Commit Graph

14295 Commits

Author SHA1 Message Date
AnturK 2693a44a80 Buffs Lightning Bolt 2015-07-16 10:57:08 +02:00
MMMiracles 867b43a5a3 re-adds the black/red striped variant for fluke ops. also hunke. 2015-07-16 00:48:42 -04:00
KorPhaeron d372bae224 I did it backwards help 2015-07-15 18:03:12 -05:00
KorPhaeron d193fe7bac Changes var name 2015-07-15 18:02:15 -05:00
KorPhaeron 1994070b3b Changes 2015-07-15 17:59:50 -05:00
KorPhaeron 7c5a90c5e9 Fixes sounds cutting out 2015-07-15 17:35:15 -05:00
MMMiracles 7b546709b9 removes any source of connection between nanotrasen and syn- i mean removes possible conspiracy theories caused by stolen nanotrasen equipment. 2015-07-15 18:11:32 -04:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
phil235 5a78777daf Changed carbon/clean_blood() to carbon/human/clean_blood() and moved it from carbon.dm to human.dm since it only did stuff for humans.
Fixes showers not being processed correctly, especially for mobs. (processing will a bit more intensive unfortunately)
Fixes showers not cleaning bloody human hands.
Remove the now unused checkeyes() proc.
2015-07-15 19:49:23 +02:00
phil235 ce101208a9 Fixes Satchel preference not working.
Also some simplification of the equip_backpack() proc.
2015-07-15 17:38:03 +02:00
Iamgoofball 76ad07805c Changes up the Bulldog Bioterror Dart 2015-07-15 06:28:16 -07:00
Iamgoofball 33a8b288c8 haha wow totally forgot a tab 2015-07-15 06:24:40 -07:00
Iamgoofball 1e7ded7e81 Buffs the Bioterror Chem Sprayer
The Bioterror Chem Sprayer is a fun idea on paper, but the reagents in it are kinda shit. It's one of the least bought items because it's pretty useless.

It now has the following reagents:
Sodium Thiopental, for stamina and knockout
Coniine, for Toxin and Oxygen
Venom, for scaling Toxin, Brute, and Histamine Decay
Condensed Capsaicin, for an instant stun on application
Initropidril, for the heart attacks
Polonium, for the severe radiation

