Remie Richards
af7a671097
Merge pull request #10921 from phil235/StorageThrowFix
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Storage throw runtime fix
2015-08-03 05:17:50 +01:00
Mike Long
56e824fdb7
Fixes compile error, and removes erroneous line of code.
2015-08-02 22:08:54 -04:00
Mike Long
3d53fa266e
Collars no longer pop up if you aren't wearing a uniform.
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Added new saying.
2015-08-02 21:56:42 -04:00
Remie Richards
47fe31346e
Adds alternate_worn_layer, like alternate_worn_icon it allows an item to slightly bend the rules of worn item rendering, DOES NOT MODIFY THE STANDING_ICONS INDEXES, BECAUSE THAT WOULD BREAK THINGS
2015-08-02 22:45:18 +01:00
Ikarrus
439dd6d011
Head Beating no longer deconvert gangsters
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I've seen enough rounds where security just goes full Hitler and beats everyone, gangster or no, to death and just leaves their corpse in the brig afterwards.
Gangs have implant breakers and security still has implants. Head beatings are no longer needed and just lead to extreme mad.
2015-08-02 14:20:47 -06:00
c0
600d424ea5
Moved cyberimplants to internal organs system
2015-08-02 22:28:45 +03:00
Rui Neves Carvalho
91e3ee3658
Everybody hates my code.
2015-08-02 16:42:07 +01:00
Cheridan
31fca2d6b8
Merge pull request #10952 from phil235/BartenderSecPhotoFix
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Fixes bartender uniform not appearing in security record photo.
2015-08-02 07:20:45 -05:00
Cheridan
975fa419a5
Merge pull request #10938 from phil235/HostileTargetingChanges
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Changes the targeting code for hostile animals
2015-08-02 07:11:19 -05:00
Cheridan
88b2180017
Merge pull request #10949 from phil235/SleepSmokeFix
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Fixes sleeping smoke never disappearing.
2015-08-02 06:56:47 -05:00
Cheridan
7763263cc0
Merge pull request #10940 from Incoming5643/no_glove_no_love
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Syndicate toolboxes now come with insulated gloves
2015-08-02 06:35:42 -05:00
c0
93b72c863a
Added progress bars to surgeries
2015-08-02 14:15:06 +03:00
Summoners
8e167bd46e
DEATH OF THE S REMOVAL AND THE UNDERSCORES
2015-08-02 13:44:07 +09:00
Mike Long
7a9135ddaa
Reduced the amount of speech and emote spam.
2015-08-02 00:04:23 -04:00
Mike Long
53cf253ddd
Fixes compile error. Oops.
2015-08-01 23:40:03 -04:00
Mike Long
bb4e140ed1
Adds new chemical: spray tan
2015-08-01 23:30:49 -04:00
Summoners
662b1c1c92
A stupid lazy fix but a needed fix.
2015-08-02 09:38:19 +09:00
c0
8e0e6f3191
Tweaks and fixes
2015-08-02 00:37:29 +03:00
Rui Neves Carvalho
738b72702b
Phil hates semi-colons and parenthesis and has supreme god bug fixer he requires sacrifices.
2015-08-01 20:32:46 +01:00
Rui Neves Carvalho
d686ad3a69
Corrected the copypasta by Phil's wise specifications.
2015-08-01 18:02:32 +01:00
Rui Neves Carvalho
4c0d685d6f
Revert "Added L"
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This reverts commit d0c0760653 .
2015-08-01 17:42:19 +01:00
Rui Neves Carvalho
d0c0760653
Added L
2015-08-01 17:41:57 +01:00
phil235
7498d3de63
Merge pull request #10835 from RemieRichards/ninjastuff
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Ninja Invisiblity Fixes
2015-08-01 18:39:11 +02:00
phil235
40a1c3c5de
Merge pull request #10935 from bear1ake/ian-stuff
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FIX IAN STUFF (paths)
2015-08-01 17:27:36 +02:00
phil235
cdd15b7c27
Removes some unneeded code(flag = "magic" when already inheriting it from parent, adding a 0 argument to on_hit when it already defaults to 0).
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Fixes syringe dart not respecting shield blocking.
Projectile doesn't show the hit message anymore if 100% blocked (shield blocking mostly). (but it is still logged)
Fixes deflected dart projectiles not being logged.
2015-08-01 16:57:27 +02:00
Rui Neves Carvalho
f0ebee0467
Digging gets the same progress bar as minning.
