (first < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
const State &state = context->getState();
|
|
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
|
|
if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() &&
|
|
curTransformFeedback->getPrimitiveMode() != mode)
|
|
{
|
|
// It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
|
|
// that does not match the current transform feedback object's draw mode (if transform feedback
|
|
// is active), (3.0.2, section 2.14, pg 86)
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateDrawBase(context, mode, count, primcount))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateDrawAttribs(context, primcount, count))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
|
{
|
|
if (primcount < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateDrawArrays(context, mode, first, count, primcount))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// No-op if zero primitive count
|
|
return (primcount > 0);
|
|
}
|
|
|
|
static bool ValidateDrawInstancedANGLE(Context *context)
|
|
{
|
|
// Verify there is at least one active attribute with a divisor of zero
|
|
const gl::State& state = context->getState();
|
|
|
|
gl::Program *program = state.getProgram();
|
|
|
|
const VertexArray *vao = state.getVertexArray();
|
|
for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
|
|
{
|
|
const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
|
|
if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
context->recordError(Error(GL_INVALID_OPERATION, "ANGLE_instanced_arrays requires that at least one active attribute"
|
|
"has a divisor of zero."));
|
|
return false;
|
|
}
|
|
|
|
bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
|
{
|
|
if (!ValidateDrawInstancedANGLE(context))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
|
|
}
|
|
|
|
bool ValidateDrawElements(ValidationContext *context,
|
|
GLenum mode,
|
|
GLsizei count,
|
|
GLenum type,
|
|
const GLvoid *indices,
|
|
GLsizei primcount,
|
|
IndexRange *indexRangeOut)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_UNSIGNED_SHORT:
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
if (context->getClientVersion() < 3 && !context->getExtensions().elementIndexUint)
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
const State &state = context->getState();
|
|
|
|
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
|
|
if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
|
|
{
|
|
// It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
|
|
// while transform feedback is active, (3.0.2, section 2.14, pg 86)
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
// Check for mapped buffers
|
|
if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
const gl::VertexArray *vao = state.getVertexArray();
|
|
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
|
|
if (!indices && !elementArrayBuffer)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (elementArrayBuffer)
|
|
{
|
|
const gl::Type &typeInfo = gl::GetTypeInfo(type);
|
|
|
|
GLint64 offset = reinterpret_cast<GLint64>(indices);
|
|
GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
|
|
|
|
// check for integer overflows
|
|
if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
|
|
byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
|
|
{
|
|
context->recordError(Error(GL_OUT_OF_MEMORY));
|
|
return false;
|
|
}
|
|
|
|
// Check for reading past the end of the bound buffer object
|
|
if (byteCount > elementArrayBuffer->getSize())
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
else if (!indices)
|
|
{
|
|
// Catch this programming error here
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateDrawBase(context, mode, count, primcount))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Use max index to validate if our vertex buffers are large enough for the pull.
|
|
// TODO: offer fast path, with disabled index validation.
|
|
// TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
|
|
if (elementArrayBuffer)
|
|
{
|
|
uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
|
|
Error error =
|
|
elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count,
|
|
state.isPrimitiveRestartEnabled(), indexRangeOut);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled());
|
|
}
|
|
|
|
// If we use an index greater than our maximum supported index range, return an error.
|
|
// The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
|
|
// return an error if possible here.
|
|
if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage));
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateDrawAttribs(context, primcount, static_cast<GLsizei>(indexRangeOut->end)))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// No op if there are no real indices in the index data (all are primitive restart).
