Files
palemoon27/gfx/layers/basic/BasicCompositor.cpp
T
roytam1 e797853ee6 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1259877 - Update DoCallFallback to use js::CallFromStack. r=jandem (16a263ebc8)
- Bug 1259877 - Intl.cpp:GetInternals should directly return its result, not go via outparam. r=till (6e3f5a508f)
- Bug 1165052 - Part 7: Implement native ArraySpeciesCreate wrapper. r=efaust (3b113b8862)
- Bug 1233862 - Add a WeakCache builtin to automatically manage sweeping; r=sfink (e4a63eeae3)
- Bug 1198701 - ArrayIterator gets length property after iteration has finished. r=till (e91e514ce7)
- Bug 1254853 - Add a Helper to Report a ScriptError to the Main Thread. r=khuey (4fb04c563e)
- Bug 1259294: Part 1 - Add MOZ_ALWAYS_SUCCEEDS. r=froydnj (646513400c)
- Bug 1257758 - Adjust step numbering in scripted proxy code to be ES6-correct. r=evilpie (bbd060f0d0)
- Bug 1265594 - Expose FromPropertyDescriptor() as a public JS API; r=jorendorff (b84183bdbd)
- reapply Bug 1258163 - Implement Array.prototype[@@unscopables]. r=shu, r=bholley. (7790e0e824)
- Bug 1253371 - make atomics range checking conformant. r=jolesen (8830769fd8)
- Bug 1253351 - count argument of futexWake defaults to +Infinity. r=bbouvier (e6da823106)
- Bug 1259544 - remove futexWakeOrRequeue. r=bbouvier (35e922f333)
- Bug 1260696: Update wasm text format spewing; r=luke (62b1f8577a)
- Bug 1260737: wasm: Implement Reinterpret opcodes; r=luke (d3a6117e59)
- Bug 1225028 - remove Atomics.fence. r=bbouvier (51d9f55f83)
- Bug 1253344: Defer br/br_if/br_table then-block definition to avoid indirections; r=sunfish (e28b024386)
- Bug 1254142: Baldr: make control flow opcodes yield subexpressions; r=luke (b82d9c89fc)
- Bug 1260910 - introduce 'wait' and 'wake'. r=bbouvier (cd3e94119f)
- Bug 1260835 - Atomics.wait returns strings + remove symbolic constants. r=jolesen (33ef0d61d8)
- Bug 1041586 - Autogenerate symbol names. r=jorendorff (12fa06b6a5)
- Bug 1241088: SharedStubs - part 1: move NewArray and NewObject baseline stubs to shared stubs, r=efaust (846d537ca8)
- Bug 1241088: SharedStubs - part 2: port NewArray and NewObject shared stubs to work in ion, r=efaust (c073756376)
- Bug 1246061. r=jandem, r=bz, r=luke, r=froydnj (c065b403d4)
- Bug 1263870: Check allocation in WasmAstModule::declare; r=luke (d3b2a2acd7)
- Bug 1242040. Fix the GlobalObject usage in ExtendableEvent::GetPromise. r=bkelly (d9e284ad62)
- Bug 1255832. Propagate out JS exceptions properly from some methods in dom/mobilemessage. r=bholley (8c8d9ce3db)
- Bug 1255817 part 2. Get rid of AutoJSAPI::OwnsErrorReporting and AutoJSAPI::TakeOwnershipOfErrorReporting. r=bholley (4f1c052fe6)
- Bug 1259936: Baldr: Simplify calls stack bytes management; r=luke (30c58b319f)
- Bug 1259936: Extra test case; r=luke (116079c082)
- Bug 1261577: Always set the result of a dead loop in wasm; r=luke (67014be844)
- Bug 1261404: Ensure BrTable only set successors once; r=sunfish (6989814189)
- Bug 875433 - Implement Array.prototype.values. r=jorendorff. (423fa799dc)
- Bug 1250947. Fill area outside blur with solid color. r=mstange (bc54b70a1c)
- Bug 1259578 - Use GC infrastructure to allocate proxy's malloced blob; r=jonco (fa28d8f8c4)
- Bug 1259580 - Hide as many Proxy details as possible behind a detail namespace; r=efaust (86bed5cab5)
