mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:18:48 +00:00
9d253b796d
- Bug 1235610 - Add xpctall support for Bitrig and DragonFly. r=glandium (02b7d40eb3)
- Bug 1252072 - Prevent ASan instrumentation for unsafe xpcom functions. r=froydnj (881bfc18c0)
- Bug 1245099 - Fixed uninitialized variable warning. r=bsmedberg (6481aad0d5)
- Bug 1196370 - Remove the clang assembly workaround from bug 1028613. r=ehsan (b8b6f1a5e8)
- Bug 1234860 - move win32 NS_InvokeByIndex implementation to a separate assembly file; r=aklotz,ted.m (73ca54348f)
- Bug 1248534 (part 1) - Remove XPT encoding support. r=khuey. (e84c4dfd32)
- Bug 1248534 (part 2) - Remove unused XPT flags. r=khuey. (264be694d0)
- Bug 1248534 (part 3) - Remove almost all support for XPT annotations. r=khuey. (97a0d86e0b)
- Bug 1248534 (part 4) - Remove unused fields from XPTConstValue. r=khuey. (9eccf9eba5)
- Bug 1248534 (part 5) - Remove XPTDatapool. r=khuey. (139dab7a9f)
- Bug 1248534 (part 6) - Stack-allocate XPTState. r=khuey. (f32ce7cc9e)
- Bug 1249174 (part 7) - Only define XPTArena::name if XPT_ARENA_LOGGING is defined. r=khuey. (174a20c0a3)
- Bug 1248534 (part 8) - Remove useless XPT freeing code. r=khuey. (a5ade9739b)
- Bug 1248534 (part 9) - Remove XPT arena logging code. r=khuey. (a996dfad76)
- Bug 1251458 - Reinstate annotation handling in .xpt files. r=khuey. (fbe8d573bd)
- Bug 1249174 (part 1) - Don't store the unused XPTTypeDescriptorTags::argnum2 field in memory. r=khuey. (e1d12965eb)
- Bug 1253877 - Baldr: cast -1 to uint8 to avoid 'shifting negative' error on CLOSED TREE (r=bustage) (cdf8031264)
- Bug 1258599 - OdinMonkey: MIPS: Only reserving stack for argument registers on O32. r=huangwenjun06 (a77220a9fa)
- Bug 1253137 - Baldr: fold if_else into if to match ml-proto (r=sunfish) (54e89aafe3)
- Bug 1249174 (part 2) - Shrink xptiInterfaceEntry by reordering its fields. r=khuey. (c4d7c15e6e)
- Bug 1253137 - Baldr: update br_table syntax to match ml-proto (r=sunfish) (e7f253e4d8)
- Bug 1249174 (part 3) - Don't store the unused XPTInterfaceDirectoryEntry::name_space field in memory. r=khuey. (c308508e74)
- Bug 1249174 (part 4) - Don't store unused XPTHeader fields in memory. r=khuey. (2dfd238a54)
- Bug 1249174 (part 5) - Remove the useless BLK_HDR::size field. r=khuey. (1a362c278e)
- Bug 1249174 (part 6) - Shrink XPTTypeDescriptor. r=khuey. (5a313327fe)
- Bug 1249174 (part 7.5) - Avoid wasted space around XPT strings. r=khuey. (ac3653802c)
- Bug 1249174 (part 8) - Shrink XPTInterfaceDescriptor. r=khuey. (e9dc929d37)
- Bug 1254188 - Baldr: handle recycled phis when closing a loop with a value (r=bbouvier) (2cb0895472)
- Bug 1254167: Don't allow folding to full range for atomic accesses; r=sunfish (96a851efda)
- Bug 1256637: Set definition before returning early in EmitBrTable; r=luke (0fdb365e82)
- Bug 1255695 - BaldrMonkey: Implement unaligned accesses. r=luke (205b798249)
- Bug 1238121 - Properly guard Profiler's RAII classes r=BenWa f=mystor (a3db8e6bc9)
- Bug 1251787 - Remove remaining references to MOZILLA_XPCOMRT_API from tools. r=mstange (1632205437)
- align profiler (c2638ecf1f)
- Bug 1235502 - Fix -Wunreachable-code warning in tools/profiler/. r=BenWa (0d564937c9)
- Bug 1221846 - Properly close the tasktracer property in the GeckoSampler JSON blob. r=BenWa (dca640fb03)
- Bug 1239498 - Use Stackwalk64 on win x64. r=jrmuizel (50ffe8a649)
- Bug 1258269: Declare logging string-literals in exception_handler.cc as 'const char[]' to fix build warning & for consistency. r=ted (a9454e735f)
- parts of Bug 1151175 - Update libvpx update.py for 1.4.0. (8700fa48ab)
