Files
palemoon27/gfx/2d/DrawTargetD2D1.cpp
T
roytam1 f29aba536a import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1085783 (Part 1) - Snap both the fill and dest rects using UserToDeviceSnapped() when pixel snapping images. r=roc (97c8ea37a9)
- Bug 1085783 (Part 2) - Add a test for rounding behavior when high-quality downscaling. r=roc (2851c696c4)
- Bug 1218851. Fix comments related to nsIPresShell::RenderDocument and flags RENDER_DOCUMENT_RELATIVE and RENDER_IGNORE_VIEWPORT_SCROLLING. r=roc (897eb061a2)
- Bug 1223255 - Use Animation::AnimationTimeToTimeStamp instead of timeline->ToTimeStamp. r=bbirtles (b05fc6c868)
- Bug 1216030 - Part 1: Remove CanAnimate_HasGeometricProperty. r=dbaron (8f8f380828)
- Bug 1216030 - Part 2: Remove gfxPlatform::OffMainThreadCompositingEnabled from CanAnimatePropertyOnCompositor. r=dbaron (983f626f3d)
- Bug 1216030 - Part 3: Move AreAsyncAnimationsEnabled check outside animation properties loop. r=dbaron (273b21d3a9)
- Bug 1216030 - Part 4: Move IsCompositorAnimationDisabledForFrame outside animation properties loop. r=dbaron (4f5ba30f2d)
- Bug 1216030 - Part 5: Add KeyframeEffectReadOnly::CanAnimateTransformOnCompositor. r=bbirtles (a87ab8f397)
- Bug 1216030 - Part 6: Add KeyframeEffectReadOnly::IsGeometricProperty. r=bbirtles (9dbb1c9fe0)
- Bug 1216030 - Part 7: Add nsIFrame::RefusedAsyncAnimation. r=dbaron (9b0582e9e7)
- Bug 1216030 - Part 8: Add KeyframeEffectReadOnly::GetAnimationFrame. r=bbirtles (3915b03b48)
- Bug 1216030 - Part 9: We don't need to call CanPerformOnCompositorThread in RequestRestyle. (fe46feecdb)
- Bug 1216030 - Part 8.5: Animation::CanThrottle() should check that all animation properties are running on compositor. r=bbirtles (dbee36ccc7)
- Bug 1216030 - Part 10: Remove CanAnimate_AllowPartial flag. r=bbirtles (eb30ac714f)
- Bug 1216030 - Part 11: Add KeyframeEffect::CanAnimatePropertyOnCompositor. r=bbirtles (f71cb641ec)
- Bug 1216030 - Part 12: Pass nsIFrame to CanPerformOnCompositorThread to avoid redundant process for getting nsIFrame. r=dbaron (c9dbe043ad)
- Bug 1216030 - Part 13: Remove existsProperty check from CanPerformOnCompositorThread. r=dbaron (e3dde151af)
- Bug 1216030 - Part 14: Add KeyframeEffectReadOnly::GetPresContext and KeyframeEffectReadonly::GetRenderedDocument. r=bbirtles (7edbf430e9)
- Bug 1216030 - Part 15: Add KeyframeEffectReadOnly::GetCollection. r=bbirtles (2652435de5)
- Bug 1216030 - Part 16: Move CanThrottleAnimation and CanThrottleTransformChanges from AnimationCollection into KeyframeEffectReadOnly::CanThrottle. r=bbirtles (d890691ebb)
- Bug 1216030 - Part 17: Do not calculate unthrottle interval for transform animation every time. r=bbirtles (c7a3767422)
- Bug 1216030 - Part 18: Remove IsCurrent() check in assertion in CanThrottle. r=bbirtles (6de694634a)
- Bug 1181976 - Rename WillChangeBudgetWarning in dom/dom.properties to reflect string change. r=flod (abc159ebba)
- Bug 1191412 - Fix logic and text for the WillChange warning. r=roc (f2900114f1)
- Bug 1180899 - Do not clobber frame metrics on the root layer added during a previous paint if there is no other frame metrics for the root scroll frame. r=tn (30f2dcf21b)
- Bug 1208673 - Do HitTest with skipping non-leaf preserve-3d transform items. r=roc (a042872d32)
- Bug 947062 - Layerize background images with animated background-position if possible. r=mattwoodrow (075dedff4a)
- Bug 1172310. Don't add viewport frame bounds to the layer event regions because they are never the result of hit testing. r=roc (1ecdd06c0d)
- Bug 1213582. Don't flatten away opacity:0 containers. r=mattwoodrow (d1f9c205e1)
- Bug 1213582. Skip display items in ProcessDisplayItems if we only need items for event regions, and this item isn't one and doesn't have descendants. r=mattwoodrow (3511595652)
- Bug 1183085 - Correct the name for nsDisplayItem; r=roc (fb1a59294f)
- Bug 1183085 - Update description for nsDisplayList methods; r=roc (39eafdb099)
- Bug 1216851 - Don't include event regions when deciding if we can flatten opacity. r=roc (fc518688a4)
- Bug 1215412 - Apply perspective origin after transform origin. r=jwatt (a30f0351a3)
- Bug 1152263 - Ensure Matrix4x4::ProjectRectBounds being functional for Rect with zero width/height. r=mattwoodrow (5ca3086e04)
- Bug 1217012 - Use doubles when untransforming points since we need the extra precision. r=kip (81acd626e8)
- Bug 1042536 - Allow ImageLayer optimization to be used for some clipped background images. r=mstange (b9b89b2d25)
- Bug 1221677 - "[css-grid] Put the 'subgrid' support behind a pref, disabled by default". r=mats (400e9d865a)
- Bug 1150042 - Make nsLayoutUtils::DrawSingleUnscaledImage use CSSIntSize instead of unitless nsIntSize. r=dholbert (393062cd87)
- Bug 1173305 - Convert BasicTableLayoutStrategy to work with logical coordinates. r=dholbert (e133cad49a)
- namespace comment (6fc3ad3f4a)
- Bug 1220621. When removing a <col>, only create an anonymous colframe to replace it if one is really needed. r=dbaron (e29d8a7248)
- Bug 1178250 - Don't call ConsiderChildOverflow until the child has been placed in the right location when reflowing a vertical-rl table. r=dholbert (1327793032)
- Bug 1186998 - Align overflowing table-cell content to content-box. r=dholbert (d2356a20c0)
- Bug 1213465 - Combine DrawResults correctly in nsTablePainter. r=tn (61e725a4ad)
- minor (0df6057957)
- bits of Bug 1163227: Part5 (6a99380110)
- minor (59f78b2265)
- Bug 1206982 - getUserMedia s/PermissionDeniedError/SecurityError/. r=jesup (782b3536a2)
- Bug 1218799: Shutdown MediaManager engines from the MediaManager thread r=jib (351bba0486)
- Bug 1186708 - Fix debug-only assert (crash) on advanced browserWindow constraint. r=jesup (86fcfa999d)
- Bug 1170958 - Remove ProcessedMediaStream::ForwardTrackEnabled. r=roc,jesup (4663d7a46c)
- Bug 1223916 - Prohibit direct method calls at the parser level in self-hosted code. (r=till) (1489fbb2f3)
- Bug 1219057 - Do not show "Unable to print stack trace" for exception thrown while compiling top-level script. r=jandem (df74029ee8)
- Bug 1186973 - Evaluate assertEqBytecode: Print length as numbers. r=h4writer (57f9e68d53)
- Bug 1218636 - IonMonkey: MIPS64: Add support into shell. r=lth (dc4de53cf5)
- Bug 1192329 - Change JS shell to default to the standard version of JS (not 1.7+) 1/2; r=jorendorff (e40087f5b8)
- Bug 1192329 - Change JS shell to default to the standard version of JS (not 1.7+) 2/2; r=jorendorff (4d74d1f639)
