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mirror of https://github.com/roytam1/UXP.git synced 2026-05-26 13:58:49 +00:00

Issue #2978 - Work around macOS WebGL crash on unconsumed vertex attrib arrays

This commit is contained in:
Basilisk-Dev
2026-03-11 14:25:20 -04:00
committed by roytam1
parent ce5b57f5be
commit 98e1ae01fe
+65 -3
View File
@@ -9,6 +9,7 @@
#include "mozilla/CheckedInt.h"
#include "mozilla/UniquePtrExtensions.h"
#include "nsPrintfCString.h"
#include "WebGLActiveInfo.h"
#include "WebGLBuffer.h"
#include "WebGLContextUtils.h"
#include "WebGLFramebuffer.h"
@@ -27,6 +28,30 @@ namespace mozilla {
// For a Tegra workaround.
static const int MAX_DRAW_CALLS_SINCE_FLUSH = 100;
static uint8_t
NumUsedLocationsByElemTypeForDraw(GLenum elemType)
{
switch (elemType) {
case LOCAL_GL_FLOAT_MAT2:
case LOCAL_GL_FLOAT_MAT2x3:
case LOCAL_GL_FLOAT_MAT2x4:
return 2;
case LOCAL_GL_FLOAT_MAT3x2:
case LOCAL_GL_FLOAT_MAT3:
case LOCAL_GL_FLOAT_MAT3x4:
return 3;
case LOCAL_GL_FLOAT_MAT4x2:
case LOCAL_GL_FLOAT_MAT4x3:
case LOCAL_GL_FLOAT_MAT4:
return 4;
default:
return 1;
}
}
////////////////////////////////////////
class ScopedResolveTexturesForDraw
@@ -331,6 +356,7 @@ class ScopedDrawHelper final
{
WebGLContext* const mWebGL;
bool mDidFake;
std::vector<GLuint> mDisabledUnusedAttribs;
public:
ScopedDrawHelper(WebGLContext* webgl, const char* funcName, uint32_t firstVertex,
@@ -367,11 +393,43 @@ public:
}
mDidFake = true;
const auto& linkInfo = mWebGL->mActiveProgramLinkInfo;
#ifdef XP_MACOSX
if (mWebGL->gl->WorkAroundDriverBugs()) {
std::vector<bool> isActiveAttrib(mWebGL->mBoundVertexArray->mAttribs.Length(),
false);
for (const auto& progAttrib : linkInfo->attribs) {
const auto loc = progAttrib.mLoc;
if (loc < 0) {
continue;
}
const auto usedLocs =
NumUsedLocationsByElemTypeForDraw(progAttrib.mActiveInfo->mElemType);
for (uint32_t i = 0; i < usedLocs; ++i) {
const auto usedLoc = static_cast<uint32_t>(loc) + i;
if (usedLoc < isActiveAttrib.size()) {
isActiveAttrib[usedLoc] = true;
}
}
}
for (uint32_t i = 0; i < mWebGL->mBoundVertexArray->mAttribs.Length(); ++i) {
const auto& attrib = mWebGL->mBoundVertexArray->mAttribs[i];
if (!attrib.mEnabled || isActiveAttrib[i]) {
continue;
}
mWebGL->gl->fDisableVertexAttribArray(i);
mDisabledUnusedAttribs.push_back(i);
}
}
#endif
////
// Check UBO sizes.
const auto& linkInfo = mWebGL->mActiveProgramLinkInfo;
for (const auto& cur : linkInfo->uniformBlocks) {
const auto& dataSize = cur->mDataSize;
const auto& binding = cur->mBinding;
@@ -477,6 +535,10 @@ public:
if (mDidFake) {
mWebGL->UndoFakeVertexAttrib0();
}
for (const auto loc : mDisabledUnusedAttribs) {
mWebGL->gl->fEnableVertexAttribArray(loc);
}
}
};
@@ -607,7 +669,7 @@ WebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei vertCount,
return;
MakeContextCurrent();
if (vertCount > mMaxVertIdsPerDraw) {
ErrorOutOfMemory(
"Context's max vertCount is %u, but %u requested. [webgl.max-vert-ids-per-draw]", mMaxVertIdsPerDraw, vertCount);