Fixes throw_at() to look nicely for xeno leap by adding the diagonals_first argument.
Removes useless gateway/Crossed and gateway/Bumped().
Changes throw_at() to use diagonal directions.
I replaced the atom variable "throwpass" with the LETPASSTHROW pass_flags
I readded hit_check proc to catch things getting on the thrown thing's tile during its sleep(1) (especially needed for mobs running towards the thing), the only other possibility would've been to add throwing checks in atom/movable/Crossed() (called after every move) and I don't think it'd be worth it.
I added the item var "thrownby" to be able to continue to log the thrower of the item when it hits a mob. It removes the need for a thrower argument in throw_impact() and hitby().
Fixes the liberty station spawning an SMG without a firing pin by
creating an unrestricted variant of it. Added unrestricted L6 and
unrestricted bulldog object types for admin spawn since I was already
there.
Fixes aliens being able to whisper to ghosts.
Adds logging to shooting plasma statues.
Gives golems the name of their master in an objective so it can be
easily checked by admins when they start punching people to death or by
the golem itself when it forgets after wandering off.
Adds a warning to admins when traitors start creating golems.
Logs who creates golems.
Requested by Ausops
Nerfs the rag, allows it to be made with the biogenerator, adds a few to the chef/bartender's closets, and to the maint loot spawner
Adds the ability to empty out a fire extinguisher... for sabotage
- Now supports Shadowling's Veil ability.
- Fixed lamp button not updating properly when forcibly disabled.
- (Poorly) fixed cyborg eyes not glowing after recovering from a stun.
Fixes slaughter demon icon upon being admin healed/revived.
Add the limit var to datum/spellbook_entry to limit the amount of times it can be bought by the wizard. It's currently only used to limit wizard from summoning more than 3 slaughter demons.
Remove eye stat damage from flashbang's bang() proc (eye damage is already handled in carbon/flash_eyes())
Changed many flash producing effect to affect all carbons instead of only humans.
The experimental weldingtool now produces less light than regular welding tool and can be used safely with only sunglasses.
- Fixes the lack of handcuff icon on the hand screen object for alien humanoids..
- fix legcuff overlay not showing on monkey.
- fixes fire overlay for monkey, aliens and cyborg, no longer looks human shaped.
- Made the regenerate_icons's subprocs at the carbon level more OOP.