Files
palemoon27/toolkit/devtools/server/actors/utils/ScriptStore.js
T
roytam1 2a40ef2903 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1169044 - Patch 1 - Refactor setting referrer and referrer policy between fetch and XHR. r=khuey (3912ebaef)
- Bug 1150771 - Let ArrayBuffer through object Xrays. r=gabor (bed760277)
- Bug 1151385 - Fail early for cross-origin sandboxPrototype. r=gabor (3b65b1561)
- Bug 1131707 - Transparently forward the construct bit for function forwarders. r=gabor (1f5792775)
- Bug 1170311 - Stop asserting non-null argument to nsIPrincipal::{subsumes,equals}{,ConsideringDomain}. r=gabor (7e36d6683)
- Bug 1171175 - Improve BasePrincipal::IsCodebasePrincipal. r=baku (0d278e8f4)
- Bug 1174731 - patch 1 - Make searchParams attribute readonly, r=smaug (11f5d6dcf)
- Bug 1174731 - patch 2 - Make searchParams attribute readonly, r=annevk (4aa7ea1e4)
- Bug 1170097 - Part 1: Move OriginAttributeDictionary. r=bholley (63a1139dd)
- Bug 1084525 - Part 1: Create initial PromisesActor skeleton r=fitzgen (2ef0ad37d)
- Bug 1131643 - Implement a Location object;r=jlong (710fb9b79)
- Bug 1129834 - Store BreakpointActors by original location;r=jlong (67d16d37a)
- Bug 1129837 - Remove generatedLocation from BreakpointActor;r=jlongster (018a60746)
- Bug 1082837 - test cases for image redirects loaded from the imagelib cache. r=smaug, ckerschb (49d216725)
- Bug 1073352, part 2 - Enable some devtools tests. r=ejpbruel (0de7cfdc0)
- Bug 1131646 - Clean up the breakpoint code;r=jlongster (7fa9c6a76)
- Bug 1136146 - Merge the latest version of the source-map library with fx-team;r=fitzgen (983f2c2e9)
- Bug 1042976 follow up - Remove getInnerId from script actors; r=Mossop (43f935298)
- Bug 837630 - Stop hiding __proto__ from O.getOwnPropertyNames. r=Waldo,peterv,past (0f321614d)
- Bug 1138975 - Refactor breakpoint sliding for non-source mapped sources;r=jlong (9fd4be4e4)
- Fix breaking on the "load" event in the debugger (bug 1054159). r=ochameau (6b6b40e78)
- Bug 983469 - Pause on breakpoint condition exception. r=fitzgen (fb6dfab57)
- Bug 1135435 - Add UI for breakpoint condition throws. r=fitzgen (b2f49cb03)
- Bug 1137384 - Rename ThreadSources as TabSources and move it up into the TabActor. r=ejpbruel (fdf1db5d9)
2021-04-15 10:14:56 +08:00

220 lines
5.9 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { noop } = require("devtools/toolkit/DevToolsUtils");
/**
* A `ScriptStore` is a cache of `Debugger.Script` instances. It holds strong
* references to the cached scripts to alleviate the GC-sensitivity issues that
* plague `Debugger.prototype.findScripts`, but this means that its lifetime
* must be managed carefully. It is the `ScriptStore` user's responsibility to
* ensure that the `ScriptStore` stays up to date.
*
* Implementation Notes:
*
* The ScriptStore's prototype methods are very hot, in general. To help the
* JIT, they avoid ES6-isms and higher-order iteration functions, for the most
* part. You might be wondering why we don't maintain indices on, say,
* Debugger.Source for faster querying, if these methods are so hot. First, the
* hottest method is actually just getting all scripts; second, populating the
* store becomes prohibitively expensive. So we fall back to linear queries
* (which isn't so bad, because Debugger.prototype.findScripts is also linear).
*/
function ScriptStore() {
// Set of every Debugger.Script in the cache.
this._scripts = new NoDeleteSet;
}
module.exports = ScriptStore;
ScriptStore.prototype = {
// Populating a ScriptStore.