- Bug 1192329 - Fix broken asm tests by explicitly setting js version; r=jorendorff (adf502c8db)
- Bug 1108603 - Evaluate ensure that the global is configured such that we can always clone singletons. r=jonco (8a888042dd)
- Bug 1184393 - Rename some js shell test variables for better readability; r=sfink (06e2293f34)
- Bug 1213104 - Pass the ProgressBar directly, since we are no longer using results; r=sfink (16b4af8c3e)
- Bug 1212756 - Fix jstests --debug option r=terrence (89caa65dc5)
- Bug 1213365 - Share environment control code between js and jit test harnesses; r=sfink (274c4f2d2e)
- Bug 1206987 - Only disable the GPF dialog during testing; r=sfink (a507b1b591)
- Bug 1212349 - Encapsulate the shell's per-runtime state r=jandem (4ec884973d)
- Bug 1215063 - Implement a simple module loader for the shell r=shu r=froydnj (a916f0ee03)
- Bug 1214051 - Reject NaN as a sampling probability, and test the floating point value range harder. r=jimb (842e822471)
- Bug 1225176 - Don't call wrap() in JitActivation constructor, it can GC and crash. r=fitzgen (d989a2b157)
- Bug 1218643 - remove support for deprecated asm.js heap length. r=luke (6ad156f10d)
- Bug 1224280 - Fix asm.js console warning when disabled by debugger and parsing off-thread. r=luke (7bf76d0a1f)
- Bug 1221660 - Part 1: Stop populating ParseNode::pn_offset most of the time. r=Waldo. (24d013fe30)
- Bug 1221660 - Part 2: Move pn_offset into a branch of the ParseNode::pn_u union. Add a subclass of ParseNode for PNK_CASE nodes. Merge PNK_DEFAULT with PNK_CASE. r=Waldo. (12514bc644)
- Bug 1200609 - Odin: Update comments and code mentioning interrupting via mprotect (r=benj) (a60ec9d0d0)
- Bug 1218644 - OdinMonkey: MIPS64: Add support for Loongson3. r=lth (57a1865d1d)
- Bug 1225392 part 1. Expose JSAPI for getting %IteratorPrototype%. r=efaust (816e68dddd)
- Bug 1225392 part 2. WebIDL autogenerated iterators should chain up to %IteratorPrototype%. r=qdot (834fc71f90)
- No bug. Reword a comment slightly because it confused me. r=woof!, DONTBUILD (c2c41d535a)
- Bug 1147752 - Keep typedefs consistent. r=jgilbert (605d63c0e4)
- Bug 1207672 - Add support for APPLE_framebuffer_multisample r=snorp (0f4ef4420d)
- Bug 1207205 - Remove fGetActiveUniformName. r=jrmuizel (9d1c97f194)
- Bug 1208513 - Add support for GL_APPLE_sync r=jgilbert (6d70401d89)
- Bug 1222175 - initialize base of ScaledFontDWrite before its members; r=Bas (120c5fa334)
- Bug 1217941 - remove <iomanip> from ScaleFactors2D.h; r=jrmuizel (e5a08d95e2)
- Bug 1222569 - fix initialization order in SourceSurfaceD2D1; r=Bas (484084f551)
- Bug 1208661 - Implement SourceSurfaceDual::GetDataSurface() for debugging purposes. r=BenWa (de255f344a)
- Bug 1185011: Add 'override' annotations to DataSourceSurface subclasses in SourceSurfaceRawData.h, to fix clang -Winconsistent-missing-override build warnings/errors. rs=ehsan (dc3ff4fa07)
- Bug 1222298 - GFX: 2D: Make convolverLS3 more like upstream. r=seth (06e555709d)
- Bug 1157065- GFX: 2D: Implement AlphaBoxBlur in LS3 MMI. r=jrmuizel (ca818df231)
- Bug 1220673 - Make DrawTargetCG::Mask() MOZ_CRASH (a649db3d99)
- Bug 1221616: Use ID2D1CommandList instead of a bitmap for temporary D2D drawing. r=jrmuizel (9785977521)
- Bug 1220624: Make MaskSurface properly take into account the possibilities of partial uploads. r=jrmuizel (9dd3d65880)
- Bug 1222569 - remove unused variable from DrawTargetD2D1.cpp; r=Bas (e6c5aa717b)
2023-01-09 08:34:11 +08:00

1598 lines
51 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <initguid.h>
#include "DrawTargetD2D1.h"
#include "DrawTargetD2D.h"
#include "FilterNodeSoftware.h"
#include "GradientStopsD2D.h"
#include "SourceSurfaceD2D1.h"
#include "SourceSurfaceD2D.h"
#include "RadialGradientEffectD2D1.h"
#include "HelpersD2D.h"
#include "FilterNodeD2D1.h"
#include "Tools.h"
using namespace std;
namespace mozilla {
namespace gfx {
uint64_t DrawTargetD2D1::mVRAMUsageDT;
uint64_t DrawTargetD2D1::mVRAMUsageSS;
ID2D1Factory1* DrawTargetD2D1::mFactory = nullptr;
ID2D1Factory1 *D2DFactory1()
{
return DrawTargetD2D1::factory();
}
DrawTargetD2D1::DrawTargetD2D1()
: mClipsArePushed(false)
{
}
DrawTargetD2D1::~DrawTargetD2D1()
{
PopAllClips();
if (mSnapshot) {
// We may hold the only reference. MarkIndependent will clear mSnapshot;
// keep the snapshot object alive so it doesn't get destroyed while
// MarkIndependent is running.
RefPtr<SourceSurfaceD2D1> deathGrip = mSnapshot;
// mSnapshot can be treated as independent of this DrawTarget since we know
// this DrawTarget won't change again.
deathGrip->MarkIndependent();
// mSnapshot will be cleared now.
}
if (mDC) {
// The only way mDC can be null is if Init failed, but it can happen and the
// destructor is the only place where we need to check for it since the
// DrawTarget will destroyed right after Init fails.
mDC->EndDraw();
}
// Targets depending on us can break that dependency, since we're obviously not going to
// be modified in the future.
for (auto iter = mDependentTargets.begin();
iter != mDependentTargets.end(); iter++) {
(*iter)->mDependingOnTargets.erase(this);
}
// Our dependencies on other targets no longer matter.
for (TargetSet::iterator iter = mDependingOnTargets.begin();
iter != mDependingOnTargets.end(); iter++) {
(*iter)->mDependentTargets.erase(this);
}
}
already_AddRefed<SourceSurface>
DrawTargetD2D1::Snapshot()
{
if (mSnapshot) {
RefPtr<SourceSurface> snapshot(mSnapshot);
return snapshot.forget();
}
PopAllClips();
mDC->Flush();
mSnapshot = new SourceSurfaceD2D1(mBitmap, mDC, mFormat, mSize, this);
RefPtr<SourceSurface> snapshot(mSnapshot);
return snapshot.forget();
}
void
DrawTargetD2D1::Flush()
{
mDC->Flush();
// We no longer depend on any target.
for (TargetSet::iterator iter = mDependingOnTargets.begin();
iter != mDependingOnTargets.end(); iter++) {
(*iter)->mDependentTargets.erase(this);
}
mDependingOnTargets.clear();
}
void
DrawTargetD2D1::DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
D2D1_RECT_F samplingBounds;
if (aSurfOptions.mSamplingBounds == SamplingBounds::BOUNDED) {
samplingBounds = D2DRect(aSource);
} else {
samplingBounds = D2D1::RectF(0, 0, Float(aSurface->GetSize().width), Float(aSurface->GetSize().height));
}
Float xScale = aDest.width / aSource.width;
Float yScale = aDest.height / aSource.height;
RefPtr<ID2D1ImageBrush> brush;
// Here we scale the source pattern up to the size and position where we want
// it to be.