- Bug 1215265 - Shut PImageBridge down properly. r=sotaro (f387f89418)
- Bug 1215265 - Shut PCompositorBridge down properly. r=sotaro (a573020692)
- Bug 1262367: Baldr: Rename "trap" to "unreachable"; r=luke (2f9d10ade7)
- Bug 1263884 - Don't report OOM when speculative shape table shrink fails r=jandem (cabd97f681)
- Bug 1259877 - Update miscellaneous code to use js::Call instead of js::Invoke. r=till (a2f417c8a1)
- Bug 1262402: Add i64 testing infrastructure in Baldr; r=luke (d9d82c0acb)
2024-04-10 10:06:21 +08:00

776 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicCompositor.h"
#include "BasicLayersImpl.h" // for FillRectWithMask
#include "TextureHostBasic.h"
#include "mozilla/layers/Effects.h"
#include "nsIWidget.h"
#include "gfx2DGlue.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Helpers.h"
#include "mozilla/gfx/Tools.h"
#include "gfxUtils.h"
#include "YCbCrUtils.h"
#include <algorithm>
#include "ImageContainer.h"
#include "gfxPrefs.h"
#ifdef MOZ_ENABLE_SKIA
#include "skia/include/core/SkCanvas.h" // for SkCanvas
#include "skia/include/core/SkBitmapDevice.h" // for SkBitmapDevice
#else
#define PIXMAN_DONT_DEFINE_STDINT
#include "pixman.h" // for pixman_f_transform, etc
#endif
namespace mozilla {
using namespace mozilla::gfx;
namespace layers {
class DataTextureSourceBasic : public DataTextureSource
, public TextureSourceBasic
{
public:
virtual const char* Name() const override { return "DataTextureSourceBasic"; }
explicit DataTextureSourceBasic(DataSourceSurface* aSurface)
: mSurface(aSurface)
, mWrappingExistingData(!!aSurface)
{}
virtual DataTextureSource* AsDataTextureSource() override
{
// If the texture wraps someone else's memory we'd rather not use it as
// a DataTextureSource per say (that is call Update on it).
return mWrappingExistingData ? nullptr : this;
}
virtual TextureSourceBasic* AsSourceBasic() override { return this; }
virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override { return mSurface; }
SurfaceFormat GetFormat() const override
{
return mSurface ? mSurface->GetFormat() : gfx::SurfaceFormat::UNKNOWN;
}
virtual IntSize GetSize() const override
{
return mSurface ? mSurface->GetSize() : gfx::IntSize(0, 0);
}
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override
{
MOZ_ASSERT(!mWrappingExistingData);
if (mWrappingExistingData) {
return false;
}
mSurface = aSurface;
return true;
}
virtual void DeallocateDeviceData() override
{
mSurface = nullptr;
SetUpdateSerial(0);
}
public:
RefPtr<gfx::DataSourceSurface> mSurface;
bool mWrappingExistingData;
};
BasicCompositor::BasicCompositor(nsIWidget *aWidget)
: mWidget(aWidget)
, mDidExternalComposition(false)
{
MOZ_COUNT_CTOR(BasicCompositor);
mMaxTextureSize =
Factory::GetMaxSurfaceSize(gfxPlatform::GetPlatform()->GetContentBackendFor(LayersBackend::LAYERS_BASIC));
}
BasicCompositor::~BasicCompositor()
{
MOZ_COUNT_DTOR(BasicCompositor);
}
bool
BasicCompositor::Initialize()
{
return mWidget ? mWidget->InitCompositor(this) : false;
};
int32_t
BasicCompositor::GetMaxTextureSize() const
{
return mMaxTextureSize;
}
void
BasicCompositingRenderTarget::BindRenderTarget()
{
if (mClearOnBind) {
mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height));
mClearOnBind = false;
}
}
void BasicCompositor::DetachWidget()
{
if (mWidget) {
mWidget->CleanupRemoteDrawing();
mWidget = nullptr;
}
}
TextureFactoryIdentifier
