Just in time for the feature freeze, a big change that will introduce bugs! Yay!
Mob verb is called verb/examinate(target), which just calls target.examine(user) and face_atom(target)
For explanation why, see http://www.byond.com/forum/?post=1326139&page=2#comment8198716
Long story short, mob verbs are much faster than object verbs. The goal is to make right-click menus populate faster.
Also changes a bunch of examine() procs to always, ALWAYS call the parent. Except mobs, but you have 1 guess why I'm not touching them. Mostly this affects obj/item/examine().
And also remove a whole shitload of pointless set src in view(2) kind of crap. Also span classes.
The following runtime has occured 40 time(s).
runtime error: Cannot execute null.clean blood().
proc name: clean (/obj/item/weapon/mop/proc/clean)
source file: mop.dm,22
usr: Xavier Paynter (/mob/living/carbon/human)
src: the mop (/obj/item/weapon/mop)
Cause: Someone would mop the same vomit/whatever more than once. The first clean would qdel() the vomit, which resulted in the vomit's loc being null. The subsequent moppings would continue and eventually try to call vomit.loc.clean_blood().
Cleans a bit the prime() code, large grenades won't be a huge copypaste anymore
Asay logs will now show up when the grenade is activated instead of used. Only when The grenade is activated by an assembly.
New proc, get_mob_by_ckey(). Give it a ckey and it will return a mob.
Changed the wiki url format to work with the manuals, you can change the config if there are extra parameters, like title.
Fixed the telescience manual not linking to the telescience guide.
* simplify the attack code.
* fix messages and lack of sound when attacking with the rolling pin.
* rolling pin and tray will now use their attack verbs hopefully.
-Heads may modify ID access for their department using ID computers
-Heads may only modify access that they get by default
-Heads may demote IDs if they are able to stip away all access from their card
-Heads may not modify a card's name or title, except when Demoting an ID
Move all atom/Destroy() behavior to atom/movable/Destroy() so turf/areas that get qdel()'d just get del()'d like they're supposed to. Also do tag = null, which should make more things GC.
Make cameras GC correctly and some misc grammar fixes.
Make smoke grenades GC.
Tell camera bugs to del() because I'm not working on complex behavior for one item.