Commit Graph

7166 Commits

Author SHA1 Message Date
Razharas 97aaa5fb8d Revert "Revert "Microbombs and Macrobombs, Nuke Ops start with Microbombs onc…" 2015-06-26 02:44:20 +03:00
Razharas 69d6cd4f94 Revert "Microbombs and Macrobombs, Nuke Ops start with Microbombs once more" 2015-06-26 02:16:02 +03:00
phil235 2aeefad94d Fixes runtime with do_after()'s that don't use a target.
Adding missing "target=src" to a couple do_after() calls.
You can now close a fire axe cabinet by clicking it with a full hand (if it's not broken/locked)
2015-06-25 19:05:23 +02:00
Remie Richards 0611c9b3bb Adds a category for food items, adds some missing weapons and a Misc category 2015-06-25 11:58:42 +01:00
Razharas 454dc14b44 Merge pull request #10117 from Iamgoofball/explosive_implant
Microbombs and Macrobombs, Nuke Ops start with Microbombs once more
2015-06-25 12:49:03 +03:00
Ikarrus 3d5f126779 Destructible Clothing [WIP]
- Clothes can be set on fire and extinguished
  - Any item can technically be set on fire and extinguished now, but only clothes (and paper) actually burn right now
  - All of a mob's clothing are burned if the mob is husked by fire
- Clothes will also have a chance of being shredded if you are caught in a bomb blast
  - The bigger the explosion, the higher the chance they have of being destroyed
  - Outer layer clothing (headgear and exosuits) take the shock first, which absorbs some of the shock for the clothes it covers, according to it's bomb armor
2015-06-25 00:06:47 -06:00
Iamgoofball 2cdb4dbe92 fixes 2015-06-24 22:07:46 -07:00
spasticVerbalizer b4eba1b4ed now less retarded 2015-06-24 23:24:59 +02:00
spasticVerbalizer e3e2ad56f0 also removes the popup on cancel / empty input 2015-06-24 23:22:55 +02:00
spasticVerbalizer 23663fc3b4 Adds a cancel button for the agent ID dialogs 2015-06-24 21:56:35 +02:00
phil235 a029f2852a Merge branch 'master' of https://github.com/tgstation/-tg-station into AcidFix
Conflicts:
	code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm
2015-06-24 21:15:09 +02:00
phil235 ac63896910 - Foam/moke lifetime is no longer affected by reagents volume.
- Remove show_message argument from blob reagent reaction_mob()'s and remove the if(show_message) send_message(). Now send_message is called directly on each blob strike.
- Changed blob reagent effects to depend on volume so blob spore smoke isn't deadly.
- Breathing smoke now reduces its life expectancy and calls reaction(INGEST) with the accurate amount of reagent.
- Adjusted the effects on mobs of some other reagents.
- Adjusted reagent amounts in chem grenades.
2015-06-24 20:58:22 +02:00
Cheridan 7568861a57 Merge pull request #10102 from xxalpha/chef
Fixed being able to interact with electropack while wearing it.
2015-06-24 10:07:45 -05:00
xxalpha c4c00f8f80 All nukes can now be deconstructed. 2015-06-24 15:23:44 +01:00
AnturK 8a42b5af7d Fixes advanced camera now always clearing the obscured images
Makes experimental machine uncuff abductees automatically
2015-06-24 13:51:03 +02:00
Jordie0608 58399f7602 Merge branch 'master' of https://github.com/tgstation/-tg-station into mycomputerismadewithoverlayswhyisntyours
Conflicts:
	icons/obj/items.dmi
2015-06-24 20:31:51 +10:00
Iamgoofball ab36f89844 NUKE OPS START WITH MICROBOMBS NOW, nerfs microbombs because I made them way too powerful and 20 of them was actually double the bombcap 2015-06-23 21:37:21 -07:00