Matrix transform;
transform.PreTranslate(aDest.x - aSource.x * xScale, aDest.y - aSource.y * yScale);
transform.PreScale(xScale, yScale);
RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, transform, ExtendMode::CLAMP);
if (!image) {
gfxWarning() << *this << ": Unable to get D2D image for surface.";
return;
}
RefPtr<ID2D1Bitmap> bitmap;
if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
// If this is called with a DataSourceSurface it might do a partial upload
// that our DrawBitmap call doesn't support.
image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
}
if (bitmap && aSurfOptions.mSamplingBounds == SamplingBounds::UNBOUNDED) {
mDC->DrawBitmap(bitmap, D2DRect(aDest), aOptions.mAlpha, D2DFilter(aSurfOptions.mFilter), D2DRect(aSource));
} else {
// This has issues ignoring the alpha channel on windows 7 with images marked opaque.
MOZ_ASSERT(aSurface->GetFormat() != SurfaceFormat::B8G8R8X8);
mDC->CreateImageBrush(image,
D2D1::ImageBrushProperties(samplingBounds,
D2D1_EXTEND_MODE_CLAMP,
D2D1_EXTEND_MODE_CLAMP,
D2DInterpolationMode(aSurfOptions.mFilter)),
D2D1::BrushProperties(aOptions.mAlpha, D2DMatrix(transform)),
getter_AddRefs(brush));
mDC->FillRectangle(D2DRect(aDest), brush);
}
FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
}
void
DrawTargetD2D1::DrawFilter(FilterNode *aNode,
const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions)
{
if (aNode->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
gfxWarning() << *this << ": Incompatible filter passed to DrawFilter.";
return;
}
PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
FilterNodeD2D1* node = static_cast<FilterNodeD2D1*>(aNode);
node->WillDraw(this);
mDC->DrawImage(node->OutputEffect(), D2DPoint(aDestPoint), D2DRect(aSourceRect));
FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
}
void
DrawTargetD2D1::DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest,
const Color &aColor,
const Point &aOffset,
Float aSigma,
CompositionOp aOperator)
{
MarkChanged();
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
Matrix mat;
RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
if (!image) {
gfxWarning() << "Couldn't get image for surface.";
return;
}
if (!mat.IsIdentity()) {
gfxDebug() << *this << ": At this point complex partial uploads are not supported for Shadow surfaces.";
return;
}
// Step 1, create the shadow effect.
RefPtr<ID2D1Effect> shadowEffect;
HRESULT hr = mDC->CreateEffect(CLSID_D2D1Shadow, getter_AddRefs(shadowEffect));
if (FAILED(hr) || !shadowEffect) {
gfxWarning() << "Failed to create shadow effect. Code: " << hexa(hr);
return;
}
shadowEffect->SetInput(0, image);
shadowEffect->SetValue(D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION, aSigma);
D2D1_VECTOR_4F color = { aColor.r, aColor.g, aColor.b, aColor.a };
shadowEffect->SetValue(D2D1_SHADOW_PROP_COLOR, color);
D2D1_POINT_2F shadowPoint = D2DPoint(aDest + aOffset);
mDC->DrawImage(shadowEffect, &shadowPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
D2D1_POINT_2F imgPoint = D2DPoint(aDest);
mDC->DrawImage(image, &imgPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
}
void
DrawTargetD2D1::ClearRect(const Rect &aRect)
{
MarkChanged();
PopAllClips();
PushClipRect(aRect);
if (mTransformDirty ||
!mTransform.IsIdentity()) {
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
}
D2D1_RECT_F clipRect;
bool isPixelAligned;
if (mTransform.IsRectilinear() &&
GetDeviceSpaceClipRect(clipRect, isPixelAligned)) {
mDC->PushAxisAlignedClip(clipRect, isPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
mDC->Clear();
mDC->PopAxisAlignedClip();
PopClip();
return;
}
RefPtr<ID2D1CommandList> list;
mDC->CreateCommandList(getter_AddRefs(list));
mDC->SetTarget(list);
IntRect addClipRect;
RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&addClipRect);
RefPtr<ID2D1SolidColorBrush> brush;
mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), getter_AddRefs(brush));
mDC->PushAxisAlignedClip(D2D1::RectF(addClipRect.x, addClipRect.y, addClipRect.XMost(), addClipRect.YMost()), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
mDC->FillGeometry(geom, brush);
mDC->PopAxisAlignedClip();
mDC->SetTarget(mBitmap);
list->Close();
mDC->DrawImage(list, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_DESTINATION_OUT);
PopClip();
return;
}
void
DrawTargetD2D1::MaskSurface(const Pattern &aSource,
SourceSurface *aMask,
Point aOffset,
const DrawOptions &aOptions)
{
MarkChanged();
RefPtr<ID2D1Bitmap> bitmap;
Matrix mat = Matrix::Translation(aOffset);
RefPtr<ID2D1Image> image = GetImageForSurface(aMask, mat, ExtendMode::CLAMP, nullptr);
MOZ_ASSERT(!mat.HasNonTranslation());
aOffset.x = mat._31;
aOffset.y = mat._32;
if (!image) {
gfxWarning() << "Failed to get image for surface.";
return;
}
PrepareForDrawing(aOptions.mCompositionOp, aSource);
// FillOpacityMask only works if the antialias mode is MODE_ALIASED
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
if (!bitmap) {
gfxWarning() << "FillOpacityMask only works with Bitmap source surfaces.";
return;
}
IntSize size = IntSize(bitmap->GetSize().width, bitmap->GetSize().height);
Rect maskRect = Rect(0.f, 0.f, Float(size.width), Float(size.height));
Rect dest = Rect(aOffset.x, aOffset.y, Float(size.width), Float(size.height));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha);
mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS, D2DRect(dest), D2DRect(maskRect));
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
FinalizeDrawing(aOptions.mCompositionOp, aSource);
}
void
DrawTargetD2D1::CopySurface(SourceSurface *aSurface,
const IntRect &aSourceRect,
const IntPoint &aDestination)
{
MarkChanged();
PopAllClips();
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
Matrix mat;
RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
if (!image) {
gfxWarning() << "Couldn't get image for surface.";
return;
}
if (!mat.IsIdentity()) {
gfxDebug() << *this << ": At this point complex partial uploads are not supported for CopySurface.";
return;
}
RefPtr<ID2D1Bitmap> bitmap;
image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
if (bitmap && mFormat == SurfaceFormat::A8) {
RefPtr<ID2D1SolidColorBrush> brush;
mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White),
D2D1::BrushProperties(), getter_AddRefs(brush));
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS);
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
return;
}
Rect srcRect(Float(aSourceRect.x), Float(aSourceRect.y),
Float(aSourceRect.width), Float(aSourceRect.height));
Rect dstRect(Float(aDestination.x), Float(aDestination.y),
Float(aSourceRect.width), Float(aSourceRect.height));
if (bitmap) {
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
mDC->DrawBitmap(bitmap, D2DRect(dstRect), 1.0f,
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
D2DRect(srcRect));
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
return;
}
mDC->DrawImage(image, D2D1::Point2F(Float(aDestination.x), Float(aDestination.y)),
D2DRect(srcRect), D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
}
void
DrawTargetD2D1::FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
mDC->FillRectangle(D2DRect(aRect), brush);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
mDC->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::StrokeLine(const Point &aStart,
const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
mDC->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::Stroke(const Path *aPath,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
return;
}
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
mDC->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::Fill(const Path *aPath,
const Pattern &aPattern,
const DrawOptions &aOptions)
{
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
return;
}
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
mDC->FillGeometry(d2dPath->mGeometry, brush);
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::FillGlyphs(ScaledFont *aFont,
const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions,
const GlyphRenderingOptions *aRenderingOptions)
{
if (aFont->GetType() != FontType::DWRITE) {
gfxDebug() << *this << ": Ignoring drawing call for incompatible font.";
return;
}
ScaledFontDWrite *font = static_cast<ScaledFontDWrite*>(aFont);
IDWriteRenderingParams *params = nullptr;
if (aRenderingOptions) {
if (aRenderingOptions->GetType() != FontType::DWRITE) {
gfxDebug() << *this << ": Ignoring incompatible GlyphRenderingOptions.";
// This should never happen.
