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Issue #1949 - Part 1: Update soundtouch library to 2.3.1.
This commit is contained in:
@@ -1,4 +1,4 @@
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The SoundTouch Library
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Copyright © Olli Parviainen 2001-2012
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Copyright © Olli Parviainen 2001-2021
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http://www.surina.net/soundtouch/
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@@ -2,7 +2,7 @@
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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@@ -117,7 +117,7 @@ be combined with the library in order to run.
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0. This License Agreement applies to any software library or other
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program which contains a notice placed by the copyright holder or
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other authoried party saying it may be distributed under the terms of
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other authorized party saying it may be distributed under the terms of
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this Lesser General Public License (also called "this License").
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Each licensee is addressed as "you".
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@@ -455,4 +455,4 @@ FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
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SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGES.
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END OF TERMS AND CONDITIONS
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END OF TERMS AND CONDITIONS
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@@ -1,6 +1,6 @@
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These files are from the SoundTouch library (http://www.surina.net/soundtouch/),
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and are extracted from the revision r222 of the svn repository at
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https://soundtouch.svn.sourceforge.net/svnroot/soundtouch/trunk.
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and are extracted from tagged version 2.3.1 of the git repository at
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https://codeberg.org/soundtouch/soundtouch/.
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The whole library is not used, only the relevant files are imported in the tree,
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using the script `update.sh`. Some changes have been made to the files, using
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@@ -56,7 +56,7 @@ diff -u /src/cpu_detect_x86.cpp /src/cpu_detect_x86.cpp
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diff -u /src/STTypes.h /src/STTypes.h
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--- /src/STTypes.h
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+++ /src/STTypes.h
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@@ -54,12 +54,13 @@
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@@ -54,12 +54,17 @@
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#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
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@@ -68,9 +68,13 @@ diff -u /src/STTypes.h /src/STTypes.h
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+#include "soundtouch_config.h"
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+#if defined(WIN32)
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+#define EXPORT __declspec(dllexport)
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+#if defined(BUILDING_SOUNDTOUCH)
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+#define SOUNDTOUCH_API __declspec(dllexport)
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+#else
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+#define EXPORT
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+#define SOUNDTOUCH_API __declspec(dllimport)
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+#endif
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+#else
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+#define SOUNDTOUCH_API
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+#endif
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namespace soundtouch
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@@ -83,7 +87,7 @@ diff -u /src/SoundTouch.h /src/SoundTouch.h
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#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
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-class SoundTouch : public FIFOProcessor
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+class EXPORT SoundTouch : public FIFOProcessor
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+class SOUNDTOUCH_API SoundTouch : public FIFOProcessor
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{
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private:
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/// Rate transposer class instance
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@@ -116,26 +120,17 @@ diff -u /src/TDStretch.cpp /src/TDStretch.cpp
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+#endif
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// Check if MMX/SSE instruction set extensions supported by CPU
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diff --git a/media/libsoundtouch/src/AAFilter.cpp b/media/libsoundtouch/src/AAFilter.cpp
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--- a/media/libsoundtouch/src/AAFilter.cpp
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+++ b/media/libsoundtouch/src/AAFilter.cpp
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@@ -44,17 +44,17 @@
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include "AAFilter.h"
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#include "FIRFilter.h"
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diff -u /src/AAFilter.cpp /src/AAFilter.cpp
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--- /src/AAFilter.cpp
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+++ /src/AAFilter.cpp
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@@ -42,7 +42,7 @@
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using namespace soundtouch;
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-#define PI 3.141592655357989
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-#define PI 3.14159265358979323846
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+#define PI M_PI
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#define TWOPI (2 * PI)
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// define this to save AA filter coefficients to a file
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// #define _DEBUG_SAVE_AAFILTER_COEFFICIENTS 1
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#ifdef _DEBUG_SAVE_AAFILTER_COEFFICIENTS
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#include <stdio.h>
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@@ -12,13 +12,6 @@
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2014-01-05 21:40:22 +0000 (Sun, 05 Jan 2014) $
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// File revision : $Revision: 4 $
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//
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// $Id: AAFilter.cpp 177 2014-01-05 21:40:22Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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@@ -75,7 +68,6 @@ using namespace soundtouch;
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#define _DEBUG_SAVE_AAFIR_COEFFS(x, y)
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#endif
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/*****************************************************************************
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*
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* Implementation of the class 'AAFilter'
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@@ -90,14 +82,12 @@ AAFilter::AAFilter(uint len)
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}
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AAFilter::~AAFilter()
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{
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delete pFIR;
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}
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// Sets new anti-alias filter cut-off edge frequency, scaled to
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// sampling frequency (nyquist frequency = 0.5).
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// The filter will cut frequencies higher than the given frequency.
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@@ -108,7 +98,6 @@ void AAFilter::setCutoffFreq(double newCutoffFreq)
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}
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// Sets number of FIR filter taps
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void AAFilter::setLength(uint newLength)
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{
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@@ -117,7 +106,6 @@ void AAFilter::setLength(uint newLength)
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}
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// Calculates coefficients for a low-pass FIR filter using Hamming window
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void AAFilter::calculateCoeffs()
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{
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@@ -177,12 +165,10 @@ void AAFilter::calculateCoeffs()
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for (i = 0; i < length; i ++)
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{
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temp = work[i] * scaleCoeff;
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//#if SOUNDTOUCH_INTEGER_SAMPLES
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// scale & round to nearest integer
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temp += (temp >= 0) ? 0.5 : -0.5;
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// ensure no overfloods
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assert(temp >= -32768 && temp <= 32767);
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//#endif
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coeffs[i] = (SAMPLETYPE)temp;
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}
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@@ -13,13 +13,6 @@
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2014-01-07 19:41:23 +0000 (Tue, 07 Jan 2014) $
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// File revision : $Revision: 4 $
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//
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// $Id: AAFilter.h 187 2014-01-07 19:41:23Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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@@ -15,13 +15,6 @@
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2012-11-08 18:53:01 +0000 (Thu, 08 Nov 2012) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIFOSampleBuffer.cpp 160 2012-11-08 18:53:01Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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@@ -80,7 +73,8 @@ void FIFOSampleBuffer::setChannels(int numChannels)
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{
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uint usedBytes;
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assert(numChannels > 0);
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if (!verifyNumberOfChannels(numChannels)) return;
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usedBytes = channels * samplesInBuffer;
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channels = (uint)numChannels;
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samplesInBuffer = usedBytes / channels;
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@@ -131,7 +125,7 @@ void FIFOSampleBuffer::putSamples(uint nSamples)
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//
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// Parameter 'slackCapacity' tells the function how much free capacity (in
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// terms of samples) there _at least_ should be, in order to the caller to
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// succesfully insert all the required samples to the buffer. When necessary,
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// successfully insert all the required samples to the buffer. When necessary,
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// the function grows the buffer size to comply with this requirement.
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//
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// When using this function as means for inserting new samples, also remember
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@@ -158,7 +152,7 @@ SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
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}
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// Ensures that the buffer has enought capacity, i.e. space for _at least_
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// Ensures that the buffer has enough capacity, i.e. space for _at least_
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// 'capacityRequirement' number of samples. The buffer is grown in steps of
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// 4 kilobytes to eliminate the need for frequently growing up the buffer,
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// as well as to round the buffer size up to the virtual memory page size.
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@@ -272,3 +266,10 @@ uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
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return samplesInBuffer;
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}
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/// Add silence to end of buffer
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void FIFOSampleBuffer::addSilent(uint nSamples)
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{
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memset(ptrEnd(nSamples), 0, sizeof(SAMPLETYPE) * nSamples * channels);
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samplesInBuffer += nSamples;
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}
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@@ -15,13 +15,6 @@
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2014-01-05 21:40:22 +0000 (Sun, 05 Jan 2014) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIFOSampleBuffer.h 177 2014-01-05 21:40:22Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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@@ -119,7 +112,7 @@ public:
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/// 'putSamples(numSamples)' function.
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SAMPLETYPE *ptrEnd(
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uint slackCapacity ///< How much free capacity (in samples) there _at least_
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///< should be so that the caller can succesfully insert the
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///< should be so that the caller can successfully insert the
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///< desired samples to the buffer. If necessary, the function
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///< grows the buffer size to comply with this requirement.
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);
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@@ -177,6 +170,9 @@ public:
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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uint adjustAmountOfSamples(uint numSamples);
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/// Add silence to end of buffer
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void addSilent(uint nSamples);
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};
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}
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@@ -17,13 +17,6 @@
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2012-06-13 19:29:53 +0000 (Wed, 13 Jun 2012) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIFOSamplePipe.h 143 2012-06-13 19:29:53Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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@@ -58,6 +51,18 @@ namespace soundtouch
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/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
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class FIFOSamplePipe
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{
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protected:
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bool verifyNumberOfChannels(int nChannels) const
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{
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if ((nChannels > 0) && (nChannels <= SOUNDTOUCH_MAX_CHANNELS))
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{
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return true;
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}
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ST_THROW_RT_ERROR("Error: Illegal number of channels");
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return false;
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}
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public:
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// virtual default destructor
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virtual ~FIFOSamplePipe() {}
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@@ -122,7 +127,6 @@ public:
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};
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/// Base-class for sound processing routines working in FIFO principle. With this base
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/// class it's easy to implement sound processing stages that can be chained together,
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/// so that samples that are fed into beginning of the pipe automatically go through
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@@ -145,7 +149,6 @@ protected:
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output = pOutput;
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}
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/// Constructor. Doesn't define output pipe; it has to be set be
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/// 'setOutPipe' function.
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FIFOProcessor()
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@@ -153,7 +156,6 @@ protected:
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output = NULL;
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}
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/// Constructor. Configures output pipe.
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FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
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)
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@@ -161,13 +163,11 @@ protected:
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output = pOutput;
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}
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/// Destructor.
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virtual ~FIFOProcessor()
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{
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}
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Please be careful for not to corrupt the book-keeping!
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@@ -194,7 +194,6 @@ public:
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return output->receiveSamples(outBuffer, maxSamples);
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}
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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@@ -206,14 +205,12 @@ public:
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return output->receiveSamples(maxSamples);
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}
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/// Returns number of samples currently available.
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virtual uint numSamples() const
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{
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return output->numSamples();
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const
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{
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@@ -226,7 +223,6 @@ public:
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{
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return output->adjustAmountOfSamples(numSamples);
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}
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};
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}
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@@ -2,22 +2,21 @@
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///
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/// General FIR digital filter routines with MMX optimization.