xxalpha d18a98864a Remove optimization code. 2015-06-24 01:14:20 +01:00
Iamgoofball 4294a583b0 Microbombs and Macrobombs 2015-06-23 15:36:01 -07:00
xxalpha 0797226d2e Merge remote-tracking branch 'upstream/master' into chief
Conflicts:
	code/modules/clothing/spacesuits/hardsuit.dm
2015-06-23 21:50:16 +01:00
Iamgoofball 856edee625 WHOOPS 2015-06-23 12:57:28 -07:00
Iamgoofball a8ec1c76df Merge branch 'master' of https://github.com/tgstation/-tg-station into graphics
Conflicts:
	code/ATMOSPHERICS/atmospherics.dm
	code/game/machinery/computer/computer.dm
	code/game/objects/items/weapons/explosives.dm
	code/game/objects/structures/crates_lockers/closets/fireaxe.dm
	code/game/objects/structures/musician.dm
	code/game/objects/structures/tables_racks.dm
	code/game/objects/structures/window.dm
2015-06-23 12:54:26 -07:00
Cheridan 62e635484a Merge pull request #10069 from Ikarrus/gangrecruitnerf
Gang Update: Recruitment Edition
2015-06-23 14:33:13 -05:00
Cheridan e3fa954daa Merge pull request #10025 from phil235/WindowBugFix
Two window/windoor bugfixes
2015-06-23 12:23:32 -05:00
Cheridan f1fbfd93e6 Merge pull request #10029 from RemieRichards/ArmourPenetration
Armour Penetration and Armour Damage Reduction nerf
2015-06-22 23:49:18 -05:00
Ikarrus 3b326a973b Additional Changes 2015-06-22 22:29:51 -06:00
Cheridan 957f987b5d Merge branch 'master' of https://github.com/tgstation/-tg-station into dragnet
Conflicts:
	icons/effects/effects.dmi
	icons/obj/items.dmi
2015-06-22 22:57:53 -05:00
Remie Richards 95b2cc2b09 Merge pull request #10092 from TheVekter/dangerwillrobinson
Danger Update: Meteors, Rods, Flux and Grav
2015-06-23 03:39:41 +01:00
TheVekter ab4a0ade28 fixed the changelog FOR REAL THIS TIME, also fixed bad coding 2015-06-22 21:30:50 -05:00
xxalpha 16504ef0cf Cleaned some clothing flags. Ported turf/Entered optimization from vg. 2015-06-23 01:52:14 +01:00
barackobama e4dc868402 add menu for changing airlock access
add verb for bringing up said menu
2015-06-22 23:20:47 +01:00
xxalpha 0d6ac5c30c Fixed being able to interact with electropack while wearing it. 2015-06-22 23:16:22 +01:00
phil235 3f57259c69 Merge pull request #9466 from Fayrik/TheNanoing
The Nanoing (Episode 2: The Fix Wars)
2015-06-22 14:24:20 +02:00
TheVekter 6b5676bd7f Tweaked the meteor screen shake a bit, grav anoms now throw shit, and rods don't gib anymore. 2015-06-22 01:19:12 -05:00
Cheridan 79d2358303 Merge pull request #10067 from Boggart/constructionpermitfix
Fixes construction permits dissapearing even when usage fails
2015-06-21 23:41:16 -05:00
phil235 e86354bbed another fix and smoother smoke fading. 2015-06-22 02:43:26 +02:00
phil235 5242108c4d a few fixes 2015-06-22 01:39:32 +02:00
phil235 b0cd6d34b1 Lots of work on acids, smoke, foam, reagents reaction() proc.
- fixed the fraction argument in reaction(...., INGESTED, fraction) so the proper amounts of each reagent react, not all of it.
- slight optimization of datum/reagents/reaction()
- small optimization /datum/reagent/proc/reaction_mob
- the smoke's reagents no longer do direct transfer upon crossed()/move() but uses "reagents.reaction( mob, TOUCH)" only.
- fixes no ingesting smoke if it's in the dark.
- removed block gas smoke effect flag from clown mask and other non "actual" gas mask.
- refactor how protection against touched chems being absorbed is done. get_permeability_protection() to get that protection. No more

