-Added windows to garden and Syndicate base
-Renamed brig lockdown button to something more appropriate
-Added subtle outlines for shuttle docking areas
-Moved the HoP line flasher back to make it harder to steal the flash inside during the initial rush
-Added teleporter beacon to the old AI sat teleporter
-Moved prison newscaster
-Made N2O storage more visible for security
-Removed extraneous light in the execution room
-Added Quarantine to AI upload
-Captain now spawns with a box of spare silver IDs instead of regular ones
-A few minor piping/wiring improvements
Changed IEDs into firebombs to curtail the amount of station damage done whilst keeping IEDs useful and still keeping fuel tank bombs a useful saboteur's tool.
Their fuse time is a bit more variable too, including a 1 in 10 chance of them going off practically straight away (note: this is counter-able by the user wearing a fire-suit, git gud and l2p)
-Build mode logging. A lot of its functions are highly abusable but not logged
-Gravity Catapults no longer spam asay. They will be kept in the game log.
-Logging for Cyborg handcuffs
-Logging for Stripping/equipping
-Logging for decreasing PA power control. Easier as an admin to tell when I should panic without having to watch them like a hawk.
-Logging for disposaling people
-Some code optimizations along the way as well
* Fix icon not updating when turning off baton/stunprod with a total cell charge below the hitcost.
* Baton/stunprod no longer accepts cell with capacity below the hitcost(charge used per stun).
* Removes being able to give one last hit (that doesn't even deduct any charge) when the cell charge gets below the hitcost.
* Adds warning message when baton/stunprod turns off from being out of charge.
Conflicts:
_maps/map_files/tgstation.2.1.2.dmm (The map was deleted)
code/game/objects/items/weapons/kitchen.dm (Someone fixed up tray attack code a little, whereas I moved trays to a subclass of bags and made the attack code very simple by comparison. Went with my solution.)
Monkeys can still be revs, so they should be able to be loyalty implanted. This would also fall in line with the other implants, which have no race restriction.
Fixes#637
Fixed grenade casing not being renamed to grenade when complete and made
all assembly messages refer to the assembly as "grenade assembly".
- The grenade assembly is called "grenade casing" before anything is
done (like it always was)
- The grenade assembly is called "unsecured grenade" when a activation
mechanism is added (like before
https://github.com/tgstation/-tg-station/commit/f645037dd5ffe491c94f73a39b3aac312e51d579)
- The grenade assembly is called "grenade" when finished (like before
https://github.com/tgstation/-tg-station/commit/f645037dd5ffe491c94f73a39b3aac312e51d579)
- Renamed large chem grenade to "large grenade casing"
- Made using a wrench on a unsecured grenade remove the payload on the
first use, and the activation mechanism on the second use (because we
don't want to always remove both at the same time)
- Made cable_coil drop on the floor if it was used as activation
mechanism
Fixes https://github.com/tgstation/-tg-station/issues/2378
This somewhat changes how items are placed on them, but for the better as it's more consistent with existing mechanics.
Hitting someone with the tray still scatters the contents around! Works on nonhumans.
Placing icons on the tray still makes them show up on the tray. Using the tray on a table now places the items onto the table, or places the tray itself if it's empty. Robots can't lose their tray this way, I checked.
Service borgs can actually use their tray to carry things! Trays can hold all sorts of stuff, as long as it's small...
A service borg can carry the nuke disk around. The pinpointer does follow it correctly.
If the service borg stashes its tray module, dies, explodes, gibselfs, or is forced to stash its modules by damage, it drops all the tray's contents on the ground.
Fixes#236 (service borgs can't use trays) and #2991 (Items on food trays can't be picked up). Didn't address #1919, the layer issue.
Fixes the "bajillion lines changed" with the maps.