Commit Graph

12467 Commits

Author SHA1 Message Date
Cheridan 6c12887367 Pressure_resistance Tweaks
-Adjusts pressure resistance, which determines how easily things can get pushed around by atmos.
-Most items (handheld stuff) are less resistant, while most larger items (mobs, structures, machinery) are more resistant.
-Removes the cooldown on air pushing stuff, which should make it feel more 'responsive', as opposed to the current push->pause->push->pause effect it does now.
-MAGBOOTS/NOSLIPS NOW PREVENT SPACEWIND PUSHING! !!!
-Adds a little wooshy breeze sound to when you would get pushed
2015-06-03 23:22:25 -05:00
KorPhaeron f2abe13f51 New Sepia Slime Reaction
Adds a new sepia slime plasma reaction, timestop.

Freezes all mobs/projectiles in a 5x5 area for the duration, the creator
of the timestop is immune. Adds a new sepia slime reaction, timestop.
Activated with plasma, it
creates a bubble that freezes any mobs/projectiles in place for the
duration. The creator of the bubble is immune to its effects. Currently
a 5x5 area

When it ends, projectiles continue on their original path.

Moved camera and film to blood and water, respectively, if anyone even
cared about those.

Might need tweaking/balancing, but considering scientists can make bombs
and this takes longer, I don't think it'll be that bad (especially since
you can't melee people in the field)
2015-06-03 21:45:09 -05:00
Iamgoofball 0886e0e731 whoops 2015-06-03 18:06:05 -07:00
Iamgoofball f11d042798 BY POPULAR REQUEST: Adds ODs to trekchems. 2015-06-03 17:56:36 -07:00
AnturK 3a5745b505 Updates paths 2015-06-03 22:52:39 +02:00
AnturK d43e8320b2 Adds area generators to build mode
Adds two generators : Asteroid and Syndicate
Syndicate templates
Finish syndicate templates
Moves border and repressurize to helpers.dm
Repressurize generator
Shuttle generator
Buildmode now resets the corners when switching modes/generators
2015-06-03 21:57:11 +02:00
kingofkosmos 6b58fb55fa Unnecessary isprox-check removed. 2015-06-03 19:03:38 +03:00
Cheridan ed8dffca94 Merge pull request #9721 from Jordie0608/callingspicyfoodwickeddoesntmakesensetome
Bugfix: Witticism depleted editon
2015-06-03 09:49:51 -05:00
Cheridan 12fcb957c0 Merge pull request #9725 from MrStonedOne/patch-15
Fixes paper burning causing lag
2015-06-02 23:34:54 -05:00
Cheridan a19f1801ff Merge pull request #9699 from KorPhaeron/turf
Changes how destroying/building turfs works
2015-06-02 23:15:42 -05:00
Cheridan 2d998452db Merge pull request #9715 from Firecage/datumspaths
Changes alot of datum/ to /datum/, also includes other path types such as /obj/
2015-06-02 23:04:51 -05:00
Iamgoofball 688ec672d0 Re-adds trekchems
Wanted to save this for #10000, but eh, too long of a wait.

requested by literally everyone ever

no recipes atm while I find ones that don't clash/rewrite some recipes
2015-06-02 17:42:53 -07:00
palpatine213 631a0e1884 Changes to use emag_act() 2015-06-02 17:29:05 -07:00
Razharas 7535df4063 Merge branch 'master' of https://github.com/tgstation/-tg-station into TrueAuto 2015-06-03 02:24:16 +03:00
Razharas bf6b9587ab Autoclick on holding button and swap hands fix
Added preference setting that makes you able to just hold down mouse
button and if you have something in your hands it will autoclick on
everything you are pointing at, no need to clickspam anymore, take care
of your fingers and mouses
Made it so you can swap hands with middle mouse button even if clicking
on the empty void of nothingness, thus fixing some old issue i cant care
to find
Thats it
2015-06-03 02:17:24 +03:00
Cheridan 905f350597 Merge branch 'unsimulatedIsKill2' of git://github.com/Aranclanos/-tg-station into Aranclanos-unsimulatedIsKill2
Conflicts:
	code/game/smoothwall.dm
2015-06-02 13:45:56 -05:00
Aranclanos e7c0d7e95c Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall
Players can now safely build on top of shuttle turfs
Fixes #1711
Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm
The turf pathings are still in need of a deeper organization, but this is at least a start
2015-06-01 23:24:18 -03:00
palpatine213 d1ff29c278 Let's both emags and EMPs affect huds 2015-06-01 18:19:07 -07:00
palpatine213 15700e1530 Changes Hud emagging from EMP to Emag 2015-06-01 16:15:10 -07:00
Jordie0608 bd7019e033 standardizes Reboot(), allows round to be delayed after it finishes and removes immediate reboot verb 2015-06-01 22:07:22 +10:00
Jordie0608 33a4a73fe1 adds fallbacks for jobs if spawnpoints dont exist 2015-06-01 17:36:28 +10:00
Incoming 061478165a upgrades the HARDFEET species flag to PIERCEIMMUNE
In addition to keeping golem feet safe as always golems are now immune to object embeding. As a mitagating nerf and logical extension, golems can no longer be injected with chems either.
2015-05-31 18:54:30 -04:00
Cheridan 2aa0247b00 Merge pull request #9701 from Cuboos/SoundsEp2_WizardBoogaloo
Wizard Sounds has the update. Been a bit since i've done a commit, so…
2015-05-31 15:51:59 -05:00
Cheridan b36a1506b7 Merge pull request #9683 from spasticVerbalizer/apostropheCatastrophe
Makes AI camera track link not break on weird characters
2015-05-31 15:29:46 -05:00
Cheridan 9dc7dc17ab Merge pull request #9678 from spasticVerbalizer/injuryCheckMessage
Changes injury check message to be less misleading, fixes #9600
2015-05-31 15:23:30 -05:00
Cheridan def67decf8 Merge pull request #9693 from Razharas/MobFix
Fixes russian ranged mobs being broken
2015-05-31 14:28:25 -05:00
MrStonedOne f4b4b34088 Prevents paper from burning multiple times 2015-05-31 11:37:23 -07:00
MrStonedOne 74ae1eca4d Fixes paper burning from causing lag
By sleeping here, it froze the master controller for 7 seconds, at that point every subsystem would rapid fire to make up for the miss ticks.
2015-05-31 11:30:08 -07:00
Firecage f79e0fc1aa Updates more paths, for example obj/stuff to /obj/stuff 2015-05-31 17:48:33 +02:00
Jordie0608 03ab08112f animated foam pistol shoots proper darts, no generic surgery, augmented eyesight gives nightvision and reagents in admincookie 2015-05-31 18:25:34 +10:00
Firecage 84e8690ec6 merge conflict fix 2015-05-31 02:45:46 +02:00
Firecage 3a826fe13c Changes alot of datum/ to /datum/ 2015-05-31 02:40:54 +02:00
Firecage b36b4f4e00 Makes the giant spider verbs not work if dead. 2015-05-30 23:27:27 +02:00
spasticVerbalizer c9eee03e71 Namepart instead of M.name 2015-05-30 18:00:08 +02:00
Razharas 6dd413c99f Merge branch 'master' of https://github.com/tgstation/-tg-station into PrinterFix 2015-05-30 17:27:43 +03:00
Razharas 6f1a705777 Fixes imprinter volume with beakers
Fixes imprinter volume with beakers
2015-05-30 17:23:39 +03:00
spasticVerbalizer 3c4f5f46f0 More track hrefs + fix for tcs issue 2015-05-30 12:06:34 +02:00
Cheridan 5b4a211efc Merge pull request #9658 from spasticVerbalizer/bloodDripsAreNotSpecial
Stops humans from dripping blood while in lockers/bodybags
2015-05-30 00:31:02 -05:00
KorPhaeron af89c59ed0 Lowers Armor Values
At some point someone changed the armor system to always block, which I
understand, because RNG is annoying, but they didn't lower the armor
values to compensate.