- Bug 1249590 - Bullet-proofing AsyncShutdown wrt exceptions;r=froydnj (7e512f1029)
- Bug 1021151 - avoid memory leak in NS_GENERIC_AGGREGATED_CONSTRUCTOR_INIT, use nsAutoPtr instead of naked ptr. r=Ehsan (d0eb754af2)
- Bug 1255223 - Null crash when logging weak maps. r=mccr8. (0d02b4b469)
- Bug 1250134 - assert mJSRuntime when IsGrayJS() is true. r=mccr8 (a3987102ed)
- Bug 1254131: Fix non-unified wasm build. r=luke (cacb86e4d0)
- Bug 1246929 - Skip installing functions and properties on builtins for the self-hosting global. r=Waldo (aa04041de9)
- Bug 986294 - Remove Proxy.create from addon-sdk. r=mossop (da3d6c40ea)
- Bug 1243805 - Replace Proxy.create with new Proxy in devtools l10n code. r=jryans (9886f857be)
- Bug 1245141 - Use new Proxy for AddonManager.addonTypes. r=mossop (6cc8dd0870)
- Bug 1253866 - Remove Proxy.create from crash tests. r=bz (76a421cf97)
- Bug 892903 - Remove Proxy.create and Proxy.createFunction. r=efaust (7b572deb10)
- Bug 1049041 - Remove scary warning about mutating [[Prototype]]. r=efaust. (367ac3f6c5)
- Bug 1257445 - #ifdef on __GLIBC__ for sched_getcpu, which is a glibc feature. r=jimb (171a1729c1)
- Followup for bug 1257445 - Remove the AutoStopwatch::getCPU implementation using sched_getcpu. r=jimb (221f52d4c4)
- Bug 1178317 - eliminate large static constructor from ShimInterfaceInfo.cpp; r=poiru (aa66704aee)
- Bug 1247580 P1 Allow old nsIX509Cert serialized objects to be read off disk. r=bz (1f8bc280a6)
- Bug 1247580 P2 Add gtest to ensure we can continue to deserialize old security info strings. r=bz (323059ac29)
- Bug 864842 - Show error for browsing Windows drive without media, r=michal (1e438bdf2f)
- Bug 1233283 - Remove unless tmp from ReadDir in nsLocalFileWin. r=froydnj (1565d1cc14)
- Bug 1258498: Use fallible allocation in nsScriptableInputStream::ReadBytes. r= froydnj (eebcb8050d)
- Bug 1236108: Add temp directory for sandboxed content processes to directory r=bsmedberg (8384b33c10)
- Bug 1255362 - Null-check GetContainer() before using it in image-related ConfigureLayer() methods. r=mstange a=Tomcat (beab7149f1)
- Bug 1205473 - Add a state bit to optimize building event regions. r=mattwoodrow (c8b1eb9839)
- Bug 1222886 - Remove unused nsCSSParser::{SetStyleSheet,SetChildLoader,SetQuirkMode} methods. r=bzbarsky (c9c6621083)
- Bug 1247327. Fix WebGL acceptance rates in telemetry. r=milan (de10319664)
- Bug 1249664 - Save dropped-down state in nsPresState. r=dbaron (734c3ee18b)
- Bug 1256745 - Cancel the DidPaint timer in SetShell(nullptr). r=mattwoodrow (d2a4202512)
- Bug 1238846 (part 1) - Remove some dead code in nsLayoutUtils. r=mattwoodrow. (e6af806e52)
- Bug 1252414 - Handle lost_context for webgl ClearBuffer*. r=jgilbert (e6728605ff)
- Bug 1228687: ScopedResolveTexturesForDraw needs the context to be current, so make those calls earlier. r=jgilbert (6e731187c5)
- Bug 1247532 - Annotate intentional switch fallthrough to suppress -Wimplicit-fallthrough warning in dom/canvas/. r=jgilbert (d7faec1848)
- Bug 1249483 - Stop filling A with 1.0 on readback from no-alpha. - r=jrmuizel (9bf71fb220)
867 lines
28 KiB
C++
867 lines
28 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "GLContext.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/UniquePtrExtensions.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLVertexArray.h"
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#include "WebGLVertexAttribData.h"
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namespace mozilla {
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// For a Tegra workaround.
