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https://github.com/roytam1/basilisk55.git
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import from UXP: Issue #2073 - m-c 1382683: Accelerate GIF decoding to SurfacePipe (7d75c271)
This commit is contained in:
@@ -29,6 +29,7 @@
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#include "mozilla/Likely.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Move.h"
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#include "mozilla/Tuple.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/Unused.h"
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#include "mozilla/Variant.h"
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@@ -176,6 +177,43 @@ public:
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return *result;
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}
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/**
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* Write pixels to the surface by calling a lambda which may write as many
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* pixels as there is remaining to complete the row. It is not completely
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* memory safe as it trusts the underlying decoder not to overrun the given
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* buffer, however it is an acceptable tradeoff for performance.
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*
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* Writing continues until every pixel in the surface has been written to
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* (i.e., IsSurfaceFinished() returns true) or the lambda returns a WriteState
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* which WritePixelBlocks() will return to the caller.
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*
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* The template parameter PixelType must be uint8_t (for paletted surfaces) or
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* uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
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* size passed to ConfigureFilter().
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*
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* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
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* which means we can remove the PixelType template parameter from this
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* method.
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*
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* @param aFunc A lambda that functions as a generator, yielding at most the
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* maximum number of pixels requested. The lambda must accept a
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* pointer argument to the first pixel to write, a maximum
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* number of pixels to write as part of the block, and return a
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* NextPixel<PixelType> value.
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*
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* @return A WriteState value indicating the lambda generator's state.
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* WritePixelBlocks() itself will return WriteState::FINISHED if
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* writing has finished, regardless of the lambda's internal state.
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*/
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template <typename PixelType, typename Func>
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WriteState WritePixelBlocks(Func aFunc)
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{
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Maybe<WriteState> result;
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while (!(result = DoWritePixelBlockToRow<PixelType>(Forward<Func>(aFunc)))) { }
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return *result;
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}
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/**
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* A variant of WritePixels() that writes a single row of pixels to the
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* surface one at a time by repeatedly calling a lambda that yields pixels.
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@@ -450,6 +488,50 @@ protected:
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private:
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/**
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* An internal method used to implement WritePixelBlocks. This method writes
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* up to the number of pixels necessary to complete the row and returns Some()
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* if we either finished the entire surface or the lambda returned a
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* WriteState indicating that we should return to the caller. If the row was
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* successfully written without either of those things happening, it returns
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* Nothing(), allowing WritePixelBlocks() to iterate to fill as many rows as
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* possible.
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*/
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template <typename PixelType, typename Func>
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Maybe<WriteState> DoWritePixelBlockToRow(Func aFunc)
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{
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MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
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MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
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MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
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if (IsSurfaceFinished()) {
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return Some(WriteState::FINISHED); // We're already done.
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}
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PixelType* rowPtr = reinterpret_cast<PixelType*>(mRowPointer);
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int32_t remainder = mInputSize.width - mCol;
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int32_t written;
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Maybe<WriteState> result;
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Tie(written, result) = aFunc(&rowPtr[mCol], remainder);
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if (written == remainder) {
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MOZ_ASSERT(result.isNothing());
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mCol = mInputSize.width;
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AdvanceRow(); // We've finished the row.
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return IsSurfaceFinished() ? Some(WriteState::FINISHED)
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: Nothing();
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}
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MOZ_ASSERT(written >= 0 && written < remainder);
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MOZ_ASSERT(result.isSome());
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mCol += written;
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if (*result == WriteState::FINISHED) {
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ZeroOutRestOfSurface<PixelType>();
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}
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return result;
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}
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/**
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* An internal method used to implement both WritePixels() and
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* WritePixelsToRow(). Those methods differ only in their behavior after a row
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@@ -608,6 +690,20 @@ public:
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return mHead->WritePixels<PixelType>(Forward<Func>(aFunc));
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}
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/**
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* A variant of WritePixels() that writes up to a single row of pixels to the
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* surface in blocks by repeatedly calling a lambda that yields up to the
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* requested number of pixels.