/**
* Add one script to the cache.
*
* @param Debugger.Script script
*/
addScript(script) {
this._scripts.add(script);
},
/**
* Add many scripts to the cache at once.
*
* @param Array scripts
* The set of Debugger.Scripts to add to the cache.
*/
addScripts(scripts) {
for (var i = 0, len = scripts.length; i < len; i++) {
this.addScript(scripts[i]);
}
},
// Querying a ScriptStore.
/**
* Get all the sources for which we have scripts cached.
*
* @returns Array of Debugger.Source
*/
getSources() {
return [...new Set(this._scripts.items.map(s => s.source))];
},
/**
* Get all the scripts in the cache.
*
* @returns read-only Array of Debugger.Script.
*
* NB: The ScriptStore retains ownership of the returned array, and the
* ScriptStore's consumers MUST NOT MODIFY its contents!
*/
getAllScripts() {
return this._scripts.items;
},
getScriptsBySourceActor(sourceActor) {
return sourceActor.source ?
this.getScriptsBySource(sourceActor.source) :
this.getScriptsByURL(sourceActor._originalUrl);
},
getScriptsBySourceActorAndLine(sourceActor, line) {
return sourceActor.source ?
this.getScriptsBySourceAndLine(sourceActor.source, line) :
this.getScriptsByURLAndLine(sourceActor._originalUrl, line);
},
/**
* Get all scripts produced from the given source.
*
* @oaram Debugger.Source source
* @returns Array of Debugger.Script
*/
getScriptsBySource(source) {
var results = [];
var scripts = this._scripts.items;
var length = scripts.length;
for (var i = 0; i < length; i++) {
if (scripts[i].source === source) {
results.push(scripts[i]);
}
}
return results;
},
/**
* Get all scripts produced from the given source whose source code definition
* spans the given line.
*
* @oaram Debugger.Source source
* @param Number line
* @returns Array of Debugger.Script
*/
getScriptsBySourceAndLine(source, line) {
var results = [];
var scripts = this._scripts.items;
var length = scripts.length;
for (var i = 0; i < length; i++) {
var script = scripts[i];
if (script.source === source &&
script.startLine <= line &&
(script.startLine + script.lineCount) > line) {
results.push(script);
}
}
return results;
},
/**
* Get all scripts defined by a source at the given URL.
*
* @param String url
* @returns Array of Debugger.Script
*/
getScriptsByURL(url) {
var results = [];
var scripts = this._scripts.items;
var length = scripts.length;
for (var i = 0; i < length; i++) {
if (scripts[i].url === url) {
results.push(scripts[i]);
}
}
return results;
},
/**
* Get all scripts defined by a source a the given URL and whose source code
* definition spans the given line.
*
* @param String url
* @param Number line
* @returns Array of Debugger.Script
*/
getScriptsByURLAndLine(url, line) {
var results = [];
var scripts = this._scripts.items;
var length = scripts.length;
for (var i = 0; i < length; i++) {
var script = scripts[i];
if (script.url === url &&
script.startLine <= line &&
(script.startLine + script.lineCount) > line) {
results.push(script);
}
}
return results;
},
};
/**
* A set which can only grow, and does not support the delete operation.
* Provides faster iteration than the native Set by maintaining an array of all
* items, in addition to the internal set of all items, which allows direct
* iteration (without the iteration protocol and calling into C++, which are
* both expensive).
*/
function NoDeleteSet() {
this._set = new Set();
this.items = [];
}
NoDeleteSet.prototype = {
/**
* An array containing every item in the set for convenience and faster
* iteration. This is public for reading only, and consumers MUST NOT modify
* this array!
*/
items: null,
/**
* Add an item to the set.
*
* @param any item
*/
add(item) {
if (!this._set.has(item)) {
this._set.add(item);
this.items.push(item);
}
},
/**
* Return true if the item is in the set, false otherwise.
*
* @param any item
* @returns Boolean
*/
has(item) {
return this._set.has(item);
}
};