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///
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/// Note : MMX optimized functions reside in a separate, platform-specific file,
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/// Notes : MMX optimized functions reside in a separate, platform-specific file,
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/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
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///
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/// This source file contains OpenMP optimizations that allow speeding up the
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/// corss-correlation algorithm by executing it in several threads / CPU cores
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/// in parallel. See the following article link for more detailed discussion
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/// about SoundTouch OpenMP optimizations:
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/// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices
|
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
|
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2015-02-21 21:24:29 +0000 (Sat, 21 Feb 2015) $
|
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// File revision : $Revision: 4 $
|
||||
//
|
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// $Id: FIRFilter.cpp 202 2015-02-21 21:24:29Z oparviai $
|
||||
//
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||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -61,14 +60,17 @@ FIRFilter::FIRFilter()
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length = 0;
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lengthDiv8 = 0;
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filterCoeffs = NULL;
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filterCoeffsStereo = NULL;
|
||||
}
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||||
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FIRFilter::~FIRFilter()
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{
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delete[] filterCoeffs;
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||||
delete[] filterCoeffsStereo;
|
||||
}
|
||||
|
||||
|
||||
// Usual C-version of the filter routine for stereo sound
|
||||
uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
||||
{
|
||||
@@ -78,35 +80,26 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
|
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// because division is much slower operation than multiplying.
|
||||
double dScaler = 1.0 / (double)resultDivider;
|
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#endif
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = length & -8;
|
||||
|
||||
assert(length != 0);
|
||||
assert(src != NULL);
|
||||
assert(dest != NULL);
|
||||
assert(filterCoeffs != NULL);
|
||||
assert((length != 0) && (length == ilength) && (src != NULL) && (dest != NULL) && (filterCoeffs != NULL));
|
||||
|
||||
end = 2 * (numSamples - length);
|
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end = 2 * (numSamples - ilength);
|
||||
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j += 2)
|
||||
{
|
||||
const SAMPLETYPE *ptr;
|
||||
LONG_SAMPLETYPE suml, sumr;
|
||||
uint i;
|
||||
|
||||
suml = sumr = 0;
|
||||
ptr = src + j;
|
||||
|
||||
for (i = 0; i < length; i += 4)
|
||||
for (int i = 0; i < ilength; i ++)
|
||||
{
|
||||
// loop is unrolled by factor of 4 here for efficiency
|
||||
suml += ptr[2 * i + 0] * filterCoeffs[i + 0] +
|
||||
ptr[2 * i + 2] * filterCoeffs[i + 1] +
|
||||
ptr[2 * i + 4] * filterCoeffs[i + 2] +
|
||||
ptr[2 * i + 6] * filterCoeffs[i + 3];
|
||||
sumr += ptr[2 * i + 1] * filterCoeffs[i + 0] +
|
||||
ptr[2 * i + 3] * filterCoeffs[i + 1] +
|
||||
ptr[2 * i + 5] * filterCoeffs[i + 2] +
|
||||
ptr[2 * i + 7] * filterCoeffs[i + 3];
|
||||
suml += ptr[2 * i] * filterCoeffsStereo[2 * i];
|
||||
sumr += ptr[2 * i + 1] * filterCoeffsStereo[2 * i + 1];
|
||||
}
|
||||
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
@@ -116,19 +109,14 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
|
||||
suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
|
||||
// saturate to 16 bit integer limits
|
||||
sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
|
||||
#else
|
||||
suml *= dScaler;
|
||||
sumr *= dScaler;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j] = (SAMPLETYPE)suml;
|
||||
dest[j + 1] = (SAMPLETYPE)sumr;
|
||||
}
|
||||
return numSamples - length;
|
||||
return numSamples - ilength;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Usual C-version of the filter routine for mono sound
|
||||
uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
||||
{
|
||||
@@ -139,31 +127,28 @@ uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint
|
||||
double dScaler = 1.0 / (double)resultDivider;
|
||||
#endif
|
||||
|
||||
assert(length != 0);
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = length & -8;
|
||||
|
||||
end = numSamples - length;
|
||||
assert(ilength != 0);
|
||||
|
||||
end = numSamples - ilength;
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j ++)
|
||||
for (j = 0; j < end; j ++)
|
||||
{
|
||||
const SAMPLETYPE *pSrc = src + j;
|
||||
LONG_SAMPLETYPE sum;
|
||||
uint i;
|
||||
int i;
|
||||
|
||||
sum = 0;
|
||||
for (i = 0; i < length; i += 4)
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
// loop is unrolled by factor of 4 here for efficiency
|
||||
sum += pSrc[i + 0] * filterCoeffs[i + 0] +
|
||||
pSrc[i + 1] * filterCoeffs[i + 1] +
|
||||
pSrc[i + 2] * filterCoeffs[i + 2] +
|
||||
pSrc[i + 3] * filterCoeffs[i + 3];
|
||||
sum += pSrc[i] * filterCoeffs[i];
|
||||
}
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
sum >>= resultDivFactor;
|
||||
// saturate to 16 bit integer limits
|
||||
sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
|
||||
#else
|
||||
sum *= dScaler;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j] = (SAMPLETYPE)sum;
|
||||
}
|
||||
@@ -187,14 +172,18 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
|
||||
assert(filterCoeffs != NULL);
|
||||
assert(numChannels < 16);
|
||||
|
||||
end = numChannels * (numSamples - length);
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = length & -8;
|
||||
|
||||
end = numChannels * (numSamples - ilength);
|
||||
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j += numChannels)
|
||||
{
|
||||
const SAMPLETYPE *ptr;
|
||||
LONG_SAMPLETYPE sums[16];
|
||||
uint c, i;
|
||||
uint c;
|
||||
int i;
|
||||
|
||||
for (c = 0; c < numChannels; c ++)
|
||||
{
|
||||
@@ -203,7 +192,7 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
|
||||
|
||||
ptr = src + j;
|
||||
|
||||
for (i = 0; i < length; i ++)
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
SAMPLETYPE coef=filterCoeffs[i];
|
||||
for (c = 0; c < numChannels; c ++)
|
||||
@@ -217,13 +206,11 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
|
||||
{
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
sums[c] >>= resultDivFactor;
|
||||
#else
|
||||
sums[c] *= dScaler;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j+c] = (SAMPLETYPE)sums[c];
|
||||
}
|
||||
}
|
||||
return numSamples - length;
|
||||
return numSamples - ilength;
|
||||
}
|
||||
|
||||
|
||||
@@ -235,6 +222,13 @@ void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint u
|
||||
assert(newLength > 0);
|
||||
if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
|
||||
|
||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
// scale coefficients already here if using floating samples
|
||||
double scale = 1.0 / resultDivider;
|
||||
#else
|
||||
short scale = 1;
|
||||
#endif
|
||||
|
||||
lengthDiv8 = newLength / 8;
|
||||
length = lengthDiv8 * 8;
|
||||
assert(length == newLength);
|
||||
@@ -244,7 +238,16 @@ void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint u
|
||||
|
||||
delete[] filterCoeffs;
|
||||
filterCoeffs = new SAMPLETYPE[length];
|
||||
memcpy(filterCoeffs, coeffs, length * sizeof(SAMPLETYPE));
|
||||
delete[] filterCoeffsStereo;
|
||||
filterCoeffsStereo = new SAMPLETYPE[length*2];
|
||||
for (uint i = 0; i < length; i ++)
|
||||
{
|
||||
filterCoeffs[i] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
// create also stereo set of filter coefficients: this allows compiler
|
||||
// to autovectorize filter evaluation much more efficiently
|
||||
filterCoeffsStereo[2 * i] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
filterCoeffsStereo[2 * i + 1] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -254,7 +257,6 @@ uint FIRFilter::getLength() const
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Applies the filter to the given sequence of samples.
|
||||
//
|
||||
// Note : The amount of outputted samples is by value of 'filter_length'
|
||||
@@ -284,7 +286,6 @@ uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSample
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||
// depending on if we've a MMX-capable CPU available or not.
|
||||
void * FIRFilter::operator new(size_t s)
|
||||
|
||||
@@ -11,13 +11,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2015-02-21 21:24:29 +0000 (Sat, 21 Feb 2015) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: FIRFilter.h 202 2015-02-21 21:24:29Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -64,6 +57,7 @@ protected:
|
||||
|
||||
// Memory for filter coefficients
|
||||
SAMPLETYPE *filterCoeffs;
|
||||
SAMPLETYPE *filterCoeffsStereo;
|
||||
|
||||
virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// $Id: InterpolateCubic.cpp 179 2014-01-06 18:41:42Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// $Id: InterpolateCubic.h 179 2014-01-06 18:41:42Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -45,7 +41,6 @@ namespace soundtouch
|
||||
class InterpolateCubic : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
virtual void resetRegisters();
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
@@ -56,10 +51,17 @@ protected:
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
|
||||
float fract;
|
||||
double fract;
|
||||
|
||||
public:
|
||||
InterpolateCubic();
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// $Id: InterpolateLinear.cpp 180 2014-01-06 19:16:02Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -146,7 +142,7 @@ int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE
|
||||
LONG_SAMPLETYPE temp, vol1;
|
||||
|
||||
assert(iFract < SCALE);
|
||||
vol1 = (SCALE - iFract);
|
||||
vol1 = (LONG_SAMPLETYPE)(SCALE - iFract);
|
||||
for (int c = 0; c < numChannels; c ++)
|
||||
{
|
||||
temp = vol1 * src[c] + iFract * src[c + numChannels];
|
||||
@@ -170,9 +166,9 @@ int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE
|
||||
|
||||
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
|
||||
// iRate, larger faster iRates.
|
||||
void InterpolateLinearInteger::setRate(float newRate)
|
||||
void InterpolateLinearInteger::setRate(double newRate)
|
||||
{
|
||||
iRate = (int)(newRate * SCALE + 0.5f);
|
||||
iRate = (int)(newRate * SCALE + 0.5);
|
||||
TransposerBase::setRate(newRate);
|
||||
}
|
||||
|
||||
@@ -190,7 +186,7 @@ InterpolateLinearFloat::InterpolateLinearFloat() : TransposerBase()
|
||||
// Notice: use local function calling syntax for sake of clarity,
|
||||
// to indicate the fact that C++ constructor can't call virtual functions.
|
||||
resetRegisters();
|
||||
setRate(1.0f);
|
||||
setRate(1.0);
|
||||
}
|
||||
|
||||
|
||||
@@ -275,12 +271,13 @@ int InterpolateLinearFloat::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *s
|
||||
i = 0;
|
||||
while (srcCount < srcSampleEnd)
|
||||
{
|
||||
float temp, vol1;
|
||||
float temp, vol1, fract_float;
|
||||
|
||||
vol1 = (1.0f- fract);
|
||||
vol1 = (float)(1.0 - fract);
|
||||
fract_float = (float)fract;
|
||||
for (int c = 0; c < numChannels; c ++)
|
||||
{
|
||||
temp = vol1 * src[c] + fract * src[c + numChannels];
|
||||
temp = vol1 * src[c] + fract_float * src[c + numChannels];
|
||||
*dest = (SAMPLETYPE)temp;
|
||||
dest ++;
|
||||
}
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// $Id: InterpolateLinear.h 179 2014-01-06 18:41:42Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -42,15 +38,13 @@
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
/// Linear transposer class that uses integer arithmetics
|
||||
/// Linear transposer class that uses integer arithmetic
|
||||
class InterpolateLinearInteger : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
int iFract;
|
||||
int iRate;
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
@@ -63,17 +57,22 @@ public:
|
||||
|
||||
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
||||
/// rate, larger faster rates.
|
||||
virtual void setRate(float newRate);
|
||||
virtual void setRate(double newRate);
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/// Linear transposer class that uses floating point arithmetics
|
||||
/// Linear transposer class that uses floating point arithmetic
|
||||
class InterpolateLinearFloat : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
float fract;
|
||||
|
||||
virtual void resetRegisters();
|
||||
double fract;
|
||||
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
@@ -85,6 +84,13 @@ protected:
|
||||
|
||||
public:
|
||||
InterpolateLinearFloat();
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -13,10 +13,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// $Id: InterpolateShannon.cpp 195 2014-04-06 15:57:21Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
|
||||
@@ -13,10 +13,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// $Id: InterpolateShannon.h 179 2014-01-06 18:41:42Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -50,7 +46,6 @@ namespace soundtouch
|
||||
class InterpolateShannon : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
void resetRegisters();
|
||||
int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
@@ -61,10 +56,17 @@ protected:
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
|
||||
float fract;
|
||||
double fract;
|
||||
|
||||
public:
|
||||
InterpolateShannon();
|
||||
|
||||
void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -10,13 +10,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2014-04-06 15:57:21 +0000 (Sun, 06 Apr 2014) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: RateTransposer.cpp 195 2014-04-06 15:57:21Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -57,15 +50,21 @@ TransposerBase::ALGORITHM TransposerBase::algorithm = TransposerBase::CUBIC;
|
||||
// Constructor
|
||||
RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
|
||||
{
|
||||
bUseAAFilter = true;
|
||||
bUseAAFilter =
|
||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
true;
|
||||
#else
|
||||
// Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
|
||||
false;
|
||||
#endif
|
||||
|
||||
// Instantiates the anti-alias filter
|
||||
pAAFilter = new AAFilter(64);
|
||||
pTransposer = TransposerBase::newInstance();
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
RateTransposer::~RateTransposer()
|
||||
{
|
||||
delete pAAFilter;
|
||||
@@ -73,11 +72,14 @@ RateTransposer::~RateTransposer()
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
|
||||
void RateTransposer::enableAAFilter(bool newMode)
|
||||
{
|
||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
// Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
|
||||
bUseAAFilter = newMode;
|
||||
clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -94,23 +96,22 @@ AAFilter *RateTransposer::getAAFilter()
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
|
||||
// iRate, larger faster iRates.