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static const int MAX_DRAW_CALLS_SINCE_FLUSH = 100;
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////////////////////////////////////////
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class ScopedResolveTexturesForDraw
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{
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struct TexRebindRequest
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{
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uint32_t texUnit;
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WebGLTexture* tex;
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};
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WebGLContext* const mWebGL;
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std::vector<TexRebindRequest> mRebindRequests;
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public:
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ScopedResolveTexturesForDraw(WebGLContext* webgl, const char* funcName,
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bool* const out_error);
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~ScopedResolveTexturesForDraw();
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};
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ScopedResolveTexturesForDraw::ScopedResolveTexturesForDraw(WebGLContext* webgl,
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const char* funcName,
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bool* const out_error)
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: mWebGL(webgl)
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{
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MOZ_ASSERT(webgl->gl->IsCurrent());
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typedef decltype(WebGLContext::mBound2DTextures) TexturesT;
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const auto fnResolveAll = [this, funcName](const TexturesT& textures)
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{
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const auto len = textures.Length();
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for (uint32_t texUnit = 0; texUnit < len; ++texUnit) {
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WebGLTexture* tex = textures[texUnit];
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if (!tex)
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continue;
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FakeBlackType fakeBlack;
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if (!tex->ResolveForDraw(funcName, texUnit, &fakeBlack))
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return false;
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if (fakeBlack == FakeBlackType::None)
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continue;
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mWebGL->BindFakeBlack(texUnit, tex->Target(), fakeBlack);
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mRebindRequests.push_back({texUnit, tex});
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}
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return true;
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};
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bool ok = true;
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ok &= fnResolveAll(mWebGL->mBound2DTextures);
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ok &= fnResolveAll(mWebGL->mBoundCubeMapTextures);
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ok &= fnResolveAll(mWebGL->mBound3DTextures);
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ok &= fnResolveAll(mWebGL->mBound2DArrayTextures);
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if (!ok) {
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mWebGL->ErrorOutOfMemory("%s: Failed to resolve textures for draw.", funcName);
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}
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*out_error = !ok;
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}
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ScopedResolveTexturesForDraw::~ScopedResolveTexturesForDraw()
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{
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if (!mRebindRequests.size())
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return;
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gl::GLContext* gl = mWebGL->gl;
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for (const auto& itr : mRebindRequests) {
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + itr.texUnit);
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gl->fBindTexture(itr.tex->Target().get(), itr.tex->mGLName);
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}
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mWebGL->mActiveTexture);
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}
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void
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WebGLContext::BindFakeBlack(uint32_t texUnit, TexTarget target, FakeBlackType fakeBlack)
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{
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MOZ_ASSERT(fakeBlack == FakeBlackType::RGBA0000 ||
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fakeBlack == FakeBlackType::RGBA0001);
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const auto fnGetSlot = [this, target, fakeBlack]() -> UniquePtr<FakeBlackTexture>*
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{
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switch (fakeBlack) {
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case FakeBlackType::RGBA0000:
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switch (target.get()) {
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case LOCAL_GL_TEXTURE_2D : return &mFakeBlack_2D_0000;
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case LOCAL_GL_TEXTURE_CUBE_MAP: return &mFakeBlack_CubeMap_0000;
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case LOCAL_GL_TEXTURE_3D : return &mFakeBlack_3D_0000;
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case LOCAL_GL_TEXTURE_2D_ARRAY: return &mFakeBlack_2D_Array_0000;
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default: return nullptr;
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}
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case FakeBlackType::RGBA0001:
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switch (target.get()) {
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case LOCAL_GL_TEXTURE_2D : return &mFakeBlack_2D_0001;
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case LOCAL_GL_TEXTURE_CUBE_MAP: return &mFakeBlack_CubeMap_0001;
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case LOCAL_GL_TEXTURE_3D : return &mFakeBlack_3D_0001;
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case LOCAL_GL_TEXTURE_2D_ARRAY: return &mFakeBlack_2D_Array_0001;
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default: return nullptr;
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}
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default:
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return nullptr;
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}
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};
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UniquePtr<FakeBlackTexture>* slot = fnGetSlot();
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if (!slot) {
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MOZ_CRASH("fnGetSlot failed.");
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}
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UniquePtr<FakeBlackTexture>& fakeBlackTex = *slot;
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if (!fakeBlackTex) {
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fakeBlackTex.reset(new FakeBlackTexture(gl, target, fakeBlack));
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}
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + texUnit);
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gl->fBindTexture(target.get(), fakeBlackTex->mGLName);
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mActiveTexture);
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}
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////////////////////////////////////////
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bool
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WebGLContext::DrawInstanced_check(const char* info)
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{
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MOZ_ASSERT(IsWebGL2() ||
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IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays));
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if (!mBufferFetchingHasPerVertex) {
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/* http://www.khronos.org/registry/gles/extensions/ANGLE/ANGLE_instanced_arrays.txt
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* If all of the enabled vertex attribute arrays that are bound to active
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* generic attributes in the program have a non-zero divisor, the draw
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* call should return INVALID_OPERATION.
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*
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* NB: This also appears to apply to NV_instanced_arrays, though the
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* INVALID_OPERATION emission is not explicitly stated.
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* ARB_instanced_arrays does not have this restriction.
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*/
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ErrorInvalidOperation("%s: at least one vertex attribute divisor should be 0", info);
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return false;
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}
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return true;
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}
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bool
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WebGLContext::DrawArrays_check(GLint first, GLsizei count, GLsizei primcount,
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const char* info)
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{
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if (first < 0 || count < 0) {
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ErrorInvalidValue("%s: negative first or count", info);
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return false;
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}
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if (primcount < 0) {
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ErrorInvalidValue("%s: negative primcount", info);
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return false;
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}
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if (!ValidateStencilParamsForDrawCall()) {
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return false;
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}
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// If count is 0, there's nothing to do.
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if (count == 0 || primcount == 0) {
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return false;
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}
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// Any checks below this depend on a program being available.
