Jordie
322bad016f
Merge pull request #8795 from Incoming5643/technically_just_another_pacid_blob_nerf
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Adds three new blob chems
2015-04-13 18:23:05 +10:00
Jordie
d8ef9ecb44
Merge pull request #8777 from CosmicScientist/SpaceCarpTatorItem
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Adds space carp traitor item and carp plushie "attack"
2015-04-13 18:22:53 +10:00
Jordie
e6143f6493
Merge pull request #8810 from AnturK/everybodywaskungfufighting
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Adds martial art datum and three styles
2015-04-13 18:22:37 +10:00
Jordie
becdb6fcc3
Merge pull request #8746 from ACCount12/diseasesfixes
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Fixes for DNA spread and transformation diseases
2015-04-13 18:22:21 +10:00
Jordie
ae120db87c
Merge pull request #8728 from AnturK/action_button
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Generic Action\Action Button System
2015-04-13 18:22:08 +10:00
Jordie0608
8610d24a75
merges secure closet code into normal closets, fixes overlay bugs
2015-04-13 17:38:57 +10:00
Incoming
8344d55acd
Lizard snouts/tails won't hold color if the body gets husked. In a great stroke of luck the husk grey and the default base grey for mutant races were fairly close and I didn't really have to do anything to it to make it look decent.
2015-04-13 02:17:27 -04:00
xxalpha
b8a884a7c1
Added Exosuit Mining Scanner
2015-04-12 21:13:29 +01:00
Cheridan
c473447bc3
Merge pull request #8877 from xxalpha/jetpackfix
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Fixed inbuilt jetpack not working for syndicate hardsuit.
2015-04-12 13:34:02 -05:00
Cheridan
141d577bba
Merge pull request #8895 from phil235/WindowFix
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Windows, CPR, lipstick fixes
2015-04-12 13:06:42 -05:00
xxalpha
ca8870ad96
Added /obj/effect and /obj/item/weapon/gun path to Quick Create Object.
2015-04-12 18:26:24 +01:00
xxalpha
cb800d3070
Added /obj/item/stack path to Quick Create Object of Game Panel.
2015-04-12 17:38:01 +01:00
phil235
b842c800a8
Fixes miner cyborg being able to eject their drill's cell.
2015-04-12 16:18:42 +02:00
Swag McYolosteinen
ffd0db2b7b
Merge pull request #8581 from MrPerson/lighting_2015
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Object based lighting system
2015-04-12 13:14:32 +02:00
MrPerson
01a8aa662a
Moved lighting stuff from controllers folder to its own module
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Lighting SS no longer cares about the return of check(); the light datums are responsible for deleting themselves.
Cap on lighting effects from turfs is now 8 because they're static and shouldn't be flashing lights too often. This means starlight actually works now instead of being capped at 1 measly turf.
Lighting related ChangeTurf() code is in the lighting module. Changed it up to be faster on lighting controller init and not leave dangling lights when a turf becomes or stops being opaque or when it turns into space. This diff log is gonna be useless sadly but take my word for it, it all works.
Lighting related Moved() code is also in the lighting module. Opaque objects will now update nearby lights when they move (mechs).
Opaque objects other than the light datum's owner on the same tile as its owner will block the effect of the light. In other words a mech standing on the same square as a light bulb will block all the light of that bulb.
Changed "cheap_hypoteneuse()" with an even cheaper version; actually calculating the hypoteneuse! I can prove it's cheaper if needed.
Removed move_contents_to() because it's unused and trying to use it would cause major bugs with lights and other shit and I have no interest in supporting that, so let's not even tempt people.
2015-04-12 02:25:28 -07:00
Iamgoofball
5e908597b6
Fixes and changes Napalm Recipe
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turns out I 1. forgot to make it actually produce the reagent, and 2. forgot to change the recipe
2015-04-12 01:30:02 -07:00
Iamgoofball
3d65b86f0b
Fixes #8893
2015-04-12 01:26:55 -07:00
xxalpha
91cdab2b9c
Added implants to Nuke uplink. Removed random implant spawner.
2015-04-12 03:18:44 +01:00
CosmicScientist
6f357b1d63
Merge branch 'master' of https://github.com/tgstation/-tg-station into SpaceCarpTatorItem
2015-04-11 22:11:10 +01:00
Ikarrus
71d529a6a5
More adjustments
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- added unrestricted-use guns
- excluded fake toy guns
- Unexcluded throwing stars
2015-04-11 14:37:21 -06:00
phil235
5f169e8e47
Remove SpeciesCanConsume() proc, replaced by iscarbon checks.
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Remove alloweat var from masks, remove MASKCOVERSMOUTH flag from mime and clown masks so you can still eat through them.
Some adjustments in surgery checks for bodyparts covered.
Fixes a runtime in weapon/energy attack_verb.
Humans can now CPR monkeys.
Slight changes to CPR code.
Fixes runtime with drones trying to do CPR.
