* [dooting intensifies]
Spectral Instruments added
To be used with Spooky Skeletons.
* Spectral Re-balance
The spectral instruments no longer stun living creatures.
Text make you retain your loyalties now.
* Requested Changes
Added variable "too_spooky".
Defines if it will spawn a new instrument.
Re-balanced damage to 5 hits average per conversion.
Added admin notice to changelog.
* Loyalty text fix
* Spooky Trumpets
Removed comment.
Added missing spookiness.
* Spooky Dooting
Major Overhaul.
removed /brass/
Spooky Dooting is now a component.
Boneless humanoids no longer lose stamina.
* Spooky Dooting
mk2
* First part of Assmos
* Adds tritium synthesis and basic in-body effects.
* Begins adding the higher tier gases. Removes Freon(not completely yet) adds new gases to scrubers. Fixes some dumb bugs.
* Whoops
* Adds effects and synthesis reactions for pluoxium and stimulum
* Kills Freon.
* Adds sprites
* Removes the magic numbers
* Hyper-Nobelium formation
* Removes Freon from maps.
* Initial Dunc Review changes
* Should ACTUALLY fix the maps this time.
* Dunc Final Review
* Debugging part 1
* Fixes brown gas synthesis
* Auto stash before merge of "assmos-pathconflicts" and "origin/master"
* fix compile errors
* Moves defines. Fixes stimulum coefficents.
* Reworks how Stim and brown gas work, adds tritium to tile fires, fixes a lot of general reaction bugs.
* fixes typo
* Hopefully fixes UI
* compiles tgui
* Tritium balance.
* Fixes excessive overlay chern
Adding an overlay on every cross and uncross of every player (with how bloody the station gets this is called on just about every fucking movement, some times multiple times if there are multiple types of stains (oil, blood, alien, etc) is an excessive as fuck amount of chern in the overlay subsystem.
This is likely the cause of overlays being so high.
* I APOLOGIZE FOR NOTHING!
* initial atmos construction commit ft todo list
* cleans up pipe/construction.dm
* compile
* rpd tgui
* revert rpd tgui because no icon support zzzzzz
* fixes RPD
also fixes the one RPD bug i caused the last time i touched pipe construction where you'd get null pipes if you switched from disposals to atmos pipes
* cleanup