|
||||
void RateTransposer::setRate(float newRate)
|
||||
void RateTransposer::setRate(double newRate)
|
||||
{
|
||||
double fCutoff;
|
||||
|
||||
pTransposer->setRate(newRate);
|
||||
|
||||
// design a new anti-alias filter
|
||||
if (newRate > 1.0f)
|
||||
if (newRate > 1.0)
|
||||
{
|
||||
fCutoff = 0.5f / newRate;
|
||||
fCutoff = 0.5 / newRate;
|
||||
}
|
||||
else
|
||||
{
|
||||
fCutoff = 0.5f * newRate;
|
||||
fCutoff = 0.5 * newRate;
|
||||
}
|
||||
pAAFilter->setCutoffFreq(fCutoff);
|
||||
}
|
||||
@@ -177,11 +178,10 @@ void RateTransposer::processSamples(const SAMPLETYPE *src, uint nSamples)
|
||||
// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
void RateTransposer::setChannels(int nChannels)
|
||||
{
|
||||
assert(nChannels > 0);
|
||||
if (!verifyNumberOfChannels(nChannels) ||
|
||||
(pTransposer->numChannels == nChannels)) return;
|
||||
|
||||
if (pTransposer->numChannels == nChannels) return;
|
||||
pTransposer->setChannels(nChannels);
|
||||
|
||||
inputBuffer.setChannels(nChannels);
|
||||
midBuffer.setChannels(nChannels);
|
||||
outputBuffer.setChannels(nChannels);
|
||||
@@ -194,6 +194,11 @@ void RateTransposer::clear()
|
||||
outputBuffer.clear();
|
||||
midBuffer.clear();
|
||||
inputBuffer.clear();
|
||||
pTransposer->resetRegisters();
|
||||
|
||||
// prefill buffer to avoid losing first samples at beginning of stream
|
||||
int prefill = getLatency();
|
||||
inputBuffer.addSilent(prefill);
|
||||
}
|
||||
|
||||
|
||||
@@ -208,6 +213,14 @@ int RateTransposer::isEmpty() const
|
||||
}
|
||||
|
||||
|
||||
/// Return approximate initial input-output latency
|
||||
int RateTransposer::getLatency() const
|
||||
{
|
||||
return pTransposer->getLatency() +
|
||||
((bUseAAFilter) ? (pAAFilter->getLength() / 2) : 0);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TransposerBase - Base class for interpolation
|
||||
@@ -225,7 +238,7 @@ void TransposerBase::setAlgorithm(TransposerBase::ALGORITHM a)
|
||||
int TransposerBase::transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src)
|
||||
{
|
||||
int numSrcSamples = src.numSamples();
|
||||
int sizeDemand = (int)((float)numSrcSamples / rate) + 8;
|
||||
int sizeDemand = (int)((double)numSrcSamples / rate) + 8;
|
||||
int numOutput;
|
||||
SAMPLETYPE *psrc = src.ptrBegin();
|
||||
SAMPLETYPE *pdest = dest.ptrEnd(sizeDemand);
|
||||
@@ -270,7 +283,7 @@ void TransposerBase::setChannels(int channels)
|
||||
}
|
||||
|
||||
|
||||
void TransposerBase::setRate(float newRate)
|
||||
void TransposerBase::setRate(double newRate)
|
||||
{
|
||||
rate = newRate;
|
||||
}
|
||||
@@ -280,7 +293,7 @@ void TransposerBase::setRate(float newRate)
|
||||
TransposerBase *TransposerBase::newInstance()
|
||||
{
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
// Notice: For integer arithmetics support only linear algorithm (due to simplest calculus)
|
||||
// Notice: For integer arithmetic support only linear algorithm (due to simplest calculus)
|
||||
return ::new InterpolateLinearInteger;
|
||||
#else
|
||||
switch (algorithm)
|
||||
|
||||
@@ -14,13 +14,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2014-04-06 15:57:21 +0000 (Sun, 06 Apr 2014) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: RateTransposer.h 195 2014-04-06 15:57:21Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -66,8 +59,6 @@ public:
|
||||
};
|
||||
|
||||
protected:
|
||||
virtual void resetRegisters() = 0;
|
||||
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) = 0;
|
||||
@@ -81,15 +72,18 @@ protected:
|
||||
static ALGORITHM algorithm;
|
||||
|
||||
public:
|
||||
float rate;
|
||||
double rate;
|
||||
int numChannels;
|
||||
|
||||
TransposerBase();
|
||||
virtual ~TransposerBase();
|
||||
|
||||
virtual int transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src);
|
||||
virtual void setRate(float newRate);
|
||||
virtual void setRate(double newRate);
|
||||
virtual void setChannels(int channels);
|
||||
virtual int getLatency() const = 0;
|
||||
|
||||
virtual void resetRegisters() = 0;
|
||||
|
||||
// static factory function
|
||||
static TransposerBase *newInstance();
|
||||
@@ -132,21 +126,9 @@ public:
|
||||
RateTransposer();
|
||||
virtual ~RateTransposer();
|
||||
|
||||
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||
/// depending on if we're to use integer or floating point arithmetics.
|
||||
// static void *operator new(size_t s);
|
||||
|
||||
/// Use this function instead of "new" operator to create a new instance of this class.
|
||||
/// This function automatically chooses a correct implementation, depending on if
|
||||
/// integer ot floating point arithmetics are to be used.
|
||||
// static RateTransposer *newInstance();
|
||||
|
||||
/// Returns the output buffer object
|
||||
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
||||
|
||||
/// Returns the store buffer object
|
||||
// FIFOSamplePipe *getStore() { return &storeBuffer; };
|
||||
|
||||
/// Return anti-alias filter object
|
||||
AAFilter *getAAFilter();
|
||||
|
||||
@@ -158,7 +140,7 @@ public:
|
||||
|
||||
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
||||
/// rate, larger faster rates.
|
||||
virtual void setRate(float newRate);
|
||||
virtual void setRate(double newRate);
|
||||
|
||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
void setChannels(int channels);
|
||||
@@ -172,6 +154,9 @@ public:
|
||||
|
||||
/// Returns nonzero if there aren't any samples available for outputting.
|
||||
int isEmpty() const;
|
||||
|
||||
/// Return approximate initial input-output latency
|
||||
int getLatency() const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -8,13 +8,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2015-05-18 15:25:07 +0000 (Mon, 18 May 2015) $
|
||||
// File revision : $Revision: 3 $
|
||||
//
|
||||
// $Id: STTypes.h 215 2015-05-18 15:25:07Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -57,13 +50,20 @@ typedef unsigned long ulong;
|
||||
#include "soundtouch_config.h"
|
||||
|
||||
#if defined(WIN32)
|
||||
#define EXPORT __declspec(dllexport)
|
||||
#if defined(BUILDING_SOUNDTOUCH)
|
||||
#define SOUNDTOUCH_API __declspec(dllexport)
|
||||
#else
|
||||
#define EXPORT
|
||||
#define SOUNDTOUCH_API __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
#define SOUNDTOUCH_API
|
||||
#endif
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
/// Max allowed number of channels
|
||||
#define SOUNDTOUCH_MAX_CHANNELS 16
|
||||
|
||||
/// Activate these undef's to overrule the possible sampletype
|
||||
/// setting inherited from some other header file:
|
||||
//#undef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
@@ -126,10 +126,10 @@ namespace soundtouch
|
||||
|
||||
#endif
|
||||
|
||||
// If defined, allows the SIMD-optimized routines to take minor shortcuts
|
||||
// for improved performance. Undefine to require faithfully similar SIMD
|
||||
// calculations as in normal C implementation.
|
||||
#define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
||||
// If defined, allows the SIMD-optimized routines to skip unevenly aligned
|
||||
// memory offsets that can cause performance penalty in some SIMD implementations.
|
||||
// Causes slight compromise in sound quality.
|
||||
// #define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
||||
|
||||
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
@@ -144,16 +144,19 @@ namespace soundtouch
|
||||
#endif // SOUNDTOUCH_FLOAT_SAMPLES
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||
// Allow MMX optimizations
|
||||
#define SOUNDTOUCH_ALLOW_MMX 1
|
||||
// Allow MMX optimizations (not available in X64 mode)
|
||||
#if (!_M_X64)
|
||||
#define SOUNDTOUCH_ALLOW_MMX 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
// floating point samples
|
||||
typedef float SAMPLETYPE;
|
||||
// data type for sample accumulation: Use double to utilize full precision.
|
||||
typedef double LONG_SAMPLETYPE;
|
||||
// data type for sample accumulation: Use float also here to enable
|
||||
// efficient autovectorization
|
||||
typedef float LONG_SAMPLETYPE;
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||
// Allow SSE optimizations
|
||||
@@ -162,7 +165,13 @@ namespace soundtouch
|
||||
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
|
||||
};
|
||||
#if ((SOUNDTOUCH_ALLOW_SSE) || (__SSE__) || (SOUNDTOUCH_USE_NEON))
|
||||
#if SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||
#define ST_SIMD_AVOID_UNALIGNED
|
||||
#endif
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
|
||||
// #define ST_NO_EXCEPTION_HANDLING 1
|
||||
|
||||
@@ -41,13 +41,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2014-10-08 15:26:57 +0000 (Wed, 08 Oct 2014) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: SoundTouch.cpp 201 2014-10-08 15:26:57Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -110,12 +103,14 @@ SoundTouch::SoundTouch()
|
||||
|
||||
calcEffectiveRateAndTempo();
|
||||
|
||||
samplesExpectedOut = 0;
|
||||
samplesOutput = 0;
|
||||
|
||||
channels = 0;
|
||||
bSrateSet = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
SoundTouch::~SoundTouch()
|
||||
{
|
||||
delete pRateTransposer;
|
||||
@@ -123,7 +118,6 @@ SoundTouch::~SoundTouch()
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Get SoundTouch library version string
|
||||
const char *SoundTouch::getVersionString()
|
||||
{
|
||||
@@ -143,90 +137,79 @@ uint SoundTouch::getVersionId()
|
||||
// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
void SoundTouch::setChannels(uint numChannels)
|
||||
{
|
||||
/*if (numChannels != 1 && numChannels != 2)
|
||||
{
|
||||
//ST_THROW_RT_ERROR("Illegal number of channels");
|
||||
return;
|
||||
}*/
|
||||
if (!verifyNumberOfChannels(numChannels)) return;
|
||||
|
||||
channels = numChannels;
|
||||
pRateTransposer->setChannels((int)numChannels);
|
||||
pTDStretch->setChannels((int)numChannels);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets new rate control value. Normal rate = 1.0, smaller values
|
||||
// represent slower rate, larger faster rates.
|
||||
void SoundTouch::setRate(float newRate)
|
||||
void SoundTouch::setRate(double newRate)
|
||||
{
|
||||
virtualRate = newRate;
|
||||
calcEffectiveRateAndTempo();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets new rate control value as a difference in percents compared
|
||||
// to the original rate (-50 .. +100 %)
|
||||
void SoundTouch::setRateChange(float newRate)
|
||||
void SoundTouch::setRateChange(double newRate)
|
||||
{
|
||||
virtualRate = 1.0f + 0.01f * newRate;
|
||||
virtualRate = 1.0 + 0.01 * newRate;
|
||||
calcEffectiveRateAndTempo();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
||||
// represent slower tempo, larger faster tempo.
|
||||
void SoundTouch::setTempo(float newTempo)
|
||||
void SoundTouch::setTempo(double newTempo)
|
||||
{
|
||||
virtualTempo = newTempo;
|
||||
calcEffectiveRateAndTempo();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets new tempo control value as a difference in percents compared
|
||||
// to the original tempo (-50 .. +100 %)
|
||||
void SoundTouch::setTempoChange(float newTempo)
|
||||
void SoundTouch::setTempoChange(double newTempo)
|
||||
{
|
||||
virtualTempo = 1.0f + 0.01f * newTempo;
|
||||
virtualTempo = 1.0 + 0.01 * newTempo;
|
||||
calcEffectiveRateAndTempo();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets new pitch control value. Original pitch = 1.0, smaller values
|
||||
// represent lower pitches, larger values higher pitch.
