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kiwistation/code/game/objects/items/weapons/holy_weapons.dm
T
KorPhaeron 555d55f39a Typo fix
2016-03-03 12:41:07 -06:00

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/obj/item/weapon/nullrod
name = "null rod"
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers."
icon_state = "nullrod"
item_state = "nullrod"
force = 18
throw_speed = 3
throw_range = 4
throwforce = 10
w_class = 1
var/reskinned = FALSE
/obj/item/weapon/nullrod/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is killing \himself with \the [src.name]! It looks like \he's trying to get closer to god!</span>")
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/nullrod/attack_self(mob/user)
if(reskinned)
return
if(user.mind && (user.mind.assigned_role == "Chaplain"))
reskin_holy_weapon(user)
/obj/item/weapon/nullrod/proc/reskin_holy_weapon(mob/M)
var/list/holy_weapons_list = typesof(/obj/item/weapon/nullrod)
var/list/display_names = list()
for(var/V in holy_weapons_list)
var/atom/A = V
display_names += initial(A.name)
var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
if(!src || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || reskinned)
return
var/index = display_names.Find(choice)
var/A = holy_weapons_list[index]
var/obj/item/weapon/nullrod/holy_weapon = new A
feedback_set_details("chaplain_weapon","[choice]")
if(holy_weapon)
holy_weapon.reskinned = TRUE
M.unEquip(src)
M.put_in_active_hand(holy_weapon)
qdel(src)
/obj/item/weapon/nullrod/godhand
icon_state = "disintegrate"
item_state = "disintegrate"
name = "god hand"
desc = "This hand of yours glows with an awesome power!"
flags = ABSTRACT | NODROP
w_class = 5
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
attack_verb = list("punched", "cross countered", "pummeled")
/obj/item/weapon/nullrod/staff
icon_state = "godstaff-red"
item_state = "godstaff-red"
name = "red holy staff"
desc = "It has a mysterious, protective aura."
w_class = 5
force = 5
slot_flags = SLOT_BACK
block_chance = 50
var/shield_icon = "shield-red"
/obj/item/weapon/nullrod/staff/worn_overlays(isinhands)
. = list()
if(isinhands)
. += image(icon = 'icons/effects/effects.dmi', icon_state = "[shield_icon]")
/obj/item/weapon/nullrod/staff/blue
name = "blue holy staff"
icon_state = "godstaff-blue"
item_state = "godstaff-blue"
shield_icon = "shield-old"
/obj/item/weapon/nullrod/claymore
icon_state = "claymore"
item_state = "claymore"
name = "holy claymore"
desc = "A weapon fit for a crusade!"
w_class = 5
slot_flags = SLOT_BACK|SLOT_BELT
block_chance = 30
sharpness = IS_SHARP
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight
return ..()
/obj/item/weapon/nullrod/claymore/darkblade
icon_state = "cultblade"
item_state = "cultblade"
name = "dark blade"
desc = "Spread the glory of the dark gods!"
slot_flags = SLOT_BELT
hitsound = 'sound/hallucinations/growl1.ogg'
/obj/item/weapon/nullrod/claymore/chainsaw_sword
icon_state = "chainswordon"
item_state = "chainswordon"
name = "sacred chainsaw sword"
desc = "Suffer not a heretic to live."
slot_flags = SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/weapon/nullrod/claymore/glowing
icon_state = "swordon"
item_state = "swordon"
name = "force weapon"
desc = "The blade glows with the power of faith. Or possibly a battery."
slot_flags = SLOT_BELT
/obj/item/weapon/nullrod/claymore/katana
name = "hanzo steel"
desc = "Capable of cutting clean through a holy claymore."
icon_state = "katana"
item_state = "katana"
slot_flags = SLOT_BELT | SLOT_BACK
/obj/item/weapon/nullrod/claymore/saber
name = "light energy sword"
hitsound = 'sound/weapons/blade1.ogg'
icon_state = "swordblue"
item_state = "swordblue"
desc = "If you strike me down, I shall become more robust than you can possibly imagine."
slot_flags = SLOT_BELT
/obj/item/weapon/nullrod/claymore/saber/red
name = "dark energy sword"
icon_state = "swordred"
item_state = "swordred"
desc = "Woefully ineffective when used on steep terrain."
