Nerd Lord
3a96d9bd8c
No delay on examining objects with a nanoui interface as a ghost
2015-12-02 22:53:33 -05:00
Jordie
bfe4d41554
Merge pull request #13408 from neersighted/hotfix
...
Hotfix for SStimer lag
2015-12-03 14:34:45 +11:00
Jordie
4705037955
Merge pull request #13358 from neersighted/map_name
...
Add map_name to areas
2015-12-03 14:18:34 +11:00
Bjorn Neergaard
6ec257c360
Hotfix for SStimer lag
...
SStimer can now check dupes
Also fix ghosts not being inquisitive with objects...
2015-12-02 21:23:45 -05:00
Cheridan
dd768b9046
Merge pull request #13369 from neersighted/caps
...
Capitals for Tank logging
2015-12-02 19:09:30 -06:00
Cheridan
08a8115790
Merge pull request #13271 from KorPhaeron/new_mining_turfs
...
New mining turf sprites
2015-12-02 18:11:46 -06:00
AnturK
056dfe51f3
Makes buttons work on away missions
...
Makes spawned buttons simplier to use
2015-12-02 23:55:42 +01:00
Cheridan
f634890457
Merge pull request #13335 from Incoming5643/fudge_dice
...
Fudge dice
2015-12-02 16:40:25 -06:00
GunHog
4b7b8a0e94
Adds Bots to Diagnostic HUDs
...
- Adds bots to the Diagnostic HUD.
- Fixes mode tracking issues with AI's botcall interface
- Added Sentience tracking to bots in PDA and AI displays
- New HUD sprites by WJohnston
- Moved bot defines to its own file so it can be used properly.
2015-12-02 16:16:33 -06:00
spudboy555
f4fb0f2886
Fixed the message alert on the librarian's PDA.
2015-12-02 13:33:41 -08:00
duncathan salt
fd5423e0cc
Merge pull request #13340 from KorPhaeron/oxy_tank
...
Internals start at 16 pressure
2015-12-02 14:16:29 -06:00
octareenroon91
3693759187
Correct crayon comment
...
For /obj/item/toy/crayon , uses == 0 means a mundane crayon has been used up.
Uses < 0 implies unlimited uses.
2015-12-02 11:38:38 -06:00
MrStonedOne
a1bfb37f0c
Tweaks lighting some more.
...
This should be ready to go.
2015-12-02 07:12:37 -08:00
Remie Richards
29d1684757
Merge pull request #13343 from GunHog/L2TestNoob
...
Fixes inability to upgrade gun rechargers
2015-12-02 14:16:34 +00:00
Remie Richards
d909c1e82d
Merge pull request #13348 from neersighted/spooky_nanoui
...
Allow ghosts to use any NanoUI interface.
2015-12-02 14:15:33 +00:00
KorPhaeron
3ef452d8c3
Shooting while adjacent to barricade
2015-12-02 02:36:32 -06:00
Jordie
ae54bedc30
Merge pull request #13345 from neersighted/sstimer_lovin
...
Fix up SStimer, make Crew Console use SStimer
2015-12-02 15:53:53 +11:00
kingofkosmos
0b1aa47adc
Adds in-hand sprite to transfer tank valve.
2015-12-02 06:23:55 +02:00
kingofkosmos
ee522d61d7
Merge branch 'master' of https://github.com/tgstation/-tg-station into fewinhandsprites
2015-12-02 06:05:40 +02:00
Bjorn Neergaard
b7ad1452ed
Caps for Tank logging
2015-12-01 18:48:35 -05:00
MMMiracles
77b36e2415
iced windows, more ice variants of shit in general.
...
more stuff, ice everything.
wew
conflict fix
2015-12-01 16:45:09 -05:00
duncathan salt
d616885241
Merge pull request #13338 from Incoming5643/tis_the_season_for_horrible_manual_placement
...
[Touching all the maps oh god] The reason for the season
2015-12-01 15:15:49 -06:00
Vincent
bf530cc3dd
Fixes untouchable windows
...
Sorry about that. Fixes #13354
2015-12-01 11:54:09 -05:00
Incoming5643
091acb5b6e
Removes the |~| string work around, as apparently the problem it was fixing doesn't actually exist.
2015-12-01 11:41:40 -05:00
Bjorn Neergaard
c36b70afe0
Fix up comments
2015-12-01 10:37:37 -06:00
Bjorn Neergaard
8cc3a856a2
Add map_name to areas
...
