Liam
1ee8f0ce10
Adds Health Analyzer to Protolathe
2015-08-15 19:05:53 -04:00
Liam
98561a60c1
Moves Cloning Machines/Comps to Medical Section
2015-08-15 19:05:05 -04:00
phil235
8a4f8a4482
Revert "Adds 15-force edaggers that look and function like pens when off."
2015-08-16 00:36:08 +02:00
phil235
df758d2fff
Merge pull request #11146 from MMMiracles/biomemes
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Revamps Bioterror Darts
2015-08-15 22:47:00 +02:00
phil235
bc6ffdcf31
Merge pull request #11194 from Aranclanos/wabbajack
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The staff of change projectile will qdel the mob instead of manually …
2015-08-15 22:28:27 +02:00
phil235
7d9a9f1324
Readds blob smoke reagent effect.
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You can now partially (max is 50%) protect yourself again blob reagent effects (blob smoke and blob attack). Although some effects are unaffected (explosion probability, vortex power, adding fire_stacks).
Changes the "volume" argument used in reaction_mob() to "reac_volume" to avoid confusion with the "volume" variable.
Buffed blob smoke reagent amount from 5 to 10 to counterbalance the nerf from clothes protection.
Blob direct attack now uses the VAPOR method.
2015-08-15 20:56:56 +02:00
phil235
64f028c065
Merge branch 'master' of https://github.com/tgstation/-tg-station into VaporizeMethodReaction
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Conflicts:
code/modules/reagents/Chemistry-Reagents/Medicine-Reagents.dm
2015-08-15 16:36:21 +02:00
phil235
06b94738fa
Merge pull request #11182 from Miauw62/death
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Makes patches not work on dead people.
2015-08-15 16:17:24 +02:00
phil235
907031df61
Merge pull request #11202 from Miauw62/alanedaggerpoe
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Adds 15-force edaggers that look and function like pens when off.
2015-08-15 16:16:30 +02:00
Jordie0608
9e2c59ca24
debug fix
2015-08-15 22:34:18 +10:00
Jordie0608
e2d3488f7f
database notes
2015-08-15 22:24:24 +10:00
c0
c16daab823
Added /obj/item/device to spawn panel
2015-08-15 13:52:45 +03:00
c0
7e1bd34583
Spawn panel improvements
2015-08-15 13:34:15 +03:00
c0
23011e0906
changelog
2015-08-15 13:22:02 +03:00
Cheridan
7a6afb6889
Merge pull request #11046 from KorPhaeron/escape
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Midround Escape Pod Launch
2015-08-15 01:26:44 -05:00
KorPhaeron
9d5981c3b2
Actually fixed
2015-08-14 22:44:34 -05:00
Cheridan
72e5d917e8
Merge pull request #11144 from Aranclanos/cryotubeee
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Fixes mobs not getting the gas mixture from cryotubes to change their…
2015-08-14 21:31:20 -05:00
KorPhaeron
54d91dd632
Fixed
2015-08-14 20:12:47 -05:00
Cheridan
58ce07405a
Merge pull request #11111 from GunHog/AIshuttlecallfix
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Fixes the AI's shuttle call prompt lacking a 'Cancel' button.
2015-08-14 17:42:09 -05:00
MrStonedOne
dac8c34e78
Sticky ban in game interface
2015-08-14 08:02:15 -07:00
Swag McYolosteinen
6b091e0cb6
Merge pull request #11086 from freerealestate/rcdrebalance
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Rebalances RCD construction costs around metal construction menu costs
2015-08-14 15:14:25 +02:00
Miauw
37dc7e0e3c
Adds 15-force edaggers that look and function like pens when off.
2015-08-14 14:07:10 +02:00
Miauw
91e56c0bac
Makes some reagents not work on dead mobs instead of patches not working.
2015-08-14 12:37:32 +02:00
phil235
531334087e
Merge pull request #11181 from Miauw62/sch-e-slch-schsch-schshc-sc-hschsch-schs-hcshchschschschschshcshshch-schsh-cshcsh-chschsch-s-chschscsh-cshcshcsh
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Fixes ranged stuns causing slurring.
2015-08-14 11:15:41 +02:00
Aranclanos
ca98ac5151
The staff of change projectile will qdel the mob instead of manually deleting it.
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Added a warning for when the mob controller removes a null from the mob list.
2015-08-13 21:40:00 -03:00
Nerd Lord
b4499ec2ef
Revenant event now triggers. We're goin for it, we are.
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I don't actually know if the event works properly concerning triggering with too few dead mobs but it should work in most cases so ¯\ _(ツ) _/¯
2015-08-13 20:03:42 -04:00
Nerd Lord
2194e352a9
Revenant "steal essence" objective now actually possible without doing literally nothing, also no longer runtimes. It was doubly impossible, really.
