Commit Graph

14295 Commits

Author SHA1 Message Date
Liam 1ee8f0ce10 Adds Health Analyzer to Protolathe 2015-08-15 19:05:53 -04:00
Liam 98561a60c1 Moves Cloning Machines/Comps to Medical Section 2015-08-15 19:05:05 -04:00
phil235 8a4f8a4482 Revert "Adds 15-force edaggers that look and function like pens when off." 2015-08-16 00:36:08 +02:00
phil235 df758d2fff Merge pull request #11146 from MMMiracles/biomemes
Revamps Bioterror Darts
2015-08-15 22:47:00 +02:00
phil235 bc6ffdcf31 Merge pull request #11194 from Aranclanos/wabbajack
The staff of change projectile will qdel the mob instead of manually …
2015-08-15 22:28:27 +02:00
phil235 7d9a9f1324 Readds blob smoke reagent effect.
You can now partially (max is 50%) protect yourself again blob reagent effects (blob smoke and blob attack). Although some effects are unaffected (explosion probability, vortex power, adding fire_stacks).
Changes the "volume" argument used in reaction_mob() to "reac_volume" to avoid confusion with the "volume" variable.
Buffed blob smoke reagent amount from 5 to 10 to counterbalance the nerf from clothes protection.
Blob direct attack now uses the VAPOR method.
2015-08-15 20:56:56 +02:00
phil235 64f028c065 Merge branch 'master' of https://github.com/tgstation/-tg-station into VaporizeMethodReaction
Conflicts:
	code/modules/reagents/Chemistry-Reagents/Medicine-Reagents.dm
2015-08-15 16:36:21 +02:00
phil235 06b94738fa Merge pull request #11182 from Miauw62/death
Makes patches not work on dead people.
2015-08-15 16:17:24 +02:00
phil235 907031df61 Merge pull request #11202 from Miauw62/alanedaggerpoe
Adds 15-force edaggers that look and function like pens when off.
2015-08-15 16:16:30 +02:00
Jordie0608 9e2c59ca24 debug fix 2015-08-15 22:34:18 +10:00
Jordie0608 e2d3488f7f database notes 2015-08-15 22:24:24 +10:00
c0 c16daab823 Added /obj/item/device to spawn panel 2015-08-15 13:52:45 +03:00
c0 7e1bd34583 Spawn panel improvements 2015-08-15 13:34:15 +03:00
c0 23011e0906 changelog 2015-08-15 13:22:02 +03:00
Cheridan 7a6afb6889 Merge pull request #11046 from KorPhaeron/escape
Midround Escape Pod Launch
2015-08-15 01:26:44 -05:00
KorPhaeron 9d5981c3b2 Actually fixed 2015-08-14 22:44:34 -05:00
Cheridan 72e5d917e8 Merge pull request #11144 from Aranclanos/cryotubeee
Fixes mobs not getting the gas mixture from cryotubes to change their…
2015-08-14 21:31:20 -05:00
KorPhaeron 54d91dd632 Fixed 2015-08-14 20:12:47 -05:00
Cheridan 58ce07405a Merge pull request #11111 from GunHog/AIshuttlecallfix
Fixes the AI's shuttle call prompt lacking a 'Cancel' button.
2015-08-14 17:42:09 -05:00
MrStonedOne dac8c34e78 Sticky ban in game interface 2015-08-14 08:02:15 -07:00
Swag McYolosteinen 6b091e0cb6 Merge pull request #11086 from freerealestate/rcdrebalance
Rebalances RCD construction costs around metal construction menu costs
2015-08-14 15:14:25 +02:00
Miauw 37dc7e0e3c Adds 15-force edaggers that look and function like pens when off. 2015-08-14 14:07:10 +02:00
Miauw 91e56c0bac Makes some reagents not work on dead mobs instead of patches not working. 2015-08-14 12:37:32 +02:00
phil235 531334087e Merge pull request #11181 from Miauw62/sch-e-slch-schsch-schshc-sc-hschsch-schs-hcshchschschschschshcshshch-schsh-cshcsh-chschsch-s-chschscsh-cshcshcsh
Fixes ranged stuns causing slurring.
2015-08-14 11:15:41 +02:00
Aranclanos ca98ac5151 The staff of change projectile will qdel the mob instead of manually deleting it.
Added a warning for when the mob controller removes a null from the mob list.
2015-08-13 21:40:00 -03:00
Nerd Lord b4499ec2ef Revenant event now triggers. We're goin for it, we are.
I don't actually know if the event works properly concerning triggering with too few dead mobs but it should work in most cases so ¯\ _(ツ) _/¯
2015-08-13 20:03:42 -04:00
Nerd Lord 2194e352a9 Revenant "steal essence" objective now actually possible without doing literally nothing, also no longer runtimes. It was doubly impossible, really. 2015-08-13 19:05:04 -04:00
Nerd Lord 3855e58112 Revenants no longer get spacewinded, defile murders the shit out of windows(two casts to kill rwindows, from like 6) 2015-08-13 18:07:56 -04:00
phil235 1cee0d3014 Fixes slipping on water while riding janicart.
The handle_slip() now also handles cases where the mob is buckled. If you are buckled and slip on lube (or something that ignores

