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Fix failure to print when pages contain zero-sized <canvas> element.

Fixes #1058
This commit is contained in:
Gaming4JC
2019-04-26 19:46:37 -04:00
committed by Roy Tam
parent ad9ac70742
commit 852ce8292d
+17 -11
View File
@@ -552,17 +552,23 @@ HTMLCanvasElement::CopyInnerTo(Element* aDest)
HTMLCanvasElement* dest = static_cast<HTMLCanvasElement*>(aDest);
dest->mOriginalCanvas = this;
nsCOMPtr<nsISupports> cxt;
dest->GetContext(NS_LITERAL_STRING("2d"), getter_AddRefs(cxt));
RefPtr<CanvasRenderingContext2D> context2d =
static_cast<CanvasRenderingContext2D*>(cxt.get());
if (context2d && !mPrintCallback) {
CanvasImageSource source;
source.SetAsHTMLCanvasElement() = this;
ErrorResult err;
context2d->DrawImage(source,
0.0, 0.0, err);
rv = err.StealNSResult();
// We make sure that the canvas is not zero sized since that would cause
// the DrawImage call below to return an error, which would cause printing
// to fail.
nsIntSize size = GetWidthHeight();
if (size.height > 0 && size.width > 0) {
nsCOMPtr<nsISupports> cxt;
dest->GetContext(NS_LITERAL_STRING("2d"), getter_AddRefs(cxt));
RefPtr<CanvasRenderingContext2D> context2d =
static_cast<CanvasRenderingContext2D*>(cxt.get());
if (context2d && !mPrintCallback) {
CanvasImageSource source;
source.SetAsHTMLCanvasElement() = this;
ErrorResult err;
context2d->DrawImage(source,
0.0, 0.0, err);
rv = err.StealNSResult();
}
}
}
return rv;