|
||||
void SoundTouch::setPitch(float newPitch)
|
||||
void SoundTouch::setPitch(double newPitch)
|
||||
{
|
||||
virtualPitch = newPitch;
|
||||
calcEffectiveRateAndTempo();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets pitch change in octaves compared to the original pitch
|
||||
// (-1.00 .. +1.00)
|
||||
void SoundTouch::setPitchOctaves(float newPitch)
|
||||
void SoundTouch::setPitchOctaves(double newPitch)
|
||||
{
|
||||
virtualPitch = (float)exp(0.69314718056f * newPitch);
|
||||
virtualPitch = exp(0.69314718056 * newPitch);
|
||||
calcEffectiveRateAndTempo();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets pitch change in semi-tones compared to the original pitch
|
||||
// (-12 .. +12)
|
||||
void SoundTouch::setPitchSemiTones(int newPitch)
|
||||
{
|
||||
setPitchOctaves((float)newPitch / 12.0f);
|
||||
setPitchOctaves((double)newPitch / 12.0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SoundTouch::setPitchSemiTones(float newPitch)
|
||||
void SoundTouch::setPitchSemiTones(double newPitch)
|
||||
{
|
||||
setPitchOctaves(newPitch / 12.0f);
|
||||
setPitchOctaves(newPitch / 12.0);
|
||||
}
|
||||
|
||||
|
||||
@@ -234,8 +217,8 @@ void SoundTouch::setPitchSemiTones(float newPitch)
|
||||
// nominal control values.
|
||||
void SoundTouch::calcEffectiveRateAndTempo()
|
||||
{
|
||||
float oldTempo = tempo;
|
||||
float oldRate = rate;
|
||||
double oldTempo = tempo;
|
||||
double oldRate = rate;
|
||||
|
||||
tempo = virtualTempo / virtualPitch;
|
||||
rate = virtualPitch * virtualRate;
|
||||
@@ -302,23 +285,12 @@ void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||
ST_THROW_RT_ERROR("SoundTouch : Number of channels not defined");
|
||||
}
|
||||
|
||||
// Transpose the rate of the new samples if necessary
|
||||
/* Bypass the nominal setting - can introduce a click in sound when tempo/pitch control crosses the nominal value...
|
||||
if (rate == 1.0f)
|
||||
{
|
||||
// The rate value is same as the original, simply evaluate the tempo changer.
|
||||
assert(output == pTDStretch);
|
||||
if (pRateTransposer->isEmpty() == 0)
|
||||
{
|
||||
// yet flush the last samples in the pitch transposer buffer
|
||||
// (may happen if 'rate' changes from a non-zero value to zero)
|
||||
pTDStretch->moveSamples(*pRateTransposer);
|
||||
}
|
||||
pTDStretch->putSamples(samples, nSamples);
|
||||
}
|
||||
*/
|
||||
// accumulate how many samples are expected out from processing, given the current
|
||||
// processing setting
|
||||
samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo);
|
||||
|
||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
else if (rate <= 1.0f)
|
||||
if (rate <= 1.0f)
|
||||
{
|
||||
// transpose the rate down, output the transposed sound to tempo changer buffer
|
||||
assert(output == pTDStretch);
|
||||
@@ -346,44 +318,30 @@ void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||
void SoundTouch::flush()
|
||||
{
|
||||
int i;
|
||||
int nUnprocessed;
|
||||
int nOut;
|
||||
SAMPLETYPE *buff = new SAMPLETYPE[64 * channels];
|
||||
|
||||
// check how many samples still await processing, and scale
|
||||
// that by tempo & rate to get expected output sample count
|
||||
nUnprocessed = numUnprocessedSamples();
|
||||
nUnprocessed = (int)((double)nUnprocessed / (tempo * rate) + 0.5);
|
||||
int numStillExpected;
|
||||
SAMPLETYPE *buff = new SAMPLETYPE[128 * channels];
|
||||
|
||||
nOut = numSamples(); // ready samples currently in buffer ...
|
||||
nOut += nUnprocessed; // ... and how many we expect there to be in the end
|
||||
|
||||
memset(buff, 0, 64 * channels * sizeof(SAMPLETYPE));
|
||||
// how many samples are still expected to output
|
||||
numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput);
|
||||
if (numStillExpected < 0) numStillExpected = 0;
|
||||
|
||||
memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE));
|
||||
// "Push" the last active samples out from the processing pipeline by
|
||||
// feeding blank samples into the processing pipeline until new,
|
||||
// processed samples appear in the output (not however, more than
|
||||
// 8ksamples in any case)
|
||||
for (i = 0; i < 128; i ++)
|
||||
// 24ksamples in any case)
|
||||
for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++)
|
||||
{
|
||||
putSamples(buff, 64);
|
||||
if ((int)numSamples() >= nOut)
|
||||
{
|
||||
// Enough new samples have appeared into the output!
|
||||
// As samples come from processing with bigger chunks, now truncate it
|
||||
// back to maximum "nOut" samples to improve duration accuracy
|
||||
adjustAmountOfSamples(nOut);
|
||||
|
||||
// finish
|
||||
break;
|
||||
}
|
||||
putSamples(buff, 128);
|
||||
}
|
||||
|
||||
adjustAmountOfSamples(numStillExpected);
|
||||
|
||||
delete[] buff;
|
||||
|
||||
// Clear working buffers
|
||||
pRateTransposer->clear();
|
||||
// Clear input buffers
|
||||
pTDStretch->clearInput();
|
||||
// yet leave the 'tempoChanger' output intouched as that's where the
|
||||
// yet leave the output intouched as that's where the
|
||||
// flushed samples are!
|
||||
}
|
||||
|
||||
@@ -452,7 +410,7 @@ int SoundTouch::getSetting(int settingId) const
|
||||
return pRateTransposer->getAAFilter()->getLength();
|
||||
|
||||
case SETTING_USE_QUICKSEEK :
|
||||
return (uint) pTDStretch->isQuickSeekEnabled();
|
||||
return (uint)pTDStretch->isQuickSeekEnabled();
|
||||
|
||||
case SETTING_SEQUENCE_MS:
|
||||
pTDStretch->getParameters(NULL, &temp, NULL, NULL);
|
||||
@@ -466,13 +424,53 @@ int SoundTouch::getSetting(int settingId) const
|
||||
pTDStretch->getParameters(NULL, NULL, NULL, &temp);
|
||||
return temp;
|
||||
|
||||
case SETTING_NOMINAL_INPUT_SEQUENCE :
|
||||
return pTDStretch->getInputSampleReq();
|
||||
case SETTING_NOMINAL_INPUT_SEQUENCE :
|
||||
{
|
||||
int size = pTDStretch->getInputSampleReq();
|
||||
|
||||
case SETTING_NOMINAL_OUTPUT_SEQUENCE :
|
||||
return pTDStretch->getOutputBatchSize();
|
||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
if (rate <= 1.0)
|
||||
{
|
||||
// transposing done before timestretch, which impacts latency
|
||||
return (int)(size * rate + 0.5);
|
||||
}
|
||||
#endif
|
||||
return size;
|
||||
}
|
||||
|
||||
default :
|
||||
case SETTING_NOMINAL_OUTPUT_SEQUENCE :
|
||||
{
|
||||
int size = pTDStretch->getOutputBatchSize();
|
||||
|
||||
if (rate > 1.0)
|
||||
{
|
||||
// transposing done after timestretch, which impacts latency
|
||||
return (int)(size / rate + 0.5);
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
case SETTING_INITIAL_LATENCY:
|
||||
{
|
||||
double latency = pTDStretch->getLatency();
|
||||
int latency_tr = pRateTransposer->getLatency();
|
||||
|
||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
if (rate <= 1.0)
|
||||
{
|
||||
// transposing done before timestretch, which impacts latency
|
||||
latency = (latency + latency_tr) * rate;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
latency += (double)latency_tr / rate;
|
||||
}
|
||||
|
||||
return (int)(latency + 0.5);
|
||||
}
|
||||
|
||||
default :
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -482,12 +480,13 @@ int SoundTouch::getSetting(int settingId) const
|
||||
// buffers.
|
||||
void SoundTouch::clear()
|
||||
{
|
||||
samplesExpectedOut = 0;
|
||||
samplesOutput = 0;
|
||||
pRateTransposer->clear();
|
||||
pTDStretch->clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Returns number of samples currently unprocessed.
|
||||
uint SoundTouch::numUnprocessedSamples() const
|
||||
{
|
||||
@@ -502,3 +501,38 @@ uint SoundTouch::numUnprocessedSamples() const
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||
/// output buffer and removes them from the sample buffer. If there are less than
|
||||
/// 'numsample' samples in the buffer, returns all that available.
|
||||
///
|
||||
/// \return Number of samples returned.
|
||||
uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples)
|
||||
{
|
||||
uint ret = FIFOProcessor::receiveSamples(output, maxSamples);
|
||||
samplesOutput += (long)ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||
/// sample buffer without copying them anywhere.
|
||||
///
|
||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||
/// with 'ptrBegin' function.
|
||||
uint SoundTouch::receiveSamples(uint maxSamples)
|
||||
{
|
||||
uint ret = FIFOProcessor::receiveSamples(maxSamples);
|
||||
samplesOutput += (long)ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
/// Get ratio between input and output audio durations, useful for calculating
|
||||
/// processed output duration: if you'll process a stream of N samples, then
|
||||
/// you can expect to get out N * getInputOutputSampleRatio() samples.
|
||||
double SoundTouch::getInputOutputSampleRatio()
|
||||
{
|
||||
return 1.0 / (tempo * rate);
|
||||
}
|
||||
|
||||
@@ -41,13 +41,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2015-05-18 15:28:41 +0000 (Mon, 18 May 2015) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: SoundTouch.h 216 2015-05-18 15:28:41Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -79,10 +72,10 @@ namespace soundtouch
|
||||
{
|
||||
|
||||
/// Soundtouch library version string
|
||||
#define SOUNDTOUCH_VERSION "1.9.0"
|
||||
#define SOUNDTOUCH_VERSION "2.3.1"
|
||||
|
||||
/// SoundTouch library version id
|
||||
#define SOUNDTOUCH_VERSION_ID (10900)
|
||||
#define SOUNDTOUCH_VERSION_ID (20301)
|
||||
|
||||
//
|
||||
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
|
||||
@@ -116,32 +109,63 @@ namespace soundtouch
|
||||
#define SETTING_OVERLAP_MS 5
|
||||
|
||||
|
||||
/// Call "getSetting" with this ID to query nominal average processing sequence
|
||||
/// size in samples. This value tells approcimate value how many input samples
|
||||
/// SoundTouch needs to gather before it does DSP processing run for the sample batch.
|
||||
/// Call "getSetting" with this ID to query processing sequence size in samples.
|
||||
/// This value gives approximate value of how many input samples you'll need to
|
||||
/// feed into SoundTouch after initial buffering to get out a new batch of
|
||||
/// output samples.
|
||||
///
|
||||
/// This value does not include initial buffering at beginning of a new processing
|
||||
/// stream, use SETTING_INITIAL_LATENCY to get the initial buffering size.
|
||||
///
|
||||
/// Notices:
|
||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||
/// - Returned value is approximate average value, exact processing batch
|
||||
/// size may wary from time to time
|
||||
/// - This parameter value is not constant but may change depending on
|
||||
/// - This parameter value is not constant but change depending on
|
||||
/// tempo/pitch/rate/samplerate settings.
|
||||
#define SETTING_NOMINAL_INPUT_SEQUENCE 6
|
||||
#define SETTING_NOMINAL_INPUT_SEQUENCE 6
|
||||
|
||||
|
||||
/// Call "getSetting" with this ID to query nominal average processing output
|
||||
/// size in samples. This value tells approcimate value how many output samples
|
||||
/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
|
||||
///
|
||||
///
|
||||
/// Notices:
|
||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||
/// - Returned value is approximate average value, exact processing batch
|
||||
/// size may wary from time to time
|
||||
/// - This parameter value is not constant but may change depending on
|
||||
/// - This parameter value is not constant but change depending on
|
||||
/// tempo/pitch/rate/samplerate settings.
|
||||
#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
|
||||
#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
|
||||
|
||||
class EXPORT SoundTouch : public FIFOProcessor
|
||||
|
||||
/// Call "getSetting" with this ID to query initial processing latency, i.e.
|
||||
/// approx. how many samples you'll need to enter to SoundTouch pipeline before
|
||||
/// you can expect to get first batch of ready output samples out.
|
||||
///
|
||||
/// After the first output batch, you can then expect to get approx.