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if (!mCurrentProgram) {
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ErrorInvalidOperation("%s: null CURRENT_PROGRAM", info);
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return false;
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}
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if (!ValidateBufferFetching(info)) {
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return false;
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}
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CheckedInt<GLsizei> checked_firstPlusCount = CheckedInt<GLsizei>(first) + count;
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if (!checked_firstPlusCount.isValid()) {
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ErrorInvalidOperation("%s: overflow in first+count", info);
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return false;
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}
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if (uint32_t(checked_firstPlusCount.value()) > mMaxFetchedVertices) {
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ErrorInvalidOperation("%s: bound vertex attribute buffers do not have sufficient size for given first and count", info);
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return false;
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}
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if (uint32_t(primcount) > mMaxFetchedInstances) {
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ErrorInvalidOperation("%s: bound instance attribute buffers do not have sufficient size for given primcount", info);
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return false;
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}
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MOZ_ASSERT(gl->IsCurrent());
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if (mBoundDrawFramebuffer) {
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if (!mBoundDrawFramebuffer->ValidateAndInitAttachments(info))
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return false;
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} else {
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ClearBackbufferIfNeeded();
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}
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if (!DoFakeVertexAttrib0(checked_firstPlusCount.value())) {
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return false;
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}
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return true;
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}
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void
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WebGLContext::DrawArrays(GLenum mode, GLint first, GLsizei count)
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{
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const char funcName[] = "drawArrays";
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if (IsContextLost())
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return;
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if (!ValidateDrawModeEnum(mode, funcName))
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return;
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MakeContextCurrent();
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bool error;
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ScopedResolveTexturesForDraw scopedResolve(this, funcName, &error);
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if (error)
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return;
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if (!DrawArrays_check(first, count, 1, funcName))
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return;
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RunContextLossTimer();
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{
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ScopedMaskWorkaround autoMask(*this);
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gl->fDrawArrays(mode, first, count);
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}
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Draw_cleanup(funcName);
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}
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void
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WebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
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{
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const char funcName[] = "drawArraysInstanced";
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if (IsContextLost())
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return;
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if (!ValidateDrawModeEnum(mode, funcName))
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return;
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MakeContextCurrent();
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bool error;
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ScopedResolveTexturesForDraw scopedResolve(this, funcName, &error);
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if (error)
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return;
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if (!DrawArrays_check(first, count, primcount, funcName))
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return;
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if (!DrawInstanced_check(funcName))
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return;
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RunContextLossTimer();
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{
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ScopedMaskWorkaround autoMask(*this);
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gl->fDrawArraysInstanced(mode, first, count, primcount);
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}
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Draw_cleanup(funcName);
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}
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bool
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WebGLContext::DrawElements_check(GLsizei count, GLenum type,
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WebGLintptr byteOffset, GLsizei primcount,
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const char* info, GLuint* out_upperBound)
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{
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if (count < 0 || byteOffset < 0) {
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ErrorInvalidValue("%s: negative count or offset", info);
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return false;
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}
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if (primcount < 0) {
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ErrorInvalidValue("%s: negative primcount", info);
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return false;
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}
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if (!ValidateStencilParamsForDrawCall()) {
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return false;
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}
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// If count is 0, there's nothing to do.
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if (count == 0 || primcount == 0)
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return false;
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uint8_t bytesPerElem = 0;
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switch (type) {
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case LOCAL_GL_UNSIGNED_BYTE:
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bytesPerElem = 1;
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break;
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case LOCAL_GL_UNSIGNED_SHORT:
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bytesPerElem = 2;
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break;
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case LOCAL_GL_UNSIGNED_INT:
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if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_element_index_uint)) {
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bytesPerElem = 4;
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}
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break;
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}
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if (!bytesPerElem) {
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ErrorInvalidEnum("%s: Invalid `type`: 0x%04x", info, type);
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return false;
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}
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if (byteOffset % bytesPerElem != 0) {
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ErrorInvalidOperation("%s: `byteOffset` must be a multiple of the size of `type`",
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info);
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return false;
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}
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const GLsizei first = byteOffset / bytesPerElem;
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const CheckedUint32 checked_byteCount = bytesPerElem * CheckedUint32(count);
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if (!checked_byteCount.isValid()) {
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ErrorInvalidValue("%s: overflow in byteCount", info);
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return false;
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}
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// Any checks below this depend on a program being available.
