mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:18:48 +00:00
cbd579ebc8
- backport of Bug 1188696 - Remove the XPCOM dependencies in nsRefPtr.h (6c2860799) - backport of Bug 1188696 - Hoist nsRefPtr.h into MFBT (e892acb58) - Backport of Bug 1138967 - Part 3: Add D3D11 YCbCr texture clients and upload on the client side (2e4218167) - Bug 1038536 - Flatten image/src/ directory (3adb2d635) - Bug 1038536 - Flatten image/public/ directory (22329f3b4) - Bug 1038536 - Flatten image/decoders/icon/qt/public/ directory. (7b5b8b2af) - Bug 1038536 - Update header guard after flatten image/build (20e1614ac) - Bug 1116905 - part 2 - add MakeAndAddRef helper function to facilitate constructing TemporaryRef (9c85f45a0) - update (ab2c6eccf) - Bug 1139781 - Implement VideoPlaybackQuality for MediaCodecReader. (1a7c6c0a7) - Bug 1138825 - Fix the crash at mAudioPromise: call decode audio data when the audio queue is empty and check the mAudioPromise is empty or not. (3f5d3a1c5) - Bug 875247 - Add support for DXVA2 via D3D11 (2ca491206) - Bug 1145513 - Upload YCbCr image data on the client side when using d3d9 layers. (50f7a69fa) - Bug 1053563 - Use a static create function to replace InitWith for TextureClient. (dd1c8fc89) - Bug 1145764 - Add some default-disabled logging to TextureClientPool (1cfc0d1b9) - Bug 1120780 - Fallback on lock_ycbcr when ColorConvertor fails (3a9b893f0) - Bug 1161815: Use a single ID2D1SolidColorBrush per DrawTarget. (a70b72ef6) - Bug 1160485 - remove implicit conversion from RefPtr<T> to TemporaryR…ef<T>; (e6e6224c5) - Bug 1116905 - part 3 - remove dependence on implicit conversion from T* to TemporaryRef<T>, gfx changes; (f71d3ffa8) - Bug 1116905 - part 1 - remove dependence on implicit conversion from T* to TemporaryRef<T>, non-gfx changes; (f66714955) - implement Event.srcElement as alias (6c1ee1c6d) - 1116905 - part 4 - remove implicit conversion from non-nullptr T* to TemporaryRef<T> (f94c680f9) - Bug 1031152 - Define a JS public API for working with SavedFrame instances (2aa41721a) - Update TLD's from ESR 60 (b9dbe0ca3) with some changes to fix building, reported to upstream: - https://github.com/wicknix/Arctic-Fox/commit/2e421816773b6a57502907ab22c285d994d8b024#r31893045 - https://github.com/wicknix/Arctic-Fox/commit/50f7a69fa9a36634aef1ae5a221415ca98284435#r31892913 - https://github.com/wicknix/Arctic-Fox/commit/f667149556ae0e64c9dbce08836bb5d957db2464#r31892928
136 lines
5.3 KiB
Plaintext
136 lines
5.3 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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#include "nsIAsyncInputStream.idl"
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#include "nsIEventTarget.idl"
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/**
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* imgIEncoder interface
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*/
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[scriptable, uuid(4baa2d6e-fee7-42df-ae3f-5fbebc0c267c)]
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interface imgIEncoder : nsIAsyncInputStream
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{
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// Possible values for outputOptions. Multiple values are semicolon-separated.
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//
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// PNG:
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// ----
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// transparency=[yes|no|none] -- default: "yes"
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// Overrides default from input format. "no" and "none" are equivalent.
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//
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//
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// APNG:
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// -----
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// The following options can be used with startImageEncode():
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//
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// transparency=[yes|no|none] -- default: "yes"
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// Overrides default from input format. "no" and "none" are equivalent.
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// skipfirstframe=[yes|no] -- default: "no"
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// Controls display of the first frame in animations. PNG-only clients
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// always display the first frame (and only that frame).
