Commit Graph

6438 Commits

Author SHA1 Message Date
Tkdrg 66d2e28e3a Adds googly eyes for animated mimics
The eyes also follow their targets.
Fixes #3522
2015-10-25 14:35:19 -03:00
KorPhaeron a41682ab4c Fixes spam 2015-10-24 20:11:51 -05:00
Vincent 3e6f641ec3 Should fix loading from jobs.txt
The jobs controller's list of occupations was reset during roundstart which completely undid that whole load from file thing.  It also would have undone any admin edits done while sitting in the lobby.

Also fixed a couple instances where people thought that lists get copied with the = operator instead of passing by reference.
2015-10-24 19:46:44 -04:00
blobbernaut ac5c67d2a8 Update human_defense.dm 2015-10-24 13:26:44 -04:00
blobbernaut 66d724a9b3 Update human_defense.dm 2015-10-24 03:50:44 -04:00
blobbernaut 32641c20fd Update human_defense.dm 2015-10-24 03:29:56 -04:00
blobbernaut c8030a274c Update human_defense.dm 2015-10-24 03:28:09 -04:00
blobbernaut 7e1f9b1409 Merge remote-tracking branch 'refs/remotes/tgstation/master' into Blobbernaut 2015-10-24 03:26:34 -04:00
Incoming e641abeaf3 Fixes a goofy bug(?) where if you let yourself be killed by an NPC headslug you, the dead guy getting gibbed, gain control of the resulting ling. While said ling would still technically be "station aligned" people could use this to "add" changeling status to any other kind of antag, which is a really dangerous/hilarious situation.
Kudos and apologies to those that managed to figure this out.
2015-10-24 03:01:09 -04:00
Incoming 87cae6557a Merge branch 'master' of https://github.com/tgstation/-tg-station into slime_time_live
Conflicts:
	icons/mob/actions.dmi
2015-10-23 20:06:31 -04:00
GunHog b10850718a Merge remote-tracking branch 'remotes/upstream/master' into Diag_Huds
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2015-10-23 18:53:30 -05:00
GunHog 438babc197 HUD fixes
- Data HUDs that apply only to humans (medical, security) are now
prepared only for humans, preventing errors.
- The RD's hardsuit helmet now deactivates its own HUD if a diagnostic
HUD item is worn.
- HUDs on newly spawned entities now update properly.
2015-10-23 18:47:58 -05:00
Remie Richards c164e41a21 Fixes drone inhands all being on the right 2015-10-24 00:39:19 +01:00
blobbernaut f327514d3d Fixes cloaks.
Cloaks actually provide the armor that they're supposed to now, hooray!
2015-10-23 16:50:37 -04:00
phil235 8f45876c96 Merge pull request #12499 from Shadowlight213/memeglasses
Adds an override var to glasses to allow them to see higher invis levels
2015-10-23 20:47:42 +02:00
phil235 da84fcd8d2 - Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
Remie Richards 5f96e49f93 Merge pull request #12541 from Anonus/bringing_spooky_back
Once again overhauls revenants
2015-10-23 18:12:15 +01:00
Nerd Lord 86aa4a49cd World.timer is go. 2015-10-23 13:06:18 -04:00
Cheridan bbd9c8bcc2 Merge pull request #12553 from KorPhaeron/scanners
Removes research scanners from cyborgs
2015-10-23 00:45:22 -05:00
Nerd Lord d05c81c2d9 This should resolve conflicts and not fail to compile woo woo 2015-10-22 22:10:29 -04:00
Cheridan 6bfa738a24 Merge pull request #12567 from phil235/EffectSystemTweak
Makes effect system code more OOP.
2015-10-22 21:00:10 -05:00
GunHog ac7be61569 Adds Mechs and Borg cells to HUD
- Cyborg cells are now tracked.
- Mech health, cells, and status now tracked
2015-10-22 18:45:08 -05:00
AnturK 77d3260894 Action Button Cleanup
Removing action_type in lieu of subtypes
2015-10-22 21:34:27 +02:00
GunHog 96317030a1 Diag HUDs 2
Adds Diagnostic HUDs
2015-10-22 08:15:09 -05:00
phil235 8fb8f61674 Merge pull request #12413 from Shadowlight213/Youknowthetruthanditwearscatears