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if (!mCurrentProgram) {
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ErrorInvalidOperation("%s: null CURRENT_PROGRAM", info);
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return false;
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}
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if (!mBoundVertexArray->mElementArrayBuffer) {
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ErrorInvalidOperation("%s: must have element array buffer binding", info);
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return false;
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}
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WebGLBuffer& elemArrayBuffer = *mBoundVertexArray->mElementArrayBuffer;
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if (!elemArrayBuffer.ByteLength()) {
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ErrorInvalidOperation("%s: bound element array buffer doesn't have any data", info);
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return false;
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}
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|
|
CheckedInt<GLsizei> checked_neededByteCount = checked_byteCount.toChecked<GLsizei>() + byteOffset;
|
|
|
|
if (!checked_neededByteCount.isValid()) {
|
|
ErrorInvalidOperation("%s: overflow in byteOffset+byteCount", info);
|
|
return false;
|
|
}
|
|
|
|
if (uint32_t(checked_neededByteCount.value()) > elemArrayBuffer.ByteLength()) {
|
|
ErrorInvalidOperation("%s: bound element array buffer is too small for given count and offset", info);
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateBufferFetching(info))
|
|
return false;
|
|
|
|
if (!mMaxFetchedVertices ||
|
|
!elemArrayBuffer.Validate(type, mMaxFetchedVertices - 1, first, count, out_upperBound))
|
|
{
|
|
ErrorInvalidOperation(
|
|
"%s: bound vertex attribute buffers do not have sufficient "
|
|
"size for given indices from the bound element array", info);
|
|
return false;
|
|
}
|
|
|
|
if (uint32_t(primcount) > mMaxFetchedInstances) {
|
|
ErrorInvalidOperation("%s: bound instance attribute buffers do not have sufficient size for given primcount", info);
|
|
return false;
|
|
}
|
|
|
|
// Bug 1008310 - Check if buffer has been used with a different previous type
|
|
if (elemArrayBuffer.IsElementArrayUsedWithMultipleTypes()) {
|
|
GenerateWarning("%s: bound element array buffer previously used with a type other than "
|
|
"%s, this will affect performance.",
|
|
info,
|
|
WebGLContext::EnumName(type));
|
|
}
|
|
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
|
|
if (mBoundDrawFramebuffer) {
|
|
if (!mBoundDrawFramebuffer->ValidateAndInitAttachments(info))
|
|
return false;
|
|
} else {
|
|
ClearBackbufferIfNeeded();
|
|
}
|
|
|
|
if (!DoFakeVertexAttrib0(mMaxFetchedVertices)) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
WebGLContext::DrawElements(GLenum mode, GLsizei count, GLenum type,
|
|
WebGLintptr byteOffset)
|
|
{
|
|
const char funcName[] = "drawElements";
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateDrawModeEnum(mode, funcName))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
bool error;
|
|
ScopedResolveTexturesForDraw scopedResolve(this, funcName, &error);
|
|
if (error)
|
|
return;
|
|
|
|
GLuint upperBound = 0;
|
|
if (!DrawElements_check(count, type, byteOffset, 1, funcName, &upperBound))
|
|
return;
|
|
|
|
RunContextLossTimer();
|
|
|
|
{
|
|
ScopedMaskWorkaround autoMask(*this);
|
|
|
|
if (gl->IsSupported(gl::GLFeature::draw_range_elements)) {
|
|
gl->fDrawRangeElements(mode, 0, upperBound, count, type,
|
|
reinterpret_cast<GLvoid*>(byteOffset));
|
|
} else {
|
|
gl->fDrawElements(mode, count, type,
|
|
reinterpret_cast<GLvoid*>(byteOffset));
|
|
}
|
|
}
|
|
|
|
Draw_cleanup(funcName);
|
|
}
|
|
|
|
void
|
|
WebGLContext::DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
|
|
WebGLintptr byteOffset, GLsizei primcount)
|
|
{
|
|
const char funcName[] = "drawElementsInstanced";
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateDrawModeEnum(mode, funcName))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
bool error;
|
|
ScopedResolveTexturesForDraw scopedResolve(this, funcName, &error);
|
|
if (error)
|
|
return;
|
|
|
|
GLuint upperBound = 0;
|
|
if (!DrawElements_check(count, type, byteOffset, primcount, funcName, &upperBound))
|
|
return;
|
|
|
|
if (!DrawInstanced_check(funcName))
|
|
return;
|
|
|
|
RunContextLossTimer();
|
|
|
|
{
|
|
ScopedMaskWorkaround autoMask(*this);
|
|
gl->fDrawElementsInstanced(mode, count, type,
|
|
reinterpret_cast<GLvoid*>(byteOffset),
|
|
primcount);
|
|
}
|
|
|
|
Draw_cleanup(funcName);
|
|
}
|
|
|
|
void WebGLContext::Draw_cleanup(const char* funcName)
|
|
{
|
|
UndoFakeVertexAttrib0();
|
|
|
|
if (!mBoundDrawFramebuffer) {
|
|
Invalidate();
|
|
mShouldPresent = true;
|
|
MOZ_ASSERT(!mBackbufferNeedsClear);
|
|
}
|
|
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
if (gl->Renderer() == gl::GLRenderer::Tegra) {
|
|
mDrawCallsSinceLastFlush++;
|
|
|
|
if (mDrawCallsSinceLastFlush >= MAX_DRAW_CALLS_SINCE_FLUSH) {
|
|
gl->fFlush();
|
|
mDrawCallsSinceLastFlush = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Let's check for a really common error: Viewport is larger than the actual
|
|
// destination framebuffer.
