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ported from UXP: Issue #2928 - Improve imgLoader cache queue handling. (c5cc9805)
This commit is contained in:
+50
-16
@@ -942,12 +942,38 @@ using namespace std;
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void
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imgCacheQueue::Remove(imgCacheEntry* entry)
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{
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auto it = find(mQueue.begin(), mQueue.end(), entry);
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if (it != mQueue.end()) {
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mSize -= (*it)->GetDataSize();
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mQueue.erase(it);
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MarkDirty();
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uint64_t index = mQueue.IndexOf(entry);
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if (index == queueContainer::NoIndex) {
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return;
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}
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mSize -= mQueue[index]->GetDataSize();
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// If the queue is clean and this is the first entry,
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// then we can efficiently remove the entry without
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// dirtying the sort order.
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if (!IsDirty() && index == 0) {
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std::pop_heap(mQueue.begin(), mQueue.end(),
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imgLoader::CompareCacheEntries);
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mQueue.RemoveElementAt(mQueue.Length() - 1);
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return;
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}
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// Remove from the middle of the list. This potentially
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// breaks the binary heap sort order.
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mQueue.RemoveElementAt(index);
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// If we only have one entry or the queue is empty, though,
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// then the sort order is still effectively good.
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// Simply refresh the list to clear the dirty flag.
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if (mQueue.Length() <= 1) {
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Refresh();
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return;
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}
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// Otherwise we must mark the queue dirty and potentially
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// trigger an expensive sort later.
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MarkDirty();
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}
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void
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@@ -956,23 +982,26 @@ imgCacheQueue::Push(imgCacheEntry* entry)
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mSize += entry->GetDataSize();
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RefPtr<imgCacheEntry> refptr(entry);
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mQueue.push_back(refptr);
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MarkDirty();
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mQueue.AppendElement(Move(refptr));
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// If we're not dirty already, then we can efficiently add this to the binary heap immediately.
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if (!IsDirty()) {
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std::push_heap(mQueue.begin(), mQueue.end(), imgLoader::CompareCacheEntries);
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}
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}
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already_AddRefed<imgCacheEntry>
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imgCacheQueue::Pop()
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{
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if (mQueue.empty()) {
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if (mQueue.IsEmpty()) {
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return nullptr;
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}
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if (IsDirty()) {
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Refresh();
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}
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RefPtr<imgCacheEntry> entry = mQueue[0];
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std::pop_heap(mQueue.begin(), mQueue.end(), imgLoader::CompareCacheEntries);
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mQueue.pop_back();
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RefPtr<imgCacheEntry> entry = Move(mQueue.LastElement());
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mQueue.RemoveElementAt(mQueue.Length() - 1);
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mSize -= entry->GetDataSize();
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return entry.forget();
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@@ -981,6 +1010,7 @@ imgCacheQueue::Pop()
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void
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imgCacheQueue::Refresh()
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{
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// Re-heap the list. This is an O(3 * n) operation and best avoided if possible.
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std::make_heap(mQueue.begin(), mQueue.end(), imgLoader::CompareCacheEntries);
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mDirty = false;
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}
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@@ -1000,7 +1030,7 @@ imgCacheQueue::IsDirty()
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uint32_t
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imgCacheQueue::GetNumElements() const
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{
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return mQueue.size();
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return mQueue.Length();
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}
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bool
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@@ -1560,7 +1590,11 @@ void
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imgLoader::CacheEntriesChanged(bool aForChrome, int32_t aSizeDiff /* = 0 */)
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{
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imgCacheQueue& queue = GetCacheQueue(aForChrome);
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queue.MarkDirty();
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// We only need to dirty the queue if there is any sorting taking place.
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// Empty or single-entry lists can't become dirty.
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if (queue.GetNumElements() > 1) {
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queue.MarkDirty();
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}
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queue.UpdateSize(aSizeDiff);
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}
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@@ -1970,13 +2004,13 @@ imgLoader::EvictEntries(imgCacheQueue& aQueueToClear)
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// We have to make a temporary, since RemoveFromCache removes the element
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// from the queue, invalidating iterators.
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nsTArray<RefPtr<imgCacheEntry> > entries(aQueueToClear.GetNumElements());
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for (imgCacheQueue::const_iterator i = aQueueToClear.begin();
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i != aQueueToClear.end(); ++i) {
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for (auto i = aQueueToClear.begin(); i != aQueueToClear.end(); ++i) {
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entries.AppendElement(*i);
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}
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for (uint32_t i = 0; i < entries.Length(); ++i) {
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if (!RemoveFromCache(entries[i])) {
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// Iterate in reverse order to minimize array copying.
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for (auto& entry : entries) {
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if (!RemoveFromCache(entry)) {
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return NS_ERROR_FAILURE;
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}
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}
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+2
-1
@@ -177,7 +177,8 @@ public:
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uint32_t GetSize() const;
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void UpdateSize(int32_t diff);
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uint32_t GetNumElements() const;
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typedef std::vector<RefPtr<imgCacheEntry> > queueContainer;
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bool Contains(imgCacheEntry* aEntry) const;
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typedef nsTArray<RefPtr<imgCacheEntry> > queueContainer;
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typedef queueContainer::iterator iterator;
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typedef queueContainer::const_iterator const_iterator;
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