* giant dad set
* twop underway
* initial
* initial
* no special armors :((((
* bye twop
* no more special armors
* f
* more removals
* fixes
* normieizing the armors pt1
* ok, finally
* I'M DONE I DID IT
* removals
* this will not compile but next commit in two commits it will
* this will not compile but next commit it will
* it compiles 20 dollars says it compiles
* i am so sorry
* fixes everything, >:(
* *coughs up hairball*
* cobby's suggestion
* pbool'f fhttrfgvba
* OOOOOOOOH YEAAAAAAAH BABY
* quieter
* AH OKAY THERE
Before we only warned if the wait was 1 or higher to solve issues with objects settings timers on themselves while getting qdeleted, a common enough usecase to support (even if it is annoying), but then I remembered we could check for qdestroying directly.
Also fixes it so such `destory()` time timers actually run consistantly. before they would only work if called after the `..()` in `destroy()`
Because sstimer tracks timers internally in the terms of what "byond tick" they are suppose to run at; float wait values are now rounded *up* to the next Byond Tick rather then have byond round the resulting list index *down* at access time.
0 wait timers are now rounded *up* to `world.tick_lag` to avoid incompabilities with editing the current tick's bucket while it was being processed.
For planned change to how TGS initializes server instances ahead of time so rounds aren't tracked as being far longer than they really would be. Similarly end time split for a more accurate round duration.
The total number of assets to be sent has been reduced from 1532 to 76, with time between first asset and last going from about 112s to about 7s (a 93% reduction) by my measure. The following assets have been coalesced:
705 pipe images (used by RPD) -> 1 spritesheet + css
595 research design icons (used by R&D console) -> 3 spritesheets + css
116 OOC emoji + 15 language icons -> 1 spritesheet + css
27 PDA icons -> 1 spritesheet + css
11 paperwork stamps -> 1 spritesheet + css
This is primarily a compatibility layer that enables both forward and backward compatibility for all past and future APIs based on the detected running TGS version. It also bundles all it's includes to make future upgrades not have to modify the dme, heck, could even use a submodule if it wanted (not happening). No other changes necessary.
There's an upcoming event system and new chat management functions. Check them out here: https://github.com/tgstation/tgstation-server/blob/303448457e1529c900fa183a8b3c7f2e5459acf1/DMAPI/tgs.dm
Also added /datum/proc/CanProcCall()
* station lovin' happened so fast
* Update stationloving.dm
* less qdel memes
* imbue soul signal
* rename imbue soul signal
* dupemode
* henk
* Update atoms_movable.dm
* Update nuclearbomb.dm
* Update nuclearbomb.dm
CosmicScientist
add: Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms! Good luck Chief Engineers and Miners.
Modified fear of doctors to include plague doctor suit. Who isn't afraid of Medieval medicine?