Commit Graph

29600 Commits

Author SHA1 Message Date
Tad Hardesty 6bedaca6ce Add period to cable bridge description (#47689) 2019-11-11 11:51:49 -05:00
XDTM 196568e0d1 Timestop prevents speech (#47695) 2019-11-11 11:51:09 -05:00
actioninja 31827f4170 file lineend 2019-11-10 19:21:26 -08:00
RyverStyx 67c16e8af2 Grilling Shorts for Cook and Chefdrobe (#47586)
About The Pull Request

Sprited Grilling Shorts and added them to the Chefdrobe for cooks. These shorts offer no additional stats and are purely an alternative cosmetic for the Chef job.
Why It's Good For The Game

Grilling Shorts are a fun new outfit that chef's and cooks can wear to match their snazzy sandals. They offer no advantage and function as a normal uniform. It is purely for a cosmetic difference.
Changelog

cl
add: Added grilling shorts.
add: Added grilling shorts to chefdrobe.
/cl
2019-11-11 09:19:42 +13:00
XDTM 83469db1e4 Renames the nanite race sensor to species sensor (#47641)
* Renames the nanite race sensor to species sensor

* webedit
2019-11-10 01:34:23 -08:00
spookydonut 3287a48e57 Remove some unused code fragments (#47633)
this is some ancient code that was added in the past as part of 
features that then didnt get removed when those features were 
replaced/removed
2019-11-09 09:35:54 -08:00
Shaps e42c0591b8 Clean up admin moreinfo (#47681)
Agendered spessmen are no longer highlighted on the (?|F) more info 
thing. Also deletes a useless list in preferences file I forgot to 
remove a while ago.
2019-11-09 09:30:31 -08:00
skoglol 778df118e5 Fix shock propagation, add it to fireman carry (#47666)
The electrocute_act refactor made the shock propagating stop working, 
this fixes that. Also adds it to fireman carry, belatedly.

Shocks are fun. More shocks are more fun.
2019-11-09 09:29:10 -08:00
ATH1909 fd502017e5 Fix strange reagent on non-carbons (#47655)
Fixes a bug that was caused by strange reagent assuming that the mob 
that it reacts with is a carbon when it is not, in fact, a carbon.

This bug was causing strange reagent to make dead simplemobs (and other 
non-carbon living creatures, such as cyborgs) that met the conditions 
for revival convulse, but not actually return to life.

As far as I'm aware, strange reagent is supposed to be able to bring 
non-humanoids back to life as well. If it wasn't supposed to do that, 
why would it allow them to convulse?

The only thing that strange reagent needed its target to be a carbon 
for was the regeneration of organs. After its target's organs get 
regenerated, strange reagent then returns to calling it by its 
non-carbon name (M instead of H), suggesting that non-carbons were 
intended to supposed to get past the organ regeneration stage.

Being able to revive cyborgs is admittedly an... odd side effect, but I 
think that this is within reason (or at least a feature instead of a 
bug), since strange reagent can revive fully augged people and androids 
anyway. I could add a(n) !iscyborg() check, but honestly, I think that 
we should let the chemists have some fun. I mean, what's the worst that 
could come from allowing cyborgs to treat strange reagent like an 
emergency cyborg reboot board? About the worst thing that I can think 
of is a medical cyborg teaming up with an engineering, mining, or 
standard cyborg to resurrect a dead cyborg without human assistance, 
but honestly, if a medical cyborg manages to get its grubby mitts(?) on 
some omnizine and holy water without human assistance, find and notice 
the dead status of another cyborg (who actually left behind a "corpse" 
(which cyborgs don't do if they're blown)), and actually coordinate 
with another cyborg with a welder to bring a dead cyborg back to good 
enough condition to be brought back with strange reagent, I think that 
that amount of effort should be rewarded.

It already regenerates your organs so that you don't instantly 
die/start dying again when it revives you, so I feel like it should 
also regenerate your blood level for that same purpose/reason (in other 
words, it should regenerate your blood level so that you don't 
instantly die/start dying again when it revives you).
2019-11-09 09:23:32 -08:00
Arkatos1 73022d0435 Medibots will now keep tending your wounds continuously (#47663) 2019-11-09 09:19:18 -08:00
Loomin d5c114a27d Fix Handholding with simple mobs (#47648)
No erp with Ian please
2019-11-09 09:17:50 -08:00
skoglol c8289281e5 Fix ejecting from lathes through RND console (#47635)
Qust forgot to change this when he added the materials datums.
2019-11-09 09:15:54 -08:00
SteelSlayer 5f1f517212 Antag hud fixes (#47674) 2019-11-09 11:50:30 +01:00
skoglol 769b34fcd8 Adds missing newline in master (#47673)
* Adds missing newline in master

* no tab
2019-11-08 17:53:12 -08:00
Emmett Gaines 4057c7b22c Migrates most machinery update_icon procs (#47284)
* Migrates most machinery update_icon procs

* Removes chargelevel

* Migrates newscaster's overlays
2019-11-08 17:29:23 -08:00
Potato-Masher ccc4300f89 OldStation (Beta/Charlie/Delta) QoL Improvements (#47576)
* Beta/Charlie/Delta station QoL improvements

Atmospherics is now actually a considerable part of Beta station with basic scrubber setup.