MOZ_ASSERT(false);
} else {
params = static_cast<const GlyphRenderingOptionsDWrite*>(aRenderingOptions)->mParams;
}
}
AntialiasMode aaMode = font->GetDefaultAAMode();
if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) {
aaMode = aOptions.mAntialiasMode;
}
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
bool forceClearType = false;
if (mFormat == SurfaceFormat::B8G8R8A8 && mPermitSubpixelAA &&
aOptions.mCompositionOp == CompositionOp::OP_OVER && aaMode == AntialiasMode::SUBPIXEL) {
forceClearType = true;
}
D2D1_TEXT_ANTIALIAS_MODE d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
switch (aaMode) {
case AntialiasMode::NONE:
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
break;
case AntialiasMode::GRAY:
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
break;
case AntialiasMode::SUBPIXEL:
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
break;
default:
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
}
if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE &&
mFormat != SurfaceFormat::B8G8R8X8 && !forceClearType) {
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
}
mDC->SetTextAntialiasMode(d2dAAMode);
if (params != mTextRenderingParams) {
mDC->SetTextRenderingParams(params);
mTextRenderingParams = params;
}
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
AutoDWriteGlyphRun autoRun;
DWriteGlyphRunFromGlyphs(aBuffer, font, &autoRun);
bool needsRepushedLayers = false;
if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE && mFormat != SurfaceFormat::B8G8R8X8) {
D2D1_RECT_F rect;
bool isAligned;
needsRepushedLayers = mPushedClips.size() && !GetDeviceSpaceClipRect(rect, isAligned);
// If we have a complex clip in our stack and we have a transparent
// background, and subpixel AA is permitted, we need to repush our layer
// stack limited by the glyph run bounds initializing our layers for
// subpixel AA.
if (needsRepushedLayers) {
mDC->GetGlyphRunWorldBounds(D2D1::Point2F(), &autoRun,
DWRITE_MEASURING_MODE_NATURAL, &rect);
rect.left = std::floor(rect.left);
rect.right = std::ceil(rect.right);
rect.top = std::floor(rect.top);
rect.bottom = std::ceil(rect.bottom);
PopAllClips();
if (!mTransform.IsRectilinear()) {
// We must limit the pixels we touch to the -user space- bounds of
// the glyphs being drawn. In order not to get transparent pixels
// copied up in our pushed layer stack.
D2D1_RECT_F userRect;
mDC->SetTransform(D2D1::IdentityMatrix());
mDC->GetGlyphRunWorldBounds(D2D1::Point2F(), &autoRun,
DWRITE_MEASURING_MODE_NATURAL, &userRect);
RefPtr<ID2D1PathGeometry> path;
D2DFactory()->CreatePathGeometry(getter_AddRefs(path));
RefPtr<ID2D1GeometrySink> sink;
path->Open(getter_AddRefs(sink));
sink->BeginFigure(D2D1::Point2F(userRect.left, userRect.top), D2D1_FIGURE_BEGIN_FILLED);
sink->AddLine(D2D1::Point2F(userRect.right, userRect.top));
sink->AddLine(D2D1::Point2F(userRect.right, userRect.bottom));
sink->AddLine(D2D1::Point2F(userRect.left, userRect.bottom));
sink->EndFigure(D2D1_FIGURE_END_CLOSED);
sink->Close();
mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), path, D2D1_ANTIALIAS_MODE_ALIASED,
D2DMatrix(mTransform), 1.0f, nullptr,
D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND |
D2D1_LAYER_OPTIONS1_IGNORE_ALPHA), nullptr);
}
PushClipsToDC(mDC, true, rect);
mDC->SetTransform(D2DMatrix(mTransform));
}
}
if (brush) {
mDC->DrawGlyphRun(D2D1::Point2F(), &autoRun, brush);
}
if (needsRepushedLayers) {
PopClipsFromDC(mDC);
if (!mTransform.IsRectilinear()) {
mDC->PopLayer();
}
}
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
}
void
DrawTargetD2D1::Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aOptions)
{
PrepareForDrawing(aOptions.mCompositionOp, aSource);
RefPtr<ID2D1Brush> source = CreateBrushForPattern(aSource, aOptions.mAlpha);
RefPtr<ID2D1Brush> mask = CreateBrushForPattern(aMask, 1.0f);
mDC->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), nullptr,
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
D2D1::IdentityMatrix(),
1.0f, mask),
nullptr);
Rect rect(0, 0, (Float)mSize.width, (Float)mSize.height);
Matrix mat = mTransform;
mat.Invert();
mDC->FillRectangle(D2DRect(mat.TransformBounds(rect)), source);
mDC->PopLayer();
FinalizeDrawing(aOptions.mCompositionOp, aSource);
}
void
DrawTargetD2D1::PushClip(const Path *aPath)
{
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
gfxDebug() << *this << ": Ignoring clipping call for incompatible path.";
return;
}
mCurrentClippedGeometry = nullptr;
RefPtr<PathD2D> pathD2D = static_cast<PathD2D*>(const_cast<Path*>(aPath));
PushedClip clip;
clip.mTransform = D2DMatrix(mTransform);
clip.mPath = pathD2D;
pathD2D->mGeometry->GetBounds(clip.mTransform, &clip.mBounds);
mPushedClips.push_back(clip);
// The transform of clips is relative to the world matrix, since we use the total
// transform for the clips, make the world matrix identity.
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
if (mClipsArePushed) {
PushD2DLayer(mDC, pathD2D->mGeometry, clip.mTransform);
}
}
void
DrawTargetD2D1::PushClipRect(const Rect &aRect)
{
if (!mTransform.IsRectilinear()) {
// Whoops, this isn't a rectangle in device space, Direct2D will not deal
// with this transform the way we want it to.