BasicCompositor::GetTextureFactoryIdentifier()
{
TextureFactoryIdentifier ident(LayersBackend::LAYERS_BASIC,
XRE_GetProcessType(),
GetMaxTextureSize());
return ident;
}
already_AddRefed<CompositingRenderTarget>
BasicCompositor::CreateRenderTarget(const IntRect& aRect, SurfaceInitMode aInit)
{
MOZ_ASSERT(aRect.width != 0 && aRect.height != 0, "Trying to create a render target of invalid size");
if (aRect.width * aRect.height == 0) {
return nullptr;
}
RefPtr<DrawTarget> target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8);
if (!target) {
return nullptr;
}
RefPtr<BasicCompositingRenderTarget> rt = new BasicCompositingRenderTarget(target, aRect);
return rt.forget();
}
already_AddRefed<CompositingRenderTarget>
BasicCompositor::CreateRenderTargetFromSource(const IntRect &aRect,
const CompositingRenderTarget *aSource,
const IntPoint &aSourcePoint)
{
MOZ_CRASH("GFX: Shouldn't be called!");
return nullptr;
}
already_AddRefed<CompositingRenderTarget>
BasicCompositor::CreateRenderTargetForWindow(const LayoutDeviceIntRect& aRect, SurfaceInitMode aInit, BufferMode aBufferMode)
{
MOZ_ASSERT(mDrawTarget);
MOZ_ASSERT(aRect.width != 0 && aRect.height != 0, "Trying to create a render target of invalid size");
if (aRect.width * aRect.height == 0) {
return nullptr;
}
RefPtr<BasicCompositingRenderTarget> rt;
IntRect rect = aRect.ToUnknownRect();
if (aBufferMode != BufferMode::BUFFER_NONE) {
RefPtr<DrawTarget> target = mWidget->CreateBackBufferDrawTarget(mDrawTarget, aRect);
if (!target) {
return nullptr;
}
rt = new BasicCompositingRenderTarget(target, rect);
} else {
IntRect windowRect = rect;
// Adjust bounds rect to account for new origin at (0, 0).
if (windowRect.Size() != mDrawTarget->GetSize()) {
windowRect.ExpandToEnclose(IntPoint(0, 0));
}
rt = new BasicCompositingRenderTarget(mDrawTarget, windowRect);
if (aInit == INIT_MODE_CLEAR) {
mDrawTarget->ClearRect(Rect(rect - rt->GetOrigin()));
}
}
return rt.forget();
}
already_AddRefed<DataTextureSource>
BasicCompositor::CreateDataTextureSource(TextureFlags aFlags)
{
RefPtr<DataTextureSource> result = new DataTextureSourceBasic(nullptr);
return result.forget();
}
already_AddRefed<DataTextureSource>
BasicCompositor::CreateDataTextureSourceAround(DataSourceSurface* aSurface)
{
RefPtr<DataTextureSource> result = new DataTextureSourceBasic(aSurface);
return result.forget();
}
bool
BasicCompositor::SupportsEffect(EffectTypes aEffect)
{
return aEffect != EffectTypes::YCBCR && aEffect != EffectTypes::COMPONENT_ALPHA;
}
static void
DrawSurfaceWithTextureCoords(DrawTarget *aDest,
const gfx::Rect& aDestRect,
SourceSurface *aSource,
const gfx::Rect& aTextureCoords,
gfx::Filter aFilter,
const DrawOptions& aOptions,
SourceSurface *aMask,
const Matrix* aMaskTransform)
{
if (!aSource) {
gfxWarning() << "DrawSurfaceWithTextureCoords problem " << gfx::hexa(aSource) << " and " << gfx::hexa(aMask);
return;
}
// Convert aTextureCoords into aSource's coordinate space
gfxRect sourceRect(aTextureCoords.x * aSource->GetSize().width,
aTextureCoords.y * aSource->GetSize().height,
aTextureCoords.width * aSource->GetSize().width,
aTextureCoords.height * aSource->GetSize().height);
// Floating point error can accumulate above and we know our visible region
// is integer-aligned, so round it out.
sourceRect.Round();
// Compute a transform that maps sourceRect to aDestRect.