|
|
uint32_t destWidth = mViewportWidth;
|
|
uint32_t destHeight = mViewportHeight;
|
|
|
|
if (mBoundDrawFramebuffer) {
|
|
const auto& fba = mBoundDrawFramebuffer->ColorAttachment(0);
|
|
if (fba.IsDefined()) {
|
|
fba.Size(&destWidth, &destHeight);
|
|
}
|
|
} else {
|
|
destWidth = mWidth;
|
|
destHeight = mHeight;
|
|
}
|
|
|
|
if (mViewportWidth > int32_t(destWidth) ||
|
|
mViewportHeight > int32_t(destHeight))
|
|
{
|
|
if (!mAlreadyWarnedAboutViewportLargerThanDest) {
|
|
GenerateWarning("%s: Drawing to a destination rect smaller than the viewport"
|
|
" rect. (This warning will only be given once)",
|
|
funcName);
|
|
mAlreadyWarnedAboutViewportLargerThanDest = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Verify that state is consistent for drawing, and compute max number of elements (maxAllowedCount)
|
|
* that will be legal to be read from bound VBOs.
|
|
*/
|
|
|
|
bool
|
|
WebGLContext::ValidateBufferFetching(const char* info)
|
|
{
|
|
MOZ_ASSERT(mCurrentProgram);
|
|
// Note that mCurrentProgram->IsLinked() is NOT GUARANTEED.
|
|
MOZ_ASSERT(mActiveProgramLinkInfo);
|
|
|
|
#ifdef DEBUG
|
|
GLint currentProgram = 0;
|
|
MakeContextCurrent();
|
|
gl->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, ¤tProgram);
|
|
MOZ_ASSERT(GLuint(currentProgram) == mCurrentProgram->mGLName,
|
|
"WebGL: current program doesn't agree with GL state");
|
|
#endif
|
|
|
|
if (mBufferFetchingIsVerified)
|
|
return true;
|
|
|
|
bool hasPerVertex = false;
|
|
uint32_t maxVertices = UINT32_MAX;
|
|
uint32_t maxInstances = UINT32_MAX;
|
|
uint32_t attribs = mBoundVertexArray->mAttribs.Length();
|
|
|
|
for (uint32_t i = 0; i < attribs; ++i) {
|
|
const WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[i];
|
|
|
|
// If the attrib array isn't enabled, there's nothing to check;
|
|
// it's a static value.
|
|
if (!vd.enabled)
|
|
continue;
|
|
|
|
if (vd.buf == nullptr) {
|
|
ErrorInvalidOperation("%s: no VBO bound to enabled vertex attrib index %d!", info, i);
|
|
return false;
|
|
}
|
|
|
|
// If the attrib is not in use, then we don't have to validate
|
|
// it, just need to make sure that the binding is non-null.
|
|
if (!mActiveProgramLinkInfo->HasActiveAttrib(i))
|
|
continue;
|
|
|
|
// the base offset
|
|
CheckedUint32 checked_byteLength = CheckedUint32(vd.buf->ByteLength()) - vd.byteOffset;
|
|
CheckedUint32 checked_sizeOfLastElement = CheckedUint32(vd.componentSize()) * vd.size;
|
|
|
|
if (!checked_byteLength.isValid() ||
|
|
!checked_sizeOfLastElement.isValid())
|
|
{
|
|
ErrorInvalidOperation("%s: integer overflow occured while checking vertex attrib %d", info, i);
|
|
return false;
|
|
}
|
|
|
|
if (checked_byteLength.value() < checked_sizeOfLastElement.value()) {
|
|
maxVertices = 0;
|
|
maxInstances = 0;
|
|
break;
|
|
}
|
|
|
|
CheckedUint32 checked_maxAllowedCount = ((checked_byteLength - checked_sizeOfLastElement) / vd.actualStride()) + 1;
|
|
|
|
if (!checked_maxAllowedCount.isValid()) {
|
|
ErrorInvalidOperation("%s: integer overflow occured while checking vertex attrib %d", info, i);
|
|
return false;
|
|
}
|
|
|
|
if (vd.divisor == 0) {
|
|
maxVertices = std::min(maxVertices, checked_maxAllowedCount.value());
|
|
hasPerVertex = true;
|
|
} else {
|
|
CheckedUint32 checked_curMaxInstances = checked_maxAllowedCount * vd.divisor;
|
|
|
|
uint32_t curMaxInstances = UINT32_MAX;
|
|
// If this isn't valid, it's because we overflowed our
|
|
// uint32 above. Just leave this as UINT32_MAX, since
|
|
// sizeof(uint32) becomes our limiting factor.