// See remarks: http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx
RefPtr<PathBuilder> pathBuilder = CreatePathBuilder();
pathBuilder->MoveTo(aRect.TopLeft());
pathBuilder->LineTo(aRect.TopRight());
pathBuilder->LineTo(aRect.BottomRight());
pathBuilder->LineTo(aRect.BottomLeft());
pathBuilder->Close();
RefPtr<Path> path = pathBuilder->Finish();
return PushClip(path);
}
mCurrentClippedGeometry = nullptr;
PushedClip clip;
Rect rect = mTransform.TransformBounds(aRect);
IntRect intRect;
clip.mIsPixelAligned = rect.ToIntRect(&intRect);
// Do not store the transform, just store the device space rectangle directly.
clip.mBounds = D2DRect(rect);
mPushedClips.push_back(clip);
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
if (mClipsArePushed) {
mDC->PushAxisAlignedClip(clip.mBounds, clip.mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
}
}
void
DrawTargetD2D1::PopClip()
{
mCurrentClippedGeometry = nullptr;
if (mClipsArePushed) {
if (mPushedClips.back().mPath) {
mDC->PopLayer();
} else {
mDC->PopAxisAlignedClip();
}
}
mPushedClips.pop_back();
}
already_AddRefed<SourceSurface>
DrawTargetD2D1::CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const
{
RefPtr<ID2D1Bitmap1> bitmap;
HRESULT hr = mDC->CreateBitmap(D2DIntSize(aSize), aData, aStride,
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(aFormat)),
getter_AddRefs(bitmap));
if (FAILED(hr) || !bitmap) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize))) << "[D2D1.1] 1CreateBitmap failure " << aSize << " Code: " << hexa(hr) << " format " << (int)aFormat;
return nullptr;
}
return MakeAndAddRef<SourceSurfaceD2D1>(bitmap.get(), mDC, aFormat, aSize);
}
already_AddRefed<DrawTarget>
DrawTargetD2D1::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
{
RefPtr<DrawTargetD2D1> dt = new DrawTargetD2D1();
if (!dt->Init(aSize, aFormat)) {
return nullptr;
}
return dt.forget();
}
already_AddRefed<PathBuilder>
DrawTargetD2D1::CreatePathBuilder(FillRule aFillRule) const
{
RefPtr<ID2D1PathGeometry> path;
HRESULT hr = factory()->CreatePathGeometry(getter_AddRefs(path));
if (FAILED(hr)) {
gfxWarning() << *this << ": Failed to create Direct2D Path Geometry. Code: " << hexa(hr);
return nullptr;
}
RefPtr<ID2D1GeometrySink> sink;
hr = path->Open(getter_AddRefs(sink));
if (FAILED(hr)) {
gfxWarning() << *this << ": Failed to access Direct2D Path Geometry. Code: " << hexa(hr);
return nullptr;
}
if (aFillRule == FillRule::FILL_WINDING) {
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
}
return MakeAndAddRef<PathBuilderD2D>(sink, path, aFillRule, BackendType::DIRECT2D1_1);
}
already_AddRefed<GradientStops>
DrawTargetD2D1::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const
{
if (aNumStops == 0) {
gfxWarning() << *this << ": Failed to create GradientStopCollection with no stops.";
return nullptr;
}
D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops];
for (uint32_t i = 0; i < aNumStops; i++) {
stops[i].position = rawStops[i].offset;
stops[i].color = D2DColor(rawStops[i].color);
}
RefPtr<ID2D1GradientStopCollection> stopCollection;
HRESULT hr =
mDC->CreateGradientStopCollection(stops, aNumStops,
D2D1_GAMMA_2_2, D2DExtend(aExtendMode),
getter_AddRefs(stopCollection));
delete [] stops;
if (FAILED(hr)) {
gfxWarning() << *this << ": Failed to create GradientStopCollection. Code: " << hexa(hr);
return nullptr;
}
return MakeAndAddRef<GradientStopsD2D>(stopCollection, Factory::GetDirect3D11Device());
}
already_AddRefed<FilterNode>
DrawTargetD2D1::CreateFilter(FilterType aType)
{
return FilterNodeD2D1::Create(mDC, aType);
}
bool
DrawTargetD2D1::Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat)
{
HRESULT hr;
ID2D1Device* device = Factory::GetD2D1Device();
if (!device) {
return false;
}
hr = device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, getter_AddRefs(mDC));
if (FAILED(hr)) {
gfxCriticalError() <<"[D2D1.1] 1Failed to create a DeviceContext, code: " << hexa(hr) << " format " << (int)aFormat;
return false;
}
RefPtr<IDXGISurface> dxgiSurface;
aTexture->QueryInterface(__uuidof(IDXGISurface),
(void**)((IDXGISurface**)getter_AddRefs(dxgiSurface)));
if (!dxgiSurface) {
gfxCriticalError() <<"[D2D1.1] Failed to obtain a DXGI surface.";
return false;
}
D2D1_BITMAP_PROPERTIES1 props;
props.dpiX = 96;
props.dpiY = 96;
props.pixelFormat = D2DPixelFormat(aFormat);
props.colorContext = nullptr;
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
hr = mDC->CreateBitmapFromDxgiSurface(dxgiSurface, props, (ID2D1Bitmap1**)getter_AddRefs(mBitmap));
if (FAILED(hr)) {
gfxCriticalError() << "[D2D1.1] CreateBitmapFromDxgiSurface failure Code: " << hexa(hr) << " format " << (int)aFormat;
return false;
}
mFormat = aFormat;
D3D11_TEXTURE2D_DESC desc;
aTexture->GetDesc(&desc);
mSize.width = desc.Width;
mSize.height = desc.Height;
// This single solid color brush system is not very 'threadsafe', however,
// issueing multiple drawing commands simultaneously to a single drawtarget
// from multiple threads is unexpected since there's no way to guarantee
// ordering in that situation anyway.
hr = mDC->CreateSolidColorBrush(D2D1::ColorF(0, 0), getter_AddRefs(mSolidColorBrush));
if (FAILED(hr)) {
gfxCriticalError() << "[D2D1.1] Failure creating solid color brush.";
return false;
}
mDC->SetTarget(mBitmap);
mDC->BeginDraw();
return true;
}
bool
DrawTargetD2D1::Init(const IntSize &aSize, SurfaceFormat aFormat)
{
HRESULT hr;
ID2D1Device* device = Factory::GetD2D1Device();
if (!device) {
return false;
}
hr = device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, getter_AddRefs(mDC));
if (FAILED(hr)) {
gfxCriticalError() <<"[D2D1.1] 2Failed to create a DeviceContext, code: " << hexa(hr) << " format " << (int)aFormat;
return false;
}
if (mDC->GetMaximumBitmapSize() < UINT32(aSize.width) ||
mDC->GetMaximumBitmapSize() < UINT32(aSize.height)) {
// This is 'ok', so don't assert
gfxCriticalNote << "[D2D1.1] Attempt to use unsupported surface size " << aSize;
return false;
}
D2D1_BITMAP_PROPERTIES1 props;
props.dpiX = 96;
props.dpiY = 96;
props.pixelFormat = D2DPixelFormat(aFormat);
props.colorContext = nullptr;
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
hr = mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(mBitmap));
if (FAILED(hr)) {
gfxCriticalError() << "[D2D1.1] 3CreateBitmap failure " << aSize << " Code: " << hexa(hr) << " format " << (int)aFormat;
return false;
}
mDC->SetTarget(mBitmap);
hr = mDC->CreateSolidColorBrush(D2D1::ColorF(0, 0), getter_AddRefs(mSolidColorBrush));
if (FAILED(hr)) {
gfxCriticalError() << "[D2D1.1] Failure creating solid color brush.";
return false;
}
mDC->BeginDraw();
mDC->Clear();
mFormat = aFormat;
mSize = aSize;
return true;
}
/**
* Private helpers.