Matrix matrix =
gfxUtils::TransformRectToRect(sourceRect,
gfx::IntPoint(aDestRect.x, aDestRect.y),
gfx::IntPoint(aDestRect.XMost(), aDestRect.y),
gfx::IntPoint(aDestRect.XMost(), aDestRect.YMost()));
// Only use REPEAT if aTextureCoords is outside (0, 0, 1, 1).
gfx::Rect unitRect(0, 0, 1, 1);
ExtendMode mode = unitRect.Contains(aTextureCoords) ? ExtendMode::CLAMP : ExtendMode::REPEAT;
FillRectWithMask(aDest, aDestRect, aSource, aFilter, aOptions,
mode, aMask, aMaskTransform, &matrix);
}
#ifdef MOZ_ENABLE_SKIA
static SkMatrix
Matrix3DToSkia(const Matrix4x4& aMatrix)
{
SkMatrix transform;
transform.setAll(aMatrix._11,
aMatrix._21,
aMatrix._41,
aMatrix._12,
aMatrix._22,
aMatrix._42,
aMatrix._14,
aMatrix._24,
aMatrix._44);
return transform;
}
static void
Transform(DataSourceSurface* aDest,
DataSourceSurface* aSource,
const Matrix4x4& aTransform,
const Point& aDestOffset)
{
if (aTransform.IsSingular()) {
return;
}
IntSize destSize = aDest->GetSize();
SkImageInfo destInfo = SkImageInfo::Make(destSize.width,
destSize.height,
kBGRA_8888_SkColorType,
kPremul_SkAlphaType);
SkBitmap destBitmap;
destBitmap.setInfo(destInfo, aDest->Stride());
destBitmap.setPixels((uint32_t*)aDest->GetData());
SkCanvas destCanvas(destBitmap);
IntSize srcSize = aSource->GetSize();
SkImageInfo srcInfo = SkImageInfo::Make(srcSize.width,
srcSize.height,
kBGRA_8888_SkColorType,
kPremul_SkAlphaType);
SkBitmap src;
src.setInfo(srcInfo, aSource->Stride());
src.setPixels((uint32_t*)aSource->GetData());
Matrix4x4 transform = aTransform;
transform.PostTranslate(Point3D(-aDestOffset.x, -aDestOffset.y, 0));
destCanvas.setMatrix(Matrix3DToSkia(transform));
SkPaint paint;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
paint.setAntiAlias(true);
paint.setFilterQuality(kLow_SkFilterQuality);
SkRect destRect = SkRect::MakeXYWH(0, 0, srcSize.width, srcSize.height);
destCanvas.drawBitmapRect(src, destRect, &paint);
}
#else
static pixman_transform
Matrix3DToPixman(const Matrix4x4& aMatrix)
{
pixman_f_transform transform;
transform.m[0][0] = aMatrix._11;
transform.m[0][1] = aMatrix._21;
transform.m[0][2] = aMatrix._41;
transform.m[1][0] = aMatrix._12;
transform.m[1][1] = aMatrix._22;
transform.m[1][2] = aMatrix._42;
transform.m[2][0] = aMatrix._14;
transform.m[2][1] = aMatrix._24;
transform.m[2][2] = aMatrix._44;
pixman_transform result;
pixman_transform_from_pixman_f_transform(&result, &transform);
return result;
}
static void
Transform(DataSourceSurface* aDest,
DataSourceSurface* aSource,
const Matrix4x4& aTransform,
const Point& aDestOffset)
{
IntSize destSize = aDest->GetSize();
pixman_image_t* dest = pixman_image_create_bits(PIXMAN_a8r8g8b8,
destSize.width,
destSize.height,
(uint32_t*)aDest->GetData(),
aDest->Stride());
IntSize srcSize = aSource->GetSize();
pixman_image_t* src = pixman_image_create_bits(PIXMAN_a8r8g8b8,
srcSize.width,
srcSize.height,
(uint32_t*)aSource->GetData(),
aSource->Stride());
MOZ_ASSERT(src !=0 && dest != 0, "Failed to create pixman images?");
pixman_transform pixTransform = Matrix3DToPixman(aTransform);
pixman_transform pixTransformInverted;
// If the transform is singular then nothing would be drawn anyway, return here
if (!pixman_transform_invert(&pixTransformInverted, &pixTransform)) {
pixman_image_unref(dest);
pixman_image_unref(src);
return;
}
pixman_image_set_transform(src, &pixTransformInverted);
pixman_image_composite32(PIXMAN_OP_SRC,
src,
nullptr,
dest,
aDestOffset.x,
aDestOffset.y,
0,
0,
0,
0,
destSize.width,
destSize.height);
pixman_image_unref(dest);
pixman_image_unref(src);
}
#endif
static inline IntRect
RoundOut(Rect r)
{
r.RoundOut();
return IntRect(r.x, r.y, r.width, r.height);