|
|
if (checked_curMaxInstances.isValid()) {
|
|
curMaxInstances = checked_curMaxInstances.value();
|
|
}
|
|
|
|
maxInstances = std::min(maxInstances, curMaxInstances);
|
|
}
|
|
}
|
|
|
|
mBufferFetchingIsVerified = true;
|
|
mBufferFetchingHasPerVertex = hasPerVertex;
|
|
mMaxFetchedVertices = maxVertices;
|
|
mMaxFetchedInstances = maxInstances;
|
|
|
|
return true;
|
|
}
|
|
|
|
WebGLVertexAttrib0Status
|
|
WebGLContext::WhatDoesVertexAttrib0Need()
|
|
{
|
|
MOZ_ASSERT(mCurrentProgram);
|
|
MOZ_ASSERT(mActiveProgramLinkInfo);
|
|
|
|
// work around Mac OSX crash, see bug 631420
|
|
#ifdef XP_MACOSX
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
mBoundVertexArray->IsAttribArrayEnabled(0) &&
|
|
!mActiveProgramLinkInfo->HasActiveAttrib(0))
|
|
{
|
|
return WebGLVertexAttrib0Status::EmulatedUninitializedArray;
|
|
}
|
|
#endif
|
|
|
|
if (MOZ_LIKELY(gl->IsGLES() ||
|
|
mBoundVertexArray->IsAttribArrayEnabled(0)))
|
|
{
|
|
return WebGLVertexAttrib0Status::Default;
|
|
}
|
|
|
|
return mActiveProgramLinkInfo->HasActiveAttrib(0)
|
|
? WebGLVertexAttrib0Status::EmulatedInitializedArray
|
|
: WebGLVertexAttrib0Status::EmulatedUninitializedArray;
|
|
}
|
|
|
|
bool
|
|
WebGLContext::DoFakeVertexAttrib0(GLuint vertexCount)
|
|
{
|
|
WebGLVertexAttrib0Status whatDoesAttrib0Need = WhatDoesVertexAttrib0Need();
|
|
|
|
if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default))
|
|
return true;
|
|
|
|
if (!mAlreadyWarnedAboutFakeVertexAttrib0) {
|
|
GenerateWarning("Drawing without vertex attrib 0 array enabled forces the browser "
|
|
"to do expensive emulation work when running on desktop OpenGL "
|
|
"platforms, for example on Mac. It is preferable to always draw "
|
|
"with vertex attrib 0 array enabled, by using bindAttribLocation "
|
|
"to bind some always-used attribute to location 0.");
|
|
mAlreadyWarnedAboutFakeVertexAttrib0 = true;
|
|
}
|
|
|
|
CheckedUint32 checked_dataSize = CheckedUint32(vertexCount) * 4 * sizeof(GLfloat);
|
|
|
|
if (!checked_dataSize.isValid()) {
|
|
ErrorOutOfMemory("Integer overflow trying to construct a fake vertex attrib 0 array for a draw-operation "
|
|
"with %d vertices. Try reducing the number of vertices.", vertexCount);
|
|
return false;
|
|
}
|
|
|
|
GLuint dataSize = checked_dataSize.value();
|
|
|
|
if (!mFakeVertexAttrib0BufferObject) {
|
|
gl->fGenBuffers(1, &mFakeVertexAttrib0BufferObject);
|
|
}
|
|
|
|
// if the VBO status is already exactly what we need, or if the only difference is that it's initialized and
|
|
// we don't need it to be, then consider it OK
|
|
bool vertexAttrib0BufferStatusOK =
|
|
mFakeVertexAttrib0BufferStatus == whatDoesAttrib0Need ||
|
|
(mFakeVertexAttrib0BufferStatus == WebGLVertexAttrib0Status::EmulatedInitializedArray &&
|
|
whatDoesAttrib0Need == WebGLVertexAttrib0Status::EmulatedUninitializedArray);
|
|
|
|
if (!vertexAttrib0BufferStatusOK ||
|
|
mFakeVertexAttrib0BufferObjectSize < dataSize ||
|
|
mFakeVertexAttrib0BufferObjectVector[0] != mVertexAttrib0Vector[0] ||
|
|
mFakeVertexAttrib0BufferObjectVector[1] != mVertexAttrib0Vector[1] ||
|
|
mFakeVertexAttrib0BufferObjectVector[2] != mVertexAttrib0Vector[2] ||
|
|
mFakeVertexAttrib0BufferObjectVector[3] != mVertexAttrib0Vector[3])
|
|
{
|
|
mFakeVertexAttrib0BufferStatus = whatDoesAttrib0Need;
|
|
mFakeVertexAttrib0BufferObjectSize = dataSize;
|
|
mFakeVertexAttrib0BufferObjectVector[0] = mVertexAttrib0Vector[0];
|
|
mFakeVertexAttrib0BufferObjectVector[1] = mVertexAttrib0Vector[1];
|
|
mFakeVertexAttrib0BufferObjectVector[2] = mVertexAttrib0Vector[2];
|
|
mFakeVertexAttrib0BufferObjectVector[3] = mVertexAttrib0Vector[3];
|
|
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject);
|
|
|
|
GetAndFlushUnderlyingGLErrors();
|
|
|
|
if (mFakeVertexAttrib0BufferStatus == WebGLVertexAttrib0Status::EmulatedInitializedArray) {
|
|
auto array = MakeUniqueFallible<GLfloat[]>(4 * vertexCount);
|
|
if (!array) {
|
|
ErrorOutOfMemory("Fake attrib0 array.");