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Fixes #10854
2015-08-01 08:18:33 +01:00
Rui Neves Carvalho
a127656fb3
Fixes the renaming collar.
2015-08-01 04:04:35 +01:00
c0
d70acbc7a8
Second level storages are not closing on mob movement
2015-08-01 02:59:06 +03:00
c0
47524811c5
Renamed "glass case" -> "implant case". Changed implant syndiekit to be less FUCKS.
2015-08-01 01:56:54 +03:00
c0
04f7b3f2de
Surgery, Implants and Organs rework: Phase 1
2015-07-31 22:18:31 +03:00
bgobandit
0a6d65472c
Fixes bug. Restores /retaliate to blacklist. Adds changelog.
2015-07-31 12:06:57 -04:00
c0
7495bf3569
Changed default message to more useful
2015-07-31 18:56:16 +03:00
c0
95285e7946
Changed cloning ghost notifications to be less copypasta
2015-07-31 18:42:03 +03:00
KorPhaeron
03ee347b4b
Updated playstyle string
2015-07-31 09:39:57 -05:00
KorPhaeron
f007e69581
Nerfs slaughter demon
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They are now slower, but get a temporary speed boost upon exiting blood
(good idea Lumi)
They now have 200 health instead of 250
2015-07-31 09:35:54 -05:00
phil235
13e561e3e8
Fixes bartender uniform not appearing in security record photo.
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Removing bar_suit icon in uniforms.dmi because it's identical to "barman"
Replaced instances of "ba_suit" and "bar_suit" with "barman" (so that the bartender uniform icon names follow the same pattern as other job uniforms ("chef", "captain", "hos", ...)
2015-07-31 16:20:21 +02:00
phil235
6a0be8b9a3
Fixes sleeping smoke never disappearing. Also switching processing.Add(src) to processing |= src.
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Makes the empty space on the chem bottles sprites clickable.
Fixes a runtime with reagent_containers/throw_impact()
2015-07-31 15:01:35 +02:00
Cheridan
7b94435e9c
Merge pull request #10924 from phil235/ProtolatheInsertFix
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Fixes being able to insert sheets into the protolathe from a distance
2015-07-31 02:01:55 -05:00
bgobandit
751159b43d
Adds a water reaction to gold slimes. Removes mobs from plasma/blood blacklist that shouldn't be blacklisted.
2015-07-31 01:04:26 -04:00
Cheridan
5b7c29073d
Merge pull request #10872 from phil235/DisposalStuff
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Some disposal fixes
2015-07-30 17:30:18 -05:00
SvartaSvansen
decf5495cb
Removed unnecessary braces.
2015-07-30 18:09:33 -04:00
Incoming
e2c39a20f4
RemieRichards wins the technical code semantics fight today
2015-07-30 17:55:35 -04:00
Incoming
248b1f5c96
Syndicate toolboxes now come with insulted gloves (that look like red gloves). Wires are lost as a consequence.
2015-07-30 17:28:11 -04:00
SvartaSvansen
7ead988517
Teach those lizards some manners!
2015-07-30 17:14:42 -04:00
phil235
1f9143c224
Move hostile animal target into the life subproc handle_automated_action().
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Renaming AI_SLEEP to AI_IDLE.
Removing debug messages.
2015-07-30 22:49:26 +02:00
phil235
357c595176
Changes the targeting code for hostile animals to be a bit more efficient. AIStatus and stance vars are now only one var. The idle stance is fused with the AI_SLEEP status. hostile/life() now only calls ListTargets() once per cycle (we save a list of targets then use that instead of calling the proc again).
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Alien animals no longer plant egg/weed when player controlled (even if disconnected).
Created the the proc handle_automated_action() for simple_animals , currently only used by giant spiders and alien animals.
Player controlled hostile animals no longer starts targetting things again when the player disconnects.
2015-07-30 22:26:07 +02:00
Remie Richards
f212ac2502
Merge pull request #10877 from Miauw62/spiders
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Some spider improvements
2015-07-30 20:08:32 +01:00
bear1ake
5af0bdec25
fix ian stuff
2015-07-31 01:18:03 +09:00
phil235
95be17923e
Merge branch 'master' of https://github.com/tgstation/-tg-station into DisposalStuff
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Conflicts:
_maps/map_files/AsteroidStation/Asteroidstation.dmm
2015-07-30 16:34:39 +02:00
Jordie0608
1132344628
Rice hat by scones
2015-07-30 21:13:43 +10:00