}
static void
SetupMask(const EffectChain& aEffectChain,
DrawTarget* aDest,
const IntPoint& aOffset,
RefPtr<SourceSurface>& aMaskSurface,
Matrix& aMaskTransform)
{
if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) {
EffectMask *effectMask = static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EffectTypes::MASK].get());
aMaskSurface = effectMask->mMaskTexture->AsSourceBasic()->GetSurface(aDest);
if (!aMaskSurface) {
gfxWarning() << "Invalid sourceMask effect";
}
MOZ_ASSERT(effectMask->mMaskTransform.Is2D(), "How did we end up with a 3D transform here?!");
aMaskTransform = effectMask->mMaskTransform.As2D();
aMaskTransform.PostTranslate(-aOffset.x, -aOffset.y);
}
}
void
BasicCompositor::DrawQuad(const gfx::Rect& aRect,
const gfx::Rect& aClipRect,
const EffectChain &aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect)
{
RefPtr<DrawTarget> buffer = mRenderTarget->mDrawTarget;
// For 2D drawing, |dest| and |buffer| are the same surface. For 3D drawing,
// |dest| is a temporary surface.
RefPtr<DrawTarget> dest = buffer;
AutoRestoreTransform autoRestoreTransform(dest);
Matrix newTransform;
Rect transformBounds;
Matrix4x4 new3DTransform;
IntPoint offset = mRenderTarget->GetOrigin();
if (aTransform.Is2D()) {
newTransform = aTransform.As2D();
} else {
// Create a temporary surface for the transform.
dest = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(RoundOut(aRect).Size(), SurfaceFormat::B8G8R8A8);
if (!dest) {
return;
}
dest->SetTransform(Matrix::Translation(-aRect.x, -aRect.y));
// Get the bounds post-transform.
transformBounds = aTransform.TransformAndClipBounds(aRect, Rect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height));
transformBounds.RoundOut();
if (transformBounds.IsEmpty()) {
return;
}
// Propagate the coordinate offset to our 2D draw target.
newTransform = Matrix::Translation(transformBounds.x, transformBounds.y);
// When we apply the 3D transformation, we do it against a temporary
// surface, so undo the coordinate offset.
new3DTransform = aTransform;
new3DTransform.PreTranslate(aRect.x, aRect.y, 0);
}
buffer->PushClipRect(aClipRect);
newTransform.PostTranslate(-offset.x, -offset.y);
buffer->SetTransform(newTransform);
RefPtr<SourceSurface> sourceMask;
Matrix maskTransform;
if (aTransform.Is2D()) {
SetupMask(aEffectChain, dest, offset, sourceMask, maskTransform);
}
CompositionOp blendMode = CompositionOp::OP_OVER;
if (Effect* effect = aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE].get()) {
blendMode = static_cast<EffectBlendMode*>(effect)->mBlendMode;
}
switch (aEffectChain.mPrimaryEffect->mType) {
case EffectTypes::SOLID_COLOR: {
EffectSolidColor* effectSolidColor =
static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get());
bool unboundedOp = !IsOperatorBoundByMask(blendMode);
if (unboundedOp) {
dest->PushClipRect(aRect);
}
FillRectWithMask(dest, aRect, effectSolidColor->mColor,
DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform);
if (unboundedOp) {
dest->PopClip();
}
break;
}
case EffectTypes::RGB: {
TexturedEffect* texturedEffect =
static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
TextureSourceBasic* source = texturedEffect->mTexture->AsSourceBasic();
if (source && texturedEffect->mPremultiplied) {
DrawSurfaceWithTextureCoords(dest, aRect,
source->GetSurface(dest),
texturedEffect->mTextureCoords,
texturedEffect->mFilter,
DrawOptions(aOpacity, blendMode),
sourceMask, &maskTransform);
} else if (source) {
SourceSurface* srcSurf = source->GetSurface(dest);
if (srcSurf) {
RefPtr<DataSourceSurface> srcData = srcSurf->GetDataSurface();
// Yes, we re-create the premultiplied data every time.
