Commit Graph

10 Commits

Author SHA1 Message Date
Cruix ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
phil235 0480790b0a Same things but with structures now. 2016-04-24 20:38:33 +02:00
xxalpha b2e84a0d3c Put drop_item() calls inside ifs. Replaced some drop_item() with unEquip( 2015-06-14 20:11:40 +01:00
Jordie0608 ad33641101 Merge branch 'master' of https://github.com/tgstation/-tg-station into howdoyouknowyourbestfriendisntsecretlyawizard
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
	icons/obj/closet.dmi
2015-04-08 22:51:45 +10:00
danno "big fucking moron" gonzales 1f94f2fe27 Update guncase.dm
change 4 to capacity
2015-04-03 13:19:45 -04:00
danno "big fucking moron" gonzales 8de848eccb Update guncase.dm 2015-04-03 13:16:25 -04:00
dannno 4051efc3a9 Proper UI for gun lockers 2015-03-31 12:54:24 -04:00
dannno d45b0aa656 improved gun case code 2015-03-25 12:01:06 -04:00
dannno 88e3bb1dc6 generalized procs for gun lockers 2015-03-19 16:23:06 -04:00
dannno 06b7bdb3e3 adds guncases that really work wooooooooooo hahahaaaaaaaaaa 2015-03-18 19:08:39 -04:00