Fixes #12713
2015-12-01 10:03:03 -06:00
Incoming5643
8df0899f57
I don't think this is actually needed for whatever reason, but lets be safe.
2015-12-01 03:12:55 -05:00
Incoming
716ed77501
Changes up how OOC checks to see that you agreed that a message isn't accidental IC.
...
It now passes a special string, "|~|", in front of your message and runs it through OOC again. The string saves the message from further scrutiny, and is then cut off.
2015-12-01 03:07:34 -05:00
Bjorn Neergaard
6f098e8298
Allow ghosts to use any NanoUI interface.
2015-11-30 23:34:59 -05:00
Bjorn Neergaard
47e9a7771a
Fix up SStimer, make Crew Console use SStimer
...
Remove crappy proc queue as well...
2015-11-30 20:56:45 -05:00
GunHog
c09b880fa4
Fixes inability to upgrade gun rechargers
...
Adds missing exchange_parts() proc
2015-11-30 19:54:41 -06:00
Vincent
16303c1c1f
Changes flag name from ABSTRACT to NODECONSTRUCT
...
Removes holo-tables and holo-windows since those typepaths are no longer needed.
Updates Z2 to reflect this. Removes spurious tag tags in Z2.
2015-11-30 20:26:03 -05:00
Incoming
42da16a003
adds swankcookie's snowman stuff to the gifts that will spawn on christmas should the trees exist which hopefully they will!
2015-11-30 19:21:53 -05:00
KorPhaeron
c29f2ef837
Internals start at 16 pressure
2015-11-30 18:12:32 -06:00
Vincent
b31b5e3f77
Fix Conflicts:
...
code/game/machinery/doors/windowdoor.dm
2015-11-30 18:56:43 -05:00
KorPhaeron
6be3a6fd58
Cleans up copypaste but this time it compiles
2015-11-30 16:50:17 -06:00
KorPhaeron
fab3cdc3a2
Cleans up copypaste, adds missing block chances
2015-11-30 16:39:02 -06:00
KorPhaeron
2609adb29d
Blocking overhaul
2015-11-30 16:22:31 -06:00
Incoming
d8f6039834
Accidental remnant of another pull got in
2015-11-30 15:22:58 -05:00
Incoming
0c1d7272d5
Adds fudge dice
...
They're six sided dice with two pluses, two minusii, and two blank sides.
They're also a jokey recipe you can create with any dice and a chocolate bar. Once you eat the literal fudge die you get a fudge die no matter what kind of die you used into its creation. This is INTENTIONAL AND PART OF THE JOKE.
Adds them to the "rare dice" spawn in dice bags.
Formally defines a d6 as a separate thing from the generic parent die. the generic parent die is still a d6 for all intents and purposes except for the fact that it's now just called a generic "die" instead of a d6. This was so the recipe didn't list a d6 as needed for the fudge dice recipe when really any die would do.
Doesn't replace existent generic die with d6eses on the maps because I don't want this to conflict for a million years. I'll swap out the generic dies at some future point after this is added.
2015-11-30 15:19:25 -05:00
YotaXP
75f87f370f
Added template and some tweaks.
2015-11-30 14:16:05 -05:00
Razharas
78c95ab035
Merge pull request #13317 from neersighted/airlock_electronics
...
NanoUI Airlock Electronics
2015-11-30 20:43:33 +03:00
YotaXP
5b170c8bc0
4am will do that to ya
2015-11-30 04:25:20 -05:00
YotaXP
7de857b476
Upgrades the space heater!
2015-11-30 04:11:10 -05:00
duncathan salt
ad410e39d8
Merge pull request #13296 from neersighted/nanoui_checks
...
Fix some NanoUI checks
2015-11-29 18:36:18 -06:00
Vincent
05ae680b06
Fixing conflicts:
...
code/game/machinery/computer/computer.dm
code/game/machinery/doors/windowdoor.dm
code/game/objects/structures/window.dm
2015-11-29 19:02:30 -05:00
Bjorn Neergaard
06e5df9336
Fix NanoUI missing assignment; use two-line ifs
2015-11-29 18:20:10 -05:00
MMMiracles
4fb081826f
shh
2015-11-29 15:55:26 -05:00
MMMiracles
e6cfba70a2
iced variant of regular walls added
2015-11-29 15:45:22 -05:00
Razharas
a2bcbf5db7
Merge pull request #13279 from tkdrg/PUTTING_YOUR_VARS_IN_A_POOL
...
Ports the /vg/ pooling resetVars by Clusterfack
2015-11-29 23:36:07 +03:00