Commit Graph

732 Commits

Author SHA1 Message Date
Cheridan 0102191bbc Merge pull request #2247 from Giacom/blinkyoself
Changed blink to only spawn a single static smoke cloud.
2014-01-07 08:28:06 -08:00
Cheridan fbeeae0a4c Merge pull request #2230 from Intigracy/Redbuttonisshittysoisdoubleagent
Big red button / syndicate bomb changes
2014-01-06 18:23:07 -08:00
Cheridan cf0d70c767 Merge pull request #2237 from Jordie0608/ispentareallylongtimeonthis
Fixed justicebot
2014-01-06 14:12:26 -08:00
Cheridan 49da9996ef Merge pull request #2228 from Incoming5643/LOGDEMSPELLS
[Maniac Mansion] Adds attack logging to learning spells from one time use spellbooks
2014-01-06 13:40:04 -08:00
Giacomand 3fbeebfb6e Changed blink to only spawn a single static smoke cloud.
Fixed blink not triggering the AI turrets.
2014-01-05 20:41:06 +00:00
Cheridan bf9fa21ddc Merge pull request #2149 from Miauw62/kittens
Kittens!!!! !!! !! !! !!!!!! !
2014-01-04 20:21:15 -08:00
Cheridan db67b90968 Merge pull request #2218 from Incoming5643/bombrefactor
Refactors syndicate bombs to remove the var degutted
2014-01-04 19:44:25 -08:00
Intigracy 0cbe8dde9e Makes it so that the button is only in nuke-ops, and the bombs are NOT in double agent. 2014-01-04 12:01:13 -08:00
Jordie0608 efc9b25083 Fixed justicebot 2014-01-05 04:24:22 +11:00
Intigracy 6426e00bc5 Makes the big red button only spawnable by nuke ops.
Fuck having rounds ruined in the first 30 seconds by people throwing a bomb at genetics and pushing the button, and then spamming it since, due to it being Double Agent, every other agent is also buying bombs.
2014-01-03 18:41:25 -08:00
Incoming 50838d701d Adds attack logging to learning spells from one time use spellbooks and casting of spells. 2014-01-03 17:40:32 -05:00
Miauw 61ed6a5e15 Merge branch 'master' of https://github.com/tgstation/-tg-station into kittens
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
2014-01-03 19:27:51 +01:00
Giacom 0cd059432e Merge pull request #2135 from ChuckTheSheep/patch-2
Fixed an oversight in Wizard-Spell targeting code
2014-01-02 10:33:27 -08:00
Incoming de972e3b02 Refactors syndicate bombs to remove the var degutted.
The bombs themselves no longer explode, the payloads (which now actually exist in the bombs) do.

This means that you can play cruel jokes on people by activating bombs with removed payloads or easily code in other kinds of payloads (there'll be a future pull with a few from me at the very least) and not have to touch the bomb code itself.
2014-01-02 12:20:05 -05:00
Perakp a7ead625be Fixes Ethereal Jaunt
notransformation protection was stopping movement calls to the holder object.
Refractored code so wraith phase shift isn't copypaste just to change animations.
2013-12-31 17:28:50 +02:00
Aranclanos 15d055a602 Merge pull request #2031 from Alek2ander/master
VV permissions check update, fixes #2009
2013-12-30 12:50:09 -08:00
Aranclanos d5ddac3a00 Merge pull request #1934 from RobRichards1997/30/11/2013-Toxic-Converter-Cyberlimb-Fix
Cyber limbs fixes [FIXES #1920] + [Fixes #2180] + [RUNTIME FIX]
2013-12-30 10:23:54 -08:00
Robson Richards 6397796058 Removes a Check by Aran's request 2013-12-30 17:31:39 +00:00
Robson Richards d3d4c79946 Merges Heal_Damage and Heal_robotic_damage procs
like I should have done in the first place.
Corrects all usages of Heal_damage so it works with the changed version.
Same goes for Heal_robotic_damage
2013-12-29 17:40:12 +00:00
Robson Richards 08ec9df967 Fixes it for Nonhuman mobs. 2013-12-29 02:25:12 +00:00
Robson Richards 819bb9451d <3 Aranclanos, You always know what's best. 2013-12-29 00:52:13 +00:00
Robson Richards 889b9c66f3 Merge branch 'master' of https://github.com/tgstation/-tg-station into Toxic_converter_Fix 2013-12-29 00:40:24 +00:00
Miauw f1376608eb Added kittens and Proc, sprites by Nienhaus. 2013-12-27 15:44:40 +01:00
Incoming 26a1bb65f2 Merge branch 'master' of https://github.com/tgstation/-tg-station into wands3
Conflicts:
	code/modules/mob/death.dm
	code/modules/mob/living/carbon/alien/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/silicon/death.dm
	code/modules/mob/living/silicon/robot/death.dm
2013-12-27 00:55:44 -05:00
ChuckTheSheep 56059f67c3 Update spell.dm 2013-12-24 09:31:00 -05:00
ChuckTheSheep 4a59eca9ba Fixed an oversight in Wizard-Spell targeting code
Added an extra safety check to check if targets selected via inputs were actually in range. Previously someone could open a bunch of inputs and activate them from what ever range.
2013-12-23 18:42:15 -05:00
Perakp 9d0c3bf52e Fixes runtimes if a non-human would somehow get the mime speech spell. Only humans have .miming 2013-12-23 18:12:04 +02:00
Perakp 0d1ba1eccf Changes mime abilities into spells. Admins can now give these from the 'give spell' menu. Unlike previous mime abilities, these are not transferred when a mime is cloned. 2013-12-21 20:54:07 +02:00
Incoming a27ec365ef Feature: Changed how used books of mindswap punish people. Now if you use a used mindswap book it marks you to be used in a mindswap with the next unfortunate soul who reads its. Some Limitations: You can escape the impending mindswap by changing forms or being dead when the next time someone tries to read the book. You can of course also just keep the book safe or destroy it if you accidentally read one. Only works with things that have hands. Consider intentionally reading one as a monkey then giving it to the captain.
Feature: After some serious testing (and because it was already being done on live servers thanks to wabbajack() preserving spells) I've removed the compatible_mobs list for mind_transfer, meaning you can now mind transfer to any player controled living mob.