|
||||
/// SETTING_NOMINAL_OUTPUT_SEQUENCE ready samples out for every
|
||||
/// SETTING_NOMINAL_INPUT_SEQUENCE samples that you enter into SoundTouch.
|
||||
///
|
||||
/// Example:
|
||||
/// processing with parameter -tempo=5
|
||||
/// => initial latency = 5509 samples
|
||||
/// input sequence = 4167 samples
|
||||
/// output sequence = 3969 samples
|
||||
///
|
||||
/// Accordingly, you can expect to feed in approx. 5509 samples at beginning of
|
||||
/// the stream, and then you'll get out the first 3969 samples. After that, for
|
||||
/// every approx. 4167 samples that you'll put in, you'll receive again approx.
|
||||
/// 3969 samples out.
|
||||
///
|
||||
/// This also means that average latency during stream processing is
|
||||
/// INITIAL_LATENCY-OUTPUT_SEQUENCE/2, in the above example case 5509-3969/2
|
||||
/// = 3524 samples
|
||||
///
|
||||
/// Notices:
|
||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||
/// - This parameter value is not constant but change depending on
|
||||
/// tempo/pitch/rate/samplerate settings.
|
||||
#define SETTING_INITIAL_LATENCY 8
|
||||
|
||||
|
||||
class SOUNDTOUCH_API SoundTouch : public FIFOProcessor
|
||||
{
|
||||
private:
|
||||
/// Rate transposer class instance
|
||||
@@ -151,17 +175,24 @@ private:
|
||||
class TDStretch *pTDStretch;
|
||||
|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualRate;
|
||||
double virtualRate;
|
||||
|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualTempo;
|
||||
double virtualTempo;
|
||||
|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualPitch;
|
||||
double virtualPitch;
|
||||
|
||||
/// Flag: Has sample rate been set?
|
||||
bool bSrateSet;
|
||||
|
||||
/// Accumulator for how many samples in total will be expected as output vs. samples put in,
|
||||
/// considering current processing settings.
|
||||
double samplesExpectedOut;
|
||||
|
||||
/// Accumulator for how many samples in total have been read out from the processing so far
|
||||
long samplesOutput;
|
||||
|
||||
/// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
|
||||
/// 'virtualPitch' parameters.
|
||||
void calcEffectiveRateAndTempo();
|
||||
@@ -171,10 +202,10 @@ protected :
|
||||
uint channels;
|
||||
|
||||
/// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||
float rate;
|
||||
double rate;
|
||||
|
||||
/// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||
float tempo;
|
||||
double tempo;
|
||||
|
||||
public:
|
||||
SoundTouch();
|
||||
@@ -188,32 +219,32 @@ public:
|
||||
|
||||
/// Sets new rate control value. Normal rate = 1.0, smaller values
|
||||
/// represent slower rate, larger faster rates.
|
||||
void setRate(float newRate);
|
||||
void setRate(double newRate);
|
||||
|
||||
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
||||
/// represent slower tempo, larger faster tempo.
|
||||
void setTempo(float newTempo);
|
||||
void setTempo(double newTempo);
|
||||
|
||||
/// Sets new rate control value as a difference in percents compared
|
||||
/// to the original rate (-50 .. +100 %)
|
||||
void setRateChange(float newRate);
|
||||
void setRateChange(double newRate);
|
||||
|
||||
/// Sets new tempo control value as a difference in percents compared
|
||||
/// to the original tempo (-50 .. +100 %)
|
||||
void setTempoChange(float newTempo);
|
||||
void setTempoChange(double newTempo);
|
||||
|
||||
/// Sets new pitch control value. Original pitch = 1.0, smaller values
|
||||
/// represent lower pitches, larger values higher pitch.
|
||||
void setPitch(float newPitch);
|
||||
void setPitch(double newPitch);
|
||||
|
||||
/// Sets pitch change in octaves compared to the original pitch
|
||||
/// (-1.00 .. +1.00)
|
||||
void setPitchOctaves(float newPitch);
|
||||
void setPitchOctaves(double newPitch);
|
||||
|
||||
/// Sets pitch change in semi-tones compared to the original pitch
|
||||
/// (-12 .. +12)
|
||||
void setPitchSemiTones(int newPitch);
|
||||
void setPitchSemiTones(float newPitch);
|
||||
void setPitchSemiTones(double newPitch);
|
||||
|
||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
void setChannels(uint numChannels);
|
||||
@@ -221,6 +252,24 @@ public:
|
||||
/// Sets sample rate.
|
||||
void setSampleRate(uint srate);
|
||||
|
||||
/// Get ratio between input and output audio durations, useful for calculating
|
||||
/// processed output duration: if you'll process a stream of N samples, then
|
||||
/// you can expect to get out N * getInputOutputSampleRatio() samples.
|
||||
///
|
||||
/// This ratio will give accurate target duration ratio for a full audio track,
|
||||
/// given that the the whole track is processed with same processing parameters.
|
||||
///
|
||||
/// If this ratio is applied to calculate intermediate offsets inside a processing
|
||||
/// stream, then this ratio is approximate and can deviate +- some tens of milliseconds
|
||||
/// from ideal offset, yet by end of the audio stream the duration ratio will become
|
||||
/// exact.
|
||||
///
|
||||
/// Example: if processing with parameters "-tempo=15 -pitch=-3", the function
|
||||
/// will return value 0.8695652... Now, if processing an audio stream whose duration
|
||||
/// is exactly one million audio samples, then you can expect the processed
|
||||
/// output duration be 0.869565 * 1000000 = 869565 samples.
|
||||
double getInputOutputSampleRatio();
|
||||
|
||||
/// Flushes the last samples from the processing pipeline to the output.
|
||||
/// Clears also the internal processing buffers.
|
||||
//
|
||||
@@ -240,6 +289,23 @@ public:
|
||||
///< contains data for both channels.
|
||||
);
|
||||
|
||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||
/// output buffer and removes them from the sample buffer. If there are less than
|
||||
/// 'numsample' samples in the buffer, returns all that available.
|
||||
///
|
||||
/// \return Number of samples returned.
|
||||
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
||||
uint maxSamples ///< How many samples to receive at max.
|
||||
);
|
||||
|
||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||
/// sample buffer without copying them anywhere.
|
||||
///
|
||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||
/// with 'ptrBegin' function.
|
||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||
);
|
||||
|
||||
/// Clears all the samples in the object's output and internal processing
|
||||
/// buffers.
|
||||
virtual void clear();
|
||||
@@ -247,7 +313,7 @@ public:
|
||||
/// Changes a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return 'true' if the setting was succesfully changed
|
||||
/// \return 'true' if the setting was successfully changed
|
||||
bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
|
||||
int value ///< New setting value.
|
||||
);
|
||||
@@ -262,6 +328,11 @@ public:
|
||||
/// Returns number of samples currently unprocessed.
|
||||
virtual uint numUnprocessedSamples() const;
|
||||
|
||||
/// Return number of channels
|
||||
uint numChannels() const
|
||||
{
|
||||
return channels;
|
||||
}
|
||||
|
||||
/// Other handy functions that are implemented in the ancestor classes (see
|
||||
/// classes 'FIFOProcessor' and 'FIFOSamplePipe')
|
||||
|
||||
@@ -9,14 +9,14 @@
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
EXPORT
|
||||
SOUNDTOUCH_API
|
||||
soundtouch::SoundTouch*
|
||||
createSoundTouchObj()
|
||||
{
|
||||
return new soundtouch::SoundTouch();
|
||||
}
|
||||
|
||||
EXPORT
|
||||
SOUNDTOUCH_API
|
||||
void
|
||||
destroySoundTouchObj(soundtouch::SoundTouch* aObj)
|
||||
{
|
||||
|
||||
@@ -12,11 +12,11 @@
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
EXPORT
|
||||
SOUNDTOUCH_API
|
||||
soundtouch::SoundTouch*
|
||||
createSoundTouchObj();
|
||||
|
||||
EXPORT
|
||||
SOUNDTOUCH_API
|
||||
void
|
||||
destroySoundTouchObj(soundtouch::SoundTouch* aObj);
|
||||
}
|
||||
|
||||
@@ -1,11 +1,17 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
||||
/// while maintaining the original pitch by using a time domain WSOLA-like
|
||||
/// method with several performance-increasing tweaks.
|
||||
///
|
||||
/// Note : MMX optimized functions reside in a separate, platform-specific
|
||||
/// file, e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||
/// Notes : MMX optimized functions reside in a separate, platform-specific
|
||||
/// file, e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'.
|
||||
///
|
||||
/// This source file contains OpenMP optimizations that allow speeding up the
|
||||
/// corss-correlation algorithm by executing it in several threads / CPU cores
|
||||
/// in parallel. See the following article link for more detailed discussion
|
||||
/// about SoundTouch OpenMP optimizations:
|
||||
/// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
@@ -13,13 +19,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2015-02-22 15:07:12 +0000 (Sun, 22 Feb 2015) $
|
||||
// File revision : $Revision: 1.12 $
|
||||
//
|
||||
// $Id: TDStretch.cpp 205 2015-02-22 15:07:12Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -55,7 +54,6 @@ using namespace soundtouch;
|
||||
|
||||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Constant definitions
|
||||
@@ -63,7 +61,7 @@ using namespace soundtouch;
|
||||
*****************************************************************************/
|
||||
|
||||
// Table for the hierarchical mixing position seeking algorithm
|
||||
static const short _scanOffsets[5][24]={
|
||||
const short _scanOffsets[5][24]={
|
||||
{ 124, 186, 248, 310, 372, 434, 496, 558, 620, 682, 744, 806,
|
||||
868, 930, 992, 1054, 1116, 1178, 1240, 1302, 1364, 1426, 1488, 0},
|
||||
{-100, -75, -50, -25, 25, 50, 75, 100, 0, 0, 0, 0,
|
||||
@@ -94,9 +92,6 @@ TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
|
||||
bAutoSeqSetting = true;
|
||||
bAutoSeekSetting = true;
|
||||
|
||||
// outDebt = 0;
|
||||
skipFract = 0;
|
||||
|
||||
tempo = 1.0f;
|
||||
setParameters(44100, DEFAULT_SEQUENCE_MS, DEFAULT_SEEKWINDOW_MS, DEFAULT_OVERLAP_MS);
|
||||
setTempo(1.0f);
|
||||
@@ -202,7 +197,7 @@ void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
|
||||
m1 = (SAMPLETYPE)0;
|
||||
m2 = (SAMPLETYPE)overlapLength;
|
||||
|
||||
for (i = 0; i < overlapLength ; i ++)
|
||||
for (i = 0; i < overlapLength ; i ++)
|
||||
{
|
||||
pOutput[i] = (pInput[i] * m1 + pMidBuffer[i] * m2 ) / overlapLength;
|
||||
m1 += 1;
|
||||
@@ -222,6 +217,10 @@ void TDStretch::clearInput()
|
||||
{
|
||||
inputBuffer.clear();
|
||||
clearMidBuffer();
|
||||
isBeginning = true;
|
||||
maxnorm = 0;
|
||||
maxnormf = 1e8;
|
||||
skipFract = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -255,7 +254,7 @@ int TDStretch::seekBestOverlapPosition(const SAMPLETYPE *refPos)
|
||||
if (bQuickSeek)
|
||||
{
|
||||
return seekBestOverlapPositionQuick(refPos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return seekBestOverlapPositionFull(refPos);
|
||||
@@ -287,7 +286,6 @@ inline void TDStretch::overlap(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput, ui
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
|
||||
// routine
|
||||
//
|
||||
@@ -301,21 +299,23 @@ int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
|
||||
int i;
|
||||
double norm;
|
||||
|
||||
bestCorr = FLT_MIN;
|
||||
bestCorr = -FLT_MAX;
|
||||
bestOffs = 0;
|
||||
|
||||
// Scans for the best correlation value by testing each possible position
|
||||
// over the permitted range.