galoshes) you get unbuckled and stunned and the buckle object moves one step (no slides unlike when unbuckled).
You can thus slip on lube while buckled to a chair or a roller bed.
Fixes getting hit by abstract held items when slipping.
Fixes janicart rider getting hit twice by bullets.
Removing the STEP constant var in slipping code, it's no more used.
Fixes carbon/slip() not returning the correct value.
Changed var/obj/structure/stool/bed/buckled to var/obj/buckled since buckled can now technically be any obj.

Removes hacky unbuckling/buckling in bed/Move()
2015-08-13 23:49:02 +02:00
Nerd Lord 561f884ea9 Defile now actually emags bots properly. The code for bot emagging is dongs. 2015-08-13 17:44:50 -04:00
Nerd Lord f463b3b69b Buffs the fuck out of revenants. Also cleans some stuff up a little. 2015-08-13 15:49:54 -04:00
Cheridan 4e82bc056e Fixes def_zone not being logged, maybe 2015-08-13 12:31:10 -05:00
Cheridan 5979ffdec7 Logging Syntax Improvement 2015-08-13 12:14:14 -05:00
Swag McYolosteinen 46b519309e Merge pull request #11058 from Core0verload/surgery-organs-part2
Surgery & Organs rework: Phase 2
2015-08-13 18:04:16 +02:00
KorPhaeron ced06e1a2c Fix 2015-08-13 09:11:19 -06:00
Swag McYolosteinen 5e18380888 Merge pull request #11103 from AnturK/latespawn
Adds admin verb to reset latejoin spawns
2015-08-13 16:38:11 +02:00
Swag McYolosteinen 10a3f10f0f Merge pull request #11139 from RemieRichards/Varsception
VV and VV Mass Modify now accept variables when editing a string
2015-08-13 16:35:53 +02:00
Swag McYolosteinen 2bb4f63023 Merge pull request #11087 from phil235/GirderSinguloPull
Girder deconstruction bugfix
2015-08-13 16:33:28 +02:00
Miauw b3e8af93e7 Makes patches not work on dead people. 2015-08-13 13:04:13 +02:00
Miauw 771bf84cc1 Fixes ranged stuns causing slurring instead of stuttering. Fixes #8189 2015-08-13 12:49:18 +02:00
Dorsisdwarf f598eb63dc Makes lings undetectable to the AI when using digital camo 2015-08-13 08:59:31 +01:00
Cheridan 720ffcc862 Merge pull request #11073 from RemieRichards/WireModernisation
RnD Machines + Pizza bombs now use Wire datums
2015-08-12 22:23:18 -05:00
c0 a06271733e Fixes and changes 2015-08-12 20:31:35 +03:00
GunHog 32294be39c E.X.P.E.R.I-MENTOR fixes
- Removes usage of "busy" var.
- Changed message to specify that the machine is already loaded.
- Added a check for trying to update tech levels on an item that was
deleted.
2015-08-12 10:26:09 -05:00
c0 df4d5cfe0d RnD update 2015-08-12 15:18:13 +03:00
Remie Richards a959ed3727 Merge pull request #11120 from phil235/ThrowEmbedFix
Fixes item embedding not working.
2015-08-12 06:20:26 +01:00
MrPerson 831c069404 Smooth out gliding so movement isn't (as) jerky
Only applies to non-ghost, non-camera mob movement. Scales automatically to any fps and any move delay.

Also took this oppurtunity to remove tickcomp because it was USELESS and shit.

All the rounding is because of floating point imprecision. round(2.7, 0.9) != 2.7, for example. 2.7 + world.time would wind up being < than world.time 3 ticks later even though they should be equal.
2015-08-11 22:19:07 -07:00
Cheridan be2d146a3d Merge pull request #11142 from SconesC/phlog
Phlogiston no longer ignites every tick
2015-08-11 20:30:17 -05:00
Cheridan 529bba5f34 Merge pull request #11095 from bgobandit/weallscreamforreagents
Ice cream and cones now contain proper reagents.
2015-08-11 20:13:41 -05:00
Cheridan 032df41b14 Merge pull request #11067 from bgobandit/themobcannotventcrawl
Mobs can no longer ventcrawl while buckled or handcuffed
2015-08-11 18:27:03 -05:00