Flowery fluff that no one would ever care about: changes the mindswap message for trying to swap into a dead guy, since a spell holder isn't nessisarily a space wizard
2013-12-21 12:23:50 -05:00
Incoming 689aecc336 I forgot how children work guys
Merge branch 'master' of https://github.com/tgstation/-tg-station into wands3
2013-12-19 15:07:59 -05:00
Robson Richards 78d1c8c112 Changes the heal proc to use get_damage twice instead of using the proc twice. - for Gia. 2013-12-19 19:49:10 +00:00
Incoming ac1a96fd43 feature: renames the monkeyizing var to "notransform" since that's how it was being used in the code, as a flag to tell code to ignore transformation (initially because they were already turning into a monkey).
bugfix: gives notransform to etheral jaunting based on an observed edge case where a wizard was staff of changed while starting a jaunt and got stuck in bluespace for the rest of the round

meta: modified revive() so I could remove all that horrible snowflake I introduced to let reviving simple mobs come back
2013-12-19 11:50:33 -05:00
Aranclanos f1677efdea Merge pull request #2040 from Razharas/master
Some logging and fingerprints
2013-12-17 21:03:36 -08:00
Razharas 358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
Incoming 6efd7d39e0 Adds new and better wand and spellbook sprtes by Neerti
Adds new functionality where wands will look different once they're out of charge for at a glace judgements
Adds a wand of nothing to the hacked item list for the autodrobe, by popular request
2013-12-15 16:55:11 -05:00
Aranclanos 1ecd895bce Merge pull request #2011 from Incoming5643/wands2
Magic Mania (Summon Magic/Charge/Wands&Staffs/One Time Spellbooks/New Apprentice)
2013-12-14 19:58:17 -08:00
Giacomand ceec829294 Tons of typo fixes and renames Centcomm to Centcom. Manual merge of #1950. 2013-12-13 21:14:23 +00:00
Alek2ander 72e8d36fe5 Reverted links getting disabled when client lacks permissions for them 2013-12-13 19:37:07 +03:00
Alek2ander c08fe3caf5 Cleaning up 2013-12-13 01:16:56 +04:00
Alek2ander 9412c62224 Final pass 2013-12-13 00:05:05 +03:00
Alek2ander 193656347f Oh that's how it works 2013-12-12 23:49:15 +03:00
Alek2ander 17f6441f5e Oops 2013-12-12 23:32:48 +03:00
Alek2ander 5ae69c25e6 VV now allows read-only stuff without edit perm
Also removes links you do not have permissions to use
2013-12-12 23:22:11 +03:00
Incoming 5012ccd273 Merge branch 'master' of https://github.com/tgstation/-tg-station into wands2
Conflicts:
	icons/mob/back.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2013-12-12 00:38:47 -05:00
Incoming c396c3ae8a Suggestion implimentation patch!
*Span classes the whole update
*Spellbooks no longer vanish after being used, instead used spellbooks now have various bad effects should they be attempted to learned from again (the original reader won't acidentally fall to this, as they will just say "I've already read this"). Leave em out as traps for people or properly dispose of your trash! Or...
*The charge spell can now attempt to recharge one use spellbooks so someone else can learn the spell. This only has a 20% success rate and will destroy the book should it fail (even if the book was actually unused). You can't attempt this on the wizard's spellbook
*The "staff of nothing" (functional) placeholder now uses the generic staff sprites
*Spellbooks can now be placed in bookshelves just like normal books
*The teleport spell won't yank anchored things anymore, but as a consolation it will warp the entire contents of a tile should it be targeted. The code has been tweeked so this shouldn't effect the server too bad even if large numbers of items are warped to unique locations this way
2013-12-12 00:24:51 -05:00
Incoming 51d12a7512 Adds all sprites for all wands, books, and the staff of healing
Fixes an issue where someone spamming a wand might lose charges without actually firing the bolt
Removes a few missed bugtesting lines
Adds a var (variable_charges) to be disabled for wands with assured max charges for future use
2013-12-09 12:46:34 -05:00
Incoming ca920321ae Merge branch 'master' of https://github.com/tgstation/-tg-station into bombchange
Conflicts:
	maps/tgstation.2.1.2.dmm
2013-12-06 12:20:35 -05:00
Incoming 4ac8a4164c Summon Magic / Charge / Wands&Staffs / One time spellbooks / New Apprentice
---

