Commit Graph

14295 Commits

Author SHA1 Message Date
phil235 8f86c9a178 Reorganized the telecom machines files.
Telecom machines are now deconstructed the same way as all other constructable machine.
Adding new sprites for tcom machines with panel open.
Moving telecom machines sprite to obj/machines/telecomms.dmi
Fixes the effects of smoke/flash/sonic powder when stabilized and then triggered.
Removing overdosing on nicotine.
2015-04-21 01:31:13 +02:00
Remie Richards 0fbdadb4e4 Improves feedback messages. 2015-04-20 22:02:57 +01:00
GoonOnMoon a326594e0f Removes syndie tech origin from the ARG rifle. Adds it to summon guns. 2015-04-20 15:57:39 -05:00
Remie Richards d7b5ad80a6 When you replace code, you're supposed to remove the old code - Derpfix. 2015-04-20 21:54:08 +01:00
Remie Richards 4b5fcf7969 Prevent exiting/entering Welded atmos equipment. 2015-04-20 21:49:32 +01:00
Remie Richards 6c4ede3fef "Balances" New Scrubber ventcrawling by allowing weldable scrubbers. 2015-04-20 21:21:45 +01:00
xxalpha fc8148b496 Fixed syringes being chambered when stored in a backpack. 2015-04-20 21:05:18 +01:00
Remie Richards b35112282b Ports VG's ComicIronic's awesome ventcrawling overhaul. 2015-04-20 20:39:25 +01:00
GoonOnMoon d1b102361d Adds Nanotrasen's equivalent of the M90 assault rifle to the game: the ARG. Currently only obtainable with badminnery. Uses 5.56mm ammunition.
Added myself to admins.cfg as a coder.

Added new icons for the ARG.
2015-04-20 14:21:40 -05:00
phil235 d69c7aad52 Woopsie, drugs aren't getting metabolized... 2015-04-20 19:41:57 +02:00
Swag McYolosteinen dc696c16cc Merge pull request #9028 from Fayrik/CentcomExpansion
Centcom change, Deathsquad buff and Abductors get the new advanced camera console.
2015-04-20 19:03:04 +02:00
phil235 658a73d3e8 Merge branch 'master' of https://github.com/tgstation/-tg-station into BundleFix3
Conflicts:
	code/modules/reagents/Chemistry-Holder.dm
2015-04-20 18:44:04 +02:00
phil235 fc158ef7bd - crate mimic have wrong icon var. 8953
- fixes constructable chem master icon when parts are exchanged. 8616
- lowers toolboxes inhands sprite, fixes missing one. 8433
- fixes exploit in pandemic to avoid the bottle creation cooldown. 8031
- fixes chem grenade not getting to southwest side. 8019
- remove handle_env, /handle_random_events() and handle_blood at carbon level, identical to living level.
- fixes human bodytemp dropping to 20C in normal environment. (32.5C 90.5F when naked now)
- you now need both adequate headgear+suit to protect against pressure. (removing two defines)
- fixes alien hunter being immune to env fire in stalk mode (removing hunter/handle_env())
- fixes monkey not metabolizing reagents, also make larva metabolize them. 7108
- remove calculate_affecting_pressure from monkey level, simplification.
- refactors monkey's handle environment, no more handle_temp_damage proc, it's all in handle_env.Fixes temperature alert not showing for monkey.
- refactor monkey/handle_fire (similar to alien/human now.)
- replaces morphine with stimulants in adrenal implant. 8832
- refactor handle_breath_temperature.
2015-04-20 18:15:06 +02:00
kingofkosmos e878ca4c8c Fixes #9071 2015-04-20 19:12:27 +03:00
Ikarrus 9c10cec883 Gang mode changelog and minute tweaks
- Gang mode changelog
- Recruitment doesn't cause an obvious seizure any more
- Removed reduced usage on territory spraycans
- Spraycans will notify you if the area you are spraying at is not a valid one for tagging
2015-04-20 08:31:19 -06:00
Cheridan c347721a6a Merge pull request #9058 from Ikarrus/gangupdate2
Gang Update v3
2015-04-20 03:24:10 -05:00
Cheridan 201bc0db3f Merge pull request #9040 from phil235/RadFix
Fixes radiation suit not protecting against rads.
2015-04-20 02:02:14 -05:00
Cheridan dc9cf45ba2 Merge pull request #9014 from phil235/Chems
Goon chem fixes and reorganization
2015-04-20 00:17:34 -05:00
GoonOnMoon 4f8c791145 Adds a new assault rifle for the nanotrasen noobs to use. Currently only available with badminnery. 2015-04-19 23:50:49 -05:00
Cheridan 652a63c449 Merge pull request #9050 from xxalpha/french_coders
Fixes french invasion.
2015-04-19 23:49:31 -05:00
Ikarrus 4ff044dc78 Gang v3 has been tested and is now good to go! 2015-04-19 22:26:15 -06:00
Cheridan 427c7fa374 Merge pull request #9027 from RemieRichards/FixUndersuitAlternateIcons
Fixes supplying an Alt icon for /clothing/under - Fixes #8413
2015-04-19 15:02:44 -05:00
Fayrik 000dd98573 Fixes a not-so edge case where ERTs and Deathsquads were reporting failure when they were spawned correctly. 2015-04-19 15:22:49 +01:00
Ikarrus af7131c7ad Gang Update v3
The coding isn't done yet, but the design is. So comment on the design while I smooth out the code.