Enables job restrictions for roundstart catpeople even if the config is off
2015-10-22 12:25:32 +02:00
KorPhaeron 4878ddc0ee Remove hats, human respawn, mob layer 2015-10-21 23:23:46 -05:00
Nerd Lord 773649067d /span> 2015-10-21 22:41:23 -04:00
Cheridan fd09e91f4c Merge pull request #12522 from optimumtact/readds_paralyse_sting
Readds the parasting
2015-10-21 19:06:19 -05:00
Cheridan 3128680825 Merge pull request #12547 from optimumtact/patch-3
removes comments that do not contribute to code understanding
2015-10-21 19:01:36 -05:00
phil235 02bccf6cf8 Merge pull request #12536 from tgstation/RemieRichards-DroneHatFix
Fixes drone hats
2015-10-22 00:49:17 +02:00
phil235 afde447481 Merge pull request #12523 from MrStonedOne/patch-49
Fixes spiders locking up the MC with do_after's
2015-10-22 00:48:36 +02:00
Nerd Lord 990be7a8bb Malfunction no longer gibs people in clonepods, despite how fun it is.
Defile now indicates tiles that have jaunt prevention removed.
Perfect soul chance increased slightly(still must have a ckey and be alive when the drain starts)
2015-10-21 18:36:30 -04:00
phil235 d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
AnturK 9ffc841bfb Makes is_type helpers inline 2015-10-21 22:22:58 +02:00
Nerd Lord eb360674e4 Sparks first, THEN emag, so if the emag act spawns anywhere, the sparks appear while it's doing the emag act. 2015-10-21 14:21:24 -04:00
Nerd Lord c21fd722e9 Defile now rusts normal and rwalls at a very low chance.
Revenant abilities cause purple sparkles now.
Incidentally fixed up EMP pulses so they don't set the name and duration of the object they spawn for everything that spawns the object.
2015-10-21 14:05:59 -04:00
KorPhaeron 19f28127e8 tombstone tweaks 2015-10-21 02:54:03 -05:00
KorPhaeron 683d75c93a Night vision 2015-10-21 02:50:05 -05:00
KorPhaeron d16eaaf3e3 Slow zombies 2015-10-21 00:54:36 -05:00
KorPhaeron 1b52bccb3f Fixes zombie factions 2015-10-21 00:45:52 -05:00
KorPhaeron db54e524e5 Scanners 2015-10-20 23:15:02 -05:00
KorPhaeron dc12cf3880 Lesser 2015-10-20 21:20:47 -05:00
Nerd Lord f98b5e4426 New, more purple and accurate icons for revenant abilities.
Also purple lightning woo woo
2015-10-20 21:16:30 -04:00
KorPhaeron 1fe3bdb0c9 Tombstone and shovel 2015-10-20 19:53:59 -05:00
oranges 7e12a51ebf YEAH THIS HAPPENING
GET OUT
2015-10-21 13:13:12 +13:00
Cheridan 03161ef93a Merge pull request #12421 from phil235/AsphyxiationFIx
Fixes human not taking oxyloss damage when not breathing enough oxygen.
2015-10-20 17:06:24 -05:00
Nerd Lord 3469bcc4ac Max regen is displayed 2015-10-20 17:11:03 -04:00
Nerd Lord 7770c2071e Once again overhauls revenants:
Instead of supporting health and essence, with health being three times essence, essence is tripled and now acts as revenant health.
Draining a target is slightly shorter, but if the target is dragged away while you are draining, the drain will fail.
If you get exceptionally lucky, you can gain a higher essence regen cap from draining - this requires the target mob to have a ckey, be alive, and for RNG to favor you.
You can no longer abuse the spawns in reveal and stun to be invisible or move while draining a target(this is really awful I want a better way to do it)
Overload lights now has a wider range, but only shocks people adjacent to lights.
Defile damages windows slightly less and makes lights flicker for somewhat longer.
Malfunction no longer disables bots after emagging them.
2015-10-20 17:07:34 -04:00
as334 42971f8fd6 Merge https://github.com/tgstation/-tg-station 2015-10-20 16:51:24 -04:00
KorPhaeron d9e99ebffe Appearance 2015-10-20 15:15:43 -05:00