Summon Magic:

This new wizard spell works much like summon guns except it instead brings the crew magical tools and weapons. There are preexisting artifacts (minus some that would cause huge confusion/balance issues) as well as new spellbooks, wands, and a staff. The chance of survivor antag is the same as summon guns.

---

Charge:

This new spell allows for the recharging of otherwise unrefillable wands, but there's a heavy chance that the total number of charges will decrease with each casting until eventually they're impossible to keep recharging. As a bonus the charge spell can also be used to charge batteries and things that run on batteries (such as energy weapons). This carries the same max charge weardown penalties however. Lastly this spell allows a wizard to charge other wizards with a grab, reseting their spell cooldown. They cannot use it to charge themselves. It has a 60 second cooldown.

The wizard cannot buy this spell himself, it only comes randomly to the crew during Summon Magic and with the new apprentice loadout.

---

Wands&Staffs:

Magic weapons have been overhauled into their own catagory so there won't be any more weirdness with batteries in staves or apparent magic resistance on things that reflect energy weapons.

Wands have been added, these wands come precharged with a number of shots that can be fired off at their leasure but cannot be recharged once emptied (unless the charge spell is used). They come in a varity of exciting flavors:

*Death: Slays instantly but has very few shots (1 to 3)
*Resurrection: Revives and/or heals instantly but has very few shots (1 to 3)
*Polymorph: Same function as the staff of change
*Teleport: Weaponized blink spell that doesn't respect space tiles and can also warp away machinery or items (but not turf)
*Door Creation: Puts easy access wooden doors in walls
*Fireball: Same function (but slightly lower damage) as the fireball spell
*Nothing: Lame and useless

Wands can also be used on the user (unlike staves) by clicking on them. Warning messages have been added to a few wands so people don't accidentally zap themselves with the wand of death unless they really want to.

Wands cannot be aquired by the wizard directly, and are only spawned during castings of summon magic.

There is also a new staff, the staff of healing, which works as a recharging version of the wand of resurrection. The new apprentice starts with one of these, and they can also be found during summon magic. The wizard cannot purchase it directly, and as a stave he could not use it on himself anyways.

---

One time spellbooks:

Found exclusively in summon magic are one time use spellbooks that can teach any player a robeless spell. Once read the book vanishes.

Books come in the following flavors:
*fireball
*smoke
*blind
*mindswap
*forcewall
*knock
*curse of the horsemen
*charge (described above)

---

New apprentice:

A fourth loadout for apprentice wizards has been added. This wizard is intended as a support role and comes with forcewall (for cover) and charge (used to keep him and the wizard well stocked in laser weaponry or to restore the wizard's cooldowns). It also comes equiped with a free Staff of Healing for keeping the wizard alive. Shoot the medic first folks.
2013-12-04 21:00:36 -05:00
Giacomand 088cb5afd3 Merge branch 'master' of https://github.com/tgstation/-tg-station into virus_tweak
Resolved Conflicts:
	html/changelog.html
2013-12-02 20:20:35 +00:00
Giacom 0862393aeb Merge pull request #1924 from Limeliz/GamelogFix
Removed href-stuff being saved in adminlogs.
2013-12-01 03:41:31 -08:00