Files
palemoon27/gfx/layers/AxisPhysicsMSDModel.cpp
T
roytam1 8f529f64f5 import changes from rmottola/Arctic-Fox:
- Bug 932865 - Add ThreadHangStats for collecting background hang telemetry; r=vladan (2f08a076b)
- Bug 932865 - Add way for telemetry to iterate over active threads; r=froydnj (535615d3d)
- Bug 1128768: Part 3 - Update BHR to allow for hang annotations; r=vladan (0b880a667)
- Bug 935092 - Add ThreadStackHelper to get a thread's pesudo-stack; r=BenWa (1422cfe4d)
- Bug 942488 - Don't report pseudo-stacks without SPS profiler. r=nchen (e160a7a08)
- Bug 946817 - Don't assert mPseudoStack on B2G. r=BenWa (9f846df3b)
- Bug 951431 - Don't get stacks during profiler runs on Linux; r=BenWa (15036e907)
- Bug 978262 - Ignore duplicate frames when getting BHR stack. r=froydnj (964721b1b)
- Bug 985155 - Add signal trampoline on ARM Linux to work around kernel bug. r=snorp (cb8a7846c)
- Bug 995730 - Convert xpcom/threads/ to Gecko style. r=froydnj (fe150404e)
- Bug 1013326 - Distinguish chrome and content scripts in pseudostack; r=snorp (81273c977)
- Bug 1023461 - Remove temporary stack buffer in ThreadStackHelper; r=snorp (cf5a717c2)
- Bug 1023461 - Record filename and line number for chrome JS entries; r=snorp (10c89808f)
- Bug 1022456 - Fix modelines in xpcom/{base,glue,io,string,threads}/. (48dbc0416)
- Bug 1016441 - Switch to using real-time signal in ThreadStackHelper; (2c5f818be)
- Bug 1016629 - b. Use RAII class to assign mStackToFill; r=snorp (769eae130)
- Bug 1016629 - c. Add define for ThreadStackHelper pseudostack support; r=snorp (67def0d2f)
- Bug 1016629 - d. Add and implement GetNativeStack method in ThreadStackHelper; r=snorp r=jseward (46c52f2be)
- Bug 1016629 - e. Implement platform-specific code for filling in context; r=snorp r=jseward (e6a66858b)
- Bug 1016629 - g. Avoid ASan flag when copying stack; r=snorp (0159628b5)
- Bug 1045176 - Unbreak build on non-SPS platforms after bug 1016629. (f1d60d838)
- Bug 1047123 - ThreadStackHelper should use UniquePtr<uint8_t[]>, not ScopedDeleteArray. r=jchen (0e4af313c)
- Bug 1049161 - Fix ThreadStackHelper thread handle permissions on Windows; r=snorp (c05172b1c)
- Bug 1050185 - Make ThreadStackHelper::FillThreadContext Valgrind-friendly. r=nchen (368725774)
- Bug 1050440 - Remove repeated js::RunScript frames in ThreadStackHelper (2a79600b3)
- Bug 1046841 - Fix more style violations in previously touched .cpp files in xpcom/. r=froydnj (02afe2493)
- Bug 1069694 - Remove or move around functions in OldDebugAPI. r=shu (177197302)
- Bug 1069694 - Remove OldDebugAPI from the browser. r=shu (b8c917d42)
- Bug 1100911 - For MacOS builds running on Valgrind, make ThreadStackHelper::GetStack be a no-op. r=nchen. (d99c02e16)
- Bug 1091758 - Report full paths for most chrome scripts; r=snorp (2b72e7878)
- Bug 1109291 - Include better paths for hanging chrome scripts in profile extensions directory; r=snorp r=bsmedberg (1997b9532)
- Bug 1113416 - Don't read stack labels inside hang monitor sighandler; r=nfroyd r=snorp (9688f6069)
- bug 1146027 - more final r=froydnj (7b0f295e5)
- Bug 1164090 - Check for Windows path separator in BHR file name; r=snorp (f014b4d78)
- Bug 1169034 - include <cstdlib> in ThreadStackHelper.cpp to declare correct overload for std::abs; r=jseward (874d4447e)
- Bug 1182996 - Fix and add missing namespace comments. rs=ehsan (054fc00b2)
- Bug 932865 - Collect thread hang stats in BackgroundHangMonitor; (ac80c8e9f)
- minor anticipated fixes to get it compiling (2bd701d15)
2020-02-01 08:07:15 +08:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AxisPhysicsMSDModel.h"
#include <math.h> // for sqrt and fabs
namespace mozilla {
namespace layers {
/**
* Constructs an AxisPhysicsMSDModel with initial values for state.
*
* @param aInitialPosition sets the initial position of the simulated spring,
* in AppUnits.
* @param aInitialDestination sets the resting position of the simulated spring,
* in AppUnits.
* @param aInitialVelocity sets the initial velocity of the simulated spring,
* in AppUnits / second. Critically-damped and over-damped systems are
* guaranteed not to overshoot aInitialDestination if this is set to 0;
* however, it is possible to overshoot and oscillate if not set to 0 or
* the system is under-damped.
* @param aSpringConstant sets the strength of the simulated spring. Greater
* values of mSpringConstant result in a stiffer / stronger spring.
* @param aDampingRatio controls the amount of dampening force and determines
* if the system is under-damped, critically-damped, or over-damped.
*/
AxisPhysicsMSDModel::AxisPhysicsMSDModel(double aInitialPosition,
double aInitialDestination,
double aInitialVelocity,
double aSpringConstant,
double aDampingRatio)
: AxisPhysicsModel(aInitialPosition, aInitialVelocity)
, mDestination(aInitialDestination)
, mSpringConstant(aSpringConstant)
, mSpringConstantSqrtXTwo(sqrt(mSpringConstant) * 2.0)
, mDampingRatio(aDampingRatio)
{
}
AxisPhysicsMSDModel::~AxisPhysicsMSDModel()
{
}
double
AxisPhysicsMSDModel::Acceleration(const State &aState)
{
// Simulate a Mass-Damper-Spring Model; assume a unit mass
// Hookes Law: http://en.wikipedia.org/wiki/Hooke%27s_law
double spring_force = (mDestination - aState.p) * mSpringConstant;
double damp_force = -aState.v * mDampingRatio * mSpringConstantSqrtXTwo;
return spring_force + damp_force;
}
double
AxisPhysicsMSDModel::GetDestination()
{
return mDestination;
}
void
AxisPhysicsMSDModel::SetDestination(double aDestination)
{
mDestination = aDestination;
}
bool
AxisPhysicsMSDModel::IsFinished()
{
// In order to satisfy the condition of reaching the destination, the distance
// between the simulation position and the destination must be less than
// kFinishDistance while the speed is simultaneously less than
// kFinishVelocity. This enables an under-damped system to overshoot the
// destination when desired without prematurely triggering the finished state.
// As the number of app units per css pixel is 60 and retina / HiDPI displays
// may display two pixels for every css pixel, setting kFinishDistance to 30.0
// ensures that there will be no perceptable shift in position at the end
// of the animation.
const double kFinishDistance = 30.0;
// If kFinishVelocity is set too low, the animation may end long after
// oscillation has finished, resulting in unnecessary processing.
// If set too high, the animation may prematurely terminate when expected
// to overshoot the destination in an under-damped system.
// 60.0 was selected through experimentation that revealed that a
// critically damped system will terminate within 100ms.
const double kFinishVelocity = 60.0;
return fabs(mDestination - GetPosition ()) < kFinishDistance
&& fabs(GetVelocity()) <= kFinishVelocity;
}
} // namespace layers
} // namespace mozilla