Rewrites /obj/item/weapon/reagent_containers/proc/canconsume to be less shitty.
Adds an is_mouth_covered() proc to carbons to check for mask and headgear with MASKCOVERSMOUTH or HEADCOVERSMOUTH, with argument to restrict the check to only mask or only head.
2015-04-11 22:16:42 +02:00
Xhuis
585fc2f62d
Makes the toxin work on all species
2015-04-11 15:32:51 -04:00
Sawu
6d2678b5b3
Fixes a missing /proc/
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#YOLO
2015-04-12 03:18:10 +10:00
Sawu
9555226321
Fixes usage of range() to check distance.
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* Fixes all instances of SNPCs using range() to check distance, instead uses get_dist().
2015-04-12 03:08:21 +10:00
Swag McYolosteinen
853009f7e0
Merge pull request #8157 from Xhuis/shadowling_gamemode
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Shadowling (MERGE-READY!!)
2015-04-11 17:51:23 +02:00
Xhuis
c9338f7212
Shadowling: RELEASE EDITION
2015-04-11 11:42:02 -04:00
AnturK
42699ad4b4
- Made hide/show button mesh better
2015-04-11 17:06:45 +02:00
AnturK
f0bc1cc70c
- Adds action buttons for aliens
2015-04-11 17:06:44 +02:00
AnturK
e2c869bc77
- Adds generic action and action buttons system
2015-04-11 17:06:43 +02:00
AnturK
260d205598
- Adds Martial Art datum and Three styles
2015-04-11 16:32:20 +02:00
CosmicScientist
bfbc7c40a8
Should be up to date now.
2015-04-11 14:39:37 +01:00
phil235
afef61aa58
Fixes the meat type of many simple animals
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Fixes the name of some steaks and cutlets when spawned.
2015-04-11 14:18:32 +02:00
CosmicScientist
0e0f8c4720
Fixed code, carp won't attack owner, corrected spelling.
2015-04-11 03:48:08 +01:00
Incoming
81da573b8d
adds speak emote to a lot of simple animals that lacked them
2015-04-10 18:44:51 -04:00
phil235
f7b51889e1
Fixes invisible snacks and mobs from gold and silver slime reaction.
2015-04-10 22:54:26 +02:00
Cheridan
076fc321f0
Merge pull request #8859 from Incoming5643/gutcheck_time
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Better admin/config control of mulligans + tweaks
2015-04-10 15:19:42 -05:00
phil235
2ef8e76560
Merge pull request #8785 from AnturK/alien_proc_holder
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Turns alien abilities into proc holders
2015-04-10 21:19:49 +02:00
Cheridan
170c91c8b9
Merge pull request #8823 from Incoming5643/shit_lets_be_barney
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Removes the mutant_colors config option
2015-04-10 14:13:24 -05:00
Cheridan
2ccebc1e3f
Merge pull request #8766 from kingofkosmos/breathmaskautotoggle
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Breath mask auto-adjust
2015-04-10 13:58:35 -05:00
Cheridan
5761ccde0a
Merge pull request #8794 from phil235/KineticAcceleratorNerf
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Nerfs the kinetic accelerator.
2015-04-10 13:56:08 -05:00
phil235
43f03f5a08
Merge pull request #8855 from AnturK/slug_fixes
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Headslug fixes
2015-04-10 20:50:04 +02:00
Cheridan
04f3fbe9b1
Merge pull request #8807 from phil235/HolopadSpamFix
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Holopad spam fix
2015-04-10 13:37:27 -05:00
xxalpha
de9e363a74
Increased Thermals Implant tech requirements (syndicate + 1).
2015-04-10 19:15:39 +01:00
Cheridan
94b8f0db16
Merge pull request #8733 from MrPerson/cold_slowdown_speedup
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Reduces penalty to movespeed from being cold
2015-04-10 12:48:39 -05:00
Cheridan
72eacad839
Merge pull request #8854 from MrStonedOne/thisshouldmakethingseasier
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Minor permission panel fixes
2015-04-10 12:40:55 -05:00
xxalpha
dcdb922d04
Fixed inbuilt jetpack not working for non engine hardsuits.
2015-04-10 18:08:52 +01:00
xxalpha
3c3c87aeae
Merge remote-tracking branch 'upstream/master' into fixfixfix
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Conflicts:
_maps/map_files/generic/z2.dmm
2015-04-10 17:17:35 +01:00
xxalpha
e11a913f23
Fixed Nutriment printing bug. Added new Reviver implant.
2015-04-10 16:30:39 +01:00
Cheridan
4804ef1f01
Merge pull request #8843 from Wolfie13/MyFavoriteItem
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Added Description Text for Pet Collars
2015-04-09 23:50:02 -05:00
Jordie
40d1c3e347
Merge pull request #8863 from Iamgoofball/patch-53
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Fixes slime core dupe bug
2015-04-10 14:38:25 +10:00