All in all, this should make the Bioterror sprayer actually worth the points investment, and make it more fun to use as an operative.
2015-07-15 06:18:46 -07:00
phil235 055a03b760 Fixes not being able to pour from a glass into a beaker when holding both in your hands. 2015-07-15 15:10:21 +02:00
Jordie0608 9c0ef0c2ce overlays for energy guns 2015-07-15 19:06:48 +10:00
Chiefwaffles d31d1a017a Adds emag/emp effects, makes AAS fully constructable, adds a circuitboard for the AAS, and adds overlays for announcements/errors. 2015-07-14 20:34:53 -07:00
Xhuis 4207de5159 Fixes a typo 2015-07-14 23:22:23 -04:00
Chiefwaffles 493fcf44c1 Moves AAS to /obj/machinery, adds power usage, deconstruction(/construction?) and new sprite. 2015-07-14 17:33:37 -07:00
GunHog 1f7fa1aff1 Upgrades to variable lighting system + Sprites
- Moved to a variable lighting system with five lighting levels
- Added sprites for brightly lit borgies, and for the buttons by xxalpha
- Added a power drain system
- Removed a now obsolete check for flashlight item in borg inventories.
2015-07-14 16:17:58 -05:00
phil235 49f55d312a Merge pull request #10545 from Miauw62/whyareallsecborgsshitlers
Adds a huge message to sec borgs telling them not to be shitheads.
2015-07-14 15:14:16 +02:00
phil235 4763427154 Merge pull request #10559 from Ergovisavi/mediborg_annoyances
Makes the Mediborg Hypospray attack_self() behave like the Cyborg Shaker
2015-07-14 15:11:00 +02:00
phil235 1265d49b7c Merge pull request #10470 from Jordie0608/spessmensfourthwallistheceiling
Fixes ooc autotoggle and adds loc to sprayer log
2015-07-14 14:45:47 +02:00
phil235 4c859a9ef7 Merge pull request #10497 from AnturK/bagoffixes
Fixes teleport-swap
2015-07-14 14:30:05 +02:00
Cheridan 3ca900575e Merge pull request #10489 from Shadowlight213/BraindeadAI
Adds an examine message to braindead Ais
2015-07-14 00:33:51 -05:00
Cheridan b284e44df4 Merge pull request #10425 from Jordie0608/ss13willbenarratedbyLemonySnicket
Local narrate verb
2015-07-13 23:48:30 -05:00
Cheridan c56a445037 Merge pull request #10580 from Ikarrus/bombarmor
Clothing with bomb armor are less likely to be shredded
2015-07-13 21:37:09 -05:00
Remie Richards 8a2ad87694 Lings now get to see the last 8 messages the person they absorbed said, to allow for better impersonations. 2015-07-14 03:20:39 +01:00
oranges 85e64ae7e0 Adds some more messages for braindamage gibbering 2015-07-14 13:18:40 +12:00
Chiefwaffles 0059afb89c Adds announcement configuration. 2015-07-13 17:40:58 -07:00
xxalpha a306520ba9 Fixed t-ray goggles not updating pipes&cables correctly.
Loc <<
2015-07-14 00:45:41 +01:00
phil235 359a270de6 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
2015-07-14 01:20:37 +02:00
Remie Richards 6937076afe buffs to changelings:
* Changelings now regenerate chemicals while dead, up to half and ONLY HALF of their maximum storage (taking into account their storage upgrades, if applicable)
* Changelings now repair geneticdamage while dead, with the lowest value they can be taken to being 50, this number is arbitrary but was based on half the value at which fakedeath stops working for too much geneticdamage
* Changeling fakedeath timer is now halved, down from 80 seconds (1 minute 20 seconds) to 40 seconds.
2015-07-14 00:17:40 +01:00
phil235 72547af481 Merge branch 'master' of https://github.com/tgstation/-tg-station into SmokeFoamBuff
Conflicts:
	code/modules/mob/living/carbon/human/species.dm
2015-07-14 01:02:37 +02:00
phil235 b570af6795 Fixed catching banana creampie in mid throw (and similar objs). 3824 10536 (hitting a wall now makes the smashed pie effect appear ON the wall)
Moved last_bumped var from movable to living.
Renamed /obj/machinery/field/proc/bump to bump_field() to avoid confusion with Bump(). Same thing with /obj/effect/mine/Bumped() -> triggermine().
Fixes sprite when hunter leaps into a wall. 10428
Removed some commented code here and there.
Remove allow_spin var, throw_at now uses a spin argument for that.
Throwpass atom var is no longer used to check whether thrown stuff can pass stuff (now using CanPass() proc like everything else), the var is still used for some adjacency click check.
A thrown mob hitting another mob now produces a sound; also thrown mob and target one no longer swap places even on help intent.
A thrown mob now is lightly hurt (and weakened) if he hits a wall/mob/dense object. Nerf the damage when thrown mob hit wall.(20 -> 10)
Thrown obj/mob no longer bounces off wall unless it's no grav. Heavy thrown items now push an unanchored obj/mob target.
Fixes losing all momentum when getting out of a thrown closet. 6569
A lot of work on throw_at, throw_impact, and hitby to make the code more OOP. Thrown items no longer collide with border items on the side. 10479
Fixes the killer crusher. 10507
2015-07-14 00:51:19 +02:00
Swag McYolosteinen c81d361273 Merge pull request #10143 from AnturK/ditto
Adds Morph - non-ling shapeshifter
2015-07-13 18:00:21 +02:00
Cheridan 43bb718b21 Merge pull request #10568 from MrStonedOne/holyshitwhatisthisbullshit
Removes topic limiter. Increases responsiveness in all uis.
2015-07-13 01:47:47 -05:00
Chiefwaffles 14fb54ce8d Adds support for common channel announcements; moves over latejoin announcement to announcement system. 2015-07-12 22:56:12 -07:00
Cheridan 85148a12af Merge pull request #10504 from optimumtact/sanitycheques
Add sanity checks to syringe injection after the do_mob call
2015-07-12 22:11:35 -05:00
Ikarrus c3ae39a7e8 Clothing with bomb armor are less likely to be shredded
Should have been this way from the start.
2015-07-12 14:42:07 -06:00
AnturK 4c3848f279 Changelog 2015-07-12 21:58:01 +02:00
Aranclanos da8127c7dc Moves the del log verb away from the debug verbs option, now being available from the getgo 2015-07-12 16:07:46 -03:00
duncathan 71ac607a6b Revert "merge conflicts?"
I fucked this up
2015-07-12 12:52:32 -06:00
Ikarrus 1c43425304 Tested and Tweaked 2015-07-12 09:50:57 -06:00
nullquery af8be99372 Merge pull request #20 from nullstation/master
Merge with upstream
2015-07-12 13:38:57 +02:00
NullQuery a3efc91ab9 Modifications to crew monitoring computer, procqueue and html_interface.
- procqueue: You can now schedule procs to be executed at some point in the future.
- Crew monitoring: see issue #10498
- html_interface: fix for Nanotrasen-style windows, refactor Javascript files and move them in their own folder
- Includes changelog entry for the crew monitoring changes.
2015-07-12 13:37:18 +02:00
Swag McYolosteinen 81ec442d50 Merge pull request #10512 from duncathan/traygoggles
Adds t-ray scanner goggles for atmos techs
2015-07-12 12:41:37 +02:00
Ergovisavi 72da5e749e Inability to quickly select medicine as mediborg is super annoying, changes hypospray attack_self to be like the Borg Shaker, much easier. 2015-07-12 00:57:21 -07:00
MrStonedOne bdb264acdf Removes topic limiter.
Topics are no longer limited to once per 2ds per client.

This massively improves responsiveness by no dropping clicks when trying to browse thru menus.

Anything that could cause lag or otherwise be limited should do that in its own topic, not blog down the rest

Please let me know if you can think of anything that should be limited in this PR otherwise, i say we find out by field testing.
2015-07-11 23:09:04 -07:00
Ikarrus 3bc29a74e6 Adds a Join Queue if the server exceeds its hard population cap
Players can join a queue that will notify them with a message and sound when a slot becomes available. First come first serve.

Players have approximately 20 seconds to join after the notification. Failure to join in that window removes them from the queue, to remove AFKers.

I haven't tested the code yet but it's basically done.
2015-07-11 22:57:08 -06:00
duncathan 27f4bf3ee0 merge conflicts? 2015-07-11 19:56:54 -06:00