|
|
return (indexRangeOut->vertexIndexCount > 0);
|
|
}
|
|
|
|
bool ValidateDrawElementsInstanced(Context *context,
|
|
GLenum mode,
|
|
GLsizei count,
|
|
GLenum type,
|
|
const GLvoid *indices,
|
|
GLsizei primcount,
|
|
IndexRange *indexRangeOut)
|
|
{
|
|
if (primcount < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// No-op zero primitive count
|
|
return (primcount > 0);
|
|
}
|
|
|
|
bool ValidateDrawElementsInstancedANGLE(Context *context,
|
|
GLenum mode,
|
|
GLsizei count,
|
|
GLenum type,
|
|
const GLvoid *indices,
|
|
GLsizei primcount,
|
|
IndexRange *indexRangeOut)
|
|
{
|
|
if (!ValidateDrawInstancedANGLE(context))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
|
|
}
|
|
|
|
bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
|
|
GLuint texture, GLint level)
|
|
{
|
|
if (!ValidFramebufferTarget(target))
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateAttachmentTarget(context, attachment))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (texture != 0)
|
|
{
|
|
gl::Texture *tex = context->getTexture(texture);
|
|
|
|
if (tex == NULL)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (level < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
|
|
ASSERT(framebuffer);
|
|
|
|
if (framebuffer->id() == 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
|
|
GLenum textarget, GLuint texture, GLint level)
|
|
{
|
|
// Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension
|
|
if (context->getClientVersion() < 3 && !context->getExtensions().fboRenderMipmap && level != 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (texture != 0)
|
|
{
|
|
gl::Texture *tex = context->getTexture(texture);
|
|
ASSERT(tex);
|
|
|
|
const gl::Caps &caps = context->getCaps();
|
|
|
|
switch (textarget)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
if (level > gl::log2(caps.max2DTextureSize))
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
if (tex->getTarget() != GL_TEXTURE_2D)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
{
|
|
if (level > gl::log2(caps.maxCubeMapTextureSize))
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM));
|
|
return false;
|
|
}
|
|
|
|
const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(textarget, level));
|
|
if (internalFormatInfo.compressed)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
|
|
{
|
|
if (program == 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
gl::Program *programObject = GetValidProgram(context, program);
|
|
if (!programObject)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!programObject || !programObject->isLinked())
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
if (!programObject->isValidUniformLocation(location))
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
|
|
{
|
|
return ValidateGetUniformBase(context, program, location);
|
|
}
|
|
|
|
bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
|
|
{
|
|
return ValidateGetUniformBase(context, program, location);
|
|
}
|
|
|
|
static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
|
|
{
|
|
if (!ValidateGetUniformBase(context, program, location))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
|
|
// sized queries -- ensure the provided buffer is large enough
|
|
const LinkedUniform &uniform = programObject->getUniformByLocation(location);
|
|
size_t requiredBytes = VariableExternalSize(uniform.type);
|
|
if (static_cast<size_t>(bufSize) < requiredBytes)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
|
|
{
|
|
return ValidateSizedGetUniform(context, program, location, bufSize);
|
|
}
|
|
|
|
bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
|
|
{
|
|
return ValidateSizedGetUniform(context, program, location, bufSize);
|
|
}
|
|
|
|
bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
|
|
const GLenum *attachments, bool defaultFramebuffer)
|
|
{
|
|
if (numAttachments < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero"));
|
|
return false;
|
|
}
|
|
|
|
for (GLsizei i = 0; i < numAttachments; ++i)
|
|
{
|
|
if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
|
|
{
|
|
if (defaultFramebuffer)
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
|
|
return false;
|
|
}
|
|
|
|
if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION,
|
|
"Requested color attachment is greater than the maximum supported color attachments"));
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (attachments[i])
|
|
{
|
|
case GL_DEPTH_ATTACHMENT:
|
|
case GL_STENCIL_ATTACHMENT:
|
|
case GL_DEPTH_STENCIL_ATTACHMENT:
|
|
if (defaultFramebuffer)
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
|
|
return false;
|
|
}
|
|
break;
|
|
case GL_COLOR:
|
|
case GL_DEPTH:
|
|
case GL_STENCIL:
|
|
if (!defaultFramebuffer)
|
|
{
|
|
context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is not bound"));
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment"));
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
|
|
{
|
|
// Note that debug marker calls must not set error state
|
|
|
|
if (length < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (marker == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
|
|
{
|
|
// Note that debug marker calls must not set error state
|
|
|
|
if (length < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (length > 0 && marker == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateEGLImageTargetTexture2DOES(Context *context,
|
|
egl::Display *display,
|
|
GLenum target,
|
|
egl::Image *image)
|
|
{
|
|
if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM, "invalid texture target."));
|
|
return false;
|
|
}
|
|
|
|
if (!display->isValidImage(image))
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
|
|
return false;
|
|
}
|
|
|
|
if (image->getSamples() > 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION,
|
|
"cannot create a 2D texture from a multisampled EGL image."));
|
|
return false;
|
|
}
|
|
|
|
const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
|
|
if (!textureCaps.texturable)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION,
|
|
"EGL image internal format is not supported as a texture."));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
|
|
egl::Display *display,
|
|
GLenum target,
|
|
egl::Image *image)
|
|
{
|
|
if (!context->getExtensions().eglImage)
|
|
{
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_RENDERBUFFER:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(Error(GL_INVALID_ENUM, "invalid renderbuffer target."));
|
|
return false;
|
|
}
|
|
|
|
if (!display->isValidImage(image))
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
|
|
return false;
|
|
}
|
|
|
|
const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
|
|
if (!textureCaps.renderable)
|
|
{
|
|
context->recordError(Error(
|
|
GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer."));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateBindVertexArrayBase(Context *context, GLuint array)
|
|
{
|
|
VertexArray *vao = context->getVertexArray(array);
|
|
|
|
if (!vao)
|
|
{
|
|
// The default VAO should always exist
|
|
ASSERT(array != 0);
|
|
context->recordError(Error(GL_INVALID_OPERATION));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateDeleteVertexArraysBase(Context *context, GLsizei n)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ValidateGenVertexArraysBase(Context *context, GLsizei n)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(Error(GL_INVALID_VALUE));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|