*/
uint32_t
DrawTargetD2D1::GetByteSize() const
{
return mSize.width * mSize.height * BytesPerPixel(mFormat);
}
ID2D1Factory1*
DrawTargetD2D1::factory()
{
if (mFactory) {
return mFactory;
}
ID2D1Factory* d2dFactory = D2DFactory();
if (!d2dFactory) {
return nullptr;
}
HRESULT hr = d2dFactory->QueryInterface((ID2D1Factory1**)&mFactory);
if (FAILED(hr)) {
return nullptr;
}
RadialGradientEffectD2D1::Register(mFactory);
return mFactory;
}
void
DrawTargetD2D1::CleanupD2D()
{
if (mFactory) {
RadialGradientEffectD2D1::Unregister(mFactory);
mFactory->Release();
mFactory = nullptr;
}
}
void
DrawTargetD2D1::MarkChanged()
{
if (mSnapshot) {
if (mSnapshot->hasOneRef()) {
// Just destroy it, since no-one else knows about it.
mSnapshot = nullptr;
} else {
mSnapshot->DrawTargetWillChange();
// The snapshot will no longer depend on this target.
MOZ_ASSERT(!mSnapshot);
}
}
if (mDependentTargets.size()) {
// Copy mDependentTargets since the Flush()es below will modify it.
TargetSet tmpTargets = mDependentTargets;
for (TargetSet::iterator iter = tmpTargets.begin();
iter != tmpTargets.end(); iter++) {
(*iter)->Flush();
}
// The Flush() should have broken all dependencies on this target.
MOZ_ASSERT(!mDependentTargets.size());
}
}
void
DrawTargetD2D1::PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern)
{
MarkChanged();
if (D2DSupportsPrimitiveBlendMode(aOp) && IsPatternSupportedByD2D(aPattern)) {
// It's important to do this before FlushTransformToDC! As this will cause
// the transform to become dirty.
PushAllClips();
FlushTransformToDC();
if (aOp != CompositionOp::OP_OVER)
mDC->SetPrimitiveBlend(D2DPrimitiveBlendMode(aOp));
return;
}
PopAllClips();
mDC->CreateCommandList(getter_AddRefs(mCommandList));
mDC->SetTarget(mCommandList);
PushAllClips();
FlushTransformToDC();
}
void
DrawTargetD2D1::FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern)
{
bool patternSupported = IsPatternSupportedByD2D(aPattern);
if (D2DSupportsPrimitiveBlendMode(aOp) && patternSupported) {
if (aOp != CompositionOp::OP_OVER)
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
return;
}
PopAllClips();
mDC->SetTarget(mBitmap);
mCommandList->Close();
RefPtr<ID2D1CommandList> source = mCommandList;
mCommandList = nullptr;
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
if (patternSupported) {
if (D2DSupportsCompositeMode(aOp)) {
D2D1_RECT_F rect;
bool isAligned;
RefPtr<ID2D1Bitmap> tmpBitmap;
bool clipIsComplex = mPushedClips.size() && !GetDeviceSpaceClipRect(rect, isAligned);
if (clipIsComplex) {
if (!IsOperatorBoundByMask(aOp)) {
HRESULT hr = mDC->CreateBitmap(D2DIntSize(mSize), D2D1::BitmapProperties(D2DPixelFormat(mFormat)), getter_AddRefs(tmpBitmap));
if (FAILED(hr)) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(mSize))) << "[D2D1.1] 6CreateBitmap failure " << mSize << " Code: " << hexa(hr) << " format " << (int)mFormat;
// For now, crash in this scenario; this should happen because tmpBitmap is
// null and CopyFromBitmap call below dereferences it.
// return;
}
mDC->Flush();
tmpBitmap->CopyFromBitmap(nullptr, mBitmap, nullptr);
}
} else {
PushAllClips();
}
mDC->DrawImage(source, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
if (tmpBitmap) {
RefPtr<ID2D1BitmapBrush> brush;
RefPtr<ID2D1Geometry> inverseGeom = GetInverseClippedGeometry();
mDC->CreateBitmapBrush(tmpBitmap, getter_AddRefs(brush));
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
mDC->FillGeometry(inverseGeom, brush);
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
}
return;
}
if (!mBlendEffect) {
HRESULT hr = mDC->CreateEffect(CLSID_D2D1Blend, getter_AddRefs(mBlendEffect));
if (FAILED(hr) || !mBlendEffect) {
gfxWarning() << "Failed to create blend effect!";
return;
}
}
RefPtr<ID2D1Bitmap> tmpBitmap;
HRESULT hr = mDC->CreateBitmap(D2DIntSize(mSize), D2D1::BitmapProperties(D2DPixelFormat(mFormat)), getter_AddRefs(tmpBitmap));
if (FAILED(hr)) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(mSize))) << "[D2D1.1] 5CreateBitmap failure " << mSize << " Code: " << hexa(hr) << " format " << (int)mFormat;
return;
}
// This flush is important since the copy method will not know about the context drawing to the surface.
// We also need to pop all the clips to make sure any drawn content will have made it to the final bitmap.
mDC->Flush();
// We need to use a copy here because affects don't accept a surface on
// both their in- and outputs.
tmpBitmap->CopyFromBitmap(nullptr, mBitmap, nullptr);
mBlendEffect->SetInput(0, tmpBitmap);
mBlendEffect->SetInput(1, source);
mBlendEffect->SetValue(D2D1_BLEND_PROP_MODE, D2DBlendMode(aOp));
PushAllClips();
mDC->DrawImage(mBlendEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
return;
}
const RadialGradientPattern *pat = static_cast<const RadialGradientPattern*>(&aPattern);
if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) {
// Draw nothing!