2015-08-13 19:05:04 -04:00
Nerd Lord
3855e58112
Revenants no longer get spacewinded, defile murders the shit out of windows(two casts to kill rwindows, from like 6)
2015-08-13 18:07:56 -04:00
phil235
1cee0d3014
Fixes slipping on water while riding janicart.
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The handle_slip() now also handles cases where the mob is buckled. If you are buckled and slip on lube (or something that ignores
galoshes) you get unbuckled and stunned and the buckle object moves one step (no slides unlike when unbuckled).
You can thus slip on lube while buckled to a chair or a roller bed.
Fixes getting hit by abstract held items when slipping.
Fixes janicart rider getting hit twice by bullets.
Removing the STEP constant var in slipping code, it's no more used.
Fixes carbon/slip() not returning the correct value.
Changed var/obj/structure/stool/bed/buckled to var/obj/buckled since buckled can now technically be any obj.
Removes hacky unbuckling/buckling in bed/Move()
2015-08-13 23:49:02 +02:00
Nerd Lord
561f884ea9
Defile now actually emags bots properly. The code for bot emagging is dongs.
2015-08-13 17:44:50 -04:00
Nerd Lord
f463b3b69b
Buffs the fuck out of revenants. Also cleans some stuff up a little.
2015-08-13 15:49:54 -04:00
Cheridan
4e82bc056e
Fixes def_zone not being logged, maybe
2015-08-13 12:31:10 -05:00
Cheridan
5979ffdec7
Logging Syntax Improvement
2015-08-13 12:14:14 -05:00
Swag McYolosteinen
46b519309e
Merge pull request #11058 from Core0verload/surgery-organs-part2
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Surgery & Organs rework: Phase 2
2015-08-13 18:04:16 +02:00
KorPhaeron
ced06e1a2c
Fix
2015-08-13 09:11:19 -06:00
Swag McYolosteinen
5e18380888
Merge pull request #11103 from AnturK/latespawn
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Adds admin verb to reset latejoin spawns
2015-08-13 16:38:11 +02:00
Swag McYolosteinen
10a3f10f0f
Merge pull request #11139 from RemieRichards/Varsception
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VV and VV Mass Modify now accept variables when editing a string
2015-08-13 16:35:53 +02:00
Swag McYolosteinen
2bb4f63023
Merge pull request #11087 from phil235/GirderSinguloPull
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Girder deconstruction bugfix
2015-08-13 16:33:28 +02:00
Miauw
b3e8af93e7
Makes patches not work on dead people.
2015-08-13 13:04:13 +02:00
Miauw
771bf84cc1
Fixes ranged stuns causing slurring instead of stuttering. Fixes #8189
2015-08-13 12:49:18 +02:00
Dorsisdwarf
f598eb63dc
Makes lings undetectable to the AI when using digital camo
2015-08-13 08:59:31 +01:00
Cheridan
720ffcc862
Merge pull request #11073 from RemieRichards/WireModernisation
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RnD Machines + Pizza bombs now use Wire datums
2015-08-12 22:23:18 -05:00
c0
a06271733e
Fixes and changes
2015-08-12 20:31:35 +03:00
GunHog
32294be39c
E.X.P.E.R.I-MENTOR fixes
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- Removes usage of "busy" var.
- Changed message to specify that the machine is already loaded.
- Added a check for trying to update tech levels on an item that was
deleted.
2015-08-12 10:26:09 -05:00
c0
df4d5cfe0d
RnD update
2015-08-12 15:18:13 +03:00
Remie Richards
a959ed3727
Merge pull request #11120 from phil235/ThrowEmbedFix
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Fixes item embedding not working.
2015-08-12 06:20:26 +01:00
MrPerson
831c069404
Smooth out gliding so movement isn't (as) jerky
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Only applies to non-ghost, non-camera mob movement. Scales automatically to any fps and any move delay.
Also took this oppurtunity to remove tickcomp because it was USELESS and shit.
All the rounding is because of floating point imprecision. round(2.7, 0.9) != 2.7, for example. 2.7 + world.time would wind up being < than world.time 3 ticks later even though they should be equal.
2015-08-11 22:19:07 -07:00
Cheridan
be2d146a3d
Merge pull request #11142 from SconesC/phlog
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Phlogiston no longer ignites every tick
2015-08-11 20:30:17 -05:00
Cheridan
529bba5f34
Merge pull request #11095 from bgobandit/weallscreamforreagents
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Ice cream and cones now contain proper reagents.
2015-08-11 20:13:41 -05:00
Cheridan
032df41b14
Merge pull request #11067 from bgobandit/themobcannotventcrawl
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Mobs can no longer ventcrawl while buckled or handcuffed
2015-08-11 18:27:03 -05:00