Missing atmos pipes added, air alarms are all now unlocked rather than just some, a slight increase in available metal and glass, removed access requirements on engineering external access airlocks, one extra fuel canister, and added light switches and trash cans due to the lack of disposals.

Delta: Added an autolathe to RnD, removed most instances of multiple resin floors on one turf/resin floors in walls, reduced resin spread to be just in the AI chamber, and one extra scrubber in the AI chamber to deal with the miasma buildup after long rounds.

* Minor changes to atmos and added a camera assembly crate in AI chamber

Moved the external filling station port pipes so they are not inside walls, fixed a missing floor decal. Added a camera assembly crate in the AI chamber for making a basic camera network in the event one would like to repair the AI.
2019-11-08 22:28:00 +01:00
Arkatos1 2179dd5c1f New mime spells icons (#47607)
* File, first few spells

* Changed path, more icons, clean dme

* Cleanu and tweaks, finger guns
2019-11-08 22:23:32 +01:00
Rob Bailey ea8292e437 Fixes the laptop vendor, tgui-nextifies it, and adds it to every map. (#47540)
* Lapvendors for Everyone

work

final lapvend

adds lapvend to maps

rebuild

slight ui tweak

small text changes

final

* rebuild
2019-11-08 22:22:33 +01:00
skoglol f41bff2e55 Fixes butchering (#47657)
* Fixes butchering

* list()
2019-11-08 22:19:47 +01:00
Emmett Gaines 041322f222 Cleans up some destroy procs related to remote_materials (#47601) 2019-11-08 22:15:50 +01:00
Couls 971ef6a416 Custom movement hotkeys and restore macros for T, O and M (#47626)
* Custom movement hotkeys and restore macros for T, O and M

* stray comma

* update movement keys on SSinput initialize

* use cardinals
2019-11-07 18:07:17 -05:00
Tlaltecuhtli a68a4cf985 actively made research creates a usable item instead of making them get added to techweb instantly (#47088)
* Update maps.txt

* 1

* 2

* 8============>

* x

* test?

* newline

* d

* sdffsd

* Update code/modules/power/singularity/collector.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-11-07 18:05:48 -05:00
skoglol 907bad84b3 Goliaths drop plates at the ashwalker tendril (#47600)
* Goliaths drop plates at the ashwalker tendril

* Requested changes

* all of them
2019-11-07 12:11:27 -05:00
AnturK c20b4d5ab2 Replaces lentext with length (#47585) 2019-11-07 11:42:33 -05:00
AnturK 17b6569ba2 Replaces mapedited turrets with structures on derelict. (#47584) 2019-11-07 11:35:07 -05:00
Ghom f325b3e5a0 Fixing "walking down stairs shows falling message" (#47588)
* I'm too tired to even PR it atm.

* Update code/game/turfs/turf.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update code/game/turfs/turf.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update code/game/turfs/turf.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* atom signal, not movable.
2019-11-07 11:26:43 -05:00
ATH1909 f8f3021ce4 Update bottle.dm (#47595) 2019-11-07 11:24:19 -05:00
Time-Green 2f5326524b fixes reaction chambers sometimes not waking up (#47613) 2019-11-07 10:48:22 -05:00
Rob Bailey 041cde553e fix crafting ui breaking when knowing desserts (#47615) 2019-11-07 10:42:30 -05:00
ATH1909 a7440cc085 G U L P (#47602)
* Update drinks.dm

* Update drinkingglass.dm
2019-11-06 16:19:09 -05:00
SteelSlayer f77d0db3e4 Refactors antag datum hud adding and removing procs (#47573)
* Refactors antag datum hud giving code

* epic fail. this is a much better way to do it

* reduces copy and paste for clown mutation

* review additions

* didn't mean to put that there

* re-add check
2019-11-06 21:30:21 +01:00
skoglol ef2d2796bb Fixes disease outbreak secret (#47541)
* Fixed admin create virus, added target.

* Fixes random and simple disease outbreak.

