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https://github.com/roytam1/UXP.git
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Issue #2978 - Work around macOS WebGL crash on unconsumed vertex attrib arrays
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@@ -9,6 +9,7 @@
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#include "mozilla/CheckedInt.h"
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#include "mozilla/UniquePtrExtensions.h"
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#include "nsPrintfCString.h"
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#include "WebGLActiveInfo.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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@@ -27,6 +28,30 @@ namespace mozilla {
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// For a Tegra workaround.
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static const int MAX_DRAW_CALLS_SINCE_FLUSH = 100;
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static uint8_t
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NumUsedLocationsByElemTypeForDraw(GLenum elemType)
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{
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switch (elemType) {
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case LOCAL_GL_FLOAT_MAT2:
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case LOCAL_GL_FLOAT_MAT2x3:
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case LOCAL_GL_FLOAT_MAT2x4:
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return 2;
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case LOCAL_GL_FLOAT_MAT3x2:
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case LOCAL_GL_FLOAT_MAT3:
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case LOCAL_GL_FLOAT_MAT3x4:
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return 3;
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case LOCAL_GL_FLOAT_MAT4x2:
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case LOCAL_GL_FLOAT_MAT4x3:
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case LOCAL_GL_FLOAT_MAT4:
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return 4;
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default:
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return 1;
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}
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}
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////////////////////////////////////////
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class ScopedResolveTexturesForDraw
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@@ -331,6 +356,7 @@ class ScopedDrawHelper final
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{
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WebGLContext* const mWebGL;
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bool mDidFake;
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std::vector<GLuint> mDisabledUnusedAttribs;
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public:
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ScopedDrawHelper(WebGLContext* webgl, const char* funcName, uint32_t firstVertex,
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@@ -367,11 +393,43 @@ public:
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}
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mDidFake = true;
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const auto& linkInfo = mWebGL->mActiveProgramLinkInfo;
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#ifdef XP_MACOSX
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if (mWebGL->gl->WorkAroundDriverBugs()) {
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std::vector<bool> isActiveAttrib(mWebGL->mBoundVertexArray->mAttribs.Length(),
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false);
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for (const auto& progAttrib : linkInfo->attribs) {
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const auto loc = progAttrib.mLoc;
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if (loc < 0) {
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continue;
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}
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const auto usedLocs =
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NumUsedLocationsByElemTypeForDraw(progAttrib.mActiveInfo->mElemType);
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for (uint32_t i = 0; i < usedLocs; ++i) {
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const auto usedLoc = static_cast<uint32_t>(loc) + i;
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if (usedLoc < isActiveAttrib.size()) {
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isActiveAttrib[usedLoc] = true;
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}
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}
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}
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for (uint32_t i = 0; i < mWebGL->mBoundVertexArray->mAttribs.Length(); ++i) {
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const auto& attrib = mWebGL->mBoundVertexArray->mAttribs[i];
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if (!attrib.mEnabled || isActiveAttrib[i]) {
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continue;
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}
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mWebGL->gl->fDisableVertexAttribArray(i);
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mDisabledUnusedAttribs.push_back(i);
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}
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}
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#endif
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////
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// Check UBO sizes.
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const auto& linkInfo = mWebGL->mActiveProgramLinkInfo;
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for (const auto& cur : linkInfo->uniformBlocks) {
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const auto& dataSize = cur->mDataSize;
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const auto& binding = cur->mBinding;
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@@ -477,6 +535,10 @@ public:
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if (mDidFake) {
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mWebGL->UndoFakeVertexAttrib0();
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}
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for (const auto loc : mDisabledUnusedAttribs) {
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mWebGL->gl->fEnableVertexAttribArray(loc);
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}
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}
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};
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@@ -607,7 +669,7 @@ WebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei vertCount,
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return;
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MakeContextCurrent();
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if (vertCount > mMaxVertIdsPerDraw) {
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ErrorOutOfMemory(
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"Context's max vertCount is %u, but %u requested. [webgl.max-vert-ids-per-draw]", mMaxVertIdsPerDraw, vertCount);
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