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*
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* @see SurfaceFilter::WritePixelBlocks() for the canonical documentation.
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*/
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template <typename PixelType, typename Func>
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WriteState WritePixelBlocks(Func aFunc)
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{
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MOZ_ASSERT(mHead, "Use before configured!");
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return mHead->WritePixelBlocks<PixelType>(Forward<Func>(aFunc));
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}
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/**
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* A variant of WritePixels() that writes a single row of pixels to the
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* surface one at a time by repeatedly calling a lambda that yields pixels.
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@@ -300,10 +300,12 @@ nsGIFDecoder2::ColormapIndexToPixel<uint8_t>(uint8_t aIndex)
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}
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template <typename PixelSize>
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NextPixel<PixelSize>
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nsGIFDecoder2::YieldPixel(const uint8_t* aData,
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size_t aLength,
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size_t* aBytesReadOut)
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Tuple<int32_t, Maybe<WriteState>>
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nsGIFDecoder2::YieldPixels(const uint8_t* aData,
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size_t aLength,
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size_t* aBytesReadOut,
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PixelSize* aPixelBlock,
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int32_t aBlockSize)
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{
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MOZ_ASSERT(aData);
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MOZ_ASSERT(aBytesReadOut);
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@@ -312,108 +314,119 @@ nsGIFDecoder2::YieldPixel(const uint8_t* aData,
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// Advance to the next byte we should read.
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const uint8_t* data = aData + *aBytesReadOut;
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// If we don't have any decoded data to yield, try to read some input and
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// produce some.
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if (mGIFStruct.stackp == mGIFStruct.stack) {
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while (mGIFStruct.bits < mGIFStruct.codesize && *aBytesReadOut < aLength) {
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// Feed the next byte into the decoder's 32-bit input buffer.
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mGIFStruct.datum += int32_t(*data) << mGIFStruct.bits;
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mGIFStruct.bits += 8;
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data += 1;
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*aBytesReadOut += 1;
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}
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if (mGIFStruct.bits < mGIFStruct.codesize) {
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return AsVariant(WriteState::NEED_MORE_DATA);
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}
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// Get the leading variable-length symbol from the data stream.
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int code = mGIFStruct.datum & mGIFStruct.codemask;
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mGIFStruct.datum >>= mGIFStruct.codesize;
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mGIFStruct.bits -= mGIFStruct.codesize;
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const int clearCode = ClearCode();
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// Reset the dictionary to its original state, if requested
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if (code == clearCode) {
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mGIFStruct.codesize = mGIFStruct.datasize + 1;
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mGIFStruct.codemask = (1 << mGIFStruct.codesize) - 1;
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mGIFStruct.avail = clearCode + 2;
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mGIFStruct.oldcode = -1;
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return AsVariant(WriteState::NEED_MORE_DATA);
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}
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// Check for explicit end-of-stream code. It should only appear after all
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// image data, but if that was the case we wouldn't be in this function, so
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// this is always an error condition.
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if (code == (clearCode + 1)) {
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return AsVariant(WriteState::FAILURE);
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}
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if (mGIFStruct.oldcode == -1) {
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if (code >= MAX_BITS) {
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return AsVariant(WriteState::FAILURE); // The code's too big; something's wrong.
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int32_t written = 0;
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while (aBlockSize > written) {
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// If we don't have any decoded data to yield, try to read some input and
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// produce some.
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if (mGIFStruct.stackp == mGIFStruct.stack) {
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while (mGIFStruct.bits < mGIFStruct.codesize && *aBytesReadOut < aLength) {
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// Feed the next byte into the decoder's 32-bit input buffer.
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mGIFStruct.datum += int32_t(*data) << mGIFStruct.bits;
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mGIFStruct.bits += 8;
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data += 1;
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*aBytesReadOut += 1;
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}
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mGIFStruct.firstchar = mGIFStruct.oldcode = code;
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// Yield a pixel at the appropriate index in the colormap.