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// frames=# -- default: "1"
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// Total number of frames in the image. The first frame, even if skipped,
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// is always included in the count.
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// plays=# -- default: "0"
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// Number of times to play the animation sequence. "0" will repeat
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// forever.
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//
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// The following options can be used for each frame, with addImageFrame():
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//
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// transparency=[yes|no|none] -- default: "yes"
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// Overrides default from input format. "no" and "none" are equivalent.
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// delay=# -- default: "500"
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// Number of milliseconds to display the frame, before moving to the next
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// frame.
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// dispose=[none|background|previous] -- default: "none"
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// What to do with the image's canvas before rendering the next frame.
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// See APNG spec.
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// blend=[source|over] -- default: "source"
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// How to render the new frame on the canvas. See APNG spec.
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// xoffset=# -- default: "0"
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// yoffset=# -- default: "0"
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// Where to draw the frame, relative to the canvas.
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//
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//
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// JPEG:
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// -----
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//
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// quality=# -- default: "92"
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// Quality of compression, 0-100 (worst-best).
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// Quality >= 90 prevents down-sampling of the color channels.
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// Possible values for input format (note that not all image formats
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// support saving alpha channels):
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// Input is RGB each pixel is represented by three bytes:
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// R, G, and B (in that order, regardless of host endianness)
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const uint32_t INPUT_FORMAT_RGB = 0;
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// Input is RGB each pixel is represented by four bytes:
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// R, G, and B (in that order, regardless of host endianness).
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// POST-MULTIPLIED alpha us used (50% transparent red is 0xff000080)
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const uint32_t INPUT_FORMAT_RGBA = 1;
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// Input is host-endian ARGB: On big-endian machines each pixel is therefore
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// ARGB, and for little-endian machiens (Intel) each pixel is BGRA
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// (This is used by canvas to match it's internal representation)
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//
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// PRE-MULTIPLIED alpha is used (That is, 50% transparent red is 0x80800000,
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// not 0x80ff0000
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const uint32_t INPUT_FORMAT_HOSTARGB = 2;
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/* data - list of bytes in the format specified by inputFormat
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* width - width in pixels
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* height - height in pixels
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* stride - number of bytes per row in the image
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* Normally (width*3) or (width*4), depending on your input format,
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* but some data uses padding at the end of each row, which would
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* be extra.
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* inputFormat - one of INPUT_FORMAT_* specifying the format of data
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* outputOptions - semicolon-delimited list of name=value pairs that can
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* give options to the output encoder. Options are encoder-
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* specific. Just give empty string for default behavior.
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*/
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void initFromData([array, size_is(length), const] in uint8_t data,
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in unsigned long length,
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in uint32_t width,
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in uint32_t height,
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in uint32_t stride,
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in uint32_t inputFormat,
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in AString outputOptions);
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/*
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* For encoding images which may contain multiple frames, the 1-shot
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* initFromData() interface is too simplistic. The alternative is to
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* use startImageEncode(), call addImageFrame() one or more times, and
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* then finish initialization with endImageEncode().
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*
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* The arguments are basically the same as in initFromData().
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*/
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void startImageEncode(in uint32_t width,
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in uint32_t height,
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in uint32_t inputFormat,
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in AString outputOptions);
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void addImageFrame( [array, size_is(length), const] in uint8_t data,
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in unsigned long length,
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in uint32_t width,
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in uint32_t height,
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in uint32_t stride,
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in uint32_t frameFormat,
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in AString frameOptions);
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void endImageEncode();
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/*
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* Sometimes an encoder can contain another encoder and direct access
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* to its buffer is necessary. It is only safe to assume that the buffer
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* returned from getImageBuffer() is of size equal to getImageBufferUsed().
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*/
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[noscript] unsigned long getImageBufferUsed();
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[noscript] charPtr getImageBuffer();
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};
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