|
|
return false;
|
|
}
|
|
for(size_t i = 0; i < vertexCount; ++i) {
|
|
array[4 * i + 0] = mVertexAttrib0Vector[0];
|
|
array[4 * i + 1] = mVertexAttrib0Vector[1];
|
|
array[4 * i + 2] = mVertexAttrib0Vector[2];
|
|
array[4 * i + 3] = mVertexAttrib0Vector[3];
|
|
}
|
|
gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, array.get(), LOCAL_GL_DYNAMIC_DRAW);
|
|
} else {
|
|
gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, nullptr, LOCAL_GL_DYNAMIC_DRAW);
|
|
}
|
|
GLenum error = GetAndFlushUnderlyingGLErrors();
|
|
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0);
|
|
|
|
// note that we do this error checking and early return AFTER having restored the buffer binding above
|
|
if (error) {
|
|
ErrorOutOfMemory("Ran out of memory trying to construct a fake vertex attrib 0 array for a draw-operation "
|
|
"with %d vertices. Try reducing the number of vertices.", vertexCount);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject);
|
|
gl->fVertexAttribPointer(0, 4, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
WebGLContext::UndoFakeVertexAttrib0()
|
|
{
|
|
WebGLVertexAttrib0Status whatDoesAttrib0Need = WhatDoesVertexAttrib0Need();
|
|
|
|
if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default))
|
|
return;
|
|
|
|
if (mBoundVertexArray->HasAttrib(0) && mBoundVertexArray->mAttribs[0].buf) {
|
|
const WebGLVertexAttribData& attrib0 = mBoundVertexArray->mAttribs[0];
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0.buf->mGLName);
|
|
if (attrib0.integer) {
|
|
gl->fVertexAttribIPointer(0,
|
|
attrib0.size,
|
|
attrib0.type,
|
|
attrib0.stride,
|
|
reinterpret_cast<const GLvoid*>(attrib0.byteOffset));
|
|
} else {
|
|
gl->fVertexAttribPointer(0,
|
|
attrib0.size,
|
|
attrib0.type,
|
|
attrib0.normalized,
|
|
attrib0.stride,
|
|
reinterpret_cast<const GLvoid*>(attrib0.byteOffset));
|
|
}
|
|
} else {
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0);
|
|
}
|
|
|
|
static GLuint
|
|
CreateGLTexture(gl::GLContext* gl)
|
|
{
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
GLuint ret = 0;
|
|
gl->fGenTextures(1, &ret);
|
|
return ret;
|
|
}
|
|
|
|
WebGLContext::FakeBlackTexture::FakeBlackTexture(gl::GLContext* gl, TexTarget target,
|
|
FakeBlackType type)
|
|
: mGL(gl)
|
|
, mGLName(CreateGLTexture(gl))
|
|
{
|
|
GLenum texFormat;
|
|
switch (type) {
|
|
case FakeBlackType::RGBA0000:
|
|
texFormat = LOCAL_GL_RGBA;
|
|
break;
|
|
|
|
case FakeBlackType::RGBA0001:
|
|
texFormat = LOCAL_GL_RGB;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("bad type");
|
|
}
|
|
|
|
gl::ScopedBindTexture scopedBind(mGL, mGLName, target.get());
|
|
|
|
mGL->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST);
|
|
mGL->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST);
|
|
|
|
// We allocate our zeros on the heap, and we overallocate (16 bytes instead of 4) to
|
|
// minimize the risk of running into a driver bug in texImage2D, as it is a bit
|
|
// unusual maybe to create 1x1 textures, and the stack may not have the alignment that
|
|
// TexImage2D expects.
|
|
|
|
const webgl::DriverUnpackInfo dui = {texFormat, texFormat, LOCAL_GL_UNSIGNED_BYTE};
|
|
UniqueBuffer zeros = moz_xcalloc(1, 16); // Infallible allocation.
|
|
|
|
if (target == LOCAL_GL_TEXTURE_CUBE_MAP) {
|
|
for (int i = 0; i < 6; ++i) {
|
|
const TexImageTarget curTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
|
|
const GLenum error = DoTexImage(mGL, curTarget.get(), 0, &dui, 1, 1, 1,
|
|
zeros.get());
|
|
if (error)
|
|
MOZ_CRASH("Unexpected error during FakeBlack creation.");
|
|
}
|
|
} else {
|
|
const GLenum error = DoTexImage(mGL, target.get(), 0, &dui, 1, 1, 1,
|
|
zeros.get());
|
|
if (error)
|
|
MOZ_CRASH("Unexpected error during FakeBlack creation.");
|
|
}
|
|
}
|
|
|
|
WebGLContext::FakeBlackTexture::~FakeBlackTexture()
|
|
{
|
|
mGL->MakeCurrent();
|
|
mGL->fDeleteTextures(1, &mGLName);
|
|
}
|
|
|
|
} // namespace mozilla
|