|
||||
bestCorr = calcCrossCorr(refPos, pMidBuffer, norm);
|
||||
bestCorr = (bestCorr + 0.1) * 0.75;
|
||||
|
||||
#pragma omp parallel for
|
||||
for (i = 1; i < seekLength; i ++)
|
||||
for (i = 1; i < seekLength; i ++)
|
||||
{
|
||||
double corr;
|
||||
// Calculates correlation value for the mixing position corresponding to 'i'
|
||||
#ifdef _OPENMP
|
||||
#if defined(_OPENMP) || defined(ST_SIMD_AVOID_UNALIGNED)
|
||||
// in parallel OpenMP mode, can't use norm accumulator version as parallel executor won't
|
||||
// iterate the loop in sequential order
|
||||
// in SIMD mode, avoid accumulator version to allow avoiding unaligned positions
|
||||
corr = calcCrossCorr(refPos + channels * i, pMidBuffer, norm);
|
||||
#else
|
||||
// In non-parallel version call "calcCrossCorrAccumulate" that is otherwise same
|
||||
@@ -341,6 +341,11 @@ int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
adaptNormalizer();
|
||||
#endif
|
||||
|
||||
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
|
||||
clearCrossCorrState();
|
||||
|
||||
@@ -348,64 +353,157 @@ int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
|
||||
}
|
||||
|
||||
|
||||
// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
|
||||
// routine
|
||||
// Quick seek algorithm for improved runtime-performance: First roughly scans through the
|
||||
// correlation area, and then scan surroundings of two best preliminary correlation candidates
|
||||
// with improved precision
|
||||
//
|
||||
// The best position is determined as the position where the two overlapped
|
||||
// sample sequences are 'most alike', in terms of the highest cross-correlation
|
||||
// value over the overlapping period
|
||||
int TDStretch::seekBestOverlapPositionQuick(const SAMPLETYPE *refPos)
|
||||
// Based on testing:
|
||||
// - This algorithm gives on average 99% as good match as the full algorithm
|
||||
// - this quick seek algorithm finds the best match on ~90% of cases
|
||||
// - on those 10% of cases when this algorithm doesn't find best match,
|
||||
// it still finds on average ~90% match vs. the best possible match
|
||||
int TDStretch::seekBestOverlapPositionQuick(const SAMPLETYPE *refPos)
|
||||
{
|
||||
int j;
|
||||
#define _MIN(a, b) (((a) < (b)) ? (a) : (b))
|
||||
#define SCANSTEP 16
|
||||
#define SCANWIND 8
|
||||
|
||||
int bestOffs;
|
||||
double bestCorr, corr;
|
||||
int scanCount, corrOffset, tempOffset;
|
||||
int i;
|
||||
int bestOffs2;
|
||||
float bestCorr, corr;
|
||||
float bestCorr2;
|
||||
double norm;
|
||||
|
||||
bestCorr = FLT_MIN;
|
||||
bestOffs = _scanOffsets[0][0];
|
||||
corrOffset = 0;
|
||||
tempOffset = 0;
|
||||
// note: 'float' types used in this function in case that the platform would need to use software-fp
|
||||
|
||||
// Scans for the best correlation value using four-pass hierarchical search.
|
||||
bestCorr =
|
||||
bestCorr2 = -FLT_MAX;
|
||||
bestOffs =
|
||||
bestOffs2 = SCANWIND;
|
||||
|
||||
// Scans for the best correlation value by testing each possible position
|
||||
// over the permitted range. Look for two best matches on the first pass to
|
||||
// increase possibility of ideal match.
|
||||
//
|
||||
// The look-up table 'scans' has hierarchical position adjusting steps.
|
||||
// In first pass the routine searhes for the highest correlation with
|
||||
// relatively coarse steps, then rescans the neighbourhood of the highest
|
||||
// correlation with better resolution and so on.
|
||||
for (scanCount = 0;scanCount < 4; scanCount ++)
|
||||
// Begin from "SCANSTEP" instead of SCANWIND to make the calculation
|
||||
// catch the 'middlepoint' of seekLength vector as that's the a-priori
|
||||
// expected best match position
|
||||
//
|
||||
// Roughly:
|
||||
// - 15% of cases find best result directly on the first round,
|
||||
// - 75% cases find better match on 2nd round around the best match from 1st round
|
||||
// - 10% cases find better match on 2nd round around the 2nd-best-match from 1st round
|
||||
for (i = SCANSTEP; i < seekLength - SCANWIND - 1; i += SCANSTEP)
|
||||
{
|
||||
j = 0;
|
||||
while (_scanOffsets[scanCount][j])
|
||||
// Calculates correlation value for the mixing position corresponding
|
||||
// to 'i'
|
||||
corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
|
||||
// heuristic rule to slightly favour values close to mid of the seek range
|
||||
float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
|
||||
corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
|
||||
|
||||
// Checks for the highest correlation value
|
||||
if (corr > bestCorr)
|
||||
{
|
||||
double norm;
|
||||
tempOffset = corrOffset + _scanOffsets[scanCount][j];
|
||||
if (tempOffset >= seekLength) break;
|
||||
|
||||
// Calculates correlation value for the mixing position corresponding
|
||||
// to 'tempOffset'
|
||||
corr = (double)calcCrossCorr(refPos + channels * tempOffset, pMidBuffer, norm);
|
||||
// heuristic rule to slightly favour values close to mid of the range
|
||||
double tmp = (double)(2 * tempOffset - seekLength) / seekLength;
|
||||
corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
|
||||
|
||||
// Checks for the highest correlation value
|
||||
if (corr > bestCorr)
|
||||
{
|
||||
bestCorr = corr;
|
||||
bestOffs = tempOffset;
|
||||
}
|
||||
j ++;
|
||||
// found new best match. keep the previous best as 2nd best match
|
||||
bestCorr2 = bestCorr;
|
||||
bestOffs2 = bestOffs;
|
||||
bestCorr = corr;
|
||||
bestOffs = i;
|
||||
}
|
||||
else if (corr > bestCorr2)
|
||||
{
|
||||
// not new best, but still new 2nd best match
|
||||
bestCorr2 = corr;
|
||||
bestOffs2 = i;
|
||||
}
|
||||
corrOffset = bestOffs;
|
||||
}
|
||||
|
||||
// Scans surroundings of the found best match with small stepping
|
||||
int end = _MIN(bestOffs + SCANWIND + 1, seekLength);
|
||||
for (i = bestOffs - SCANWIND; i < end; i++)
|
||||
{
|
||||
if (i == bestOffs) continue; // this offset already calculated, thus skip
|
||||
|
||||
// Calculates correlation value for the mixing position corresponding
|
||||
// to 'i'
|
||||
corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
|
||||
// heuristic rule to slightly favour values close to mid of the range
|
||||
float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
|
||||
corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
|
||||
|
||||
// Checks for the highest correlation value
|
||||
if (corr > bestCorr)
|
||||
{
|
||||
bestCorr = corr;
|
||||
bestOffs = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Scans surroundings of the 2nd best match with small stepping
|
||||
end = _MIN(bestOffs2 + SCANWIND + 1, seekLength);
|
||||
for (i = bestOffs2 - SCANWIND; i < end; i++)
|
||||
{
|
||||
if (i == bestOffs2) continue; // this offset already calculated, thus skip
|
||||
|
||||
// Calculates correlation value for the mixing position corresponding
|
||||
// to 'i'
|
||||
corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm);
|
||||
// heuristic rule to slightly favour values close to mid of the range
|
||||
float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
|
||||
corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
|
||||
|
||||
// Checks for the highest correlation value
|
||||
if (corr > bestCorr)
|
||||
{
|
||||
bestCorr = corr;
|
||||
bestOffs = i;
|
||||
}
|
||||
}
|
||||
|
||||
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
|
||||
clearCrossCorrState();
|
||||
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
adaptNormalizer();
|
||||
#endif
|
||||
|
||||
return bestOffs;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// For integer algorithm: adapt normalization factor divider with music so that
|
||||
/// it'll not be pessimistically restrictive that can degrade quality on quieter sections
|
||||
/// yet won't cause integer overflows either
|
||||
void TDStretch::adaptNormalizer()
|
||||
{
|
||||
// Do not adapt normalizer over too silent sequences to avoid averaging filter depleting to
|
||||
// too low values during pauses in music
|
||||
if ((maxnorm > 1000) || (maxnormf > 40000000))
|
||||
{
|
||||
//norm averaging filter
|
||||
maxnormf = 0.9f * maxnormf + 0.1f * (float)maxnorm;
|
||||
|
||||
if ((maxnorm > 800000000) && (overlapDividerBitsNorm < 16))
|
||||
{
|
||||
// large values, so increase divider
|
||||
overlapDividerBitsNorm++;
|
||||
if (maxnorm > 1600000000) overlapDividerBitsNorm++; // extra large value => extra increase
|
||||
}
|
||||
else if ((maxnormf < 1000000) && (overlapDividerBitsNorm > 0))
|
||||
{
|
||||
// extra small values, decrease divider
|
||||
overlapDividerBitsNorm--;
|
||||
}
|
||||
}
|
||||
|
||||
maxnorm = 0;
|
||||
}
|
||||
|
||||
|
||||
/// clear cross correlation routine state if necessary
|
||||
void TDStretch::clearCrossCorrState()
|
||||
{
|
||||
@@ -417,18 +515,18 @@ void TDStretch::clearCrossCorrState()
|
||||
void TDStretch::calcSeqParameters()
|
||||
{
|
||||
// Adjust tempo param according to tempo, so that variating processing sequence length is used
|
||||
// at varius tempo settings, between the given low...top limits
|
||||
// at various tempo settings, between the given low...top limits
|
||||
#define AUTOSEQ_TEMPO_LOW 0.5 // auto setting low tempo range (-50%)
|
||||
#define AUTOSEQ_TEMPO_TOP 2.0 // auto setting top tempo range (+100%)
|
||||
|
||||
// sequence-ms setting values at above low & top tempo
|
||||
#define AUTOSEQ_AT_MIN 125.0
|
||||
#define AUTOSEQ_AT_MAX 50.0
|
||||
#define AUTOSEQ_AT_MIN 90.0
|
||||
#define AUTOSEQ_AT_MAX 40.0
|
||||
#define AUTOSEQ_K ((AUTOSEQ_AT_MAX - AUTOSEQ_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
|
||||
#define AUTOSEQ_C (AUTOSEQ_AT_MIN - (AUTOSEQ_K) * (AUTOSEQ_TEMPO_LOW))
|
||||
|
||||
// seek-window-ms setting values at above low & top tempo
|
||||
#define AUTOSEEK_AT_MIN 25.0
|
||||
// seek-window-ms setting values at above low & top tempoq
|
||||
#define AUTOSEEK_AT_MIN 20.0
|
||||
#define AUTOSEEK_AT_MAX 15.0
|
||||
#define AUTOSEEK_K ((AUTOSEEK_AT_MAX - AUTOSEEK_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
|
||||
#define AUTOSEEK_C (AUTOSEEK_AT_MIN - (AUTOSEEK_K) * (AUTOSEQ_TEMPO_LOW))
|
||||
@@ -464,7 +562,7 @@ void TDStretch::calcSeqParameters()
|
||||
|
||||
// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
|
||||
// tempo, larger faster tempo.
|
||||
void TDStretch::setTempo(float newTempo)
|
||||
void TDStretch::setTempo(double newTempo)
|
||||
{
|
||||
int intskip;
|
||||
|
||||
@@ -475,7 +573,7 @@ void TDStretch::setTempo(float newTempo)
|
||||
|
||||
// Calculate ideal skip length (according to tempo value)
|
||||
nominalSkip = tempo * (seekWindowLength - overlapLength);
|
||||
intskip = (int)(nominalSkip + 0.5f);
|
||||
intskip = (int)(nominalSkip + 0.5);
|
||||
|
||||
// Calculate how many samples are needed in the 'inputBuffer' to
|
||||
// process another batch of samples
|
||||
@@ -488,9 +586,8 @@ void TDStretch::setTempo(float newTempo)
|
||||
// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
void TDStretch::setChannels(int numChannels)
|
||||
{
|
||||
assert(numChannels > 0);
|
||||
if (channels == numChannels) return;
|
||||
// assert(numChannels == 1 || numChannels == 2);
|
||||
if (!verifyNumberOfChannels(numChannels) ||
|
||||
(channels == numChannels)) return;
|
||||
|
||||
channels = numChannels;
|
||||
inputBuffer.setChannels(channels);
|
||||
@@ -539,7 +636,8 @@ void TDStretch::processNominalTempo()
|
||||
// the result into 'outputBuffer'
|
||||
void TDStretch::processSamples()
|
||||
{
|
||||
int ovlSkip, offset;
|
||||
int ovlSkip;
|
||||
int offset = 0;
|
||||
int temp;
|
||||
|
||||
/* Removed this small optimization - can introduce a click to sound when tempo setting
|
||||
@@ -556,35 +654,62 @@ void TDStretch::processSamples()
|
||||
// to form a processing frame.