Right now a basic security officer blocks 50% of all melee damage. It
would take 7 hits from an esword/punches from a Juggernaut to reliably
down an officer, and just a single stun baton to down a guy with an
esword.

It takes 20 hits from an inactive baton to crit a basic officer, 8 hits
from an arblade, etc.

In short, melee is completely awful as soon as someone throws on a basic
vest. It makes melee weapons impossible to balance because even if
they're strong enough to crit a random med doctor in 4 hits they're limp
noodles vs a helmet. We can't move away from "I stun you lose" combat if
stun weapons are 8-20 times as effective as anything else.

I lowered the values around half for melee and tweaked laser resist a
bit as well (again, it shouldn't take 10 lasers to down someone vs their
one taser). I'm not overly attached to these values, nor are they
particularly deeply thought about,  I just wanted to get a conversation
on git started where everyone would see it.
2015-05-29 23:34:07 -05:00
Cuboos fcc18020a9 Wizard Sounds has the update. Been a bit since i've done a commit, so forgive me if i did this wrong. Also added the third title song, there a lot of agreement on what to do so i'll just add it as is, if a change needs to be made i'll do it later. 2015-05-29 20:29:37 -07:00
KorPhaeron 97990c94cc Changes how destroying turfs works
Turfs now have a baseturf var which determines what is "under" every
turf. The default is space.

Actions that previously did changeturf(/turf/space) (like bombs or RCD
deconstruction) now do changeturf(baseturf). Functionally the same for
the station, but allows special turf types that don't break to space
(such as planet tiles).

Right now the asteroid tiles are the only thing with a baseturf other
than space (the baseturf is an asteroid tile).

Baseturf is tracked when new things are built, so building a floor and
then a wall on the asteroid tile, and then bombing that wall will return
it to an asteroid tile, not space.

Allows building on asteroid tiles now that doing so wont randomly make
holes to space. Time for giant mining forts.

I should have done this years ago for away missions.

Also added myself to admins.txt
2015-05-29 18:43:34 -05:00
xxalpha 662af7174f Merge remote-tracking branch 'upstream/master' into fixfixfix
Conflicts:
	icons/obj/storage.dmi
2015-05-29 21:45:18 +01:00
Razharas 5cdce1562e Fixes russian ranged mobs being broken
Overriding new of mobs without calling parent is BAD BAD DONT DO THIS
2015-05-29 21:11:09 +03:00
AnturK c58142d394 Stability fix 2015-05-29 19:42:41 +02:00
Razharas e13e6e8601 Merge pull request #9665 from Jordie0608/callingspicyfoodwickeddoesntmakesensetome
Bugfix the anti-ninth
2015-05-29 15:21:51 +03:00
Cheridan 10f2b7ae00 Merge pull request #9559 from xxalpha/cardtrick
Card deck fixes and storage fixes.
2015-05-28 21:41:00 -05:00
spasticVerbalizer 89f5a5ee38 Makes track href not break on weird characters 2015-05-28 22:38:15 +02:00
spasticVerbalizer 679edcec16 'battered' 2015-05-28 22:09:13 +02:00
Jordie0608 6b524f09a9 eol fixes (probably) and examine fix in closets 2015-05-28 20:48:47 +10:00
spasticVerbalizer 07ee07e272 Changes 'bleeding' status in injury check to 'cut', 'my' to 'your' 2015-05-28 12:11:03 +02:00