Bug 1343481 - Part 5: Rename AsyncFunction-related names in Promise.cpp to explicitly say Async Function.

Tag #1287
This commit is contained in:
Gaming4JC
2019-12-13 20:53:59 -05:00
committed by Roy Tam
parent bc80cb0d51
commit 04ec8aaf1c
+18 -18
View File
@@ -34,8 +34,8 @@ MillisecondsSinceStartup()
enum PromiseHandler {
PromiseHandlerIdentity = 0,
PromiseHandlerThrower,
PromiseHandlerAwaitFulfilled,
PromiseHandlerAwaitRejected,
PromiseHandlerAsyncFunctionAwaitFulfilled,
PromiseHandlerAsyncFunctionAwaitRejected,
};
enum ResolutionMode {
@@ -184,7 +184,7 @@ enum ReactionRecordSlots {
#define REACTION_FLAG_RESOLVED 0x1
#define REACTION_FLAG_FULFILLED 0x2
#define REACTION_FLAG_IGNORE_DEFAULT_RESOLUTION 0x4
#define REACTION_FLAG_AWAIT 0x8
#define REACTION_FLAG_ASYNC_FUNCTION_AWAIT 0x8
// ES2016, 25.4.1.2.
class PromiseReactionRecord : public NativeObject
@@ -211,14 +211,14 @@ class PromiseReactionRecord : public NativeObject
flags |= REACTION_FLAG_FULFILLED;
setFixedSlot(ReactionRecordSlot_Flags, Int32Value(flags));
}
void setIsAwait() {
void setIsAsyncFunctionAwait() {
int32_t flags = this->flags();
flags |= REACTION_FLAG_AWAIT;
flags |= REACTION_FLAG_ASYNC_FUNCTION_AWAIT;
setFixedSlot(ReactionRecordSlot_Flags, Int32Value(flags));
}
bool isAwait() {
bool isAsyncFunctionAwait() {
int32_t flags = this->flags();
return flags & REACTION_FLAG_AWAIT;
return flags & REACTION_FLAG_ASYNC_FUNCTION_AWAIT;
}
Value handler() {
MOZ_ASSERT(targetState() != JS::PromiseState::Pending);
@@ -820,10 +820,10 @@ TriggerPromiseReactions(JSContext* cx, HandleValue reactionsVal, JS::PromiseStat
}
static MOZ_MUST_USE bool
AwaitPromiseReactionJob(JSContext* cx, Handle<PromiseReactionRecord*> reaction,
MutableHandleValue rval)
AsyncFunctionAwaitPromiseReactionJob(JSContext* cx, Handle<PromiseReactionRecord*> reaction,
MutableHandleValue rval)
{
MOZ_ASSERT(reaction->isAwait());
MOZ_ASSERT(reaction->isAsyncFunctionAwait());
RootedValue handlerVal(cx, reaction->handler());
RootedValue argument(cx, reaction->handlerArg());
@@ -831,12 +831,12 @@ AwaitPromiseReactionJob(JSContext* cx, Handle<PromiseReactionRecord*> reaction,
RootedValue generatorVal(cx, resultPromise->getFixedSlot(PromiseSlot_AwaitGenerator));
int32_t handlerNum = int32_t(handlerVal.toNumber());
MOZ_ASSERT(handlerNum == PromiseHandlerAwaitFulfilled
|| handlerNum == PromiseHandlerAwaitRejected);
MOZ_ASSERT(handlerNum == PromiseHandlerAsyncFunctionAwaitFulfilled ||
handlerNum == PromiseHandlerAsyncFunctionAwaitRejected);
// Await's handlers don't return a value, nor throw exception.
// They fail only on OOM.
if (handlerNum == PromiseHandlerAwaitFulfilled) {
if (handlerNum == PromiseHandlerAsyncFunctionAwaitFulfilled) {
if (!AsyncFunctionAwaitedFulfilled(cx, resultPromise, generatorVal, argument))
return false;
} else {
@@ -891,8 +891,8 @@ PromiseReactionJob(JSContext* cx, unsigned argc, Value* vp)
// Steps 1-2.
Rooted<PromiseReactionRecord*> reaction(cx, &reactionObj->as<PromiseReactionRecord>());
if (reaction->isAwait())
return AwaitPromiseReactionJob(cx, reaction, args.rval());
if (reaction->isAsyncFunctionAwait())
return AsyncFunctionAwaitPromiseReactionJob(cx, reaction, args.rval());
// Step 3.
RootedValue handlerVal(cx, reaction->handler());
@@ -2202,8 +2202,8 @@ js::AsyncFunctionAwait(JSContext* cx, Handle<PromiseObject*> resultPromise, Hand
return false;
// Steps 4-5.
RootedValue onFulfilled(cx, Int32Value(PromiseHandlerAwaitFulfilled));
RootedValue onRejected(cx, Int32Value(PromiseHandlerAwaitRejected));
RootedValue onFulfilled(cx, Int32Value(PromiseHandlerAsyncFunctionAwaitFulfilled));
RootedValue onRejected(cx, Int32Value(PromiseHandlerAsyncFunctionAwaitRejected));
RootedObject incumbentGlobal(cx);
if (!GetObjectFromIncumbentGlobal(cx, &incumbentGlobal))
@@ -2217,7 +2217,7 @@ js::AsyncFunctionAwait(JSContext* cx, Handle<PromiseObject*> resultPromise, Hand
if (!reaction)
return false;
reaction->setIsAwait();
reaction->setIsAsyncFunctionAwait();
// Step 8.
return PerformPromiseThenWithReaction(cx, promise, reaction);