// This might be better with a cache, eventually.
RefPtr<DataSourceSurface> premultData = gfxUtils::CreatePremultipliedDataSurface(srcData);
DrawSurfaceWithTextureCoords(dest, aRect,
premultData,
texturedEffect->mTextureCoords,
texturedEffect->mFilter,
DrawOptions(aOpacity, blendMode),
sourceMask, &maskTransform);
}
} else {
gfxDevCrash(LogReason::IncompatibleBasicTexturedEffect) << "Bad for basic with " << texturedEffect->mTexture->Name() << " and " << gfx::hexa(sourceMask);
}
break;
}
case EffectTypes::YCBCR: {
NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!");
break;
}
case EffectTypes::RENDER_TARGET: {
EffectRenderTarget* effectRenderTarget =
static_cast<EffectRenderTarget*>(aEffectChain.mPrimaryEffect.get());
RefPtr<BasicCompositingRenderTarget> surface
= static_cast<BasicCompositingRenderTarget*>(effectRenderTarget->mRenderTarget.get());
RefPtr<SourceSurface> sourceSurf = surface->mDrawTarget->Snapshot();
DrawSurfaceWithTextureCoords(dest, aRect,
sourceSurf,
effectRenderTarget->mTextureCoords,
effectRenderTarget->mFilter,
DrawOptions(aOpacity, blendMode),
sourceMask, &maskTransform);
break;
}
case EffectTypes::COMPONENT_ALPHA: {
NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!");
break;
}
default: {
NS_RUNTIMEABORT("Invalid effect type!");
break;
}
}
if (!aTransform.Is2D()) {
dest->Flush();
RefPtr<SourceSurface> snapshot = dest->Snapshot();
RefPtr<DataSourceSurface> source = snapshot->GetDataSurface();
RefPtr<DataSourceSurface> temp =
Factory::CreateDataSourceSurface(RoundOut(transformBounds).Size(), SurfaceFormat::B8G8R8A8
#ifdef MOZ_ENABLE_SKIA
, true
#endif
);
if (NS_WARN_IF(!temp)) {
buffer->PopClip();
return;
}
Transform(temp, source, new3DTransform, transformBounds.TopLeft());
SetupMask(aEffectChain, buffer, offset, sourceMask, maskTransform);
// Adjust for the fact that our content now start at 0,0 instead
// of the top left of transformBounds.
transformBounds.MoveTo(0, 0);
maskTransform.PostTranslate(-transformBounds.x, -transformBounds.y);
if (sourceMask) {
// Transform the source by it's normal transform, and then the inverse
// of the mask transform so that it's in the mask's untransformed
// coordinate space.
Matrix old = buffer->GetTransform();
Matrix sourceTransform = old;
Matrix inverseMask = maskTransform;
inverseMask.Invert();
sourceTransform *= inverseMask;
SurfacePattern source(temp, ExtendMode::CLAMP, sourceTransform);
buffer->PushClipRect(transformBounds);
// Mask in the untransformed coordinate space, and then transform
// by the mask transform to put the result back into destination
// coords.
buffer->SetTransform(maskTransform);
buffer->MaskSurface(source, sourceMask, Point(0, 0));
buffer->SetTransform(old);
buffer->PopClip();
} else {
buffer->DrawSurface(temp, transformBounds, transformBounds);
}
}
buffer->PopClip();
}
void
BasicCompositor::ClearRect(const gfx::Rect& aRect)
{
mRenderTarget->mDrawTarget->ClearRect(aRect);
}
void
BasicCompositor::BeginFrame(const nsIntRegion& aInvalidRegion,
const gfx::Rect *aClipRectIn,
const gfx::Rect& aRenderBounds,
bool aOpaque,
gfx::Rect *aClipRectOut /* = nullptr */,
gfx::Rect *aRenderBoundsOut /* = nullptr */)
{
LayoutDeviceIntRect intRect(LayoutDeviceIntPoint(), mWidget->GetClientSize());
Rect rect = Rect(0, 0, intRect.width, intRect.height);
LayoutDeviceIntRegion invalidRegionSafe;
if (mDidExternalComposition) {
// We do not know rendered region during external composition, just redraw
// whole widget.
invalidRegionSafe = intRect;
mDidExternalComposition = false;
} else {
// Sometimes the invalid region is larger than we want to draw.