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mGIFStruct.pixels_remaining--;
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return AsVariant(ColormapIndexToPixel<PixelSize>(mGIFStruct.suffix[code]));
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}
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int incode = code;
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if (code >= mGIFStruct.avail) {
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*mGIFStruct.stackp++ = mGIFStruct.firstchar;
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code = mGIFStruct.oldcode;
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if (mGIFStruct.stackp >= mGIFStruct.stack + MAX_BITS) {
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return AsVariant(WriteState::FAILURE); // Stack overflow; something's wrong.
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}
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}
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while (code >= clearCode) {
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if ((code >= MAX_BITS) || (code == mGIFStruct.prefix[code])) {
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return AsVariant(WriteState::FAILURE);
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if (mGIFStruct.bits < mGIFStruct.codesize) {
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return MakeTuple(written, Some(WriteState::NEED_MORE_DATA));
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}
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*mGIFStruct.stackp++ = mGIFStruct.suffix[code];
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code = mGIFStruct.prefix[code];
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// Get the leading variable-length symbol from the data stream.
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int code = mGIFStruct.datum & mGIFStruct.codemask;
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mGIFStruct.datum >>= mGIFStruct.codesize;
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mGIFStruct.bits -= mGIFStruct.codesize;
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if (mGIFStruct.stackp >= mGIFStruct.stack + MAX_BITS) {
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return AsVariant(WriteState::FAILURE); // Stack overflow; something's wrong.
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const int clearCode = ClearCode();
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// Reset the dictionary to its original state, if requested
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if (code == clearCode) {
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mGIFStruct.codesize = mGIFStruct.datasize + 1;
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mGIFStruct.codemask = (1 << mGIFStruct.codesize) - 1;
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mGIFStruct.avail = clearCode + 2;
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mGIFStruct.oldcode = -1;
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return MakeTuple(written, Some(WriteState::NEED_MORE_DATA));
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}
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// Check for explicit end-of-stream code. It should only appear after all
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// image data, but if that was the case we wouldn't be in this function, so
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// this is always an error condition.
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if (code == (clearCode + 1)) {
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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if (mGIFStruct.oldcode == -1) {
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if (code >= MAX_BITS) {
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// The code's too big; something's wrong.
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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mGIFStruct.firstchar = mGIFStruct.oldcode = code;
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// Yield a pixel at the appropriate index in the colormap.
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mGIFStruct.pixels_remaining--;
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aPixelBlock[written++] =
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ColormapIndexToPixel<PixelSize>(mGIFStruct.suffix[code]);
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continue;
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}
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int incode = code;
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if (code >= mGIFStruct.avail) {
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*mGIFStruct.stackp++ = mGIFStruct.firstchar;
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code = mGIFStruct.oldcode;
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if (mGIFStruct.stackp >= mGIFStruct.stack + MAX_BITS) {
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// Stack overflow; something's wrong.
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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}
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while (code >= clearCode) {
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if ((code >= MAX_BITS) || (code == mGIFStruct.prefix[code])) {
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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*mGIFStruct.stackp++ = mGIFStruct.suffix[code];
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code = mGIFStruct.prefix[code];
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if (mGIFStruct.stackp >= mGIFStruct.stack + MAX_BITS) {
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// Stack overflow; something's wrong.
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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}
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*mGIFStruct.stackp++ = mGIFStruct.firstchar = mGIFStruct.suffix[code];
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// Define a new codeword in the dictionary.
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if (mGIFStruct.avail < 4096) {
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mGIFStruct.prefix[mGIFStruct.avail] = mGIFStruct.oldcode;
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mGIFStruct.suffix[mGIFStruct.avail] = mGIFStruct.firstchar;
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mGIFStruct.avail++;
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// If we've used up all the codewords of a given length increase the
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// length of codewords by one bit, but don't exceed the specified maximum
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// codeword size of 12 bits.