/obj/item/weapon/nullrod/sord
name = "\improper UNREAL SORD"
desc = "This thing is so unspeakably HOLY you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
slot_flags = SLOT_BELT
force = 2
throwforce = 1
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/nullrod/scythe
icon_state = "scythe0"
item_state = "scythe0"
name = "reaper scythe"
desc = "Ask not for whom the bell tolls..."
w_class = 4
armour_penetration = 100
slot_flags = SLOT_BACK
sharpness = IS_SHARP
attack_verb = list("chopped", "sliced", "cut", "reaped")
/obj/item/weapon/nullrod/hammmer
icon_state = "hammeron"
item_state = "hammeron"
name = "relic war hammer"
desc = "This war hammer cost the chaplain fourty thousand space dollars."
slot_flags = SLOT_BELT
w_class = 5
attack_verb = list("smashed", "bashed", "hammered", "crunched")
/obj/item/weapon/nullrod/chainsaw
name = "chainsaw hand"
desc = "Good? Bad? You're the guy with the chainsaw hand."
icon_state = "chainsaw_on"
item_state = "mounted_chainsaw"
w_class = 5
flags = NODROP | ABSTRACT
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/weapon/nullrod/clown
icon = 'icons/obj/wizard.dmi'
icon_state = "honkrender"
item_state = "render"
name = "clown dagger"
desc = "Used for absolutely hilarious sacrafices."
hitsound = 'sound/items/bikehorn.ogg'
sharpness = IS_SHARP
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/nullrod/whip
name = "holy whip"
desc = "What a terrible night to be on Space Station 13."
icon_state = "chain"
item_state = "chain"
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed")
/obj/item/weapon/nullrod/whip/afterattack(atom/movable/AM, mob/user, proximity)
if(!proximity)
return
if(istype(AM, /mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
if(is_shadow(H))
var/phrase = pick("Die monster! You don't belong in this world!!!", "You steal men's souls and make them your slaves!!!", "Your words are as empty as your soul!!!", "Mankind ill needs a savior such as you!!!")
user.say("[phrase]")
H.adjustBruteLoss(8) //Bonus damage
/obj/item/weapon/nullrod/fedora
name = "athiest's fedora"
desc = "The brim of the hat is as sharp as your wit. Throwing it at someone would hurt almost as much as disproving the existence of God."
icon_state = "fedora"
item_state = "fedora"
slot_flags = SLOT_HEAD
icon = 'icons/obj/clothing/hats.dmi'
force = 0
throw_speed = 4
throw_range = 7
throwforce = 20
/obj/item/weapon/nullrod/armblade
name = "dark blessing"
desc = "Particularly twisted dieties grant gifts of dubious value."
icon_state = "arm_blade"
item_state = "arm_blade"
flags = ABSTRACT | NODROP
w_class = 5
sharpness = IS_SHARP
/obj/item/weapon/nullrod/carp
name = "carp-sie plushie"
desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to recieve the blessing of Carp-Sie."
icon = 'icons/obj/toy.dmi'
icon_state = "carpplushie"
item_state = "carp_plushie"
force = 15
attack_verb = list("bitten", "eaten", "fin slapped")
hitsound = 'sound/weapons/bite.ogg'
var/used_blessing = FALSE
/obj/item/weapon/nullrod/carp/attack_self(mob/living/user)
if(used_blessing)
return
if(user.mind && (user.mind.assigned_role != "Chaplain"))
return
user << "You are blessed by Carp-Sie. Wild space carp will no longer attack you."
user.faction |= "carp"
used_blessing = TRUE
/obj/item/weapon/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking
name = "monk's staff"
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown."
w_class = 4
force = 15
block_chance = 40
slot_flags = SLOT_BACK
sharpness = IS_BLUNT
hitsound = "swing_hit"
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
icon = 'icons/obj/weapons.dmi'
icon_state = "bostaff0"
item_state = "bostaff0"
/obj/item/weapon/nullrod/tribal_knife
icon_state = "crysknife"
item_state = "crysknife"
name = "arrhythmic knife"
w_class = 5
desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn."
sharpness = IS_SHARP
slot_flags = null
flags = HANDSLOW
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/nullrod/tribal_knife/New()
..()
SSobj.processing |= src
/obj/item/weapon/nullrod/tribal_knife/Destroy()
SSobj.processing.Remove(src)
return ..()
/obj/item/weapon/nullrod/tribal_knife/process()
slowdown = rand(-2, 2)