simple RNG get touched or not, now the amount that touches you depends on your protection and the volume in question.
- changes acid_act to take volume into account.
- chem_smoke now uses process() just like foam, we remove the reaction from crossed() and Move(), it's only done in process() now.
- optimization of effect/smoke, OOP! And now all smoke effects use objprocessing instead of shitty sleep/spawn
- removed mob var/coughedtime.
- add a volume check to item/acid_act(), there's a threshold to be able to melt and then a probability to melt (acidpwr&volume).
- greatly lowered the amount of reagent in the smoke from dead blobspore (so the volume isn't enough for melting)
- human/acid_act(): damage to limbs depends on acidpwr&volume.
- fixes metalfoam not working.
- smoke powder: only one start() call.
- Amound of smoke objects depends on amount of smoke recipe created.
- Adds an argument to add_reagent() to block automatic call of handle_reaction()
- When using reagents/proc/trans_to(), reactions are now only handled after every reagent is transfered and not before.
- Amount of smoke objects depends on amount of smoke reagent created.
- radius of foam reaction depends on amount of foam reagent created.
- The amount of other reagents inside the smoke/foam decides the life expectancy of the effect.
- The amount of reagents in each small smoke cloud/foam cell depends on the amount of other reagents in the initial reaction but also

how much smoke/foam was created (more smoke means dilution of the reagents).
- smoke/foam's reagent reaction on mob decreases the life expectancy of the effect (to avoid reagent duplication)
- The amount of reagent reacting with atoms is less if the life expectancy is high.(to avoid reagent duplication)
- The amount of movement from the smoke now depends on the number of smoke clouds created.
- removing some useless code in chem_grenade/prime().
- When calling human/acid_act(), item acid melting chance lowers after each each successful melt in the list, some of the acid is

"used" to melt that item so the next items have a lower chance to melt (to make melting every clothing harder).
- remove the banned reagent list from sprays, not needed anymore now that acid is nerfed.
- chem_grenade reaction, if there's no reagent left after reaction (smoke/foam/etc, reagents cleared) you don't get the steam effect

and immediate reaction with all atoms around the grenade explosion. (Fixes foam cleaner grenade deleting bloodstains around it as soon

as the grenade explodes, even if the foam hasn't reached the tile yet).
- melted storage items now drop their content instead of deleting everything.
2015-06-22 00:35:24 +02:00
Razharas e6b738734a Merge pull request #8876 from xxalpha/fixfixfix
Cyber Implants + (Pt.2)
2015-06-21 22:12:17 +03:00
Ikarrus 75d444b836 Fixes Broken C4s
Trying to place a C4 on an object will currently move the object onto your tile, and produce a runtime. This was because the code was trying to drop the target rather than the C4.
2015-06-21 10:18:15 -06:00
LaharlMontogmmery ea9849a436 Reduce range of the BoH to 7. 2015-06-21 17:20:01 +02:00
LaharlMontogmmery b91e99507c Base Changes for BlueSpace Content Transfer 2015-06-21 15:14:02 +02:00
Boggart 81d753a9d4 Fixes construction permits dissapearing even when usage fails and fixes a small grammar error with blueprints. 2015-06-20 22:04:39 -06:00
Remie Richards c79963f7b7 Merge pull request #9792 from GunHog/AI_STOLE_MY_BIKE
Malf AI module changes + Mechs for normal AIs!
2015-06-21 00:30:03 +01:00
Remie Richards ee1e30717a Merge pull request #9980 from LaharlMontogmmery/ContentTransfer
Container Content Transfer - Good for Review (Again...Again.)
2015-06-21 00:09:19 +01:00
Swag McYolosteinen 859c5e66e0 Merge pull request #9930 from duncathan/givinunarysomelovin
Brings some unary devices closer to the present
2015-06-20 20:14:02 +02:00
Swag McYolosteinen 7929b7dcd7 Merge pull request #10031 from Ikarrus/gangfashion
Gang Update: Fashion War Edition
2015-06-20 18:06:19 +02:00
Jordie0608 538d4ad303 Merge branch 'master' of https://github.com/tgstation/-tg-station into glassisapaintosprite
Conflicts:
	_maps/map_files/MiniStation/MiniStation.dmm
	code/game/objects/structures/crates_lockers/closets/fireaxe.dm
2015-06-20 18:37:39 +10:00
Jordie0608 25445e5a05 Merge branch 'master' of https://github.com/tgstation/-tg-station into mycomputerismadewithoverlayswhyisntyours
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-06-20 17:32:16 +10:00
Cheridan a2948ba203 Merge pull request #9956 from Jordie0608/whocodesthecodemen
Various admin improvements
2015-06-20 00:53:30 -05:00