|
||||
while ((int)inputBuffer.numSamples() >= sampleReq)
|
||||
{
|
||||
// If tempo differs from the normal ('SCALE'), scan for the best overlapping
|
||||
// position
|
||||
offset = seekBestOverlapPosition(inputBuffer.ptrBegin());
|
||||
if (isBeginning == false)
|
||||
{
|
||||
// apart from the very beginning of the track,
|
||||
// scan for the best overlapping position & do overlap-add
|
||||
offset = seekBestOverlapPosition(inputBuffer.ptrBegin());
|
||||
|
||||
// Mix the samples in the 'inputBuffer' at position of 'offset' with the
|
||||
// samples in 'midBuffer' using sliding overlapping
|
||||
// ... first partially overlap with the end of the previous sequence
|
||||
// (that's in 'midBuffer')
|
||||
overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
|
||||
outputBuffer.putSamples((uint)overlapLength);
|
||||
// Mix the samples in the 'inputBuffer' at position of 'offset' with the
|
||||
// samples in 'midBuffer' using sliding overlapping
|
||||
// ... first partially overlap with the end of the previous sequence
|
||||
// (that's in 'midBuffer')
|
||||
overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
|
||||
outputBuffer.putSamples((uint)overlapLength);
|
||||
offset += overlapLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Adjust processing offset at beginning of track by not perform initial overlapping
|
||||
// and compensating that in the 'input buffer skip' calculation
|
||||
isBeginning = false;
|
||||
int skip = (int)(tempo * overlapLength + 0.5 * seekLength + 0.5);
|
||||
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// in SIMD mode, round the skip amount to value corresponding to aligned memory address
|
||||
if (channels == 1)
|
||||
{
|
||||
skip &= -4;
|
||||
}
|
||||
else if (channels == 2)
|
||||
{
|
||||
skip &= -2;
|
||||
}
|
||||
#endif
|
||||
skipFract -= skip;
|
||||
if (skipFract <= -nominalSkip)
|
||||
{
|
||||
skipFract = -nominalSkip;
|
||||
}
|
||||
}
|
||||
|
||||
// ... then copy sequence samples from 'inputBuffer' to output:
|
||||
|
||||
// length of sequence
|
||||
temp = (seekWindowLength - 2 * overlapLength);
|
||||
|
||||
// crosscheck that we don't have buffer overflow...
|
||||
if ((int)inputBuffer.numSamples() < (offset + temp + overlapLength * 2))
|
||||
if ((int)inputBuffer.numSamples() < (offset + seekWindowLength - overlapLength))
|
||||
{
|
||||
continue; // just in case, shouldn't really happen
|
||||
}
|
||||
|
||||
outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * (offset + overlapLength), (uint)temp);
|
||||
// length of sequence
|
||||
temp = (seekWindowLength - 2 * overlapLength);
|
||||
outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * offset, (uint)temp);
|
||||
|
||||
// Copies the end of the current sequence from 'inputBuffer' to
|
||||
// 'midBuffer' for being mixed with the beginning of the next
|
||||
// processing sequence and so on
|
||||
assert((offset + temp + overlapLength * 2) <= (int)inputBuffer.numSamples());
|
||||
memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + temp + overlapLength),
|
||||
assert((offset + temp + overlapLength) <= (int)inputBuffer.numSamples());
|
||||
memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + temp),
|
||||
channels * sizeof(SAMPLETYPE) * overlapLength);
|
||||
|
||||
// Remove the processed samples from the input buffer. Update
|
||||
@@ -680,7 +805,7 @@ TDStretch * TDStretch::newInstance()
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Integer arithmetics specific algorithm implementations.
|
||||
// Integer arithmetic specific algorithm implementations.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -694,7 +819,7 @@ void TDStretch::overlapStereo(short *poutput, const short *input) const
|
||||
short temp;
|
||||
int cnt2;
|
||||
|
||||
for (i = 0; i < overlapLength ; i ++)
|
||||
for (i = 0; i < overlapLength ; i ++)
|
||||
{
|
||||
temp = (short)(overlapLength - i);
|
||||
cnt2 = 2 * i;
|
||||
@@ -706,21 +831,19 @@ void TDStretch::overlapStereo(short *poutput, const short *input) const
|
||||
|
||||
// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Multi'
|
||||
// version of the routine.
|
||||
void TDStretch::overlapMulti(SAMPLETYPE *poutput, const SAMPLETYPE *input) const
|
||||
void TDStretch::overlapMulti(short *poutput, const short *input) const
|
||||
{
|
||||
SAMPLETYPE m1=(SAMPLETYPE)0;
|
||||
SAMPLETYPE m2;
|
||||
int i=0;
|
||||
short m1;
|
||||
int i = 0;
|
||||
|
||||
for (m2 = (SAMPLETYPE)overlapLength; m2; m2 --)
|
||||
for (m1 = 0; m1 < overlapLength; m1 ++)
|
||||
{
|
||||
short m2 = (short)(overlapLength - m1);
|
||||
for (int c = 0; c < channels; c ++)
|
||||
{
|
||||
poutput[i] = (input[i] * m1 + pMidBuffer[i] * m2) / overlapLength;
|
||||
i++;
|
||||
}
|
||||
|
||||
m1++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -743,13 +866,15 @@ void TDStretch::calculateOverlapLength(int aoverlapMs)
|
||||
// calculate overlap length so that it's power of 2 - thus it's easy to do
|
||||
// integer division by right-shifting. Term "-1" at end is to account for
|
||||
// the extra most significatnt bit left unused in result by signed multiplication
|
||||
overlapDividerBits = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0) - 1;
|
||||
if (overlapDividerBits > 9) overlapDividerBits = 9;
|
||||
if (overlapDividerBits < 3) overlapDividerBits = 3;
|
||||
newOvl = (int)pow(2.0, (int)overlapDividerBits + 1); // +1 => account for -1 above
|
||||
overlapDividerBitsPure = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0) - 1;
|
||||
if (overlapDividerBitsPure > 9) overlapDividerBitsPure = 9;
|
||||
if (overlapDividerBitsPure < 3) overlapDividerBitsPure = 3;
|
||||
newOvl = (int)pow(2.0, (int)overlapDividerBitsPure + 1); // +1 => account for -1 above
|
||||
|
||||
acceptNewOverlapLength(newOvl);
|
||||
|
||||
overlapDividerBitsNorm = overlapDividerBitsPure;
|
||||
|
||||
// calculate sloping divider so that crosscorrelation operation won't
|
||||
// overflow 32-bit register. Max. sum of the crosscorrelation sum without
|
||||
// divider would be 2^30*(N^3-N)/3, where N = overlap length
|
||||
@@ -757,28 +882,40 @@ void TDStretch::calculateOverlapLength(int aoverlapMs)
|
||||
}
|
||||
|
||||
|
||||
double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, double &norm) const
|
||||
double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, double &norm)
|
||||
{
|
||||
long corr;
|
||||
long lnorm;
|
||||
unsigned long lnorm;
|
||||
int i;
|
||||
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
|
||||
if (((ulongptr)mixingPos) & 15) return -1e50;
|
||||
#endif
|
||||
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = (channels * overlapLength) & -8;
|
||||
|
||||
corr = lnorm = 0;
|
||||
// Same routine for stereo and mono. For stereo, unroll loop for better
|
||||
// efficiency and gives slightly better resolution against rounding.
|
||||
// For mono it same routine, just unrolls loop by factor of 4
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < ilength; i += 2)
|
||||
{
|
||||
corr += (mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBits; // notice: do intermediate division here to avoid integer overflow
|
||||
corr += (mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3]) >> overlapDividerBits;
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
|
||||
lnorm += (mixingPos[i] * mixingPos[i] +
|
||||
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBits; // notice: do intermediate division here to avoid integer overflow
|
||||
lnorm += (mixingPos[i + 2] * mixingPos[i + 2] +
|
||||
mixingPos[i + 3] * mixingPos[i + 3]) >> overlapDividerBits;
|
||||
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm;
|
||||
// do intermediate scalings to avoid integer overflow
|
||||
}
|
||||
|
||||
if (lnorm > maxnorm)
|
||||
{
|
||||
// modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode
|
||||
#pragma omp critical
|
||||
if (lnorm > maxnorm)
|
||||
{
|
||||
maxnorm = lnorm;
|
||||
}
|
||||
}
|
||||
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
||||
// done using floating point operation
|
||||
norm = (double)lnorm;
|
||||
@@ -787,38 +924,42 @@ double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, do
|
||||
|
||||
|
||||
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
|
||||
double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm) const
|
||||
double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm)
|
||||
{
|
||||
long corr;
|
||||
long lnorm;
|
||||
int i;
|
||||
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = (channels * overlapLength) & -8;
|
||||
|
||||
// cancel first normalizer tap from previous round
|
||||
lnorm = 0;
|
||||
for (i = 1; i <= channels; i ++)
|
||||
{
|
||||
lnorm -= (mixingPos[-i] * mixingPos[-i]) >> overlapDividerBits;
|
||||
lnorm -= (mixingPos[-i] * mixingPos[-i]) >> overlapDividerBitsNorm;
|
||||
}
|
||||
|
||||
corr = 0;
|
||||
// Same routine for stereo and mono. For stereo, unroll loop for better
|
||||
// efficiency and gives slightly better resolution against rounding.
|
||||
// For mono it same routine, just unrolls loop by factor of 4
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono.
|
||||
for (i = 0; i < ilength; i += 2)
|
||||
{
|
||||
corr += (mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBits; // notice: do intermediate division here to avoid integer overflow
|
||||
corr += (mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3]) >> overlapDividerBits;
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
|
||||
}
|
||||
|
||||
// update normalizer with last samples of this round
|
||||
for (int j = 0; j < channels; j ++)
|
||||
{
|
||||
i --;
|
||||
lnorm += (mixingPos[i] * mixingPos[i]) >> overlapDividerBits;
|
||||
lnorm += (mixingPos[i] * mixingPos[i]) >> overlapDividerBitsNorm;
|
||||
}
|
||||
|
||||
norm += (double)lnorm;
|
||||
if (norm > maxnorm)
|
||||
{
|
||||
maxnorm = (unsigned long)norm;
|
||||
}
|
||||
|
||||
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
||||
// done using floating point operation
|
||||
@@ -829,7 +970,7 @@ double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *c
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Floating point arithmetics specific algorithm implementations.
|
||||
// Floating point arithmetic specific algorithm implementations.
|
||||
//
|
||||
|
||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
@@ -903,29 +1044,26 @@ void TDStretch::calculateOverlapLength(int overlapInMsec)
|
||||
|
||||
|
||||
/// Calculate cross-correlation
|
||||
double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, double &anorm) const
|
||||
double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, double &anorm)
|
||||
{
|
||||
double corr;
|
||||
double norm;
|
||||
float corr;
|
||||
float norm;
|
||||
int i;
|
||||
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
|
||||
if (((ulongptr)mixingPos) & 15) return -1e50;
|
||||
#endif
|
||||
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = (channels * overlapLength) & -8;
|
||||
|
||||
corr = norm = 0;
|
||||
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
|
||||
// For mono it's same routine yet unrollsd by factor of 4.
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
corr += mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1];
|
||||
|
||||
norm += mixingPos[i] * mixingPos[i] +
|
||||
mixingPos[i + 1] * mixingPos[i + 1];
|
||||
|
||||
// unroll the loop for better CPU efficiency:
|
||||
corr += mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3];
|
||||
|
||||
norm += mixingPos[i + 2] * mixingPos[i + 2] +
|
||||
mixingPos[i + 3] * mixingPos[i + 3];
|
||||
corr += mixingPos[i] * compare[i];
|
||||
norm += mixingPos[i] * mixingPos[i];
|
||||
}
|
||||
|
||||
anorm = norm;
|
||||
@@ -934,9 +1072,9 @@ double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, do
|
||||
|
||||
|
||||
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
|
||||
double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm) const
|
||||
double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm)
|
||||
{
|
||||
double corr;
|
||||
float corr;
|
||||
int i;
|
||||
|
||||
corr = 0;
|
||||
@@ -947,14 +1085,13 @@ double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *c
|
||||
norm -= mixingPos[-i] * mixingPos[-i];
|
||||
}
|
||||
|
||||
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
|
||||
// For mono it's same routine yet unrollsd by factor of 4.