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if (((mGIFStruct.avail & mGIFStruct.codemask) == 0) &&
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(mGIFStruct.avail < 4096)) {
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mGIFStruct.codesize++;
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mGIFStruct.codemask += mGIFStruct.avail;
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}
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}
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mGIFStruct.oldcode = incode;
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}
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*mGIFStruct.stackp++ = mGIFStruct.firstchar = mGIFStruct.suffix[code];
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// Define a new codeword in the dictionary.
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if (mGIFStruct.avail < 4096) {
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mGIFStruct.prefix[mGIFStruct.avail] = mGIFStruct.oldcode;
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mGIFStruct.suffix[mGIFStruct.avail] = mGIFStruct.firstchar;
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mGIFStruct.avail++;
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// If we've used up all the codewords of a given length increase the
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// length of codewords by one bit, but don't exceed the specified maximum
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// codeword size of 12 bits.
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if (((mGIFStruct.avail & mGIFStruct.codemask) == 0) &&
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(mGIFStruct.avail < 4096)) {
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mGIFStruct.codesize++;
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mGIFStruct.codemask += mGIFStruct.avail;
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}
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if (MOZ_UNLIKELY(mGIFStruct.stackp <= mGIFStruct.stack)) {
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MOZ_ASSERT_UNREACHABLE("No decoded data but we didn't return early?");
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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mGIFStruct.oldcode = incode;
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// Yield a pixel at the appropriate index in the colormap.
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mGIFStruct.pixels_remaining--;
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aPixelBlock[written++]
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= ColormapIndexToPixel<PixelSize>(*--mGIFStruct.stackp);
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}
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if (MOZ_UNLIKELY(mGIFStruct.stackp <= mGIFStruct.stack)) {
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MOZ_ASSERT_UNREACHABLE("No decoded data but we didn't return early?");
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return AsVariant(WriteState::FAILURE);
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}
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// Yield a pixel at the appropriate index in the colormap.
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mGIFStruct.pixels_remaining--;
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return AsVariant(ColormapIndexToPixel<PixelSize>(*--mGIFStruct.stackp));
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return MakeTuple(written, Maybe<WriteState>());
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}
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/// Expand the colormap from RGB to Packed ARGB as needed by Cairo.
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@@ -1031,8 +1044,12 @@ nsGIFDecoder2::ReadLZWData(const char* aData, size_t aLength)
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size_t bytesRead = 0;
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auto result = mGIFStruct.images_decoded == 0
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? mPipe.WritePixels<uint32_t>([&]{ return YieldPixel<uint32_t>(data, length, &bytesRead); })
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: mPipe.WritePixels<uint8_t>([&]{ return YieldPixel<uint8_t>(data, length, &bytesRead); });
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? mPipe.WritePixelBlocks<uint32_t>([&](uint32_t* aPixelBlock, int32_t aBlockSize) {
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return YieldPixels<uint32_t>(data, length, &bytesRead, aPixelBlock, aBlockSize);
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})
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: mPipe.WritePixelBlocks<uint8_t>([&](uint8_t* aPixelBlock, int32_t aBlockSize) {
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return YieldPixels<uint8_t>(data, length, &bytesRead, aPixelBlock, aBlockSize);
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});
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if (MOZ_UNLIKELY(bytesRead > length)) {
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MOZ_ASSERT_UNREACHABLE("Overread?");
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@@ -63,8 +63,12 @@ private:
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ColormapIndexToPixel(uint8_t aIndex);
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/// A generator function that performs LZW decompression and yields pixels.
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template <typename PixelSize> NextPixel<PixelSize>
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YieldPixel(const uint8_t* aData, size_t aLength, size_t* aBytesReadOut);
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template <typename PixelSize> Tuple<int32_t, Maybe<WriteState>>
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YieldPixels(const uint8_t* aData,
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size_t aLength,
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size_t* aBytesReadOut,
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PixelSize* aPixelBlock,
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int32_t aBlockSize);
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/// Checks if we have transparency, either because the header indicates that
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/// there's alpha, or because the frame rect doesn't cover the entire image.
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