tldr; Gang mode rewrite to follow my original vision: Slower and longer rounds with less deathmatching, and a resource both teams have to fight over

NEW OBJECTIVE: CLAIM HALF THE STATION AS TERRITORY
- Gang bosses can spawn special spray cans that can be used to tag areas
- Any gang member can tag areas.
- Gang tags must be removed before another one is placed in the same area
- Game mode no longer automatically ends when the boss dies. It now ends when either the station evacs, or one gang claims more than 50% of the station areas
- Boss can promote gangers into his lieutenants, which basically means adding more bosses
- Lieutenants can do anything bosses can except promote others to lieutenant

NEW RECRUITMENT TOOL: PENS
- Recruitment pens replace flashes
- Looks exactly like a pen. Stab people to recruit them.
- Recruitment is silent but obvious to the perceptive (Causes a brief seizure)
- Cooldown between uses that gets longer as the gang gets larger

NEW TOOL: GANGTOOL
- Replaces the recaller device. Can still recall the shuttle.
- Provides overview information about the gang (membership size, income amount and time)
- Can spawn pistols and ammo
- Can spawn additional recruitment pens
- Can spawn additional gangtools (For personal use, or promoting a single ganger to lieutenant)

NEW CURRENCY SYSTEM: NAME IS WIP
- Gangtools purchase items with new currency with the placeholder name "Supply Points (SP)"
- Supply points are collected every 5 minutes. The more territory a gang has claimed, the more points they get.
- Supply points are accumulated per-gang. Having more gangtools does not intrinsically give you more points to use.
2015-04-19 01:00:17 -06:00
MrPerson 8f0cda1afa More screen alerts
High (uses "Hallucinating" icon), blind, embedded objects, asleep, weightlessness, new law (silicons), hacked (cyborgs), and locked down (cyborgs). The new law alert times out on its own after 30 seconds. The code for timing out is rough but works.

Sprites are provided by ZyloWalsh and can be seen at https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3167
Drunk isn't in atm because I was waiting on phil to finish some reagent stuff. Hallu kind of ruined the "surprise" so I decided not to use it. Weaken/stun/paralysis are also not in right now because I'm lazy. All the sprites are included even if they're unused.

Added a proc human/has_embedded_objects() that returns 1 if src has any objects embedded in any limbs.
2015-04-18 16:54:36 -07:00
xxalpha 1683581578 Omelette du fromage. 2015-04-18 23:03:04 +01:00
Incoming f892127b24 Adds the "set round end sound" fun button so admins can override the generic sounds to play something else if want be. 2015-04-18 15:34:03 -04:00
phil235 4c21750513 Merge branch 'master' of https://github.com/tgstation/-tg-station into Chems
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
	code/modules/mob/living/carbon/carbon.dm
2015-04-18 20:33:19 +02:00
phil235 edba4e0529 Fix reagents not using current_cycle var for their stuff.
Fixes current_cycle being incremented twice for certain reagents.
Fixes flash never working for /datum/effect/effect/system/reagents_explosion because of a typo.
Readding nitroglycerin reagent, it can now be stabilized with stabilizing agent and can explodes when exposed to 474K (like blackpowder).
Readjusted black powder explosion: no more flash (like nitroglycerin), tweaked the values a bit to not nerf blackpowder explosion.
Adding changelog.
2015-04-18 20:30:35 +02:00
phil235 54b0aa852a Fixes radiation suit not protecting against rads. 2015-04-18 18:18:54 +02:00
Xhuis 90ae287e2a Adds changelog 2015-04-18 11:05:25 -04:00
Xhuis e992601abf Fixes initial bugs and makes some changes 2015-04-18 10:59:15 -04:00
Swag McYolosteinen fecf02c3ea Merge pull request #8842 from Xhuis/wraith_miniantag
Revenant: A Mini-Antagonist
2015-04-18 10:47:59 +02:00
Iamgoofball 7fa33e5b50 Removes chem piles due to exploit.
I'd fix it in the black powder files but @phil235 has them on hold.