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = (channels * overlapLength) & -8;
|
||||
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
corr += mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1] +
|
||||
mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3];
|
||||
corr += mixingPos[i] * compare[i];
|
||||
}
|
||||
|
||||
// update normalizer with last samples of this round
|
||||
|
||||
@@ -13,13 +13,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2014-04-06 15:57:21 +0000 (Sun, 06 Apr 2014) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: TDStretch.h 195 2014-04-06 15:57:21Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -112,39 +105,47 @@ class TDStretch : public FIFOProcessor
|
||||
protected:
|
||||
int channels;
|
||||
int sampleReq;
|
||||
float tempo;
|
||||
|
||||
SAMPLETYPE *pMidBuffer;
|
||||
SAMPLETYPE *pMidBufferUnaligned;
|
||||
int overlapLength;
|
||||
int seekLength;
|
||||
int seekWindowLength;
|
||||
int overlapDividerBits;
|
||||
int overlapDividerBitsNorm;
|
||||
int overlapDividerBitsPure;
|
||||
int slopingDivider;
|
||||
float nominalSkip;
|
||||
float skipFract;
|
||||
FIFOSampleBuffer outputBuffer;
|
||||
FIFOSampleBuffer inputBuffer;
|
||||
bool bQuickSeek;
|
||||
|
||||
int sampleRate;
|
||||
int sequenceMs;
|
||||
int seekWindowMs;
|
||||
int overlapMs;
|
||||
|
||||
unsigned long maxnorm;
|
||||
float maxnormf;
|
||||
|
||||
double tempo;
|
||||
double nominalSkip;
|
||||
double skipFract;
|
||||
|
||||
bool bQuickSeek;
|
||||
bool bAutoSeqSetting;
|
||||
bool bAutoSeekSetting;
|
||||
bool isBeginning;
|
||||
|
||||
SAMPLETYPE *pMidBuffer;
|
||||
SAMPLETYPE *pMidBufferUnaligned;
|
||||
|
||||
FIFOSampleBuffer outputBuffer;
|
||||
FIFOSampleBuffer inputBuffer;
|
||||
|
||||
void acceptNewOverlapLength(int newOverlapLength);
|
||||
|
||||
virtual void clearCrossCorrState();
|
||||
void calculateOverlapLength(int overlapMs);
|
||||
|
||||
virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm) const;
|
||||
virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm) const;
|
||||
virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
|
||||
virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
|
||||
|
||||
virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
|
||||
virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
|
||||
int seekBestOverlapPosition(const SAMPLETYPE *refPos);
|
||||
virtual int seekBestOverlapPosition(const SAMPLETYPE *refPos);
|
||||
|
||||
virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
||||
virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
||||
@@ -154,6 +155,7 @@ protected:
|
||||
void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
|
||||
|
||||
void calcSeqParameters();
|
||||
void adaptNormalizer();
|
||||
|
||||
/// Changes the tempo of the given sound samples.
|
||||
/// Returns amount of samples returned in the "output" buffer.
|
||||
@@ -182,7 +184,7 @@ public:
|
||||
|
||||
/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
|
||||
/// tempo, larger faster tempo.
|
||||
void setTempo(float newTempo);
|
||||
void setTempo(double newTempo);
|
||||
|
||||
/// Returns nonzero if there aren't any samples available for outputting.
|
||||
virtual void clear();
|
||||
@@ -238,8 +240,13 @@ public:
|
||||
{
|
||||
return seekWindowLength - overlapLength;
|
||||
}
|
||||
};
|
||||
|
||||
/// return approximate initial input-output latency
|
||||
int getLatency() const
|
||||
{
|
||||
return sampleReq;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Implementation-specific class declarations:
|
||||
@@ -249,8 +256,8 @@ public:
|
||||
class TDStretchMMX : public TDStretch
|
||||
{
|
||||
protected:
|
||||
double calcCrossCorr(const short *mixingPos, const short *compare, double &norm) const;
|
||||
double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm) const;
|
||||
double calcCrossCorr(const short *mixingPos, const short *compare, double &norm);
|
||||
double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm);
|
||||
virtual void overlapStereo(short *output, const short *input) const;
|
||||
virtual void clearCrossCorrState();
|
||||
};
|
||||
@@ -262,8 +269,8 @@ public:
|
||||
class TDStretchSSE : public TDStretch
|
||||
{
|
||||
protected:
|
||||
double calcCrossCorr(const float *mixingPos, const float *compare, double &norm) const;
|
||||
double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm) const;
|
||||
double calcCrossCorr(const float *mixingPos, const float *compare, double &norm);
|
||||
double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm);
|
||||
};
|
||||
|
||||
#endif /// SOUNDTOUCH_ALLOW_SSE
|
||||
|
||||
@@ -12,13 +12,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2008-02-10 16:26:55 +0000 (Sun, 10 Feb 2008) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: cpu_detect.h 11 2008-02-10 16:26:55Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
|
||||
@@ -11,13 +11,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2014-01-07 18:24:28 +0000 (Tue, 07 Jan 2014) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: cpu_detect_x86.cpp 183 2014-01-07 18:24:28Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -74,7 +67,6 @@ void disableExtensions(uint dwDisableMask)
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Checks which instruction set extensions are supported by the CPU.
|
||||
uint detectCPUextensions(void)
|
||||
{
|
||||
|
||||
@@ -20,13 +20,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2015-02-22 15:10:38 +0000 (Sun, 22 Feb 2015) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: mmx_optimized.cpp 206 2015-02-22 15:10:38Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -68,7 +61,7 @@ using namespace soundtouch;
|
||||
|
||||
|
||||
// Calculates cross correlation of two buffers
|
||||
double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &dnorm) const
|
||||
double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &dnorm)
|
||||
{
|
||||
const __m64 *pVec1, *pVec2;
|
||||
__m64 shifter;
|
||||
@@ -79,7 +72,7 @@ double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &d
|
||||
pVec1 = (__m64*)pV1;
|
||||
pVec2 = (__m64*)pV2;
|
||||
|
||||
shifter = _m_from_int(overlapDividerBits);
|
||||
shifter = _m_from_int(overlapDividerBitsNorm);
|
||||
normaccu = accu = _mm_setzero_si64();
|
||||
|
||||
// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
|
||||
@@ -123,6 +116,16 @@ double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &d
|
||||
// Clear MMS state
|
||||
_m_empty();
|
||||
|
||||
if (norm > (long)maxnorm)
|
||||
{
|
||||
// modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode
|
||||
#pragma omp critical
|
||||
if (norm > (long)maxnorm)
|
||||
{
|
||||
maxnorm = norm;
|
||||
}
|
||||
}
|
||||
|
||||
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
||||
// done using floating point operation
|
||||
dnorm = (double)norm;
|
||||
@@ -134,7 +137,7 @@ double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &d
|
||||
|
||||
|
||||
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
|
||||
double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2, double &dnorm) const
|
||||
double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2, double &dnorm)
|
||||
{
|
||||
const __m64 *pVec1, *pVec2;
|
||||
__m64 shifter;
|
||||
@@ -146,13 +149,13 @@ double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2,
|
||||
lnorm = 0;
|
||||
for (i = 1; i <= channels; i ++)
|
||||
{
|
||||
lnorm -= (pV1[-i] * pV1[-i]) >> overlapDividerBits;
|
||||
lnorm -= (pV1[-i] * pV1[-i]) >> overlapDividerBitsNorm;
|
||||
}
|
||||
|
||||
pVec1 = (__m64*)pV1;
|
||||
pVec2 = (__m64*)pV2;
|
||||
|
||||
shifter = _m_from_int(overlapDividerBits);
|
||||
shifter = _m_from_int(overlapDividerBitsNorm);
|
||||
accu = _mm_setzero_si64();
|
||||
|
||||
// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
|
||||
@@ -191,10 +194,15 @@ double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2,
|
||||
pV1 = (short *)pVec1;
|
||||
for (int j = 1; j <= channels; j ++)
|
||||
{
|
||||
lnorm += (pV1[-j] * pV1[-j]) >> overlapDividerBits;
|
||||
lnorm += (pV1[-j] * pV1[-j]) >> overlapDividerBitsNorm;
|
||||
}
|
||||
dnorm += (double)lnorm;
|
||||
|
||||
if (lnorm > (long)maxnorm)
|
||||
{
|
||||
maxnorm = lnorm;
|
||||
}
|
||||
|
||||
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
||||
// done using floating point operation
|
||||
return (double)corr / sqrt((dnorm < 1e-9) ? 1.0 : dnorm);
|
||||
@@ -209,7 +217,6 @@ void TDStretchMMX::clearCrossCorrState()
|
||||
}
|
||||
|
||||
|
||||
|
||||
// MMX-optimized version of the function overlapStereo
|
||||
void TDStretchMMX::overlapStereo(short *output, const short *input) const
|
||||
{
|
||||
@@ -233,7 +240,7 @@ void TDStretchMMX::overlapStereo(short *output, const short *input) const
|
||||
|
||||
// Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
|
||||
// overlapDividerBits calculation earlier.
|
||||
shifter = _m_from_int(overlapDividerBits + 1);
|
||||
shifter = _m_from_int(overlapDividerBitsPure + 1);
|
||||
|
||||
for (i = 0; i < overlapLength / 4; i ++)
|
||||
{
|
||||
@@ -325,7 +332,6 @@ void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uRe
|
||||
}
|
||||
|
||||
|
||||
|
||||
// mmx-optimized version of the filter routine for stereo sound
|
||||
uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numSamples) const
|
||||
{
|
||||
@@ -382,4 +388,9 @@ uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numS
|
||||
return (numSamples & 0xfffffffe) - length;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// workaround to not complain about empty module
|
||||
bool _dontcomplain_mmx_empty;
|
||||
|
||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
|
||||
# vim: set filetype=python:
|
||||
# This Source Code Form is subject to the terms of the Mozilla Public
|
||||
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
@@ -41,6 +42,8 @@ else:
|
||||
# Windows need alloca renamed to _alloca
|
||||
DEFINES['alloca'] = '_alloca'
|
||||
|
||||
DEFINES['BUILDING_SOUNDTOUCH'] = 1
|
||||
|
||||
# We allow warnings for third-party code that can be updated from upstream.
|
||||
ALLOW_COMPILER_WARNINGS = True
|
||||
|
||||
|
||||
@@ -23,13 +23,6 @@
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2015-02-21 21:24:29 +0000 (Sat, 21 Feb 2015) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: sse_optimized.cpp 202 2015-02-21 21:24:29Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
@@ -71,7 +64,7 @@ using namespace soundtouch;
|
||||
#include <math.h>
|
||||
|
||||
// Calculates cross correlation of two buffers
|
||||
double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &anorm) const
|
||||
double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &anorm)
|
||||
{
|
||||
int i;
|
||||
const float *pVec1;
|
||||
@@ -87,7 +80,7 @@ double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &a
|
||||
// Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
|
||||
// for choosing if this little cheating is allowed.
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// Little cheating allowed, return valid correlation only for
|
||||
// aligned locations, meaning every second round for stereo sound.
|
||||
|
||||
@@ -183,7 +176,7 @@ double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &a
|
||||
|
||||
|
||||
|
||||
double TDStretchSSE::calcCrossCorrAccumulate(const float *pV1, const float *pV2, double &norm) const
|
||||
double TDStretchSSE::calcCrossCorrAccumulate(const float *pV1, const float *pV2, double &norm)
|
||||
{
|
||||
// call usual calcCrossCorr function because SSE does not show big benefit of
|
||||
// accumulating "norm" value, and also the "norm" rolling algorithm would get
|
||||
|
||||
@@ -44,3 +44,4 @@ done
|
||||
# Patch the imported files.
|
||||
patch -p1 < moz-libsoundtouch.patch
|
||||
|
||||
echo "Remember to update README_MCP with the version details."
|
||||
|
||||
Reference in New Issue
Block a user