return;
}
PushAllClips();
RefPtr<ID2D1Effect> radialGradientEffect;
HRESULT hr = mDC->CreateEffect(CLSID_RadialGradientEffect, getter_AddRefs(radialGradientEffect));
if (FAILED(hr) || !radialGradientEffect) {
gfxWarning() << "Failed to create radial gradient effect. Code: " << hexa(hr);
return;
}
radialGradientEffect->SetValue(RADIAL_PROP_STOP_COLLECTION,
static_cast<const GradientStopsD2D*>(pat->mStops.get())->mStopCollection);
radialGradientEffect->SetValue(RADIAL_PROP_CENTER_1, D2D1::Vector2F(pat->mCenter1.x, pat->mCenter1.y));
radialGradientEffect->SetValue(RADIAL_PROP_CENTER_2, D2D1::Vector2F(pat->mCenter2.x, pat->mCenter2.y));
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_1, pat->mRadius1);
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
radialGradientEffect->SetValue(RADIAL_PROP_TRANSFORM, D2DMatrix(pat->mMatrix * mTransform));
radialGradientEffect->SetInput(0, source);
mDC->DrawImage(radialGradientEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
}
void
DrawTargetD2D1::AddDependencyOnSource(SourceSurfaceD2D1* aSource)
{
if (aSource->mDrawTarget && !mDependingOnTargets.count(aSource->mDrawTarget)) {
aSource->mDrawTarget->mDependentTargets.insert(this);
mDependingOnTargets.insert(aSource->mDrawTarget);
}
}
static D2D1_RECT_F
IntersectRect(const D2D1_RECT_F& aRect1, const D2D1_RECT_F& aRect2)
{
D2D1_RECT_F result;
result.left = max(aRect1.left, aRect2.left);
result.top = max(aRect1.top, aRect2.top);
result.right = min(aRect1.right, aRect2.right);
result.bottom = min(aRect1.bottom, aRect2.bottom);
result.right = max(result.right, result.left);
result.bottom = max(result.bottom, result.top);
return result;
}
bool
DrawTargetD2D1::GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned)
{
if (!mPushedClips.size()) {
return false;
}
aClipRect = D2D1::RectF(0, 0, mSize.width, mSize.height);
for (auto iter = mPushedClips.begin();iter != mPushedClips.end(); iter++) {
if (iter->mPath) {
return false;
}
aClipRect = IntersectRect(aClipRect, iter->mBounds);
if (!iter->mIsPixelAligned) {
aIsPixelAligned = false;
}
}
return true;
}
already_AddRefed<ID2D1Geometry>
DrawTargetD2D1::GetClippedGeometry(IntRect *aClipBounds)
{
if (mCurrentClippedGeometry) {
*aClipBounds = mCurrentClipBounds;
RefPtr<ID2D1Geometry> clippedGeometry(mCurrentClippedGeometry);
return clippedGeometry.forget();
}
MOZ_ASSERT(mPushedClips.size());
mCurrentClipBounds = IntRect(IntPoint(0, 0), mSize);
// if pathGeom is null then pathRect represents the path.
RefPtr<ID2D1Geometry> pathGeom;
D2D1_RECT_F pathRect;
bool pathRectIsAxisAligned = false;
auto iter = mPushedClips.begin();
if (iter->mPath) {
pathGeom = GetTransformedGeometry(iter->mPath->GetGeometry(), iter->mTransform);
} else {
pathRect = iter->mBounds;
pathRectIsAxisAligned = iter->mIsPixelAligned;
}
iter++;
for (;iter != mPushedClips.end(); iter++) {
// Do nothing but add it to the current clip bounds.
if (!iter->mPath && iter->mIsPixelAligned) {
mCurrentClipBounds.IntersectRect(mCurrentClipBounds,
IntRect(int32_t(iter->mBounds.left), int32_t(iter->mBounds.top),
int32_t(iter->mBounds.right - iter->mBounds.left),
int32_t(iter->mBounds.bottom - iter->mBounds.top)));
continue;
}
if (!pathGeom) {
if (pathRectIsAxisAligned) {
mCurrentClipBounds.IntersectRect(mCurrentClipBounds,
IntRect(int32_t(pathRect.left), int32_t(pathRect.top),
int32_t(pathRect.right - pathRect.left),
int32_t(pathRect.bottom - pathRect.top)));
}
if (iter->mPath) {
// See if pathRect needs to go into the path geometry.
if (!pathRectIsAxisAligned) {
pathGeom = ConvertRectToGeometry(pathRect);
} else {
pathGeom = GetTransformedGeometry(iter->mPath->GetGeometry(), iter->mTransform);
}
} else {
pathRect = IntersectRect(pathRect, iter->mBounds);
pathRectIsAxisAligned = false;
continue;
}
}
RefPtr<ID2D1PathGeometry> newGeom;
factory()->CreatePathGeometry(getter_AddRefs(newGeom));
RefPtr<ID2D1GeometrySink> currentSink;
newGeom->Open(getter_AddRefs(currentSink));
if (iter->mPath) {
pathGeom->CombineWithGeometry(iter->mPath->GetGeometry(), D2D1_COMBINE_MODE_INTERSECT,
iter->mTransform, currentSink);
} else {
RefPtr<ID2D1Geometry> rectGeom = ConvertRectToGeometry(iter->mBounds);
pathGeom->CombineWithGeometry(rectGeom, D2D1_COMBINE_MODE_INTERSECT,
D2D1::IdentityMatrix(), currentSink);
}
currentSink->Close();
pathGeom = newGeom.forget();
}
// For now we need mCurrentClippedGeometry to always be non-nullptr. This
// method might seem a little strange but it is just fine, if pathGeom is
// nullptr pathRect will always still contain 1 clip unaccounted for
// regardless of mCurrentClipBounds.
if (!pathGeom) {
pathGeom = ConvertRectToGeometry(pathRect);
}
mCurrentClippedGeometry = pathGeom.forget();
*aClipBounds = mCurrentClipBounds;
RefPtr<ID2D1Geometry> clippedGeometry(mCurrentClippedGeometry);
return clippedGeometry.forget();
}
already_AddRefed<ID2D1Geometry>
DrawTargetD2D1::GetInverseClippedGeometry()
{
IntRect bounds;
RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&bounds);
RefPtr<ID2D1RectangleGeometry> rectGeom;
RefPtr<ID2D1PathGeometry> inverseGeom;
factory()->CreateRectangleGeometry(D2D1::RectF(0, 0, mSize.width, mSize.height), getter_AddRefs(rectGeom));
factory()->CreatePathGeometry(getter_AddRefs(inverseGeom));
RefPtr<ID2D1GeometrySink> sink;
inverseGeom->Open(getter_AddRefs(sink));
rectGeom->CombineWithGeometry(geom, D2D1_COMBINE_MODE_EXCLUDE, D2D1::IdentityMatrix(), sink);
sink->Close();
return inverseGeom.forget();
}
void
DrawTargetD2D1::PopAllClips()
{
if (mClipsArePushed) {
PopClipsFromDC(mDC);
mClipsArePushed = false;
}
}
void
DrawTargetD2D1::PushAllClips()
{
if (!mClipsArePushed) {
PushClipsToDC(mDC);
mClipsArePushed = true;
}
}
void
DrawTargetD2D1::PushClipsToDC(ID2D1DeviceContext *aDC, bool aForceIgnoreAlpha, const D2D1_RECT_F& aMaxRect)
{
mDC->SetTransform(D2D1::IdentityMatrix());
mTransformDirty = true;
for (std::vector<PushedClip>::iterator iter = mPushedClips.begin();
iter != mPushedClips.end(); iter++) {
if (iter->mPath) {
PushD2DLayer(aDC, iter->mPath->mGeometry, iter->mTransform, aForceIgnoreAlpha, aMaxRect);
} else {
mDC->PushAxisAlignedClip(iter->mBounds, iter->mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
}
}
}
void
DrawTargetD2D1::PopClipsFromDC(ID2D1DeviceContext *aDC)
{
for (int i = mPushedClips.size() - 1; i >= 0; i--) {
if (mPushedClips[i].mPath) {
aDC->PopLayer();
} else {
aDC->PopAxisAlignedClip();
}
}
}
already_AddRefed<ID2D1Brush>
DrawTargetD2D1::CreateTransparentBlackBrush()
{
return GetSolidColorBrush(D2D1::ColorF(0, 0));
}
already_AddRefed<ID2D1SolidColorBrush>
DrawTargetD2D1::GetSolidColorBrush(const D2D_COLOR_F& aColor)
{
RefPtr<ID2D1SolidColorBrush> brush = mSolidColorBrush;
brush->SetColor(aColor);
return brush.forget();
}
already_AddRefed<ID2D1Brush>
DrawTargetD2D1::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
{
if (!IsPatternSupportedByD2D(aPattern)) {
return GetSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f));
}
if (aPattern.GetType() == PatternType::COLOR) {
Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
return GetSolidColorBrush(D2D1::ColorF(color.r, color.g, color.b, color.a * aAlpha));
}
if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) {
RefPtr<ID2D1LinearGradientBrush> gradBrush;
const LinearGradientPattern *pat =
static_cast<const LinearGradientPattern*>(&aPattern);
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
if (!stops) {
gfxDebug() << "No stops specified for gradient pattern.";
return CreateTransparentBlackBrush();
}
if (pat->mBegin == pat->mEnd) {
uint32_t stopCount = stops->mStopCollection->GetGradientStopCount();
vector<D2D1_GRADIENT_STOP> d2dStops(stopCount);
stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount);
d2dStops.back().color.a *= aAlpha;
return GetSolidColorBrush(d2dStops.back().color);
}
mDC->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin),
D2DPoint(pat->mEnd)),
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
stops->mStopCollection,
getter_AddRefs(gradBrush));
if (!gradBrush) {
gfxWarning() << "Couldn't create gradient brush.";
return CreateTransparentBlackBrush();
}
return gradBrush.forget();
}
if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) {
RefPtr<ID2D1RadialGradientBrush> gradBrush;
const RadialGradientPattern *pat =
static_cast<const RadialGradientPattern*>(&aPattern);
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
if (!stops) {
gfxDebug() << "No stops specified for gradient pattern.";
return CreateTransparentBlackBrush();
}
// This will not be a complex radial gradient brush.