* requested changes
2019-11-06 20:42:05 +01:00
Rob Bailey 8ea3632a96 global to static (#47580)
* global to static

* get rid of a dead var
2019-11-06 19:49:20 +01:00
Couls 65ce56587c fixes modifier hotkeys and adds alternative move intent toggle (#47569)
* fixes modifier hotkeys and adds alternative move intent toggle

* Fixes pulling keybind

* make the wrappers look more like the old popup windows

* it was the freaking save file

* bump up save file version

* reset keybindings to default
2019-11-06 04:20:30 -08:00
skoglol f7be9f1fd5 Drowsiness now respects sleep immunity (#47566) 2019-11-05 11:23:47 -05:00
Aleksej Komarov 8cf0a9db2c tgui-next: Radio, ORM, Solar Tracker (#47537)
* Radio interface

* Ore redemption machine interface

* Remove candystripe because it looks like shit

* Solar tracker interface

* Add more channels, add full color support to Box

* Cleanup README

* conversion guide draft 1

* Update documentation

* Implement an Input component, update component reference
2019-11-05 02:26:57 -08:00
skoglol a113833452 Fixes holodeck (#47564) 2019-11-05 01:22:40 -08:00
spookydonut 2591ce17a6 Travis EOF newline detection v3 (#47539)
* scream

* aaa

* aaa

* new one
2019-11-04 19:16:50 -08:00
skoglol 738cb145ce Prevents pirate empty holochip spam (#47567) 2019-11-04 19:12:17 -08:00
RyverStyx 8b25394ca8 Grilling Sandals for Chef and Cook (#47582)
About The Pull Request

Sprited green Grilling Sandals and added them to the Chefdrobe for cooks. These sandals offer no additional stats and are purely an alternative cosmetic for the Chef job.
Why It's Good For The Game

Grilling Sandals are a fun new type of shoe that chef's and cooks can wear. They offer no advantage and function as a normal pair of sandals. It is purely for a cosmetic difference.
Changelog

cl
add: Added grilling sandals.
add: Added grilling sandals to chefdrobe.
/cl
2019-11-05 11:51:04 +13:00
skoglol 957ecb4b3d fixes contractor tablet (#47559) 2019-11-04 12:03:48 -05:00
Arkatos1 d5a4994919 You can now only check yourself for injuries if you are conscious (#47545) 2019-11-04 11:48:41 -05:00
Tlaltecuhtli fcfbd9f92e fixes a missing space in spit personality radio (#47558)
🆑
spellcheck: adds a missing space in split personailty radio
/🆑
2019-11-04 11:44:22 -05:00
skoglol 353790350d Dynamic revolution fixes, delayed ruleset improvements. (#47491)
* Revolution fixes, midround/latejoin delay, in-process refund

No more warnings for antag_cap-less modes

makes revs work again

scaling exits earlier of not threat left

initializes antag_cap again.

Fixed flavor text.

more revs stuff.

* comments, fixes

* threat log, typo.

* moved all ruleset execution to callbacks

* Clarified comment

* Status begone.

* Fixed roundend, farewell, exiles.

* team proc

* remove proc
2019-11-04 16:47:15 +01:00
carlarctg 688e532f52 (AGAIN) Kills default chemical color, adds syndicate pill sprite, nerfs xenobiology (#47535)
* IT BEGINS

* Update reagent.dm

* `hlelo

* hi

* this kills tactical coloring

* a

* wrong pr

* yikes

* what's documenting?

* better syndie pill sprite

* thank you ian man

* fixes the problems

* things fixed

* retard

* hmmm

* fuck

* BAM

* ?

* Revert "?"

This reverts commit 1730d612dde498bf9e6544472e1479caa5b27cdc.

* retard
2019-11-03 21:23:24 -08:00
XDTM b55e0f1e76 Fixes xenomorphs deleting nanites when evolving (#47529) 2019-11-03 17:26:19 -08:00
Arkatos1 1ee52400f1 Barmaid/Bardrone godmode tweak (#47531)
* Bardrone and barmaiden lose their godmode if they are not in the escape shuttle

* Comsig version
2019-11-03 17:17:14 -08:00
IndieanaJones cb9f16df59 [READY] Lavaland Elite Bugfix and Tweaks (#47493)
* Bugfixes, tweaks, and changes

* Let's not do that

* Change the Sprite of the Tumor Once It Spawns an Elite

* Adding the warning note about friendliness

* Not here

* Put it here, and don't screw it up

* Changes based on Feedback

* Get Rid of SEND_SOUND in favor of playsound_local
2019-11-03 23:15:06 +01:00
carlarctg 86f1e5b0a1 fuck jannies (#47472) 2019-11-03 23:07:12 +01:00
Rob Bailey 874ec7515a Plumbing Machines tgui-next (#47476)
* Chem Machines tgui-next

filter + acclimator rework

acclimator fix

splitter

splitter polish

more splitter polish

synthesizer

pill press

get rid of some unused imports

debug chem synth

rebuild

* format
2019-11-03 23:06:19 +01:00