Merge ASAP
2015-04-17 16:58:19 -07:00
Fayrik 84df0192f4 Buffs Deathsquads. 2015-04-18 00:06:17 +01:00
Xhuis a9439151ac Fixed some more issues 2015-04-17 18:06:27 -04:00
Xhuis 6474bb498b Fixes two oversights 2015-04-17 17:29:30 -04:00
Xhuis 2378aa6b65 More progress 2015-04-17 17:26:30 -04:00
Cheridan 123e490994 Merge pull request #8936 from Jordie0608/tfwyoubreakyourownfix
Merges secure closet code into normal closets, fixes overlay bugs
2015-04-17 15:43:40 -05:00
Remie Richards a6f1b8a809 Fixes the ability to supply an alternate icon to jumpsuits (/clothing/under), Incoming's Female uniform stuff was clashing with it. 2015-04-17 21:38:43 +01:00
Cheridan fe22031276 Merge pull request #9011 from MrPerson/rods_are_finite_once_again
Fixes infinite rod via disposals duplication
2015-04-17 13:51:25 -05:00
Remie Richards b08aaa7b63 Merge pull request #8985 from AnturK/camera
Adds Advanced Camera Console
2015-04-17 17:15:04 +01:00
Cheridan 8b2175b5e9 Merge pull request #8989 from MrStonedOne/patch-8
Removes admin notices on failed logins in isbanned
2015-04-17 09:37:07 -05:00
Cheridan d6741236b5 Merge pull request #8991 from Fayrik/AllTheSmallThings
One-Click-Antag Tweaks: Now with more jobbans!
2015-04-17 09:30:08 -05:00
Jordie0608 26ca19e07d Merge branch 'master' of https://github.com/tgstation/-tg-station into tfwyoubreakyourownfix
Conflicts:
	code/modules/mining/mine_items.dm
2015-04-17 18:02:45 +10:00
phil235 6807b1ae48 Merge branch 'master' of https://github.com/tgstation/-tg-station into AlienNestPixelFix
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
2015-04-16 23:44:12 +02:00
phil235 653b2b8179 Fixes antihol recipe conflicting with sterilizine.
Fixes clf3 making floor with no sprite when burning a wall.
clf3 now burns tiles and platings if it can't destroy them.
Fixes a tiny mistake in consumable/ethanol.
2015-04-16 23:35:17 +02:00
phil235 a01b8ef435 Reorganizing the reagents files. Goon chems are no longer in separate files.
All reagents are back to being metabolized every tick. I adjusted the goon chem so their effects aren't changed too much.
Removing some probability and randomness from goon chem effects to make it more predictable.
Adding overdose to space drug.
Making a drug reagent category.
Changed check_ear_prot() for carbons: alien are now immune, and monkey checks their head for ear protection.
Changed flashpowder flashing code and blackpowder explosion code to use already existing procs.
Moved chemical_mob_spawn and goon_vortex procs to /datum/chemical_reaction/
Fixes double overdose message for sugar.
Remove the "if(!M) M = holder.my_atom" at the beginning of a lot of on_mob_life procs, you already can't call on_mob_life if M is null

(Chemistry-Holder.dm).
Moved random_color_list to datum/reagent/colorful_reagent
Nerfed healing power of stimulant. Buffed ephedrine a bit.
Fixes some goon chem on_reaction() proc leaving resulting chem behind when they shouldn't.
Removes Life, nitroglycerin and Corgium reagents. They're now only a chemical reaction.
Moved grenade launcher and syringe gun from reagents module folder to gun folder.
Added a message for the ghost when someone is trying to revive its corpse with strange reagent. (like defib)
Fixes Frost oil and other consumable reagents using current_cycle var.
Fixes runtime where during metabolization a reagent removes another then the latter still calls on_mob_life().
2015-04-16 22:07:24 +02:00
xxalpha a8b9fef6ba Made a proc for mineral scanning. 2015-04-16 20:28:47 +01:00
MrPerson 5fd9116d0c Fixes infinite rod via disposals duplication
Fixes #9007
Sadly they still generate a set of rods but at least they only do it once.
2015-04-16 09:25:03 -07:00