invalidRegionSafe.And(
LayoutDeviceIntRegion::FromUnknownRegion(aInvalidRegion), intRect);
}
mInvalidRegion = invalidRegionSafe;
mInvalidRect = mInvalidRegion.GetBounds();
if (aRenderBoundsOut) {
*aRenderBoundsOut = Rect();
}
BufferMode bufferMode = BufferMode::BUFFERED;
if (mTarget) {
// If we have a copy target, then we don't have a widget-provided mDrawTarget (currently). Use a dummy
// placeholder so that CreateRenderTarget() works.
mDrawTarget = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
} else {
// StartRemoteDrawingInRegion can mutate mInvalidRegion.
mDrawTarget = mWidget->StartRemoteDrawingInRegion(mInvalidRegion, &bufferMode);
if (!mDrawTarget) {
return;
}
mInvalidRect = mInvalidRegion.GetBounds();
if (mInvalidRect.IsEmpty()) {
mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion);
return;
}
}
if (!mDrawTarget || mInvalidRect.IsEmpty()) {
return;
}
// Setup an intermediate render target to buffer all compositing. We will
// copy this into mDrawTarget (the widget), and/or mTarget in EndFrame()
RefPtr<CompositingRenderTarget> target =
CreateRenderTargetForWindow(mInvalidRect,
aOpaque ? INIT_MODE_NONE : INIT_MODE_CLEAR,
bufferMode);
if (!target) {
if (!mTarget) {
mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion);
}
return;
}
SetRenderTarget(target);
// We only allocate a surface sized to the invalidated region, so we need to
// translate future coordinates.
mRenderTarget->mDrawTarget->SetTransform(Matrix::Translation(-mRenderTarget->GetOrigin()));
gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget,
mInvalidRegion.ToUnknownRegion());
if (aRenderBoundsOut) {
*aRenderBoundsOut = rect;
}
if (aClipRectIn) {
mRenderTarget->mDrawTarget->PushClipRect(*aClipRectIn);
} else {
mRenderTarget->mDrawTarget->PushClipRect(rect);
if (aClipRectOut) {
*aClipRectOut = rect;
}
}
}
void
BasicCompositor::EndFrame()
{
// Pop aClipRectIn/bounds rect
mRenderTarget->mDrawTarget->PopClip();
if (gfxPrefs::WidgetUpdateFlashing()) {
float r = float(rand()) / RAND_MAX;
float g = float(rand()) / RAND_MAX;
float b = float(rand()) / RAND_MAX;
// We're still clipped to mInvalidRegion, so just fill the bounds.
mRenderTarget->mDrawTarget->FillRect(
IntRectToRect(mInvalidRegion.GetBounds()).ToUnknownRect(),
ColorPattern(Color(r, g, b, 0.2f)));
}
// Pop aInvalidregion
mRenderTarget->mDrawTarget->PopClip();
if (mTarget || mRenderTarget->mDrawTarget != mDrawTarget) {
// Note: Most platforms require us to buffer drawing to the widget surface.
// That's why we don't draw to mDrawTarget directly.
RefPtr<SourceSurface> source = mRenderTarget->mDrawTarget->Snapshot();
RefPtr<DrawTarget> dest(mTarget ? mTarget : mDrawTarget);
nsIntPoint offset = mTarget ? mTargetBounds.TopLeft() : nsIntPoint();
// The source DrawTarget is clipped to the invalidation region, so we have
// to copy the individual rectangles in the region or else we'll draw blank
// pixels.
for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) {
const LayoutDeviceIntRect& r = iter.Get();
dest->CopySurface(source,
IntRect(r.x, r.y, r.width, r.height) - mRenderTarget->GetOrigin(),
IntPoint(r.x, r.y) - offset);
}
}
if (!mTarget) {
mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion);
}
mDrawTarget = nullptr;
mRenderTarget = nullptr;
}
void
BasicCompositor::EndFrameForExternalComposition(const gfx::Matrix& aTransform)
{
MOZ_ASSERT(!mTarget);
MOZ_ASSERT(!mDrawTarget);
MOZ_ASSERT(!mRenderTarget);
mDidExternalComposition = true;
}
} // namespace layers
} // namespace mozilla