Put some code behind "#if DEBUG"'s

This commit is contained in:
trav90
2017-05-23 03:00:23 -05:00
committed by Roy Tam
parent 5bc10d4ab8
commit c768fa3bd3
@@ -441,6 +441,7 @@ TrackBuffersManager::CodedFrameRemoval(TimeInterval aInterval)
}
TimeUnit duration{TimeUnit::FromSeconds(mediaSourceDuration)};
#if DEBUG
MSE_DEBUG("duration:%.2f", duration.ToSeconds());
if (HasVideo()) {
MSE_DEBUG("before video ranges=%s",
@@ -450,6 +451,7 @@ TrackBuffersManager::CodedFrameRemoval(TimeInterval aInterval)
MSE_DEBUG("before audio ranges=%s",
DumpTimeRanges(mAudioTracks.mBufferedRanges).get());
}
#endif
// 1. Let start be the starting presentation timestamp for the removal range.
TimeUnit start = aInterval.mStart;
@@ -516,6 +518,7 @@ TrackBuffersManager::UpdateBufferedRanges()
mVideoBufferedRanges = mVideoTracks.mBufferedRanges;
mAudioBufferedRanges = mAudioTracks.mBufferedRanges;
#if DEBUG
if (HasVideo()) {
MSE_DEBUG("after video ranges=%s",
DumpTimeRanges(mVideoTracks.mBufferedRanges).get());
@@ -524,6 +527,8 @@ TrackBuffersManager::UpdateBufferedRanges()
MSE_DEBUG("after audio ranges=%s",
DumpTimeRanges(mAudioTracks.mBufferedRanges).get());
}
#endif
}
nsRefPtr<TrackBuffersManager::AppendPromise>