mDC->CreateRadialGradientBrush(
D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter2),
D2DPoint(pat->mCenter1 - pat->mCenter2),
pat->mRadius2, pat->mRadius2),
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
stops->mStopCollection,
getter_AddRefs(gradBrush));
if (!gradBrush) {
gfxWarning() << "Couldn't create gradient brush.";
return CreateTransparentBlackBrush();
}
return gradBrush.forget();
}
if (aPattern.GetType() == PatternType::SURFACE) {
const SurfacePattern *pat =
static_cast<const SurfacePattern*>(&aPattern);
if (!pat->mSurface) {
gfxDebug() << "No source surface specified for surface pattern";
return CreateTransparentBlackBrush();
}
D2D1_RECT_F samplingBounds;
Matrix mat = pat->mMatrix;
MOZ_ASSERT(pat->mSurface->IsValid());
RefPtr<ID2D1Image> image = GetImageForSurface(pat->mSurface, mat, pat->mExtendMode, !pat->mSamplingRect.IsEmpty() ? &pat->mSamplingRect : nullptr);
if (!image) {
return CreateTransparentBlackBrush();
}
if (pat->mSamplingRect.IsEmpty()) {
RefPtr<ID2D1Bitmap> bitmap;
image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
if (bitmap) {
RefPtr<ID2D1BitmapBrush> bitmapBrush;
mDC->CreateBitmapBrush(bitmap,
D2D1::BitmapBrushProperties(D2DExtend(pat->mExtendMode),
D2DExtend(pat->mExtendMode),
D2DFilter(pat->mFilter)),
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
getter_AddRefs(bitmapBrush));
if (!bitmapBrush) {
gfxWarning() << "Couldn't create bitmap brush!";
return CreateTransparentBlackBrush();
}
return bitmapBrush.forget();
}
}
RefPtr<ID2D1ImageBrush> imageBrush;
if (pat->mSamplingRect.IsEmpty()) {
samplingBounds = D2D1::RectF(0, 0,
Float(pat->mSurface->GetSize().width),
Float(pat->mSurface->GetSize().height));
} else if (pat->mSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
samplingBounds = D2DRect(pat->mSamplingRect);
mat.PreTranslate(pat->mSamplingRect.x, pat->mSamplingRect.y);
} else {
// We will do a partial upload of the sampling restricted area from GetImageForSurface.
samplingBounds = D2D1::RectF(0, 0, pat->mSamplingRect.width, pat->mSamplingRect.height);
}
mDC->CreateImageBrush(image,
D2D1::ImageBrushProperties(samplingBounds,
D2DExtend(pat->mExtendMode),
D2DExtend(pat->mExtendMode),
D2DInterpolationMode(pat->mFilter)),
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
getter_AddRefs(imageBrush));
if (!imageBrush) {
gfxWarning() << "Couldn't create image brush!";
return CreateTransparentBlackBrush();
}
return imageBrush.forget();
}
gfxWarning() << "Invalid pattern type detected.";
return CreateTransparentBlackBrush();
}
already_AddRefed<ID2D1Image>
DrawTargetD2D1::GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform,
ExtendMode aExtendMode, const IntRect* aSourceRect)
{
RefPtr<ID2D1Image> image;
switch (aSurface->GetType()) {
case SurfaceType::D2D1_1_IMAGE:
{
SourceSurfaceD2D1 *surf = static_cast<SourceSurfaceD2D1*>(aSurface);
image = surf->GetImage();
AddDependencyOnSource(surf);
}
break;
default:
{
RefPtr<DataSourceSurface> dataSurf = aSurface->GetDataSurface();
if (!dataSurf) {
gfxWarning() << "Invalid surface type.";
return nullptr;
}
return CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, aExtendMode,
aSourceTransform, mDC, aSourceRect);
}
break;
}
return image.forget();
}
already_AddRefed<SourceSurface>
DrawTargetD2D1::OptimizeSourceSurface(SourceSurface* aSurface) const
{
if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
RefPtr<SourceSurface> surface(aSurface);
return surface.forget();
}
RefPtr<DataSourceSurface> data = aSurface->GetDataSurface();
RefPtr<ID2D1Bitmap1> bitmap;
{
DataSourceSurface::ScopedMap map(data, DataSourceSurface::READ);
if (MOZ2D_WARN_IF(!map.IsMapped())) {
return nullptr;
}
HRESULT hr = mDC->CreateBitmap(D2DIntSize(data->GetSize()), map.GetData(), map.GetStride(),
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(data->GetFormat())),
getter_AddRefs(bitmap));
if (FAILED(hr)) {
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(data->GetSize()))) << "[D2D1.1] 4CreateBitmap failure " << data->GetSize() << " Code: " << hexa(hr) << " format " << (int)data->GetFormat();
}
}
if (!bitmap) {
return data.forget();
}
return MakeAndAddRef<SourceSurfaceD2D1>(bitmap.get(), mDC, data->GetFormat(), data->GetSize());
}
void
DrawTargetD2D1::PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform,
bool aForceIgnoreAlpha, const D2D1_RECT_F& aMaxRect)
{
D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
if (aDC->GetPixelFormat().alphaMode == D2D1_ALPHA_MODE_IGNORE || aForceIgnoreAlpha) {
options = D2D1_LAYER_OPTIONS1_IGNORE_ALPHA | D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
}
mDC->PushLayer(D2D1::LayerParameters1(aMaxRect, aGeometry,
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, aTransform,
1.0, nullptr, options), nullptr);
}
}
}